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Choose Champion Build:
-
Runes 1: Early Game
-
Runes 2: Late Game
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
I believe building your runes around early game is superior to scaling runes. If your opponent's runes are all about late game for example scaling ap glyphs. You have a tremendous advantage over him early game.And your mistakes will be less punishing. You get your early game stats from Runes, and late game stats from items, same goes with Masteries.
These are the only Marks I would touch for AP
Teemo.
Marks
x9
Greater Mark of Attack Speed Makes your early game trading very strong with
Toxic Shot and it's helpful to last hit minions if your timings are off.
x9
Greater Mark of Magic Penetration These are the best marks for overall damage, but makes you much weaker early game.
These are the only Seals I recommend for AP
Teemo.
Seals
x9
Greater Seal of Scaling Health Very effective seal works against true damage, attack damage, ability power. Scaling health seals got buffed the most and armor got nerfed.
x9
Greater Seal of Armor Are stronger vs AD from level 1-6 then
Greater Seal of Scaling Health becomes better.
These are the only Glyphs I recommend for AP
Teemo
Glyphs
x6
Greater Glyph of Scaling Cooldown Reduction Your full build has 30% CDR and with these 6 Glyphs caps you at 40% CDR. Feel free to use x9 Scaling CDR Glyphs since most of the time you won't get level 18 before the match ends and you'll get more cdr quicker.
x9
Greater Glyph of Ability Power Early levels
Greater Glyph of Ability Power is even with
Greater Glyph of Magic Resist. But mid game
Greater Glyph of Magic Resist will become better since it reduces damage by a percent.
x9
Greater Glyph of Magic Resist Beats
Greater Glyph of Ability Power mid game.
x9
Greater Glyph of Magic Penetration Will do more damage than
Greater Glyph of Ability Power mid game. And once you get
Sorcerer's Shoes,
Liandry's Torment
Greater Glyph of Magic Penetration will be even more effective.
x9
Greater Glyph of Scaling Ability Power Don't get these.
Greater Glyph of Magic Penetration does more damage in every level.
These are the only Quintessence's I would get for AP
Teemo
Quintessences
x3
Greater Quintessence of Ability Power These are the strongest Quints to get these are required to have for early game pressure.
x3
Greater Quintessence of Magic Penetration These Quints would give the most damage overall but
Greater Quintessence of Ability Power Is more beneficial since it's such a big damage increase early game.
These are the only Marks I would touch for AP

Marks
x9


x9

These are the only Seals I recommend for AP

Seals
x9

x9


These are the only Glyphs I recommend for AP

Glyphs
x6

x9




x9


x9





x9


These are the only Quintessence's I would get for AP

Quintessences
x3

x3


Ferocity
Fury
>
Sorcery Because 4% attack speed provides a much stronger early game than sorcery. For example let's say you Q someone and hit them for 80 damage, that's only 2 extra damage from Sorcery. And on top of that let's say my Shroom hits someone for total of 500 damage that's only 10 damage.
Fresh Blood
>
Feast
Every 30 seconds with feast you get 20 health. Every 30 seconds with Fresh Blood you can deal 50 damage. So you can see which one is more effective. Feast is better for Melee champs I believe.
Vampirism
>
Natural Talent
Absolutely take Vampirism over Natural Talent. Vampirism is one of the only ways to get spell vamp unless you sacrifice a quint. You can get 190 health before laning phase ends, now try doing that with Natural Talent. Not only that it only gets stronger since it scales by percent.
Double Edged Sword
>
Bounty Hunter
Battle Trance
I believe
Double Edged Sword
is the best overall for
Teemo since his Q
Blinding Dart gives him immunity to basic attacks temporarlly, which makes his trading better and having 5% extra damage off the bat is great. However versus mages
Battle Trance
Should perform better since their basic attacks aren't a big deal.
Piercing Thoughts
Because your primary damage is magic damage, don't take
Battering Blows
for early game damage lol.
Deathfire Touch
Will give the most overall damage. However
Thunderlord's Decree
is an excellent choice for 1v1 and bursting.
Cunning
Savagery
>
Wanderer
Savagery is superior to Wanderer I believe Wanderer is the worst mastery to get lol. I've tested Wanderer and with x3 Speed quints, tier 2 boots you only get to lane from base .8 seconds quicker. GARBAGE.
Secret Stash
>
Assassin
Secret Stash is superior to Assassin especially since it's a small map and most likely someone's going to be in your lane. Since you're getting a refillable potion Secret Stash becomes even more valuable.
Merciless
>
Meditation
Merciless is a great mastery for
Teemo.Which gives 5% more Damage for
Deathfire Touch
,
Noxious Trap,
Liandry's TormentIt's really the difference of killing someone or not. And
Teemo shouldn't have mana problems if you manage his spells.
Greenfather's Gift
>
Dangerous Game
Both are great if you want a stronger lane take
Greenfather's Gift
which overall is better than
Dangerous Game
. If you wan't to do cute plays get
Dangerous Game
.
Precision >
Intelligence
Precision will give the most overall damage and makes you scale harder. It's superior over
Intelligence

















Cunning













































Getting 10% cdr from Glyphs is a pretty big deal late game.
Blinding Dart cooldown goes from 5.6 seconds to 4.8 seconds. And
Noxious Traprecharges every 12 seconds instead of 14. Which results in almost 1 extra
Noxious Trap per minute.
Teemo TIPS
1. Prioritize placing Noxious Traps to prevent ganks over aggressive shrooms.
2. Place Noxious Traps where enemies would retreat (typically just outside enemy minion path but only do it if it's safe and they don't see it.)
3. You can use your shroom to get the
Lich Bane effect. Prioritize using Q,W first for proc, unless your R will hit them.
4. If someone is rooted, stunned, taunted or just cc'd place your
Noxious Trap on top of them.
5. USE YOUR PASSIVE if you're waiting in lane and nothing else to do you can stand still for and wait for the enemy laner to come to get that bonus attack speed and catch him by suprise. You can do this while he's in lane too waiting to last hit minions.
6.
Blinding Dart Teemo's Q is resets your auto attack so try your best to auto attack first then Q.
7. Noxious Traps You can bounce your shrooms in team fights to force your enemies to position differently.
8.
Blinding Dart Save your Q in lane facing melee/ranged AD unless you're really ahead of them. For example facing
Tryndamere you only use Q when he E's on you. But use it late as possible before he hits you.
9.
Noxious Trap If you kill your laner you should push the lane quick as you can by placing a shroom on the creeps so your enemy laner will completely miss a wave. He will lose gold and experience.
MORE TIPS ARE COMING




1. Prioritize placing Noxious Traps to prevent ganks over aggressive shrooms.
2. Place Noxious Traps where enemies would retreat (typically just outside enemy minion path but only do it if it's safe and they don't see it.)
3. You can use your shroom to get the

4. If someone is rooted, stunned, taunted or just cc'd place your

5. USE YOUR PASSIVE if you're waiting in lane and nothing else to do you can stand still for and wait for the enemy laner to come to get that bonus attack speed and catch him by suprise. You can do this while he's in lane too waiting to last hit minions.
6.

7. Noxious Traps You can bounce your shrooms in team fights to force your enemies to position differently.
8.


9.

MORE TIPS ARE COMING
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