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Spells:
Smite
Flash
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction
Hello i'm Kaijind and this is my first guide here at mobafire about jungler trundle. I've seen many builds of trundle around here and no one of them really works (at least not as my build).

Pros
-Fast jungler. He can stay there and b only to buy items
-Good dmg even with tanky items
-Good ult that can make the enemy tank killable ( not suggesting focusing tank first even with trundle's ult on him)
-His

-

-Great movability though map using

Cons
-His dmg is falling a bit late game
-He's terrible laner (if the enemies are noobs he can do great there)

the runes and the masteries are absolutely on personal preference. i can only suggest some options
Runes
Quintessences:
I can only thing Greater quintessence of desolation but quints for health or health per lvl will be nice too.
Marks:
In this guide i build
Trundle as offtank dps so he's tanky. He lacks armor pen and i'll give him some through runes and masteries. That's why i use greater mark of desolation for him.
Seals:
greater seal of replenishment are the runes you want to take if you don't master
Trundle. You'll find yourself oom a lot of times using
Rabid Bite or
Contaminate all the time early or mid game. This will save you many times trust me. The other option should be
Greater Seal of Armor if the enemy team has more AD.
Glyphs:
You can use
Greater Glyph of Critical Chance to boost the crit from atma's but feel free to use other glyphs if you really need them
Masteries
I use 9-21-0 because i thing all you need at an offtank is the 10% armor penetration from offensive tree while 21 on defensive will do great. You don't need masteries that minions will attack you less or others that you will attack them more. Jungling is an easy thing for trundle.
Juggernaut
is all you need. 3% bonus max health and more tenacity? Yes please. 10 tenacity from
Juggernaut
+ 35 from
Mercury's Treads + 40 from
Contaminate makes a total of 85 tenacity. This means you reduce any cc coming at you by 85%. There is a 15% left that will do just nothing at you and to your tanky build.
9-21-0 is all an offtank dps
Trundle needs.
Runes
Quintessences:
I can only thing Greater quintessence of desolation but quints for health or health per lvl will be nice too.
Marks:
In this guide i build

Seals:
greater seal of replenishment are the runes you want to take if you don't master




Glyphs:
You can use

Masteries
I use 9-21-0 because i thing all you need at an offtank is the 10% armor penetration from offensive tree while 21 on defensive will do great. You don't need masteries that minions will attack you less or others that you will attack them more. Jungling is an easy thing for trundle.




9-21-0 is all an offtank dps







































Whenever an enemy unit near

A great passive that can really help you do much. It helps you a lot in jungle. When you make gangs or during a team fight, killing a unit can save you just from your passive's heal. And here is a trick: while you run and someone chase you or during an 1-1 fight you can smite a nearby minion and your passive can save you again. Just a great passive to have... especially for a jungler.

Your next attack will deal bonus physical dmg while he increases his attack dmg with the opponent losing the half of it.





You infect a big area. While standing on it you gains attack speed, speed, and cc reduction.
This is the skill that makes you almost unkillable. With the proper use of it, it can do so many many things. You can chase your enemies, you can reduce any incoming cc, you can just increase your attack speed, you can run away from your enemies, you can use it in front of the enemy tower to take it down faster or just to clear a minion wave and even more....! Not many skills have this big range and this exactly makes it so practical. Use it so that it will cover the biggest area that you will move in possible. This skill can be the difference between the victory and the defeat. However be careful how you use it because his big range can reveal your possition. You should maximize it second with


It creates a beacon at the target location that can block any unit and slows the enemies.
This skill is your slow. Very useful to chase someone or help an ally. You can use it to just slow someone or block them in a narrow passage. But care how you use it because you can block an ally too and drive him to his doom. It can easily change the flow of the fight because it can split up the emeny team. You can use it even to scout a bush. You can go behind a buff location and check if it's safe to steel it(if it is there) or kill the enemy jungler. Like



Trundle steals his target's health armor and magic resist for some amount. the next 6 seconds this amount is doubled.
An ult that can make the enemies even weaker and trundle even stronger. Very good ult but as much as



Note: Be careful how you use your




Why And When To Buy Them
Core Build:
You should start with
















So your core build is:




Situational Items:










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