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Spells:
Flash
Ignite
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Edits, Changes, Extra - Change Log
Orianna's autoattacks deal additional 5 / 10 / 15 / 20 / 25 / 30 (+20% of ability power) magic damage every hit, subsequent attacks on the same target within a few seconds will add 15% more damage per hit. This bonus stacks up to three times.
Orianna commands her ball to shoot toward a target location, dealing 60/100/140/180/220 (+0.6 AP) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).
Cost: 40/45/50/55/60 Mana
Range: 900
Orianna commands her ball to release an electric pulse, dealing 70/120/170/220/270 (+0.5 AP) magic damage to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 25/30/35/40/45% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.
Cost: 70/80/90/100/110 Mana
Range: 255
Passive: The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.
Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+0.6) damage. Enemies the ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+0.6 AP).
Cost: 60 Mana
Range: 1020
Orianna commands her ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.7 AP) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.
Cost: 100/125/150 Mana
Range: 410
- Magic Penetration
or Greater Seal of Replenishment - Orianna needs Manna Regen, especialy when we dont take
- this makes Oriana balanced and powerfull whole game.
- extra mobility for long-range Casters is perfect advantage
- extra Magic Penetration always worthsAnother Runes you may preffer:
Flat AP, CDR, HP runes - still good option, choice is yours
Must - Core
400gEnough manna for early harrashing is necessary, thanks to your range and movement speed you dont need
(595g + As soon as you buy this item, use 2 of your skills (Q+W or Q+E) near your Fountain for 2 first stacks. Remember, if you want more stack during game, use 2 cheapest skills (Q+E) each 6 seconds {read item description}.
This item gives you enough manna for your early-mid game. This item is a must.
->
1050gToo many times I need cast Q or W again to get a kill, or E to shield to prevent death,
3105gThis item slows enemies when you deal Magic damage to them. Look, you may deal magic damage with:
4 your skills + AutoAttacks slows your enemies, who not take this item? Really, why not?
250gFor your missing CDR and some AP you will farm enough with your skills to get this item without problem.
Sight Ward 75g
Team without Wards have low change to win, dont be selfish and buy and place Wards to get great Map Advantage in game. I always buy a few wards and it always worths - Counter Gang, get Dragon, safe Lane...
2855gOf course, you will upgrade
After Core Items - Choice is Yours
Catalyst the Protector
My choice always depends on opponents team composition, survivality, our team auras, and what I need:
If game goes well, I get
If they have assasins, I take
If my team is AP mostly, I get
If game is going to be long, I buy
If game is still too long and I have enough money, I buy anything I want, but it means I farmed like crazy :-).
As I said, choice is yours, I dont tell you what exactly build, you are enough clever to pick right items during game. Good luck.
.
.
9 Points + 1 Point in Ignite = 10 points total.
+8 Points = Total 18 Points.
+8 Points = Total 26 Points.
= +3 Points = 29 Points in Total, but we cant get
So we have 1 Extra Point, the Mastery which give us the best benefit is:
Reasons for this Masteries:
- Orianna dont depends on Blue Buff like for example Lux, Brand, Anivia, etc = no
-
- We take
- No
- You are going to not die, so dont get
Throw
into bush. Easy.Always do that for your own safety and putting Wards, it will save your live one day (imo everyday).
Easy Farming Q+W
Throw
into ranged minions and activate
. Then Last-hit low-hp minions.Fast Farming Q+W+E
Throw
activate
and
yourself. You can do this without protection of your own minions. Of course, last-hit minions, ranging ones would be dead after this combo.Agressive Scout Q+W
Throw
into area, where is hidden enemy champion and activate
if you hit him/them. He will stay or move out (and reveal himself), so you can avoid gand and can harrash a little.Dragon/Baron Stealer Q+R+W
in the middle of them, wait for right time, press
and
and run away.Protect E
some1 for saving life and giving Armor/Resist bonus. Easy, but it really can save life.
your Tank and let him initiate/tank/soak damage.Chasing Support E+W
your melee chaser and activate
when is enemy in range to slow/damage him.Harrash/Kill combo Q+W
Just throw
where enemy will probably step and activate
. Sometimes its enough for kill, sometimes not. Dont worry, after a few seconds you can do it again, and again, muhehehe.Going for Kill (combo) Q+R+W (+E)
Disable enemy with
and activate
. After this combo you may disable whole enemy team, damage them, and give enough time to you and your team to get a kill/kills. Remember, positioning and timeing = success.Counter-Push Q(+R)+W+E
If you can hit just minions, use QWE, but when they puss like crazy,
them and force to leave.You can always damage minions from range, you dont have to wait untill they come to your Turret. Risk a little and slowdown them sooner.
Mass-Effect Delivery E+R (+W)
This is fun combo.
your "Jump-in" teammate (Fiddle ulty, Jax/Pantheon/Jarvan jump, Nunu/Galio with Flash), let him jump into whole enemy team, and
the most champions you can. Its called "Surprize Attack".Gather and Divide - Orianna + Janna E + R + Jannas R
This is the best Baron/Dragon/5-Enemy counter in game. Perfect Timeing of Janna is neccessary.
Janna and she Shield herself with her Shield. Then she jump in with a
. If Janna is clever, she will wait until your Ultimate gather enemy team into group and THEN activates Rest of team gang in 3v1, but you join them for 4v1 or 4v2 and chase rest living enemies.





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