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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Jax
This is the hardest matchup for Yorick in my opinion because his counterstrike blocks your Q and your ghouls attacks, the biggest problem of all is that he can actually match your splitpush late game as well. It is possible to win lane against him and win up until he buys spear of shojin but it's very hard, the biggest tips I can give vs jax are to try to bait out his counterstrike you can do this by walking up to him sometimes and he will use it early thinking you're going for a trade, sometimes you'll have to auto them once and then walk away.
My other tip for going against Jax is to never really engage on him unless you're way ahead, but you never want a fight where he is winning it and still has his jump up to gapclose you so just be very careful about the battles you pick and play around his E and Q.
Also once he buys spear of shojin you're just screwed in terms of dueling him.
Synergies

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Hey guys, My name is Goliath. I've played League of Legends since season 2 and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at Master tier. League of Legends has always been the main game that I have stuck with over the years. Here is my OP.GG for anyone interested. If you want to see me play, maybe learn a thing or two, or ask me some questions, you can find my stream here. Stop by some time, I'm always down for giving advice and helping you improve. If streams aren't up you alley, you can also check out my YouTube channel here. I'm going to start uploading informative videos, as well as stream and gameplay highlights. If you want more general info, like when I upload, or update, a guide, then you can find my twitter here. If I'm offline on twitch but you still want some pointers or just wanna chill, then feel free to join my discord server and hit me up.
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ghouls and his
Maiden.If you like splitpush champions or champions that can summon things to help them fight then you'll like Yorick, in my case I was a huge fan of



Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 8s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack. |
This rune is great on Yorick because it is very easy to stack up,since your ghouls give you a
stack, and on top of this your auto attacks and abilities also grant 2 stacks so it's very easy to stack on Yorick and increases our healing by a lot once fully stacked.
Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional Gold 20.The heal from this rune is great and can be clutch for 1v2's or 2v2's top lane, it also helps a lot in teamfights. |
Gain 3% (+ 1.5% per Legend stack) bonus Attack speed icon attack speed, up to 18% with 10 stacks.I take this rune because I think the attack speed is to valuable for taking turrets as well as pushing waves and dueling, with that being said if they have a lot of CC then you can definitely go |
Deal 7% increased damage to champions below 40% maximum health. Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion Damage rating takedown. This bonus does not stack. |
Not to much to say about this rune it's just extra damage against lower health targets which is nice.
- Resolve -
After 10 minutes, gain Armor icon 9 bonus armor and Magic resistance icon 9 bonus magic resistance and increases your total armor and magic resistance by 5%. |
and
which offer no resistances so this rune is a great help.
Every 8 monsters or enemy minions that die near you permanently grants 3 bonus health. |
Another scaling rune since like I said with

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Passive: |
The Cursed Horde: Yorick can have up to 4 Mist Walkers in an area. Mist Walkers will perish if they move too far away from Yorick or the Maiden of the MistFinal Service: Every few enemy that dies near Yorick will leave a grave. Enemy champions will always leave a grave. Enemy Deaths till Grave: 12 / 6 / 2 at levels 1/7/13
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Q: |
Yorick's next basic attack deals physical damage and restores Health (double below half Health). Last Rites will leave a grave if it kills the target.When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening.png Awakening to raise Mist Walkers from graves.
You want to be last hitting minions with this ability a lot since it leaves the grave behind but it is also good sustain and low mana cost, also keep in mind that this ability is an auto reset. Also keep in mind a lot of the time it is worth it to wait for a 4th grave before using the summon cast on this ability.
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W: |
Yorick summons a destructible wall of spirits around target area for 4 seconds. Allies can walk through the wall freely.This ability is great against targets that can't escape it like
Another thing to keep in mind with this ability is it can be used to block pathways instead of trapping people.
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E: |
Yorick throws a globule of Black Mist that deals [+15% enemy's current] as magic damage, slows by 30% for 2 seconds, and marks targets for 4 seconds. Yorick and his minions are hasted by 20% while moving toward the mark.A lot of the time you'll want to use this ability before you summon your ghouls or right as you're summoning them to catch you enemy off guard, as long as they're marked your ghouls will still jump on them.
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R: |
Yorick summons The Maiden of the Mist and some Mist Walkers. The Maiden has Health, deals magic damage per second, and raises Mist Walkers from nearby enemy deaths.When Yorick damages the Maiden's target he will deal bonus magic damage.
This ability is what makes
The maiden will always follow you unless you press R again then it will push the nearest sidelane until it dies, you almost always want to keep it following you.

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Against champions that have cannot escape your W for example |
| You will want to max your Q into E into W against champions that can escape your W easily, you can even skill W at level 4 if you want to put extra points into your Q early if your W is truely useless against the enemy champion, the only benefit to having your W level 3 is if you think you could possibly get ganked it can be nice to trap the jungler or black him from getting onto you. |

Starting items
| Corrupting Potion |
This is my usual start on Situational Item: If you're against a champion with heavy poke like |
First back buy
| Phage |
I always try to get |
Boots
| Ninja Tabi |
Usually I upgrade my boots while I'm building into Situational Item: if they have a lot of AP or a lot of CC and you think you'll be grouping for teamfights often then you should go |
Full build explanation
| Trinity Force |
This item really gives Situational Item: I have these two items together because if you aren't going for the |
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This item is great because it gives us more health and damage as well as a shield and tenacity which are all great things on |
Sterak's Gage |
| Death's Dance |
This item is a great alternative to Situational Item: This item is strong on |
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At this point you'll want to start buying some resistances because you already have so much HP and damage, Randuins in most games especially if they have a crit adc or somebody like Situational Item: If you or your team needs grevious wounds or if they don't have anyone building crit, Thornmail is definitely viable over |
Randuin's Omen |
| Spirit Visage |
This is a good last item usually because it increases your heal from your Q and gives us good stats, this item is also great if you build Situational Item: if they have a lot of mages that have very spammable abilities like for example |
Other situational items
| Zz'Rot Portal |
This item is viable if you're going full on splitpush and want to take turrets faster, the movement speed near turrets is also very nice on |

to last hit creeps so you can get graves to summon your ghouls, it's a good idea to trade when you have your ghouls out especially if you can hit your E
on the enemy champion, I should also mention you can throw your E before you summon the ghouls or right as you summon them and as long as they're still marked your ghouls will jump on them, this is usually a good thing to do to surprise your enemy.Usually on my first back I try to go for a
or
if it's a matchup that I can kill, usually if it's a champion that cannot escape your W
then you should have kill pressure as long as you have your maiden
out.With
Another really important thing with
, a lot of the time you'll want to just summon it for pressure but that means it will also push the wave, and you want to make sure you don't suicide it to the turret by making it follow you and pulling it away, you should also have ghouls out since when minions die near the maiden they get summoned so a lot of the time the jungler can't gank you or you can 1v2, eventually your laner will have to back and you can usually get a few platings do not be afraid to suicide maiden at this point if you're going for turret damage, but ideally you want it to be on a cannon wave because the turret will priotize the cannon minion before your maiden, you can also use your W
to make the turret target that before your maiden as well.Another thing to keep in mind during laning phase with
heals in fountain as well so if you're trying to keep it alive you can recall heal it up and
summoned, you can do this after you push in a wave preferable cannon wave so it takes them longer to clear, make sure to tank the rift herald so it doesn't hit your ghouls or maiden
because they are a lot of your DPS, it's also a very wise idea to have a 
If you have all of your minions and maiden
summoned do not be afraid to dive the enemy laner under turret if you are able to hit your E, also in a lot of cases you are going to be able to 1v2 if they only send one person for you, but you'll have to use your judgement for this depending on the game.Also don't forget in some cases while splitpushing to be looking for a
will the best tip I can give for splitpushing with
summoned this thing is basically like a second champion and allows you to pressure insanely hard as well as summon more ghouls on minion waves easily which makes you way more powerful, if your maiden
is on cooldown then you should be playing way safer until it is up since it is what makes 
As well as being a good splitpusher
summoned since it is like another champion, other then that you should try to look to W
targets that are not able to escape it, and also be looking to E
champions that are CC'd for a free hit and preferably you want to land this on squishy champions so your maiden
and ghouls will target them.Also if there is a dance off before the teamfight and you already have your maiden
summoned make sure you don't throw out an E
for poke because then your maiden will go run into the enemy team and they'll just kill it.Your main focus should really be playing around your team in teamfights because

Your W can be used to knock off
Your Q
still heals you when used on wards and plants.Your maiden
heals in fountain and also gains the homegaurd effect at 20 minutes, it also teleports with you when you Leveling up your W
actually gives it more HP making maxing it viable to max second against matchups that are immobile and unable to escape from your W
.Remember your W
can be used to block certain pathways causing an enemy champion to have to pass over two walls if they want to get over.
Thank you so much for reading my








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