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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Threats & Synergies
Elise
Elise is one of the few who can out-duel you, but if you have skirmishers and you catch her by surprise you can kill her or force a flash. She will destroy you in counter-ganks so be careful of ganking early-game.
Introduction

Hi, Platinum jungler here, and I love playing dive champs. And

Auto-attack junglers were relatively not that great in season 4.


In season 5, there are new jungle item upgrades, and enchantments. In particular, the


These new changes improve


Always take flash on Xin Zhao. It is by far the best summoner spell for him. It's playmaking ability exceeds any other summoner. It gives Xin an escape where he otherwise has none. It will let you get kills and finish off ganks that you wouldn't normally be able to. It is the best mobility summoner spell for ![]() |
This shouldn't even need to be said, but for the sake of completeness I have included it here. ALWAYS TAKE SMITE ON JUNGLERS, NEVER DON'T TAKE SMITE ON JUNGLERS. |

Most of these are self-explanatory. Xin has high early-game damage, and so 21 points in offense increases his gank potential and helps him clear the jungle faster. Xin is an AD-based auto-attack champ, so all AD masteries will help his damage:
In addition, all %-damage increase masteries will help Xin's damage as well:
Lastly, the armor penetration from

These are all essential masteries for increasing Xin Zhao's damage. This leaves 3 points to play with. I put the remaining points as follows:
Sorcery - Once late-game is reached, CDR becomes important for Xin Zhao, so that he can repeatedly cast
Audacious Charge as often as possible.
-
Butcher - This gives 30-40 extra damage per camp, and so gives a good return for only 1 point.
-
Dangerous Game - The last point I put in here, to give Xin a slightly better chance of surviving a dive should he get a kill
No



Almost every non-tank jungler gets more from putting 9 points in Defense compared to putting them anywhere else, with the possible exception of

Essential Defense masteries:
-
Swiftness - good for slows, if the enemy team does not have slows put these 2 points in
Recovery and
Block .
-
Tough Skin - the new season 5 jungle hurts, and so this mastery will save you a lot of damage on your first few clears.
-
Veteran Scars /
Juggernaut - huge benefit per point, nothing else comes close. Juggernaut gives 60-90+ health by late-game.
The last point goes in either




9x flat Attack Damage. Attack Speed runes are not recommended, because Xin already gets +40% attack speed starting at level 1 from

Thanks to Xin's insane sustain in the jungle, you can easily go for scaling health seals. These are superior to flat health seals starting at level 7. Most junglers take armor to reduce monster damage, but Xin doesn't need them thanks to the sustain from his

Not much magic damage in the jungle, so scaling magic resist glyphs are the best choice here. The 3 scaling CDR glyphs give 5% CDR at level 18. This combines with the points in

Flat AD quints help


General Itemization








Offense
With the advent of the new Enchantment - Devourer, on-hit effects are 50% better starting round mid-game (whenever you get 30 stacks on devourer). ![]() ![]() ![]() No more. The %-health proccing 50% more gives Xin insane damage and health regen. It's now a must-have. The power spike with Enchantment - Devourer and ![]() Always get this every game on Xin. You may want to just get ![]() |
Xin is a dive champ jungler, so ![]() ![]() ![]() As an auto-attack-based jungler, The Devourer enchantment is the best on Xin Zhao. Warrior also has great stats for Xin, but the Devourer enchantment scales far better into late game. The Warrior enchantment is better on AD Casters like ![]() |
Defense
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Generally ![]() |
Boot Options
Great option if you get ahead early and want to keep ganking lanes. Partly depends on if you get an early lead, and also depends on how gankable your lanes are. |
If you are dealing with a CC-heavy team, or if they have some particularly nasty cc like Puncturing Taunt or ![]() |
If you notice the enemy AD Carry getting fed before you are ready to upgrade your boots, or if the enemy team has multiple auto-attack champs, or even if the enemy team is mostly AD, then get ![]() |
Situational Items
For the late-game AD Carry, especially a strong-scaling one like





vs.




Xin Zhao can't reliably stack
Black Cleaver on more than one target. His only AOE ability is
Crescent Sweep, which, being an ultimate, is on a high-cooldown.
Xin Zhao thrives on diving carries, and the extra 10 armor penetration from
Youmuu's Ghostblade is better against carries
Xin Zhao has low bonus-AD ratios, and is a very auto-attack heavy champion, and so the +15% crit chance from
Youmuu's Ghostblade gives superior damage than the +10 AD from
Black Cleaver
Xin Zhao, being an auto-attack champion, benefits extremely well from the active of
Youmuu's Ghostblade.
- Having a Sated Devourer does make
Black Cleaver stronger by being able to apply stacks more quickly
Black Cleaver is better if you need some extra damage reduction, since it gives +400 health
Black Cleaver gives +20% CDR, compared to
Youmuu's Ghostblade's 10%
Overall I like




However, let's be clear here: both of these are inferior to




![]() The first camp gives you level 2, which should be ![]() At level 3, take ![]() After that, max ![]() ![]() ![]() ![]() ![]() |

The best start for

- The smite buff for Krug is the Gift of Heavy Hands, which stuns targets on every 5th attack, and also on the 1st attack to a new target. This buff synergizes very well with
Battle Cry, which
Xin Zhao takes 1st. This makes the Krug camp easy with just your AD Carry + Support providing a leash
- The Brambleback is easier at level 2 with the Heavy Hands buff than at level 1 with no buff. So you clear the Brambleback with higher health.
- Starting Krug means that you don't need your mid-laner to help leash, and the Krug camp is closer to the side lane than the red buff, so the leasher(s) can more easily get to lane and not miss any minion experience (which is crucial for laners).
Always smite Krug as soon as it appears! This gives you the Heavy Hands buff immediately, and also starts the cooldown on your Smite sooner, so that it will be ready for when you clear your 2nd buff.
After clearing red, you have some options:
- Quick level 2 gank. If a lane is pushed up, they almost always will not have put down their ward/trinket yet. Free kill since
Xin Zhao's level 2 all-in is one of the strongest in the game, and on top of that you have red buff.
- If there is no gank opportunity, you can just continue jungling. You can go either to blue buff or do raptors.
You can do 3 camps and back for your fast T2 jungle item, or you can look for gank opportunites. For most low-sustain junglers, they will go back after their 3rd camp. And if they don't, they will be at very low health so if you are against of these junglers, you can gank at level 3 without fear of counter-ganks.
Also if you want to farm the whole jungle before backing, you can do that as well, although I don't recommend this as you will miss out on extra gold from your T2 jungle item.

#1 rule of ganking with




Once you reach your target, use






After level 6, if you are able to get behind an opponent, open with


- Whenever possible, save your smite for the Razorback camp, since you can use its buff to clear wards
- If you are about to fight, try and smite Gromp for the Gift of the Toadstool buff
- If you don't have blue buff, try and conserve your
Audacious Charge since it is the most mana-expensive of your abilities.
- If you bought
Skirmisher's Sabre, make sure to buy 1-2 wards every time you go back to base, so that you can ward the enemy jungle. Warding the enemy jungle lets you see when they are trying to take a camp so you can invade them and get a kill.

Three Talon Strike is an auto-reset. That means if you use it right after an auto-attack, you auto-attack with it again. Always use
Three Talon Strike immediately after an auto-attack
Crescent Sweep knocks back opponents, but not too far; they are still within range of
Audacious Charge. So if you are able to get next to an opponent, you can
Crescent Sweep ->
Audacious Charge -> auto ->
Three Talon Strike ->
Battle Cry for maximum burst.
Crescent Sweep does 15% current health bonus damage, so it does more damage the fuller your opponents' health is. Because of this, always try to initiate a teamfight with
Crescent Sweep if you are able, it deals a lot of damage and gives you a lot of armor and magic resist if you are able to hit multiple champions.
Audacious Charge slows in a small AOE around the target (radius of 112.5 units). If the enemy is just outside range of your
Audacious Charge, but are near a minion or monster, you can
Audacious Charge to the minion/monster and still slow the enemy.
Teamfights
Xin Zhao can be played one of two ways in teamfights:
- Assassin - when a carry gets too close,
Audacious Charge ->
Crescent Sweep to initiate, isolate the target, and knock everyone else back. If you can hit 3+ champs, this is a great initiate. This is quite hard to do in the higher levels as for the most part carries will not wander within 600 range of
Xin Zhao, so really only tanks will be within range. Still, you can counter-initiate if everyone jumps on someone, and if you flank the side of the enemy team you can
Audacious Charge to the AD/AP Carry pretty easily
- Bodyguard - if you are behind and/or have built mostly tanky,
Xin Zhao has enough cc that he can prevent someone from diving one of your carries. Stay near your strongest carry, if someone dives, knock them away with
Crescent Sweep. If they keep trying to dive,
Audacious Charge to slow them down, and
Three Talon Strike to knock them up. Between these 3 abilities, you should be able to keep someone off of your carry.
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