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Spells:
Ghost
Smite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction


Alternate choice:
Greater Mark of Desolation: Greater Mark of Desolation: They make your physical damage pierce a flat amount of the enemies armor and will scale quite nicely into late and mid game.

Alternate choice:
There is really no seals that benefit junglers as much as flat armor seals.

Alternate choice:


Alternate choice:
Greater quintessence of DesolationGreater quintessence of Desolation: They're quite useful early-game if you like dealing close to true damage to enemies that had better things to pick up than armor.




























Guardian Angel size 55Guardian Angel: Gives you armor, magic resist and a passive that revives upon death, this coupled with your W makes it almost impossible to kill you in a teamfight.
















Counter jungling:
When counter jungling you always want to know where the enemy jungler is, for example if you just saw him ganking bot lane then you can assume it's relatively safe to go into his upper jungle and take a few creep camps and maybe red buff if it's up. If you're the one getting counter jungled, consider putting a few wards in your jungle and have your team help out if you spot the enemy jungler or if they don't want/can help (and even if they do) go do some counter jungling of your own, always try to take a few teammated with you when counter jungling since if you get caught chances are you're not getting out alive.
When counter jungling you also want to know the order in which your enemy jungler did his jungle, for example: if you know he started at blue then his blue buff will most likely be up at about 7:10 so take your mid and maybe bot/top lane and steal that buff since it will help your mid lane win and frees up your blue buff for either you or your bot/top lane.
Also, keep the respawn timers of the jungle creeps in mind:
Red, Blue buff: 5 mins.
Dragon: 6 mins.
Baron: 7 mins.
Warding:
When warding you should prioritize objectives like Dragon and Baron Nashor, not only warding the objectives themselves but also warding the paths the enemy team are most likely to take getting to these objectives. Example: You are purple team and are about to take Dragon, you should ward the tri-bush closest to bot lane and also the enemies wraiths, this will allow you to see if the enemy are coming while you are killing Dragon, you should also buy a pink ward and put it on Dragon if you suspect that the enemy has a ward of their own there. If you are counter jungling you should ward the enemy buffs so that you can steal them with smite or at least get the timer if you are not nearby or unable to steal. You should also help your team by warding their lane, however this is not a high priority and you should only ward if they have stayed in lane too long and their own ward has expired, if they neglected to ward their lane or if you simply believe they are going to need it. Note: the support should also be warding the map and it's better if they buy the majority of wards since you getting items is much more important than them getting the same.
Start off at blue buff, or an invade to the buff closest to you blue and have someone leash it for you regardless of what you decide to do, then proceed to clear the jungle as described in the jungling section. At level 4 you should try to gank a lane, it does not matter which as long as the gank has a chance of succeeding or another lane requires you assistance. When ganking have you teammate bait or at least cc the enemy (preferably both) and then run in behind him and knock him into you teammate with your

Around this time you should have begun contesting

This is where


Changes: Changed the build for more tanky and also modified masteries and runes.
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