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Recommended Items
Spells:
Teleport
Ghost
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction
Greetings


The basis of this guide is this

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What I recommend on
Poppy
Runes




Greater Quintessence of Attack Damage Is a nice little boost to your AD in the early game. Helps with last hitting. A must in my books, but if you disagree, Play around and tell me what you feel would be better.
Greater Mark of Precision is good because it will increase the damage output of your abilities before
Sheen while maintaining steady damage after it.
Sheen procs deal additive physical damage based on your current AD, so the trade of some physical damage for the larger chunk of magic damage is worth it. Even after getting
Sheen, the magic penetration will still benefit your
Devastating Blow and your
Heroic Charge. Two for one makes sense to me, but different strokes for different blokes.
Greater Seal of Armor has great synergy with
Paragon of Demacia. Your lane choices are solo top or support bottom, and as such, you will be dealing with primarily physical damage on a regular basis. This also helps later, when you get tower aggro. And you will. As
Poppy, if you don't get tower aggro at least once, you're doing it wrong.
Greater Glyph of Ability Power is something I would recommend,
but I couldn't find it in the planner list anywhere. Any form of cooldown glyphs also work onPoppy. Her versatility when it comes to glyphs is quite astounding. I personally use Potency (flat AP) or Shielding (MR/level), but as I said earlier different strokes for different blokes.
Why AP?







I recommend getting a

My preferred build
Philosopher's Stone
- 15/5 Health Regeneration. This will sustain you through your early game.
- 8/5 Mana regeneration. This will make sure that so long as you are not spamming, you will have mana to spare when push comes to shove. And it will get there fast.
- 5 gold every 10 seconds. This may not seem like much, but this is an additional 30 gold a minute. This means every minute the game goes on after you buy this, you have an extra Cannon Minion's worth of gold in your favor.


This item will become either a


Pretty self explanatory. Poppy is very dependent on her positioning. This will make positioning and escapes easier. You should aim to buy this at the same time as your Philosopher's stone.
This item either becomes


This item is your bread and butter. This item will show an additive 100% AD return on your

This item will become a

Catalyst the Protector


This item is also where your build will branch out slightly.
Poppy will get focused. When people see her, they automatically wanna punch her in the face. I dunno why, cause I think she's adorable. Must be Yordle Syndrome.
I digress. Her ultimate does not stop CC (Crowd Control) effects, thus making Tenacity mandatory. I personally like getting




The



However, if you find yourself getting focused too much to handle, or in need of more survivability,



This item further increases the additive damage return on your


The game should be winding down at this point, but even so, now's when you should be gearing towards your late game. 10% life steal is more than enough on Poppy, and there isn't even a guarantee you will keep this item. But it certainly helps for the time you have it, and if nothing else, you'll be getting a handful of your gold back after you no longer need it.
I get one of these two items next.


Sell your vamp scepter if you built an



This item will complete your build. I build this as my last item if I did not get

Recap!
Item Sequence















Situational
Item Sequence







The


Standard Skill Sequence (Even damage scaling)
This skill sequence allows you to scale smoothly into your late game, taking an early point in



Higher Burst Sequence
This build allows you to reach your burst damage cap much sooner than one would normally expect. Taking this skill sequence relies heavily on a good start and puts the burden of positioning back on the player.
Both skill sequences start the same, but after level 6, they change. The change in play style and mentality between the two is vast. I recommend trying both to see which you prefer.
![]() Teleport. |
![]() Ghost.
I prefer ghost on
![]() |
Other Viabilities, in no particular order.
Flash
Ignite
Heal - if Mastered
Clairvoyance - useful for setting up stuns in your bush (Breaking a contain)
Exhaust
Another thing to note is that Poppy is a powerful ganker in her own right. If you are winning your lane outright, roam to mid or bot and put out a gank. You can then use



In any engagement your priority will be as follows.
Paragon of Demacia - Speed boost for sudden positioning.
Heroic Charge - In terms of farming, you can use this to last hit minions very effectively. When used in this fashion, skip step three.
Devastating Blow - Sheen Proc FTW. This can also be used to last hit, and is your primary trading tool in top lane.
Paragon of Demacia - Chase or Disengage and/or escape.

Keep an









On another note, although






Sight Wards




As

Consider the following
In any lane you get:
- 1 minion wave every 30 seconds.
- 1 siege minion on every third minion wave, worth roughly 2 standard minions
Okay. That's all fine and dandy. Consider that sight wards are worth about 3-6 minions. However, consider that sight wards protect you for 3 minutes.
Time to Drop Dat Math on yo head!
1 sight ward will cover your lane for approximately 4 standard minion waves and 2 siege waves, for a total of 6 waves in 3 minutes, or 1 wave in 30 seconds.
-
6 * 6 = 36 (accounting for standard minions in this time)
2 * 2 = 4 (accounting for the worth of the siege minions in measurements of standard minions)
36 + 4 = 40
This means that for the cost of 3-6 minions, you secure your lane for about 40 minions.
Last hitting at a mere 60% efficiency will return:
-
40 * 0.60 = 24
Meaning that for the cost of about 3 minions, you earned 24. In fact, you would have to last hit at about 10% efficiency to not be able to earn your gold back for buying a ward. Keep this in mind, even when heading bot lane. It isn't the end of the world when you have to buy wards. You're simply paying for a safer one.
An unsupported


Being the focus of the enemy team is a demoralizing as it is. What makes "Demoralizing" into "Bloody Awesome" is playing properly.

Thank you!
I would like to take the time to thank you for reading my guide. It was my first guide, and I thought this information would be worth sharing.
If you have any extra info that you think I should add, please message me about it. Write a clear topic as to what you're messaging me about and be clear and concise.
Big Thanks to jhoijhoi for his guide on... well, guides. It is found here.
Big thanks to the LoL and MOBAfire communities.
Big thanks to you, again! Thanks a lot for reading all this.
Please, try my build with an open mind and leave constructive criticism in the comment section. This is the way I've been building Poppy, and it's gone quite well for me, though admittedly, I don't play ranked games. If anyone is brave enough to try it out, let me know how you did.
20/06/2012: Hammering out the kinks, no pun intended.
21/06/2012: Found

24/06/2012: Added more depth, and math to the Warding and You section.
11/07/2012: Presentation fixes, as well as minor math corrections and clarifications. Expect A skill description section, as well as a full fledged farming section. I will be posting these as soon as I can get some good footage onto youtube.
25/07/2012: Edited the info on Philosopher's Stone to be accurate as of the mid-july patch. Also updated the Unique Skills, Farming and Skill Priority section. Edited the Items section grammar. Added a laning section with a youtube video for your viewing pleasure.
31/08/2012: Grammatical revisions. Love you guys~<3
24/01/2013: After much testing, and time taken after theft of old, and acquisition of new laptop, I have found this build unsalvageable. I thank you wonderful people for joining me in hybrid smashery and I hope you enjoy my future builds.
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