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Kha'Zix
General Guide by Turnupthetoaster
How to carry with the Slaying Mantis in Season 6 (Patch 6.7)
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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Xin Zhao
Xin Zhao is VERY difficult for the slaying mantis to out-trade, especially after the buffs he recently received. I don't care if he's isolated, YOU STAY AWAY FROM HIM!!!
Ideal
Strong
Ok
Low
None
Introduction

In case you haven't already noticed, I personally prefer to build
Kha'Zix as a bruiser. This is because I find him to be way too fragile when built as a full-AD assassin, and he's not like
Rengar,
Zed, or
Talon, all of which can just dive straight into the back line and somehow make it magically work. I mean,
Kha'Zix can jump straight into the back line no problem (literally), but the chances of him surviving are usually pretty slim if you go full-AD with him. When built as a bruiser on the other hand,
Kha'Zix can still deal lots of damage, and he can still assassinate low health and/or isolated targets. Another thing I've noticed about
Kha'Zix is that he only deals insane amounts of burst damage to isolated targets, but to unisolated targets he mainly deals sustained damage, which is unusual for AD assassins/casters.














Next up, we have his W,




Next is


Finally, we have




Typically, it's always best to evolve
Taste Their Fear first, because doing so will increase your camp clearing speed dramatically. Additionally, you should be able to easily solo the dragon at level 6, the range of your Q and auto-attacks get increased by 75 units, and you get to deal INSANE amounts of damage to isolated enemies. Next, I would highly recommend evolving
Leap. Doing so will increase the range of the leap, while also resetting the ability's cooldown upon getting a kill or assist, thus allowing you to make some pretty nice Faker looking plays. Some players like to evolve
Leap first, but now that the ability's range has been increased by 100 units when unevolved, there's really no need to do this anymore. Finally, you can choose to evolve either
Void Spike or
Void Assault last. I personally prefer to evolve
Void Spike last, but it's really up to you since both abilities are incredibly useful. I'll discuss the pros to both abilities and let you decide for yourself: If you want a stronger slow as well as the ability to shoot out 3 spikes rather than just one, than evolve your W. Another good thing to know is that
Kha'Zix's evolved W will reveal non-stealthed units it hits, which means it can even be used as a scouting tool. And the ability's massive AoE makes it great for poking, wave clearing, disengaging, and pursuing multiple enemies at once. On the other hand, if you want to look cooler while being able to stealth up to 3 times for twice as long, than evolve your ultimate. If you can't decide, get experimental and see which one works best for you.







When jungling I like to start at the Gromp. From there, I clear the Wolf Camp, then snag my Blue Buff. If the scuttle crab is up on my blue side of the map, I'll take it. If I see an early banking opportunity I might take it, but I typically don't do this considering how fragile
Kha'Zix is early on.

When ganking with
Kha'Zix, first, make sure that your passive is up, then simply walk up to them, auto-attack them, and keep hitting them with your Q and auto-attacks. Afterwards, use chilling smite and your W to continue slowing them, and if they still manage to get away from you, you can always use your E to chase them down, but don't use your E to get into the fight, instead use it to continue your pursuit or to escape should things get a little hairy. If you have
Void Assault, you can make your already potent ganks even more effective!


In team fights, typically you're going to want to burst down the enemy squishes, but if you have to don't be afraid to go head to head against the enemy front line, because when built as a bruiser,
Kha'Zix can act as both a front liner as well as an assassin, which is one of the unique aspects about this champion. Either way, the role you play in team fights can vary depending on the situation. You can stay in the front line to guard your back line, or you can take the risk and dive the enemy back line when you feel the time is right. Often times you may even find yourself doing a mix of both. In the end though, what you choose to do can greatly vary according to the situation you're in as well as the team you're up against, so choose your moves wisely! And if you make a mistake or get caught out, it's okay! You should have the durability to survive whatever punishment comes your way, and when you get the chance use your
Leap and
Void Assault to reposition yourself, and if all else fails make a tactical retreat (it's okay, I'm sure we've all had to do that at some point).







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