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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
Welcome to my Guide on The Mystical Pony of Darkness

And it was that day onward which I found The most OP champion.
His abilities allow him to get into and out of action fast and terrify the enemies to defeat.
Through this guide I plan to make you a better Hecarim player, and teach you the basics to the Do's & Do not's.
I hope you find this guide useful and thank you for reading.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
''You don't understand...the shadows will consume us all...'' - Former Demacian Commander"
I constantly play games only to see people Jungling with Hecarim. Some do okay others do terrible.
but you won't find to many Lane Hecarim's, Which to me is a problem because I find he's most dominate in the Lanes.
How many times I get first blood or even a double kill at the start due to Hecarim having such a high sustain and damage output is incredible.
And I thought to myself, these poor people who saved up there 6300IP or 975RP to buy this amazing hero, Aren't getting all the benefits you could with him.
So I figured I'd share my knowledge of this hero and let everyone feel the enjoyment when you stomp over there bodies, as much as I do.
Now onto what makes him have that advantage over other laners?
Well firstly, His health is 672, and Sitting on about 39 Magic resistance and 27 Defence, with 67 damage. with his Q doing 50 + (7) damage. with only a 4 second cool-down, repeating this skill will reduce the cool-down by 1 second, which can stack upon it's self twice.
Because of this Q and his stat's early game he's very dominate.
Don't be afraid to rush in with Hecarim and Dash & Slash your way to victory.

I believe he belongs Bottom with a Ranged AD or with a


He needs a partner to give off some harass or be the bait for him to shine in the sky.
2v1 is a no go unless your partner is a tank and can take tower damage why you kill the tower hugging solo. I do not recommend vs'ing a solo because

So I choose to go bottom, where I'm vs'ing 2 other champions.


I chose these runes because I having that Level 18 Magic resist/Armour bonus helps a great deal when it comes to surviving.
And I chose the Armour Penetration runes because having that ability to damage them helps early and mid game because you can deal even more damage to what your already outputting.
Why didn't I choose Speed runes? or Strength runes?
I didn't choose Movement runes due to I found with The 2


I didn't choose Strength runes because, after getting your


I find because of these items it synchronizes very well with the Runes so you have a little more damage boost and more sustain.

I chose 21/9/0 Because it gives your some nice starting health & Magic resistance/Defense and some nice damage.
Early game this is a must so you can get first bloods and kills.
Why did I choose this and not more tanker? or AP?
More tanker has it's benefits but having lower amount of damage, means you can't get them fast kills at the start.
Why not Ability power?
I didn't go ability power because your


and with the huge amount of Critical Damage and Attack speed. You become a strong carry.
Ability power also has it's benefits due to Your










How does this help

This helps him because more speed he has more damage he gets, and because of the Critical strike &



How does this help

This helps him by giving him so much bonus damage that no one can out dps (damage per second) him with the bonus Critical chance and Critical damage, it allow's you to hit hard to the point where they see half there life disappear with one swing of his Glaive.




How does this help

This helps him because with the bonus





How does this help

This helps him because with your increased

This means your sustainability is a great deal higher, so you can last in battle longer.


This item gives the owner More


With it's Unique passive] of bonus [[Magic damage every hit equal to a portion of your enemies

How does this help

This helps him by being able to take high health enemies faster, with the ability of having increased






How does this help

This helps him because more

And because of the Unique passive you can chew through Tanks or enemies stacking armour faster.




















I would recommend this if your in need of some more sustainability.



Also giving Bonus damage.

















I recommend this items when the Opposing team is building a lot of AP.
I would also like to add that, you should never follow Moba-fire guides 100% Because every person is different and there play styles different. Some guides will work perfectly every game, other will only work good in some.
Tip - I recommend that you change your build up a little to suit who your vs'ing.
If your vs'ing a team with a lot of

You'd buy

I just thought for the people who didn't know that this is a great way to go by.

Why do I Level my skill's this way and not a different way?


Unique Effect - A percentage of your Movement speed gives bonus Attack damage to

I level this skill at level 0 and max it by level 0


Unique Effect - Every time you use this skill within a certain time you can reduce it's cool-down by 1 second. which can stack 2 times.
I level this skill at level 1 and max it by 9

Unique Effect -

I level this skill at level 4 and max it by 18.

Unique Effect - With this skill I'd like to point out that after activating it, you want to wait at least 1-2 seconds before charging into a Enemy champion.
Because doing so you will dish out more damage from the distance you travel from it.
I level this skill at level 2 and max it by 13.

It's a very useful spell allowing you to tower dive like an absolute Bo***!
With this skill you travel a small distance, while damaging all enemies in it's affect range.
Unique Effect - Upon landing this skill on a enemy champion, within the circle provided by the ultimate. you terrify them for a short duration, upon this terrify, they run away from you. This can be used to your advantage by fearing them the into your Team or even into your tower.
Cool Trick - This can be used to escape from battles that snowballed in the enemy teams favour. Doing this you can ultimate through walls or to get a head start on escaping.
This ultimate doesn't always have to be used to damage your enemies remember that.
I level this skill at level 6 and max it by 16.
When I join games and see people playing

Mid-game you run speed is already so high, that becomes partly useless.
That's why for my summoners I choose


I choose these summoners because:

Has so many benefits, now or though you have your E/R skills which gives you fast movement speed and ability to move through walls.
Having Flash will give you the bonus escape option or even Kill option.
How many times I see enemies escaping, and me sitting there feeling like a headless chicken. Drives me insane So grabbing flash, will help with escape/ganks/kills/assists.

Ignite is a must on carries, this can help you kill them enemies that escape with bare minim health.
It also helps immensely in 1v1 battles to output even more damage then you currently are.

Ghost can be used to catch up to them running away enemies, and can be used to escape the lethal carry which is chasing you.

Also can be very useful to remove them so badly unwanted stuns/slows

Great for protecting a sure to be gone turret. or even help with an assist/kill when used on wards/minions.

This summoner spell is a miracle worker.
How many times it can save you from turret dives which you perform or turret dives from enemy champions.
Great to pull this on a 1v1 battle. when they think they have you, then BAM! you pop a skill heal and there just like OMG -___-

Has it's many benefits when it comes to them damn Tanks/carries. It slows them down immensely so you get free harass on them.
Or save your life when running away from them.

You are not a support.

You are not a jungler.

You are not a support

You are not an idiot.

Due to

Never be afraid to try 1v1 someone, Because you have the power to stun them for .5ms knock them back & fear them. because of all these abilities it makes 1v1 a breeze.
Don't take on enemies who drop you, you may be



And activating


When I play


Late game when your much more tank initiating fights is a lot more possible.





Farming Wraiths and Wolves when your a little low on cash can never hurt. You take them camps down within seconds. Doing so can get you




Never stop farming through out the game even though you may have a lot of kills, or lanes have been pushed killing minions for 15-30g each is always very useful for Experience & items/stacks.
A.1 I understand a lot of people will be questioning me upon my Item choices, but i wouldn't of put them up there if I didn't honestly know it'd work.
So please test the build out before any criticism. Thank you
Q.2 What's your play style like? Do you play Defensive or Aggressive or Both?
A.2 I play quite Aggressive, I do this because not a lot of people play like that, And playing aggressive early game your more likely to get kills.
Now saying this I would never tell someone to Tower-dive at level 2 but, Control your lane. keep them from feeding your little brave minions. Doing this your more likely to have more success in winning.
Q.3 Is

A.3 In my opinion yes he is one of the best Champions I've found being able to run at such high speeds and always dominate gives a great feeling. But saying this everyone is different, some may find him boring or weak. My only suggestion would be try him when he becomes free if you like him then buy him.
Q.4 What skins do you have? and which one would you recommend?
A.4 I own both skins for

Q.5 How many games have you played with

A.5 I have played around 80 games unsure of the exact number. 25/04/2012
Q.6 What makes your guide better then others?
A.6 I believe my guides better then most but not all, but I believe this because I have put a lot of depth into my guides. And as I look at the top guides out at this current time they only have about 1/4th the information I do.
But word count doesn't make Guides pro It's the information your supplying, What techniques to use, or How to play the champion. Making the Consumer a better player at the champion is what makes the guide good.
http://www.youtube.com/watch?v=qJa68eeltis

This has been the more valuable buy so far. I'm glad I chose to buy him because he's just out right amazing, He's worth every penny.
I'd like to throw a shout out to jhoijhoi for his 'Making a Guide' It helped me Make this.
Thanks for reading, and I hope you dominate the fields of justice with this new profound Champion.
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