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Poppy Build Guide by Garloke

Top Garloke's Swag Poppy Guide (Swag Redux)

Top Garloke's Swag Poppy Guide (Swag Redux)

Updated on July 4, 2022
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League of Legends Build Guide Author Garloke Build Guide By Garloke 1,112 Views 0 Comments
1,112 Views 0 Comments League of Legends Build Guide Author Garloke Poppy Build Guide By Garloke Updated on July 4, 2022
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Runes: Top Runes

1 2 3 4 5 6
Resolve
Grasp of the Undying
Demolish
Conditioning
Overgrowth

Inspiration
Biscuit Delivery
Time Warp Tonic
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2
Top
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Garloke's Swag Poppy Guide (Swag Redux)

By Garloke
Notes
So apparently the notes I left on the Runes, Items, and Builds did not format how I was expecting them to. If you want you can read them, I had written them out neatly but it doesn't quite translate to the way the notes are laid out.

I did go into detail for every item in every item group, the runes, and the specialty builds if you wanted to learn more about any of them. My thoughts on them, when they're good, when they're bad, and if they're just alright are all included there.
Oh yeah?
Oh yeah.

This is I, Garloke, and my Guide to Poppy.

I have included every item you could ever rationalize building on Poppy and runes appropriate for the style of Poppy you want to play. I have been playing Poppy for around 2 years now and have learned a lot from personal theory crafting. I've experimented with multiple different play styles (Assasin, Tank, Brusier, Sup, Crit even) in every role besides ADC/bot. While Poppy mid is a discussion for another day, I have learned a lot not just from playing myself but from content creators such as the very articulate writers on here to Tyler1 screaming about game balance and how much he hates Riot Games (we've all been there).

But today I had a little too much coffee earlier and spent the lsat 4-5 hours writing this guide, which if it helps even one person I will have known it was all worth it.

I included 2 Specialty Build at the bottom of the Items Section along with corresponding Runes in the Rune Section. Tanks are very pliable as far as items go and no tank should be building the same 3 items every game outside of maybe a dominant mythic option. I included items I think will always have a certain time and place to be built, I did not include items like Mikael's Blessing because sure, its a magic resist item, but I think there are better solo lane income based magic resist items. On that note if there we're one item I could add to league it would be a generalist magic resist item because all the current choices seem REALLY specific to not just the enemy team but your comp as well, and as an AD/Tank Abyssal is pretty weird to buy, leaving you with effectively 2 magic resist items to choose from.
Laning
I'm not gonna very good at writing exactly what to do for laning since its pretty match up dependant which is to be expected for a counter-pick champion like Poppy.

Poke enemies with grasp buckler, inbetween passive trades try to poke out with q, even if you don't hit the enemy you will still be accumulating charges to your next grasp proc. When your passive is about to come back up you can auto a minion then q the minions a second later to ensure you have grasp up for your buckler.

Some champs make you auto lose lane but some champs auto lose lane to you, even if you lose a supposed easy match up don't get tilted, understand how they beat you and learn WHY they beat you. Poppy is simple to learn but isn't one dimensional, she has a lot of potential to out play enemies especially if you're playing jungle, her strongest role by far.
Jungle
Poppy is sleeper in the jungle, even if shes not against someone with dashes (which every jungle has anyway) she has easy to apply e's and she gets to gank.

Ganking with Poppy is stupid easy because people just love to hug the wall when they see a jungler running into their lane after they over extend.

My normal clear for blue side is
Blue > Gromp > Wolves > Is mid gankable? > Raptors > Red > Is top gankable? > Krugs > Is top gankable? > Reset.

My normal clear for red side is
Red > Raptors > Is mid gankable? > Wolves > Blue > Gromp > Scuttle if lane prio OR is mid and top gankable?

If you have an aggresive bot combo you can start raptors and potentially let your bot get a early lead with bush cheese. Outside of basic pathing, jungle is a fiesta, especially in low elo and can become a constant skirmish with you in the enemy jungle or the enemy in your jungle.
Starting Items
Here I go into depth for most of the Tank Items and explain when and why to build them.

*Starting Items
Start Corrupting Potion every game except when you're against a Teemo or a Cassiopea, see matchups for tips on that. This Item didn't get touched when Riot reduced sustain so this item was already strong and has become essential.

NEVER start tear, always try to first back into it, slow push first 3 waves and get a sneaky back.

Very rarely should you go Doran's Shield, but sometimes you gotta do what you gotta do.
Tank Mythics
Tank Mythics in order of usefulness.

(top) Frostfire is really good as tank, its great and cheesy with buckler passive

(top) I find Sunfire to not be very good compared to Frostfire, I build it if I really want the tenacity and slow resist, not so much for the item's aura effect. I will consider getting Sunfire if at least 3 of the enemies are melee brusiers/tanks, definitely has a time and a place but I would consider Frostfire a better pick in a majority of games

(jungle) Turbo is fun but really only viable in Jungle, great for getting on high mobility/ranged enemies but not much else out of that. Would recommend taking Ingenious Hunter with this item.
AD Tank Items
No Order, build what you need.

Thornmail gives you anti-heal. Buy it if you need it.

Frozen Heart is a personal favorite item of mine, its one of the best ways to "reduce" Vayne's damage since she will be attacking slower. Great against short range/melee on-hit auto attackers.

Randuins is especially good if you find yourself getting on top of an adc but keep getting peeled off them. You can get in, smack them around, and apply Randuins. It slows them VERY briefly but also reduces their AD and Crit damage, take this against long range adcs and crit adcs.

Dead Man's is really something... Its situationally useful and should NOT be bought every game, a majority of it's cost is in it's passive, making it a bit difficult to argue buying. This item DOES proc it's slow off your buckler passive attack so this item is very funny to cheese with in conjunction with Rapidfire Cannon. I'd say that you should only buy this item if one of two things, you're splitting/zoning often and need the movement speed to run around more or push the threat of your e, OR your using the Cheese build included lower down.
MR Tank Items
Yup, these are pretty much it. No particular order, buy as needed.

Force of Nature is the best item in the game against heavy AP comps. Against 3-4 AP you only need this and another health item and you are good to go. Probably don't buy against only 1 AP threat unless they get fed out of their mind or are Ryze, Malz, Cas, or Kayle. Its always good against them.

Spirit Visage is a good buy since it increases shielding received from not just your teammates but your passive as well. Great purchase when you think Force of Nature is overkill and especially if you have an enchanter on your team.

Abyssal Mask is by far the worst of these three items on Poppy since she is an AD damage tank, but that does not cut this item out of the running (mostly since these are all 3 magic resist focused tank items). This item is great if you have a primarily AP focused team damage spread and are against multiple melee or short range champions, if you don't have at least 2 big **** AP damage dealers NEVER SLOT THIS ITEM AS POPPY.
Situational Tank Items
Situational Items, usually should have one by 3rd of 4th item.

Gargoyles Stoneplate is a fantastic items against team comps who have 40/60 and 50/50 damage spreads, the defensive stats it gives you also work with your w passive giving you 10%-20% (based on health) more magic resist and armor. I love this item and when it works it WORKS.

Fimbul Winter is my usual go to item against team comps with longer fights in mind. Maybe 1 or 2 assassins in the game and the rest of each team consisting of tanky or tanky-building champs (ex. shieldbow adcs, everfrost/crown mages, anyone that builds Riftmaker, Rocketbelt, Night Harvester). This item synergizes VERY well with Frozen heart and in certain games make you an unkillable monster whos AOE slowing aa's with Frozen Heart, shielding plenty with Fimbul, and if the game goes on long enough getting huge shields with Spirit Visage.
~~~NOTE - DO NOT START TEAR, TRY TO FIRST BACK INTO IT, STARTING TEAR INSTEAD OF CORRUPTING MAKES A LOT OF MATCHUPS SUBSTANTIALLY HARDER SINCE CORRUPTING POTION IS OP~~~

Warmogs is Warmogs. I cant exactly tell you when you should or shouldn't buy it since I don't really know myself. I think it's a good, not great, but good item. Surprisingly strong second item with Sunfire but other than that the gold might be spent better else where.

Titanic is ok third and REALLY ok fourth, ever since it got the nerf to being 2% bonus health into AD from 1% max health into AD it hasn't quite felt the same. Good if you want so sizable damage in front to back team fights or if you're constantly dealing with the enemy tank support while trying to get to the adc.

Anathema's does not get enough credit, it's extremely cheap, gives anti-tenacity, and reduces a carries' damage. It's good if you're stuck on tower duty, countering the split pusher all game and also quite good if the enemies have the only damage dealer of one type get fed (ex. 4 enemies are AD damage but the enemy Viktor gets fed, buy Anathemas and put it on him to reduce his damage while not having to sacrifice buying MR items into the primarily AD team)
Bruiser Mythics
Bruiser Mythics in order of usefulness

(top/jungle) Divine Sunderer is by far the most OP item on Poppy. It has everything you want beside armor/magic resist, this is alleviated by a special build I created which I explained more in its own respective build.

(jungle) Stridebreaker is by no means bad but it cannot live up to Divine Sunderer in my opinion. I like to go Stridebreaker in the very specific circumstance that we already have a tank, don't have much AD damage, and the enemies are quite mobile. This is also a viable item in the special sussy build instead of Divine Sunderer.

(jungle) Goredrinker is an item I want to love but I cannot. It feels terrible in so many match ups and clunky to use. You may take this item instead of Sunfire if you want to play backup tank, but I would only suggest it if you plan on building Spirit Visage third or fourth after another bruiser item. Stridebreaker has always performed better with my own gameplay but I would encourage you to try this item and see if it fits you.
Bruiser Items
blah blah buy as you need

Black Cleaver is great against an armor stacking team. Great at tank shredding and gives you pretty much everything.

Sterak's was rightfully nerfed and has been replaced by Death's Dance as the go to "build second every game" bruiser item. I still think Steraks is good but requires certain builds to be used optimally. Mostly a back-up tank item where you're the second line of defense beyond the tank and may need to take some punishment in fights.

Death's Dance I really enjoy getting third, after my Mythic and either Black Cleaver or Steraks. It's a fantastic item, especially for melee fighters.

Maw is a good replacement for Steraks or Death's dance if you are against a lot of AP. Divine > Maw > Force of Nature makes you damn near invincible against 4-5 AP.

Titanic makes a return. Synergizes with Steraks. Yup.
Secret Poppy Build
This is SUPER SECRET POPPY BUILD, for this build to work optimally you need the correct rune page which will be included in the rune section. This build is all about going in, smacking, then running away before your stun even ends, you have big aoe cc with your w, stridebreaker, and Randuins if it fits the game.

Randuins and Silvermere are situational and should not be built as commonly as the 3 core items, (90%) Stridebreaker or (10%) Sunderer, Steraks, then Gargoyles.

You play a pseudo-tank who focuses on aoe cc while being deceptively tanky, with ingenious hunter allowing Steraks and Gargoyles to be up nearly every fight. This is a very fun, fast, and active build which I would highly recommend trying once you understand Poppy mechanically if you're new.
Cheesy Poppy Build
This is Poke Poppy, you throw the shield at people and it hurts BAD. This is something you pick against 4-5 squishy ranged damage dealers. You poke and your team uses the initiative you've granted them via the slows and heavy damage to capitalize and make picks. I would not recommend using this build if you are learning Poppy as it plays somewhat differently to how she normally plays and might misconstrue your perception of what Poppy is actually meant to do in fights. But I'm not your mom, go do whatever.

-You are NOT very tanky
-You ARE quite cheesy

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