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Recommended Items
Runes: Lethality/Pen Bruiser
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Challenging Smite
Flash
Items
Threats & Synergies
Kha'Zix
Keep him from getting fed at all costs. He can't really kill you, but he can kill your team. If he ever gets the ability to oneshot your ADC, he'll be able to do it no matter how much peel you have and the game will be pretty much over.
Bard
Supports that can make plays are Graves's best friend. A portal from Bard or an Alistar tossing someone to you are like a hot chocolate on a cold winter day.
Bard
Supports that can make plays are Graves's best friend. A portal from Bard or an Alistar tossing someone to you are like a hot chocolate on a cold winter day.
Champion Build Guide

I'm going to be focusing mainly on my Armor Pen Bruiser build for this guide, but the other builds on display are all perfectly viable and I implore you to try them out when you get the chance.
Pros
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+ Strong at Every Point in the Game + Fast, Easy Clear + Low skill floor, high skill ceiling + Great for learning macro + Strong Dueling |
Graves's main strength is that he works regardless of what part of the game you play him in. If you get ahead, you become an unstoppable god who bullies the enemy Jungler out of the game and 1v2's with ease. If you get behind, you hit your ![]() |
Cons
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- Weak ganks without Red Buff - No hard Crowd Control - Very low range - Easy to dodge abilities - Never excels at any point in the game |
Unfortunately, Graves' strongest assets are also his greatest weakness. Being 7/10 at all stages of the game means that champions like ![]() ![]() |
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NEW DESTINY (Passive):![]() |
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END OF THE LINE (Q):![]() ![]() |
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SMOKE SCREEN (W): Graves's W is one of the many things that makes him a strong duelist. ![]() |
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QUICKDRAW (E):![]() |
Graves maxes Q-E-W, starting with



Level 9 and 13 are Graves's biggest powerspikes. At level 9, Graves can start oneshotting squishies, and at level 13 he can duel almost anyone.
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The fun part of Graves is that he can play as aggressively as you want. If you want to just chill, farm, and get objectives, you scale well into the midgame. If you want to invade constantly and check your lanes, he can do that too. If you want to play passively, remember that Graves's full clear leaves time for him to gank toplane or midlane. While yes, you can permafarm, it's worth it to at least get some pressure on your laners. Even if you don't get the kill, they're missing out on minions and if you chunk them it sets up your laner for a kill. If you want to play aggressively, try using the topside vertical jungling strategy. You can clear your topside camp and then ![]() |
Midgame is the strongest point in the game for you. This is when you go for kills and fight over dragons. Once you hit level 11, ![]() Grit stacks are important now as well. The armor you get from ![]() |
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Lategame is different depending on your build. If you're relatively tanky, you can follow up on engages and fight with your team. If not, you'll fall into more of assassin territory, oneshotting enemy ADC's and skirmishers whenever you can. Try to avoid hiding in bushes if you're able to oneshot people. While yes, it might work some of the time, wards are more common now than ever as vision control is a constant struggle. If you get hit by a single crowd control ability post 25 minutes, you're probably dead. If you're fighting with your team, prioritize tanks or bruisers, as you shred them very quickly. It's always a good idea to learn to dodge, but if you're bad at it I recommend taking ![]() ![]() |
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