Ashe's long-range AoE push is easy to hit, but it's not particularly strong, and the cooldown time is very long, leading to low-wave clearing, weak trade, and a weak all-in. However, she is one of the ADCs with a high auto attack range. Her auto attacks can easily annoy you, which means that if your bot duo can't push her away and scare her off, she can end up in a scare. you. In a game like that, despite being a weak fairway champion overall.
Caitlyn
Caitlyn, who has long been considered the queen of the fairways, gained a lot of power from her fairway phase and assigned it to her mid to late game, but players' basic cognition has not kept up. She is still a great online bully and can win just about any line she can put down to trade and clearing waves, but she is very weak all-in and will be crushed in any battle she can attack her bottom lane. Since her strengths and weaknesses are extremely extreme, her threat level varies from high to low, so I chose medium as a compromise, but ten in mind that if you don't have a good match, her absolute dominance in the game. lane is against her. .
Draven
Draven is the absolute king of the league's lane phase, far surpassing Caitlyn's peak period. At the same time, he is the strongest ADC in short and long trades, ranking second all-in. There has never been a truer champion quote than "Delevingne does it all." However, even Draven is not without his weaknesses. He is short-range and has no loopholes, which makes participation easy. Unfortunately, his all-in is very strong. If you go up against him, he'll likely make it a double kill, but like all bottom lane players, the two-player all-in is strong enough, and Draven has enough all-in. in. The poor support to bet against him is necessary to pass the Fairway King stage.
Ezreal
Ezreal is a hero chosen primarily for his safety. He's tough to kill down the line, and his long-range, low-cooldown mystery shots allow him to easily stay in situations where other ADCs can't be used. . In exchange for being so difficult for him, he also lacked the tools to do it himself. His total power is very weak, clear in the waves, insignificant, if it weren't for the fact that he can't cut the chills, he would be very good at trading. You will never create a winning game on your own merits. The conclusion is tricky, but if his duo is generally stronger or stronger in exchanges, and he can push lanes instead of defending, then mystery shots will make for an excellent propulsion tool and can exert a lot of reach. . The pressure is similar to Ashe but stronger.
Jhin
Jhin's fourth shot hits like a truck, giving him enormous potential for division and damage when trading him. Coupled with his good ability to clear waves, he becomes a powerful line in most battles. Bully. When he followed the promise of his support to complete someone, his all-in was good, but it didn't hurt much in the long battle, and he easily participated himself and exploded.
Jinx
Jinx connected for teamfights early on, but the lane phase was terrible. She is very weak in trading, very weak all-in, inefficient at clearing waves, and has problems with Ezreal. Unless you've already won the line, it's impossible to actually use it, and it's easy to get involved.
On the bright side, when the game puts her under pressure on Zap! She allows for a very high range jab, very high damage, and has a very high auto attack range, as well as good control and bursts for later engagements, so if you find yourself losing in a confrontational match, she doesn't count on that. Her general weak lines phase will make it easy to be tough in the game.
Kai'Sa
Kai'Sa has many wins and few losses, but she has not overcome in any particular area. She performed well at the trade, has good punting ability and a good all-in, making her a versatile champion suitable for most matchups and support, but she usually doesn't beat you on any personal level. and he can beat the field anywhere. she is a stronger duo than her, and is particularly vulnerable to ADCs who can do their best. Her mobility is good enough, although compared to the more stationary ADC, she is less susceptible to combat.
Kalista
In the Challenger division Kalista can win almost every match, but normally a Kalista you encounter in the game will not be as impressive. Usually she will defeat low threat ADCs, or even fight medium threat ADCs and lose. Give him high threat ADC.
She is an online bully. It can use its high mobility, low CD swap, and powerful thrust to pressure opponents to develop a healthy CS advantage, but it lacks damage early in battle and loses DPS when slowed down, and is generally easy to kill. once locked. However, in a winning game, she may be very depressed due to her great mobility and her ability to help support participation.
Kog'Maw
Kog'Maw is best known as a mid-late supercharger, and his lane phase is weak enough to make up for it. He was unable to advance well in the early days, online trading was very weak, until the sixth level became possible, his jab was very weak, the engagement follow-up was very poor and he himself was easily influenced by them. .
In fact, in a duel for victory, it won't be difficult to press between the massive auto attack range during arcane biological bombardment and the long-range jab of his vital artillery, but he didn't bring much to the line. The lethal potential. In a bad game, he won't have a problem with safe farming as long as he avoids trades, but he can easily be beaten by a strong enough all-in duo.
Lucian
As a traditional online bully, Lucian sacrificed his mid- and late-stage powers in exchange for putting everyone in the line phase. Lucian has excellent wave clearing ability, excellent drive, excellent trading, excellent all-in, excellent commitment tracking ability, and excellent mobility to ensure that he is protected from confrontation. In addition to clearing the waves, he is in most respects. They're both a bit worse than Draven, but his added mobility makes him safer, and he's better at abusing his clues when he has clues, especially when he generally breaks the wasted king's sword, which also allows him to slowly force a kill and . When his line cannot be easily forcibly involved, Lucian will generally lose to a line further away than him, or he may lose to a stronger all-in duo.
Miss Fortune
Miss Fortune is a champion and, given the enormous scope and damage of its double attack, it can become a great Matona online in many couples, but it is too easy to kill it when it participates. However, in front of a game that she can not go with everything, either in a lane dominated by jab or when she is combined with the participating support, she can give a large-scale blow with double jab and bullet damage in the battle.
Samira
Senna
Sivir
SIVIR is probably the most underestimated ADC in the lane phase. She has the best approval rate of all ADCs in the last stage, and still a very good approval rate at the initial stage, excellent push, decent transaction, ok in all inclusive, basically it will not be supported by anyone other than enlisting Attracted and very good helping your support staff participate in on the Hunt. However, the short range of it means that she can be stabbed easily and is vulnerable to clashes that do not depend on CC. She can spell shields.
Tristana
Tristana's early clearing ability is very poor, stabbing is very poor, the transaction is also very poor, but its all-in strength is absolutely incomparable, it can completely accumulate its explosive power and the huge sprint of rocket jumping Range makes it easy for her to force the All-in and tell me. Since all the power of her is concentrated in this only power, she can jump over you and hit you at any time.
She finds difficulties in a game in which she can not win an all-in, usually because she is preventing her from accumulating explosive recharges on time, or the exhaustion invalidates her blast while she does it. Since the All-In is one of her strengths, she ended up being really useless in a game in which she could not force them, and she was far behind. However, the amazing maneuverability of her also makes her very safe, and it is difficult for her to kill her even when she faces the lower lane.
Twitch
Twitch can be marked as a low threat, but this does not mean you can relax the guard. Twitch's ability to clear waves is very poor, the thrust is also very poor, he is not good in short operations and is easy to penetrate, which makes it a very weak online hero in general. However, in the extended trade where he has time to accumulate pollution, he is fine, and the ambush makes him the best ADC to force a fight in his own terms in favor of him.
Although he is very weak in All-in and exchanges, and therefore is at a disadvantage in CS on average in each game, the average deaths by ADC continues to increase, except for Tristana. Taking into account that, on average, with the exception of Wayne and Kegmore, its lane phase is still behind the gold medal of each ADC, this is not enough for your lane phase to work well, but it shows that, Although it is in a vacuum, the lane phase can be bad, but you must still be very careful and attentive to make sure you do not give free deaths if you are in contact with you in your favor.
Varus
Varus has good clears, jabs and exchanges. The great movement of it is a great participation tool. Along with the explosive kit of him, the All-in is also very good. However, as a player of all the trades, this allows him to be easily defeated in a game that is much better than him in any particular aspect.
Vayne
As Hypercarry, Vayne has bad waves of waves, bad jabs, bad exchanges and bad all-in. On the other hand, she is relatively safe, when she is in a winning game, she is very good to follow or fight with herself. But while the support difference is not enough to compensate, she will almost lose any line.
Clean Cuts(Passive): After casting an ability, Xayah's next 3 basic attacks additionally pierce through all enemies along a line of 900 units of range, dealing 100% damage to their primary target and 30/40/50 % damage to enemies passed through. At the end of its path, a Feather will remain on the ground for 6 seconds. Xayah can store up to 5 enhanced attacks for 8 seconds, upgraded with additional use of abilities or when attacking structures.
Lover's Leap(Passive) : If Xayah or Rakan retreat, the other can move nearby and activate his own recovery recovery to join. Both arrive at the base at the moment the recovery of the initiator completes.
Double daggers(Q) : Xayah throws two daggers, dealing 50/75/100/125/150 (+ 50% bonus AD) physical damage each and leaving two Feathers. Targets hit after the first take 25 / 37.5 / 50 / 62.5 / 75 (+ 25% bonus AD) damage from each dagger.
Deadly Plumage(W) : Xayah creates a storm of blades for 4 seconds that grants him 35/40/45/50/55% Attack Speed and causes his attacks to launch a secondary blade that deals 20% damage. When the secondary blade hits a champion, she gains 30% Movement Speed for 1.5 seconds. If Rakan is close, he will also gain the effects of this ability, except that he gains Movement Speed when Xayah hits a target.
Bladecaller(E) : Xayah calls all Feathers back to her, dealing (55/65/75/85/95 (+ 60% bonus AD)) × (1 (+ 50% critical strike chance)) of Physical damage for each one, with a 50% increased critical strike chance. If 3 or more Feathers hit an enemy, they will be immobilized for 1.25 seconds.
Featherstorm(R) : Xayah leaps through the air, rendering her untargetable and phantom for 1.5 seconds before launching a hail of daggers that deal 200/300/400 (+ 100% bonus AD) Physical damage and leave behind a line of Feathers.
about me
Hello everyone, I am Deathtrap It is my first guide that I do during all my experience with Xayah and I must admit that I was glad to do it since she, despite being a shooter with great ability to survive in her game phase, has many problems or even difficulties that has presented to you this preseason and seeing that there is not enough information to arrive at a perfect composition of objects and runes, I wanted to share my experiences and knowledge to use their potential to the maximum. I hope you like it and any comments or advice I will take into account to continue improving this guide UwU.
You must be logged in to comment. Please login or register.