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Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction


Playing


If you have any suggestions, you are very welcome to leave a comment.
Here we go!!
+
-
- Really tanky dps
- Deals TONS of damage
- OP passive
- Great movement speed
- Great dance and laugh to taunt people
-
- Ignite
Thundering Smash can be difficult to use properly
- long cooldown on
Frenzy
Runes










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I don't really recommend ![]() ![]() ![]() |
-
Chosen of the Storm: When
Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. This passive effect has a 120 second cooldown.
This passive is one of the opiest passive in the whole game. It gives you 30% max. health in just 6 seconds. This can bait your enemy and let them focus you. Although it can be easily countered byIgnite, you are still pretty much unkillable during the period. DO NOT afraid that you will waste this passive and don't get a kill. What many low level or elo people do is that they don't want to activate their passive and become cautious about their health. If you think that way, then you will never activate your passive and THAT'S really a waste.
Let's compare this with dr.mundo's ult. Let's say you got 4000 hp. -
Rolling Thunder: For the next 4 seconds, Volibear will gain 15% movement speed. If he is moving towards a nearby visible enemy champion, the movement speed is increased by 30% / 35% / 40% / 45% / 50% instead of 15%. Additionally, Volibear's next autoattack during this time will deal 30 / 60 / 90 / 120 / 150 bonus physical damage and will fling the target behind him.
This skill, right there, allows you to gank and chase people easily. NEVER use this skill to start your gank. You should leave this skill until they flash or they want to flash over the wall. Since you only want it's fling rather than damage, I recommend to take it at level 3 and max it last. -
Frenzy: (Passive): Volibear temporarily gains 8 / 11 / 14 / 17 / 20 % bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.
(Active): While Volibear has 3 stacks ofFrenzy , he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal 80 / 125 / 170 / 215 / 260 (+15% of bonus health) physical damage. This damage will in turn be increased by 1% for every 1 % of the target's missing health.
DAMN, THIS IS REALLY A F****** OP ABILITY. It scales your max. health by 15%. With 4000 hp and level 5Frenzy , you deal 260+4000*15%=860 damage. That's only when your target's is in full health. If you bite someone with half of ther health, with the masteries, then the damage will be 860*(1+50%+5%+2%)=
1350.2
. For squishy targets, it means INSTANT DEATH. -
Majestic Roar: Volibear lets out a powerful roar that deals 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage and slows nearby enemies by 30 / 35 / 40 / 45 / 50 % for 3 seconds. Minions, monsters and pets are feared for the duration as well.
This ability is useful in early game jungling or protecting turrents from minions attack. It is also quite handy in team fights. -
Thunder Claws: For the next 12 seconds, Volibear's autoattacks will blast his target with lightning that will bounce to up to 3 nearby enemies. Each bolt of lightning will deal 75 / 115 / 155 (+30% of ability power) magic damage and will only hit each target once.
REMEMBER, use this ability when you start your first aa when gank or team fight. WithFrenzy 's passive, you can pretty much owned every one.
Pre-level 6 (Or when your R is down)
AA > E



After level 6
AA > E




Initiate
Q




Starting Item
I personally recommend to start with this item as you can have more movement speed to start with to make effective ganks.
This is a viable starting item for

The OP Giant's Belts
Now most people would just rush for




Core
This item is very important for


It gives you 300 more health and 35%


Finishing Items
MORE HEALTH!! That means more tanky and more damage. You also got health regen. With your passive, you can regen a s*** load of health in a short time. If you are able to get this and 2 giant's belt in mid game, you can pretty much owned anyone or ignore them and tank turrents.
This is a great item vs ad-oriented team. It's really effctive against ad because you got 70 armor and whenever they auto attack you, you slow them by 10% and reduce their as by 15% for 1.5 second. With that item activated, you got an AoE slow by 35% for over 3 seconds (your base armor and the item's armour will give you over 100 amour). That's a team slow guys, with AoE ults like trushot barrage, bulet time,

This item gives you more health and armor. Its passive can also help you to push minion waves and get a bit damage to champions. Sometimes that damage means live or death.
Most of the time, your support will get this item. If he doesn't that's when you get this one. It gives your teammates nearby to have more armor, magic resist, and health regen. that will increase the chance you team to survive in a team fight.
You can get this item to get an extra 10% cd reduction and a team shield to survive team fights. I recommend this item if the enemy team get similar kills, turrents as yours. It can help your teammates to survive a team fights.

This is the route I recommend. You might get less cs but it's all right because you can get first blood or assist!! I get a first blood in over 90% of my game following this route. I find that some jungler, especially in low elo game, will

Remember that when you get enough health, your





Gank
You want to gank as much as possible. When you start to gank, walk to him. DO NOT start with your

After you kill the enemy, DO NOT leave the lane right away. Many junglers always leave the lane after gank. If the laner ping you to leave, don't listen to him/her. push the lane, get some xp, let the enemy turrent to attack the minions. This way, the enemy laner will miss a wave or 2 of cs and xp.
If you want to carry the team, you don't farm a lot of cs with
Volibear. Instead, you farm champions. Secure kills with your
Frenzy
. You need to get fed to carry the team. However, do not KS too much, especially your adc. Here are my goals on kills:


- around 10 minutes : 4-5 kills
- around 20 minutes : 8-10 kills
Good against:
Champions with no escaping abilities and low mobility such as
Darius,
Karthus, etc.
Bad against:
Champions with high mobility such as
Teemo,
Evelynn,
Kennen,
Jayce, etc.
Kayle's
Intervention will block your
Frenzy
.
Champions with skills which reduce 50% health regen such as
Fizz,
Katarina, etc.
Champions with no escaping abilities and low mobility such as


Bad against:
Champions with high mobility such as







Champions with skills which reduce 50% health regen such as


If you have an initiator in your team like
Leona,
Jarvan IV, etc., go in once they initiate. If not, then you have to initiate the fight.
Remember, your role is not just to find and destroy enemy ad or ap carry, you are also responsible for your own carries. Don't let them die. Once you find someone attacking your carries, focus him first in order to save your carries.


Remember, your role is not just to find and destroy enemy ad or ap carry, you are also responsible for your own carries. Don't let them die. Once you find someone attacking your carries, focus him first in order to save your carries.
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