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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
A Brief Introduction



This fairly simple item build demolishes the unfortunate late-game slump that

You're doing great in your lane as






So what's his place in the League?
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Pros
![]() + ![]() ![]() + Terrifying damage. He wins lanes! + Free AS from ![]() + ![]() |
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Cons
![]() - His role is often misunderstood - No ![]() - No Crowd Control abilities - Shorter AA range (550 vs. 600) |
I propose that


This guide is the end result of extensive testing and experimentation, and i believe that it changes much of what we thought we knew about



This decision is influenced by several factors: 1) his lack of the ridiculous endgame Critical Strike damage of most AD Carries, 2) his lack of any Crowd Control abilities, and 3) his unparalleled combination of mobility and long ranged poke. Choose based upon your team's composition.
This build is designed specifically for Ezreal, and he should be picked for poke-heavy team compositions. However, if you need a champion who can take full advantage of Critical Strikes, then it'd be best to go with a hyper-carry like


The Champions above are especially synergistic with




-
Rising Spell Force: Attack Speed is among the most underrated statistics, and this Passive is worth its weight in Gold.
Rising Spell Force gives
Ezreal an important dueling advantage over other auto-attackers as well as fantastic farming ability!
Essence Flux and/or
Trueshot Barrage can fully charge it in an instant.
-
Mystic Shot (Q): AD
Ezreal is BOSS because of
Mystic Shot. It's the best of
Overload and
Parrrley rolled up into one! However, the on-hit effect cannot critically strike, which is why we stray from
Infinity Edge;
Mystic Shot really makes or breaks
Ezreal players, because it puts his optimal role right smack in the middle of caster and auto-attacker.
-
Essence Flux (W): Once disturbingly powerful, now
Essence Flux is nerfed and largely neglected, despite the immense utility it can bring to an
Ezreal and his team! It quickly charges
Rising Spell Force and makes teams absolutely shred Dragon, Baron, and turrets.
-
Arcane Shift (E): Having a second
Flash really sets
Ezreal apart from most other champions. With it, he can teleport over virtually any wall in the game and/or initiate suddenly for a terrifying nuke! However, only commit to an attack with
Arcane Shift if you're certain that you won't need it to escape. Many an
Ezreal has died from hubris.
-
Trueshot Barrage (R): This ultimate is the blue-piller's bane. It's actually quite difficult to anticipate where low-HP runners will be, though, and skill with this ability really sets the eztraordinary
Ezreal players apart. Always keep in mind that the damage is reduced DRAMATICALLY by hitting enemy units, but never be afraid to throw it down over the other team when a fight begins! Massive AoE damage if you've got enough AD.




However, my focus is this guide is to maximize


However,

During the course of my S3

- 70+ Attack Damage as soon as humanly possible
- 200+ Health Points to survive burst
- 60%+ bonus Attack Speed to duel with auto-attacks
- Some form of over-the-top damage (Critical Strike, %HP, Armor Penetration, etc.)
I tried everything I could think of (even


-
: This is a wonderfully aggressive start made possible by Season 3! When you return to base, snag
Vampiric Scepter,
Boots, and
Doran's Blade.
-
:
Bloodthirster single-handedly fulfills the 70+ Attack Damage requirement; it's put to great and terrible use by your 100% AD ratios (
Mystic Shot and
Trueshot Barrage) and passive (
Rising Spell Force). Accept no substitutes.
-
: Mini-
Zeal for 550 Gold? You bet!
-
: Hammer Time.
Phage keeps you alive long enough to fulfill your burst-sustained-damage role and get out in one piece! In addition,
Mystic Shot can apply the Passive slow. CC = giggety.
-
: Now that you've got amazing AD, why not satisfy all of the remaining damage-dealing requirements with one incredibly powerful weapon? Attack Speed, Attack Damage, the second coming of
Madred's Bloodrazor (but with everything good about it and nothing bad), a ludicrous Active ability, and Life Steal that stacks with
Bloodthirster.
You now regain 1/3 of the damage you deal as Health... it's rather disturbing.
That's the core build! With it, you can melt pretty much everyone besides that



The order in which you buy these depends on the game state.
Rule of thumb: if you're ahead or even, grab




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I see









Max





Together with



The 5/4 split is what I've found performs both roles best!
However, Runes are totally up to you- no two players are the same. :)
Because you won't be itemizing for Critical Strike, forego





“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
― Sun Tzu, The Art of War

Harass, deny, and kill your opponents with






To vaporize an opponent, one might follow this 4-step process:
- Harass them with attacks and
Mystic Shots until they're under 3/4 HP
- Engage with attack +
Mystic Shot + attack
- Chase with
Arcane Shift, attacks,
Ignite, and
Mystic Shot
- Finish with attacks,
Mystic Shot, and
Essence Flux (if necessary)
If they STILL haven't bitten the dust, follow up with a carefully-aimed

- Know WHEN to Fire:
Ezreal's Ultimate can be used to finish off mortally-wounded foes, to clear minion waves and/or pressure on your structures, to deal AoE damage during teamfights, to steal Baron/Dragon, etc. Because
Mystic Shot lowers your Cooldowns by 1 second when it hits, the effective downtime of
Trueshot Barrage is actually much lower than the flat rate. However, you have to decide if you'll need it in the near future before letting fly.
- Know Your Enemy: You can often predict the location of a wounded enemy through the Fog of War based upon their previous playstyle (aggressive vs. defensive), the area of the map they're in, and general player behavior that you've observed in the past. People are likely to try and
Recall in bushes or just behind their turrets; trial-and-error is the best way to learn!

Positioning, positioning, positioning! A mistake that most


In addition, be conscious of Dragon, Baron, and open turrets. Rally your teammates to secure these objectives and defend your own. Remember to make yourself scarce after an assault- staying too long will most likely mean the end of you!
Winning the game is quite an important goal. THE Goal, if you will! Farming and kills and assists and items and objectives are all necessary parts of a game of League of Legends, but they are merely means to an end. Never lose sight of the fact that destroying the Nexus is the only way to win the game!
The teams that win are the ones who figure out the most efficient way to reduce the Nexus to rubble. Always put this one goal and the good of the team over your own


I hope you had as much fun reading as I had writing; may it carry you to victory.
Best of luck!
Gramps Tewks

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