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Spells:
Flash
Ignite
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Introduction
FLAWLESS VIKTORY!!
A note: Mobafire doesn't appear to have the coding down for the Hex Core or the Augments, so don't be put off by not having pretty pictures or links there. I put coding in, so as soon as they get it in, my guide will be complete! I'll take this note down when they do. :)
__SPACE__ | SPACE |
Pros |
__SPACE__ | ____SPACE____ | __SPACE__ |
Cons |
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Runes




I take

I take

I take

I take

This set up really lets you push around your opponent; it gives you great damage and a decent shield too. This banks on having an enemy that you can avoid skill shots, or that you know takes a few levels to build up.
Runes




Another choice, providing you with more MP5 to harass with, as well as MR to deal with the return harass. I take this only on lanes where I can't avoid the damage and I know that the enemy has a great early game.
Other always great choice for your quints are



Other spells you can take include:
Teleport for getting back to lane quickly.
Ghost for positioning yourself/chasing/escaping.
Cleanse if the enemy team has some pretty heavy CC.
Clairvoyance will let you see the map. However, if your support has this and you ward, you will be fine without it.
Clarity if you are not good at watching your mana.
Exhaust can save you, but
Ghost/
Flash are usually better suited for Viktor.
-Viktor starts the game with an item in his inventory called
The Hex Core. It is a basic item that can be upgraded at the store for 1200g.
-It provides fairly good stats and boosts one ability, based on the upgrade you pick. What you upgrade it too depends on the enemy team and your own skill/preference. This is covered more in the section titled "The Hex Core".

-It provides fairly good stats and boosts one ability, based on the upgrade you pick. What you upgrade it too depends on the enemy team and your own skill/preference. This is covered more in the section titled "The Hex Core".
-Viktor shoots out an awesome spinney thingy that damages target and then returns to provide Viktor a shield for a % of the damage dealt. Upgrading this ability provides a nice move speed boost whenever you use it.
-Usually this is maxed first, as you can't miss with it. Something to note, you don't get the shield till it RETURNS to you, so you can be killed after throwing it and before it returns.
-Usually this is maxed first, as you can't miss with it. Something to note, you don't get the shield till it RETURNS to you, so you can be killed after throwing it and before it returns.
-Viktor places a gravity field that slows/stuns enemies. Upgrading this ability grants you a much larger cast range.
-This ability is great for securing kills or breaking up team fights. Learning when and where to throw this down is something that will only come from practice, as you will have to get a feel for how long it takes for the stun to take effect. A good practice is to use it to cut off retreats, or secure your own.
-This ability is great for securing kills or breaking up team fights. Learning when and where to throw this down is something that will only come from practice, as you will have to get a feel for how long it takes for the stun to take effect. A good practice is to use it to cut off retreats, or secure your own.
-Viktor uses his hand cannon and owns faces in a line, similar to
Rumble's ult,
The Equalizer. Upgrading this spell makes it deal a % more over time.
-This spell is really powerful at clearing creeps and harassing from long range. Watch the trick close to the end of the champion spotlight and practice till you can get it every time. Knowing how to lay this down will also determine if you should upgrade it, as the upgrade is worth so much less if you can't hit with it. This spell does deal a lot more than
Power Transfer though, so learning to aim it is paramount.


-This spell is really powerful at clearing creeps and harassing from long range. Watch the trick close to the end of the champion spotlight and practice till you can get it every time. Knowing how to lay this down will also determine if you should upgrade it, as the upgrade is worth so much less if you can't hit with it. This spell does deal a lot more than

-This creates a movable AOE that silences people when it first hits them. It deals pretty good damage, so use it on a majority of people if possible.
-This ability is really cool. You can move it around by reactivating the spell, moving by smart cast. It has a fairly low CD (especially with blue buff), so make sure you use it every team fight, even if it only secures one kill.
-This ability is really cool. You can move it around by reactivating the spell, moving by smart cast. It has a fairly low CD (especially with blue buff), so make sure you use it every team fight, even if it only secures one kill.
This is typically the best path to take. It provides you with sustained damage and a sustained shield through




This path allows for greater harass with





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-As mentioned by Gawdzila, having



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Each of these items should be fairly self explanatory. Each item has its own place, and using one of them should always be in the back of your mind.
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How you upgrade this depends on several things.
- What ability path did you chose?
- Is your enemy letting you easy harass with
Hextech Ray?
- Do you specifically need more survival, Mana or AP?
- What will your team need you to do?
-Choosing


-Choosing


-Choosing


Right when you start the game you should know who you are facing. That tells you which item/s you should begin with. You should work your way through your early game items as quickly as you can, always remembering to buy what
Health Potion,
Mana Potion and Sight Wards that you need. WARDS SAVE LIVES! I pick up AT LEAST
Boots and
Amplifying Tome on my first trip back. I usually finish
Rylai's Crystal Scepter before
Sorcerer's Shoes and then move on to everything else.
Last hitting with Viktor is pretty easy, you should get it down in the first 10 minutes of your first game. The trick is to learn to last hit while moving around to harass the enemy with
Power Transfer and
Hextech Ray. Remember that
Power Transfer won't miss, but
Hextech Ray deals a lot more. As outlined above, which you focus on depends on your opponent. You need to be aware of how your opponent moves, so that you can nail them with any part of
Hextech Ray- it doesn't decrease in damage for any part or for hitting minions. At this phase of the game, you probably won't get kills against a smart enemy because you have only 2 damaging spells. However, pushing them out of lane is likely. If your lane opponent disappears, call the MIA- even if he is gone because you killed him. MIA's SAVE LIVES! Enjoy your free farm!






Last hitting with Viktor is pretty easy, you should get it down in the first 10 minutes of your first game. The trick is to learn to last hit while moving around to harass the enemy with





Once you get your boots, you should move right on to
Rabadon's Deathcap. This item will DRASTICALLY improve the damage you deal, and your survivability from the
Power Transfer shield. This is one of the only items in the build that is non-negotiable. Any earlier and you sacrifice survivability, any later and you are giving up too much damage to harass/kill/farm. Your Augment should be purchased as early as possible, but not before you know what is best for your situation. You should know fairly quickly, but you do want to make sure they aren't baiting a specific purchase from you. Usually, it will be purchased after
Needlessly Large Rod and before
Rabadon's Deathcap.
This phase of the game, people will be trying to invade your lane and kill you. This is the phase where map awareness is of greatest necessity. Often, if you had a good early game, you can repel any gank and still stay in lane. With coordination from your jungler, you can even counter gank and get a kill or two. During this phase, you should have blue buff almost all the time, so you can be a little more reckless with your mana. You still need to be careful with yourself though! Watch the champion spotlight and watch the use of
Gravity Field, as this is the phase where knowing the placement makes or breaks your late game. You should be focusing on farming, unless you just had a successful gank on the enemy mid, in which you should pretend to recall and gank a lane. With the jungler, you go in after he does so his CC locks the enemy in
Gravity Field. Without the jungler, you should go after the jungler has made his presence known elsewhere, to make the enemy relax the defenses a bit.




This phase of the game, people will be trying to invade your lane and kill you. This is the phase where map awareness is of greatest necessity. Often, if you had a good early game, you can repel any gank and still stay in lane. With coordination from your jungler, you can even counter gank and get a kill or two. During this phase, you should have blue buff almost all the time, so you can be a little more reckless with your mana. You still need to be careful with yourself though! Watch the champion spotlight and watch the use of


You should be finishing off all your items now. You need to be aware enough to counter build, as you have a whole list of items that you can choose from. As outlined above, choose what you should be building based on the enemy team. If you have an item with an active, like
Zhonya's Hourglass, DEAR GOD USE THE ACTIVE!! That is half the reason you get those items!
In this phase, you need to be sticking with your team, picking off who you can before team fights happen. You are not the best choice for any split pushing because the team needs you and your ult to disrupt the enemy team. Always be careful not to be between your tank and the enemy team, as that leads to you dying REALLY FAST.

In this phase, you need to be sticking with your team, picking off who you can before team fights happen. You are not the best choice for any split pushing because the team needs you and your ult to disrupt the enemy team. Always be careful not to be between your tank and the enemy team, as that leads to you dying REALLY FAST.
- Aim
Hextech Ray through as many people as possible. It has fairly low CD, so hitting only 1-2 each shot is ok.
- Wait to use
Arcane Storm till most of the enemies have grouped up, or you see something like
Crowstorm that you HAVE to stop.
Power Transfer has a low enough CD that you can hit a low priority target just to gain the shield, giving you protection to hit a high priority target. This works especially well if you get
Augment: Power.
Here are a few of my screen shots. Give me some of yours and I'll post them and credit you!
In the top game, I played against another Viktor who built funny. I dominated him!
Second game, I was against a Nidalee. The only reason my deaths were so high was a lucky skillshot from their jungler put me a bit behind early.
Bottom game, I played against a Vlad. It was a bit tough and I couldn't really kill him, but I farmed enough to still be quite useful to the team.

Second game, I was against a Nidalee. The only reason my deaths were so high was a lucky skillshot from their jungler put me a bit behind early.
Bottom game, I played against a Vlad. It was a bit tough and I couldn't really kill him, but I farmed enough to still be quite useful to the team.
2/13/2012- Fixed the BBCode for all the Augments.
1/3/2012-Edits recommended by Gawdzila and better explanation my inclination to
Augment: Gravity
1/2/2012-Guide Released!
1/3/2012-Edits recommended by Gawdzila and better explanation my inclination to

1/2/2012-Guide Released!
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