Alistar Build Guide by lenithebot
How To Destroy As Support Alistar | Alistar Season 11 GuideBy lenithebot | Updated on April 14, 2021
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Runes: Phase Rush (My Favorite)
++8 ability haste
++8 ability haste
++8 ability haste
Ability Order Skill Order
Threats & Synergies
Thresh's E can cancel your engage so be careful about that. His Latern is also a huge safety net since you usually cant kill someone early game with just w q he can throw a lantern and then that person is safe. Although you can place a ward on the lantern to try and not let the caught enemy click it. Also if he lands a hook it can lead to a kill for him.
Morgana spell shield denies your engage and her root is really annoying. Before you engage you have to bait out the spell shield somehow. For example if you have a Jhin adc if he lands a q on an enemy and follows up with w Morgana might activate the spell shield. Since it has such a long cooldown early game you have a long time to take advantage of that cooldown.
Since you have no form of poke she can poke you down and as long as she stays out of your engage range you can't do much. If you do get your engage off she will die instantly because of how squishy she is. You can do this by using flash or hex flash by staying in a bush and remember to clear wards in the bushes with oracle lens.
Seraphine has an insane amount of poke. Although your passive does give sustain her poke if too strong for your passive to make up for.Also she has ridiculous amounts of cc. If you go in and Seraphine lands an R and an E on you and your adc consider the fight is over. Be very careful when you engage since she can usually just press R and disengage or counter engage onto you.In this lane I would suggest to look for roams to try and get your team really ahead. If teamfights start happening and your team is not ahead if Seraphine lands an R on multiple people the fight would be over.
He can poke you down and his ultimate is really good for all ins.
If Leona engages you can q then w her back away from her ADC or w her away from you and your adc. At level 6 you have a cleanse so it will be even easier to deal with her then. Since it is engage vs engage whoever engages first loses so try and look for roams. If you cant roam ask for a gank.
Yuumi looks for a passive lane you can cancel her r with yours and if you get a nice combo you can kill her and the adc.
She is like yuumi she is squishy her cc is pretty unreliable so it should be a free lane.
Nautilus vs Alistar is a skill matchup. Since it is engage vs engage whoever engages first loses unless its a very good engage. In this matchup if nothing happens Bot Lane look for roams I would go Phase Rush for this matchup if you cant roam ask for ganks.
It is an even lane just be careful about his passive. since he can stun you when you engage. Overall it should be even but he has a bit more utility than Alistar.
Keep track of his cooldowns then engage at the right time then you win
If you can r his stun then engage or get a really nice engage you win this matchup. If you get hooked then go for and engage by cleansing his stun if you are not level 6 and he is also not you should win the all in just target the adc if he's not fed early he becomes pretty useless.
Rakan is too safe for you to do anything since if he can react in time he can e to his adc or w away. He also has a pretty good engage.
Lulu is annoying to deal with because of her poke and her r but she does not have much kill pressure and a good engage should be enough for a kill or force summoners.
Brand has great poke and his r makes it risky to all in since it can bounce from you to your adc or just him. He also offers a bit of hard CC. When you are also going for a minion because of your support item he can punish you with his damage. He does not have to push up since he will run spellthiefs so you can't punish him. If you engage when his cooldowns are down you should win just make sure to dodge his stun.
Janna has good poke from her W she can cancel your engage with her Q and R. If you manage to land an engage she will just shield herself or her adc forever and she also becomes a shield bot late game never letting her adc die while having an insane amount of disengage. Janna is overall an extremely annoying matchup since a good Janna will never let you engage while poking you down in addition to all that her R is also a huge AOE heal which is great at all points in the game. In this matchup try and look for roams since you most likely wont accomplish much in lane so try and get your other lanes ahead.
If Blitzcrank hooks you then it would just be a free engage for you since you can just pulverize the adc and him and then headbutt the adc for an easy kill. Although be careful if your adc gets hooked then you would be forced to go in to try and disengage or turn the fight around especially if your adc does not have flash. Overall to you blitzcranck is not a big threat but to your adc he would be a very big one.
You can cancel her W with your pulverize which can leave her very vulnerable after you cancel her W she is now in a very bad spot since she has the slow.
Lucian has an insane amount of damage early game and he can use his dash to get closer and follow up with an engage. Although he does not have CC the damage he has well makes up for it.
Tristana Alistar is a bot combo with an insane amount of kill pressure since she can jump in get a full E than most likely kill the enemy or force summoners. Also while you roam she can W away if she gets engaged so there is a low chance of her dying. The one bad thing about Tristana is that she will shove the wave with her last hit splash damage making it harder to engage but if you can engage it is deadly.
Her e slow is a nice follow-up and her ultimate is an amazing follow-up to your engage to delete enemies.
Jhin has good follow-up with his w cc which can make an amazing cc chain with your w q then he roots then you get your e stacks and stun. WHile all of this is happening Jhin is also doing a lot of damage with his great early game burst.
Draven with any engage tank is deadly since his early game is amazing if you get an engage off it will most likely be a kill.
Alistar doesnt do amazing with late game scaling adc's although jinx has good follow up with her traps
Sivir does not have much synergy with Alistar since she has no CC follow-up and not a lot of damage early game. Although she can be safe from engages and counter engages from the enemy support because of her spell sheld. Her R also speeds you up which will give you and your team a free engage or disengage.
Kog'Maw does not work well with hard engage champs since he needs to scale up and has no kill pressure in lane.
Aphelios is good with tank engage supports.
Ashe has a really good CC follow up especially at level 6 with her ultimate. her slowing auto attacks also give you a free trample stun. Although she does not have an lot of early game damage since she sacrifices her damage for utility.
After your engage, Caitlyn can put a trap under the enemy to prolong the cc and to let her get a free headshot if you engage a bit too far away she even has her e movement ability to follow up.
Samira can take full advantage of alistars follow up and this lane is a very scary one to fight.
Ezreal has no cc follow up and he usually does not need peel because of his e. Also, he does not do much damage early game if you engage in a minion wave since he wont be able to land his w q combo. Overall Ezreal does not have much synergy with Alistar.
You have a good all in and your knockup is good with his r but a good adc can kite a double melee bot lane to death In bot lane I would say it is an ok synergy but if the Yasuo goes mid lane I would say it is an ideal synergy.
Kai'sa is overall a great adc she doesn't have any cc follow up but her R lets her instantly gap close and she has really good burst. If she does not have her R her E ms will help and her damage is great.
Champion Build Guide
+ Practically cant die in a fight because of ultimate damage reduction and just how tanky he is|
+ insane amounts of CC
+ Really good Engage
+ Can catch out of position enemies well
+ Has a nice amount of sustain with passive
+ Alistar is extremely fun to play
Alistar is an extremely tanky support with a great engage.He is good in lane for setting up fights and in team fights for engaging and is practically unkillable with Unbreakable Will.
- If you mess up an engage it can be punished easily by the enemy|
- Does not do great in most matchups
- His main engage combo(W Q)can be dodged by mobility and canceled by hard CC
- Alistar has very long cooldowns on his abilities.
Alistar’s engage to a good player would be very predictable and since enemies can dodge his engage with a dash or Flash that can leave him in a bad spot. This predictability forces you to be creative to get good engages in unexpected ways. If you also engage at a bad time and your teams not there you don't have any hard disengage so it would most likely lead to your death. In lane Alistar also has a lot of bad matchups.
Boots of Swiftness is a rare yet good choice on Alistar. Boots of Swiftness gives the highest base movement speed of any boots in the game which is 60. Boots of Swiftness Also gives 25% slow reduction which can be useful against champions like Tahm Kench. Since Boots of Swiftness costs 900 gold it is the cheapest tier 2 boot in the game so it lets you get your items faster. The movement speed is good in a lot of situations such as running away chasing enemies and even roaming.
Ionian Boots of Lucidity can be a good choice if the enemy is not heavy AD or Ap, not a lot of CC, and has some scaling champions. Since there are a lot of scaling champions on the enemy team they will expect you to roam and usually play safer since their early game would be weak this would make it where Mobility Boots would not be a good option. If the enemy team is also neither heavy AD nor AP and not a lot of CC Plated Steelcaps and Mercury's Treads would not be a great choice. Ionian Boots of Lucidity also gives a good amount of ability haste and summoner spell ability haste which means your Flash and whichever other spell you took will come up more often. Since Ionian Boots of Lucidity is 950 gold it is also a cheap option so you can reach your power spikes faster.
Locket of the Iron Solari is the go to mythic for all tank supports. This is the same with Alistar Locket of the Iron Solari grants 20 ability haste, 30 armor, 30 magic resistance, and 200 health. All these stats are great on Alistar since you want to get as tanky as possible. on top of that, this item's active is that when you use it grants all nearby allies a shield. This is really good in fights since when the enemy is about to drop a nuke on your team use this to take up the damage. Remember though to use Locket of the Iron Solari's item active when the enemy is doing their damage not when they already did it. This item also gives nearby allies 5 armor and 5 magic resistance. This is not an insane amount but it is still nice to have. The mythic passive of Locket of the Iron Solari empowers each of your other Legendary items with 2 bonus magic resist and armor for Locket of the Iron Solari's passive effect.
Turbo Chemtank is a great mythic choice if you need an easier engage and some tank stats. Turbo Chemtank gives you 20 ability haste, 350 health, 25 armor, and 25 magic resistance. These stats are good for you because they make you become tankier. Turbo Chemtank's item active gives your character an insane speed boost when moving toward enemy champions. Also when you get close enough to an enemy it makes a shockwave that slows enemies. This item active is perfect for chasing down enemies and giving you a free engage because of the movement speed which lets you close the gap on them. Turbo Chemtank's passive also does a bit of damage to nearby enemies when you are attacked or attacking although it is not anything crazy. Turbo Chemtank's mythic passive gives every legendary item 5 ability haste. This lets you get more spell rotations in during a fight. Overall this item is very fun to use and gives you an even greater engage and a bit of damage on top of that.
Sunfire Aegis is a good mythic option if you want to be really tanky and do more damage. Sunfire Aegis Gives 15 ability haste, 350 health, 30 armor, and 30 magic resistance. This makes Sunfire Aegis the tankiest viable mythic item on Alistar. Sunfire Aegis also has the same passive as Turbo Chemtank where if you attack or get attacked it deals damage around you. Except this time the damage stacks. It can stack up to six times and when it reaches max stacks your next basic attack will explode and deal damage around you. This makes this item a good source of tankiness and also a nice source of damage. It does not do an absolutely insane amount of damage but it is noticeable. Sunfire Aegis's mythic passive gives every legendary item you have plus 5% slow resist and tenacity. This is a great mythic passive since it gives a good amount of tenacity whch can be great for peeling in fights against teams with lots of CC. One drawback of this item is its price. Since you are support you are not allowed to cs therefore you get a much lower amount of gold relative to our team. This means that Sunfire Aegis which costs 3200 gold can be very expensive and would take a lot of time to build. Drawing you back from other items like Zeke's Convergence and Knight's Vow. Which can be very powerful for whoever you decide to use it on. So you will have to make the decision if this item is worth it or not in your situation.
Frozen Heart is an amazing item for Alistar if the enemy has a lot of Ad threats. Frozen Heart gives you 20 Ability Haste, 80 armor, and 400 mana. Frozen Heart is the item that gives you the most armor in the game so if you are able to build it it will make you very hard to kill for ad enemies. The ability haste is also nice for more spell rotations in fights. Also since Alistar can have some mana problems the extra mana is very useful so you don't run out of mana. Frozen Heart's passive reduces all damage taken from attacks by 5 for every 1000 Health capped at 40% of all damage. This passive is great if the enemy has 4 to 5 AD threats and can allow you to block an insane amount of damage. Frozen Heart also creates an aura around you which reduces the attack speed of enemies by 15%. This can be amazing against AD hyper-carries like Master Yi Vayne or Tryndamere who need to auto-attack to do their damage and to set up abilities and/or reduce ability cooldowns.
Thornmail is a great item on Alistar if you need armor and grievous wounds. Thornmail gives 60 armor and 350 health. Thornmail also offers grievous wounds from its passive. Thornmail's passive deals 10(+10% Bonus Armor) magic damage and inflicts 40% Grievous Wounds for 2 seconds on an enemy champion whenever they attack you. The passive also inflicts 60% Grievous Wounds whenever Alistar immobilizes someone. This passive is especially good for Alistar since your Pulverize Headbutt and Trample stun all activate the passive.This passive is also amazing for shutting down heavy life steal champions like Aatrox Olaf and Swain. If you are against healing enchanter supports like Soraka and Yuumi buying a Bramble Vest early can help cut down some of their healing and later on if you wish you can upgrade it into Thornmail. Thornmail is also good for heavy ad enemy teams as it gives 60 armor which can make you tricky to kill for the enemy team.
Randuin's Omen is a good choice on Alistar if the enemy is heavy AD. Randuin's Omen gives 10 Ability haste, 80 armor, and 250 health. It gives the same amount of armor that Frozen Heart gives which is the most in the game. Although unlike Frozen Heart Randuin's Omen gives 250 heath which can make you tankier. Randuin's Omen has the same passive as Frozen Heart. The passive reduces all damage taken from attacks by 5 for every 1000 Health you have, capped at 40% of all damage. This is a great passive against 4-5 AD enemies since it will make you very hard to kill for them. Randuin's Omen's active slows nearby enemies in a radius by 99% for 0.25 seconds, reduces their attack damage by 10% for 4 seconds, and reduces their critical strike damage by 20% for 4 seconds. The slow is not very important because of how short it lasts but it can be nice for chasing enemies. The ad and critical strike damage reduction though can be very useful against champions like Yasuo Yone Tryndamere and Twitch who build AD and crit which Randuin's Omen reduces.
Dead Man's Plate can be a good item for Alistar if the enemy is heavy ad. Dead Man's Plate gives you 400 health, 40 armor, and 5% movement speed. Dead Man's Plate gives an insane amount of health which can be good for overall tankiness Dead Man's Plate also gives 40 armor which is good against heavy ad team comps and ad threats such as Jhin Tryndamere or Twitch. Dead Man's Plate's passive is while moving, build stacks of Momentum, granting up to 60 bonus movement speed at 100 stacks. Momentum decays by 3 every 0.25 seconds while immobilized. Basic attacks consume all stacks on-hit to deal 1 bonus magic damage per stack, up to 100. At maximum stacks, the target is also slowed by 50% for 1 second. This passive is really fun and good to use since the extra movement speed lets you close the gap onto enemies and once you do you can slow them and deal a bit of damage. Dead Man's Plate is also nice for roaming as the extra movement speed allows you to move around the map and get to places faster. Although Dead Man's Plate can be a bit expensive to purchase since you are a support.
Zeke's Convergence is a great item for Alistar as it gives 20 ability haste, 250 health,250 mana, and 25 armor. This item gives a lot of stats that are useful on Alistar. It gives health and armor which lets him become tankier. It also gives mana since Alistar has high mana costs the extra mana would be useful. The ability haste would also help you get more abilities in a fight. Zeke's Convergence item active also empowers the person you select it to. It empowers them by making your Accomplice's basic attacks on-hit and ability hits against marked enemies deal 30 − 70 (based on level)(+ 7.5% AP)(+ 1.5% maximum health) bonus magic damage to whichever enemy or enemies you have immobilized. This means that the person you make your accomplice become a lot stronger. Usually, the best choice would be to give this to your ADC since their auto attacks would proc the extra damage.
Knight's Vow is a great item for Alistar. It grants 10 Ability Haste, 400 Health, and %300 health regeneration. This is great for Alistar since it makes him tankier. The health regeneration also lets him stay alive in fights longer and he can stay on the map longer as well since he can regenerate his health quite quickly. Knight's Vow's active designates a selected ally champion as a Worthy Ally. Whenever your Worthy Ally is nearby you take 15% of the damage that they would take up until you have 30% HP. If your Worthy Ally is below 50% of their Maximum Health then you gain 35% additional movement speed when moving towards them. This is amazing to fight against high burst assassins like Zed Kha'Zix or Talon. Since if you select your team carry which could be a squishy ADC like Caitlyn Jhin or Kog'Mawand the assassin attacks that person then they would take %15 less damage which can be enough to let them live and now the assassin engaged did not get a kill and that can create an opening for your team to fight back. The movement speed is also nice if you need to reach the person fast for whatever reason.
Redemption is a good item for Alistar. It offers 15 ability haste 200 health 100% base mana regeneration 20% heal and shield power. It also offers a very powerful active ability. The active of Redemption is that you can select an area and that area after 2.5 seconds a beam of light shines down and that light if it hits allied champions heals them for 180-360 health based on their level if enemy champions are hit then they take 10% maximum health true damage. You can also use this ability while you are dead. This active if used correctly can win your team a fight. The damage if you hit multiple targets can be insane since it is maximum health true damage which can be great against enemy frontline. The healing is also great to get your team healthier. Redemption's active is also a great zoning tool since if enemies stay in the zone they risk taking damage. The stats on the item are also good for Alistar since the mana regeneration will be good for your mana problems and the heal and shield power will make Triumphant Roar a bit stronger. Redemption can also be used to finish off low-health enemies as they run away. The range of the active is also absurd so in a teamfight it can reach from your backline to the enemy backline. For instance, you can use Redemption to let your frontline tank longer with the heal let your backline survive burst, or try and damage the enemy team or do both if your placement or position of teams is good enough.
Mikael's Blessingcan be a good buy if the enemy team has a lot of CC Ap damage or both. Mikael's Blessing offers 15 ability haste 50 Magic Resistance 100% base mana regeneration 20% heal and shield power. Mikael's Blessing also has an active ability. The active ability removes all crowd control effects from either yourself or an allied champion except Airborne, Blind, Disarm, Grounded, Nearsight, and Suppression the target also heals 100-200 health based on their level. Since Mikael's Blessing offers no tank stats except Magic Resistance it would be best to buy Mikael's Blessing as a third or fourth item so you are still tanky. Mikael's Blessing can be a great ability against abilities like Dark Binding Enchanted Crystal Arrow Light Binding etc. Since these abilities if they do land can lead to a kill Mikael's Blessing's active can save you or your teammate's life.
Abyssal Mask is a great item into a heavy AP enemy comp or if the enemy has 3 or more AP threats. Abyssal Mask grants 350 health 60 magic resistance. These stats make Alistar quite tanky and into heavy AP you will become very hard to kill. The passive of Abyssal Mask is also good since the passive is that whenever you immobilize an enemy champion they will take 10% increased damage from all sources for 4 seconds. This can be amazing after an engage since that extra damage can let your team follow up even stronger than they could before since the passive procs on Pulverize Headbutt and Trample.
Another combo is your Flash Pulverize Headbutt combo. For this combo if the enemy is in Flash range you can Flash then Pulverize walk behind them and Headbutt them into your teammate. A little harder but faster version of this combo is when you Pulverize then immediately Flash this makes it where the enemy has no time to react then walk around and Headbutt them into your team.
Another combo is where you Headbutt an enemy towards your team then immediately Flash and Pulverize and activate Trample. when the trample is ready you can time your auto to the last tick of Trample and get the stun off as soon as possible.
Level 1 Alistar is practically a potato health bar. you can't do much since you don't have both Headbutt and Pulverize. I usually take Pulverize first level every game. It is a nice ability if your team invades by your Flash into Pulverize and it can also delay invades by the enemy if you get caught. Level one you should just play safe. If you are against poke just try and dodge it if you can.
Right, when you hit level two your side of the lane now has an insanely more amount of pressure. Since the enemy has to be careful of a Flash into Headbutt and Pulverize engage. If you are with a good early game adc such as Lucian or Draven you can look to play extremely aggressively since one combo by you could be enough for an enemies Flash or even a kill.
At level 3 you unlock Trample this ability topped off with Headbutt and Pulverize is an insane amount of CC and kill pressure.
During lane remember to keep killing minions with your support item. Your top priority should be siege minion melee minion then caster minion . Since siege minion gives the most gold then melee minion gives the second most and caster minion gives the least.
Around this time you can start looking for roams or helping out your jungler. With roams, you can try to get your mid laner or jungler ahead by killing the mid laner securing scuttle securing objectives such as dragon rift herald , etc.
At your first back you should get Mobility Boots and a Control Ward hopefully you got a few kills or assists so after you get mobility boots start to build one of your mythics either Locket of the Iron Solari Turbo Chemtank or Sunfire Aegis.
When laning phase ends remember to ward. When your team is ahead of the enemy set up aggressive vision in the enemy jungle. This vision allows your team to possibly make picks on enemies and then force a 4v5 fight for an objective. If your team is behind then your first priority should be to establish vision in your own jungle to make sure you and your team do not get picked. Although still put some vision in river and other areas that are not in your jungle. Also, remember to try and clear the enemies' wards in your jungle by using Oracle Lens. While you are doing this remember to use Control Ward around the map since they deny and establish vision. You should have constant vision on objectives so the enemy does not try and take the objective without your team noticing.
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