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Kayle Build Guide by jungle everywhere

AP Carry Intervention - in-depth Kayle rework in progress

AP Carry Intervention - in-depth Kayle rework in progress

Updated on May 12, 2015
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League of Legends Build Guide Author jungle everywhere Build Guide By jungle everywhere 50,187 Views 2 Comments
50,187 Views 2 Comments League of Legends Build Guide Author jungle everywhere Kayle Build Guide By jungle everywhere Updated on May 12, 2015
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Choose Champion Build:

  • LoL Champion: Kayle
    Hybrid Carry Top
  • LoL Champion: Kayle
    Support Kayle
  • LoL Champion: Kayle
    Marksman Kayle (experimental)
  • LoL Champion: Kayle
    AD Top


LoL Summoner Spell: Ignite


LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


Something got wrong and I cannot add AP Carry section. If someone knows how to deal with that write in comments please. It never saves the champion build.

This guide is pretty much like ExtremeKabuto's Kayle - an unique kind of AP Carry, but provides different tactics. Items are changed only a little, however.

Hello folks! My name is Vít Matějíček, summoners witekmat and nick on mobafire jungle everywhere (yes I am from Czech Republic, your browser or web may change some letters of my name...). I am a player (mainly jungler)not reached lvl. 30 yet :-(. I play Kayle pretty long with both roles, getting extraordinary results. For example, I late game killed fullbuild Sion that stacked HP. He had 6000 HP. Hit me with all abilities. Blocked Unstoppable Onslaught and E with Intervention, negated Q and W with Divine Blessing, killed him... With most health remained :-)
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Pros / Cons

+hard to itemize against
+hard to kill as Carry while still dealing huge amounts of damage
+good support
+high splash damage
-too litle CC
-when supporting easy to kill
-sometimes hard to catch enemies after decimating them with E
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Rework of this section in progress.

Item Explanation

It buffs your supporting abilities for an AS buff. Also gives some AP along with mana regen.
Gives MPen aura and AP - AP carry will do more damage.
Gives AP, CDR and, what is important, reduces healing. Pick this against supports and self healing ones. Watch for this item as Carry
Something like BotRK for AP. The stacking Mpen and percentual damage along with Arcane Blade will help you against tanks.
Helps with spamming. Especially good for hybrids.
Mixed damage and crazy healing.

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greater quintessence of hybrid penetration I said it is hard to itemize against you, but when you have to deal with two champs one stacking armor, second MR or a tank with large amounts of armor/MR from abilities or base stats buying items for the second, it is also hard for you to get both pens. This almost gets you rid of the problem along with unusual early damage.
Gets you better physical DPS than AD runes and also helps with Righteous Fury, making it one of the best DPS runes.
You are Carry, not tank. Offensive runes are better due to your healing and shielding potential.
Gives the best stats from seals. More survivability than armor seals. Damage seals are worthless... Just the best from seals.


Fine AP boon.

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Some support masteries as Kayle is best in teamfights to multiply the dmage done by allies. Casual damage masteries. Casual defense masteries.
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Team Work


Start playing support - see the support section below in this chapter. Heal your ally, though the carry is you to obliterate enemies. Early game most people try to kill the carry first, so play like toplane support. When the enemy finally realizes that you are the carry, start protecting yourself as the most-DPS carry. First blast enemy carry with Reckoning, then back and Righteous Fury from safe range. Enchantment: Furor will help you catch casual fleeing enemy. When still struggling to catch, Divine Blessing will work for healing you after battle and movement. Focused you? Does not matter. You have Intervention. Or ask your support or tank to protect you. Your E will decimate multiple enemies from reasonable distance.


Work like normal support. Do not fear using Intervention often, it has low CD and can turn the tide of both early 2v2 and late big teamfights. This can give you two assists and double kill to your carry.
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Pretty fast and easy with Righteous Fury.
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Kayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times).Nice against tanks and squishies, especially early and very late game

Blasts a target, dealing 60 / 110 / 160 / 210 / 260 (+60% of ability power) (+1.0 per bonus attack damage) magic damage, applying a stack of Holy Fervor and slowing its Movement Speed by 35 / 40 / 45 / 50 / 55% for 3 seconds.Slow and nice damage packed. Stacking with AD and AP. Low range - potential threat, so sometimes skip using this for initiation to direct attack with E (low threat). Never use this in teamfight unless you really need it as Kayle walks in range. Target may start retreating and you'll find yourself in a middle of the enemy team, with a dire need to use Intervention not in the right moment. This is a bit more duelling ability.

Blesses a target allied champion, healing them for 60 / 105 / 150 / 195 / 205 (+45% of ability power) health and increasing their movement speed by 18 / 21 / 24 / 27 / 30 (+7% per 100 ability power) % for 3 seconds.Stacks good with AP. As a carry, you do not need putting more points in it as it stacks with your AP. Same for support, with the exception of changing with Righteous Fury. You need supp damage too and early game with your AP the heal is very strong. Where it would fall of mid game you have enough points in it as support.
Both cathegories: Costs a lot of mana - do not use it too often early game as you can shortly run off your mana.

Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing 20 / 30 / 40 / 50 / 60 (+25% of ability power) additional magic damage to her target with nearby units taking 20 / 25 / 30 / 35 / 40 % of her attack damage plus magic damage. This splash damage does not affect turrets.Most discussed Kayle ability. When you target turret, minions would take damage. When you target minions, turret will take no damage. During it you are considered ranged ( Ravenous Hydra and Runaan's Hurricane are related to that). It is considered both spell cast and basic attacking, making it trigger all items related to that such as Lich Bane and Wit's End or Guinsoo's Rageblade and benefiting from both AP and AD. With this build this is your main damage and farm. You are going to use it more than AA - max it first. Low mana cost, long duration, short cooldown. Use this all the time. What else?

Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for 2 / 2.5 / 3 seconds.Use this when the enemy team targets you or the most DPS carry. Use often.Sometimes it is good to use when you get to a 1v3 or more situation fro a quick and flawless escape. In teamfights do not concentrate on one enemy too much or you'll be forced to use this not in the optimal moment. Fleeing enemies are your assasin's matter. Early game one of the strongest lifesaving tools - use this often before the teamfight season begins. Late game when casual laning use this to evade ultimates. Remain wary, this makes you immune only to damage, CC like stuns or hooks or even terrifies still work.
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Thanks to you all!

I will be grateful for feedback.
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League of Legends Build Guide Author jungle everywhere
jungle everywhere Kayle Guide
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Intervention - in-depth Kayle rework in progress

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