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Spells:
Teleport
Flash
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
Irelia is an amazing champion - her sustain, her ability to jump around a teamfight wreaking havoc, and her true damage make her (in my humble opinion) one of the best tanky-dps/bruiser champions out there. In my experience, she can outplay most champions solo-top, and this is the only place you want to put her. The extra levels and farm are incredibly important for Irelia, as she is very item-dependent to scale into mid/late game.
I'm posting this guide both because I consider myself a capable Irelia player, and because I want to become a better one. I'm looking forward to comments that will point out what I do wrong, what I do right, and where I can improve. So without further ado...
UPDATES:
24/11/2011 - Altered masteries and added more information on them, re-ordered sections to read better, split a 'gameplay' section off from the 'skills' section, fixed the runes from tier one to tier three.
26/11/2011 - Added

19/02/2012 - Placed [wit's end in standard build, replacing shurelia's reverie/




18/03/2012 - Fixed error where I didn't upgrade the boots in item selection. Removed

PLANNED UPDATES:
-Potential opponents
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Pros
![]() +Strong harass against most top-lane champs. +Punishes enemy mistakes hard. +Amazing combination of tanking and damage. +True damage! +Farming is great, bouncy fun. +Passive makes her very difficult to pin down. +Dat sustain @_@ |
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Cons
![]() -Reliant on farm to start stomping. -Squishy early on. |
Runes




Greater Mark of Desolation: I go for armour pen marks for the extra damage - it makes your early game burst that much more effective, and lets you shred squishier top-laners.





greater Quintessence of Desolation: I usually go for armour pen quints for the same reasons as the marks, but the health from

Good Options
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Whilst not the godlike escape it used to be pre-nerf, flash is still an incredible buy. No minions on low health to ![]() ![]() ![]() |
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Ghost is a good pick on Irelia, as with ![]() |
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Feel like being particularly aggressive? Exhaust isn't a bad pick on Irelia, and can both grab you kills and save your life - I just feel the mobility from ![]() ![]() |
Average/Poor Options
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Why is ![]() ![]() ![]() ![]() |
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spa | You shouldn't need this if you have an escape spell, and if anyone were to take it, it would be the support, who'll be involved in all the teamfights while you sit and farm up top. |
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spa | Buy a philosopher's stone, mana problems gone if you don't spam your skills. |
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Whilst a good escape spell, a little bit of overkill combined with ![]() |
Bad Options
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spa | You aren't jungling! |
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spa | The bonus attack speed is mediocre at best on Irelia, and the ability power isn't worth much at all. |
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spa | You don't want to push much - keep the enemy minions in a safe place, and farm them. A giant cannon is likely to push your lane out of the safety zone, leaving you open to the enemy jungler. |
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spa | Someone should take it, but not you. Where's your support? |
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spa | I still don't see this being viable despite the changes. You shouldn't be planning for when you die, you should be planning to avoid dying. |
After testing both mastery setups over a period of months, I've decided that the extra CC reduction, bulk and utility (ironically) provided by the defense tree outweighs that of the utility tree. My standard setup is now 0/21/9 to utilise the powerful cc-reduction of
Juggernaut
as well as the strong utility from
Initiator
and
Enlightenment
. Whilst the utility tree is still strong for
Awareness
and
Greed
, I feel that these laning benefits are outweighed by the defense tree's late-game power.
Additional Note: Don't be afraid to stray from traditional 9-21 mastery sets in this manner. The new masteries make things like 9/13/8 or 9/9/12 much more viable. You lose out on the powerful lower-down masteries, but you do pick up a lot of more varied stats in the process. If your playstyle calls for variation, then you should find a way to incorporate that into your masteries.





But what about offense?
Additional Note: Don't be afraid to stray from traditional 9-21 mastery sets in this manner. The new masteries make things like 9/13/8 or 9/9/12 much more viable. You lose out on the powerful lower-down masteries, but you do pick up a lot of more varied stats in the process. If your playstyle calls for variation, then you should find a way to incorporate that into your masteries.
Core Build
Philosopher's Stone | spa | Solo top gold. Literally. But puns aside, grabbing your philosopher's stone is a must for early game. As soon as you burn out your mana (try not to do this when you're pushed - if you can't get out of lane without taking tower damage, then play safe and save mana) recall back and grab your stone. If you've been farming well by this point you should hopefully be able to grab your tier 1 boots too. Once you have the stone, you should never have to leave your lane unless you get into a duel and end up too low to hang around in case of tower dive. |
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spa | As well as some decent MR, the tenacity from these boots synergises really well with Irelia's passive. Once you have these, pinning you down is going to be a mission even for heavy CC characters. |
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This item is a godly purchase. It's expensive, but for a reason. Every stat it gives you benefits Irelia in some way - the ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Standard Mid-Game Build - against a balanced team
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Wit's end is a brilliant item on ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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One of the best armour items in the game, as well as providing a great active ability (Irelia is almost as slippery as ![]() ![]() ![]() |
Bonus Items
If you get to this point in your build, you're going to start getting immensely strong. Hopefully here your farm is in the hundreds and your kills (or assists) approaching or in double figures. The items here come down to personal preference, and the composition of your team/the enemy team.
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Even faster, you say? Indeed! Aside from the movement speed boost, ![]() ![]() ![]() ![]() |
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Whilst Spirit Visage is more a mid-game item than a late-game one, the additional synergy with ![]() ![]() |
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Though we haven't invested in a ![]() ![]() ![]() |
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Upgrading your philosopher's stone, whilst not necessary, is something I would definitely recommend if your support doesn't have one. Shurelya's has some great CDR as well as an amazing active that means that you will never be caught in a chase again (disclaimer: never does not genuinely mean never). This is a good item to get alongside ![]() |
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For when that pesky ![]() ![]() ![]() ![]() ![]() |
Alternative Builds
![]() mand ![]() |
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I would feel neglectful if I wrote a tanky DPS guide and didn't include the obvious combo. Whilst immensely effective if not countered, it just takes the enemy carry buying a ![]() ![]() ![]() ![]() |
![]() spor ![]() |
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If you're laning against a horrible AP caster such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Whilst ![]() ![]() ![]() |

Ionian Fervor - Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.
1 Champion: 10%
2 Champions: 25%
3 Champions: 40%
It's this skill that makes Irelia nigh-on impossible to pin down in teamfights. Whilst you don't have to pay any attention to it, it's nice to notice when a stun wears off of you in almost half the time it normally would (less than with tenacity items), enabling you to run amok.

Bladesurge - Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Bladesurge is a brilliant gap-closer, farming tool and burst skill. The primary non-obvious function of



Hiten Style - Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her basic attacks true damage for a short period.



Equilibrium Strike - Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
This skill is your burst and harass. Relatively intuitive to use, the main point you need to consider is whether you are about to stun your opponent or slow them. A well timed stun can win an engagement, and so you should always keep an eye on your opponent's health relative to yours. Don't dive in expecting a stun when you have the health advantage - but don't hesitate to use it to slow an opponent you know you can beat without the stun, or to stop them from escaping a gank, as the slow in itself is very powerful.

Transcendent Blades - Irelia summons 4 spirit blades that she can fling to deal physical damage and siphon life from enemies they pass through.
This is one of my favourite ultimates in the game for several reasons. Number one would have to be its cooldown - only a minute at maximum, down to forty seconds at rank three. This means that you can use it to clear creep waves, throw out damage to ready the enemy for a burst in a minute's time, and have it up for every team fight. And it's in team fights that this ability really shines, my second reason - if you can cast it to hit enough enemy champions, not only does it have a brilliant overall damage output, but it keeps you alive through insane amounts of focus. The third reason is the sheer number of situations it can be used in - I've already mentioned clearing creeps and teamfights, but it's brilliant in chases, in harass-heavy escapes, and (one of my favourites) surviving ignites by tossing them backwards into enemy creeps/champions. It may take a few games of practice to get targeting them down, but if you know how to smart-cast, it's a doddle.
I max out

Whilst the order of


Though this is my standard sequence, I'll vary it depending on the enemy champion(s). If I'm laning against someone with powerful harass, I'll prioritise



Last Hitting
This is an essential part of every lane, but particularly for the farm-dependent


This is one of the reasons why you want to avoid pushing, or being pushed. If you're under the enemy tower, you can't get in there to attack their minions without risking tower hits or harass from the enemy with impunity. If the enemy is under your tower, you're losing last hits to your tower.
Avoiding Ganks
sight ward sight ward sight ward sight ward sight ward sight ward
Ward. Always ward. If you leave the pad with more than 75 gold and no wards in your inventory, you're doing something wrong! Be aware of the enemy jungler - where were they last seen? Have they walked into ward vision lately? What time does that champion normally start ganking?
If your enemy is acting overly aggressive, or deliberately letting you push, then you know something is up. Don't push, or engage - fall back and play defense. Let your jungler know you could use a hand, get your support to use

Below are a few guides that explain the laning phase and warding really well. Credit goes to the videomakers - I didn't make any of these.
Last Hitting and Lane Control
Warding
Zoning
Laning
Your strategy as Irelia in lane is to constantly keep your opponent on edge. Depending on who you're against, the specifics will vary, but the tactic that usually works is quite easy to apply. Focus primarily on last hitting - it isn't worth losing a last hit to harass - but whenever you get the chance to,



Around about level six, you will likely want to consider going back. If all goes well, you shouldn't need to until you have at least enough gold for your philosopher's stone and your



If you've been harassing well, then your opponent should be on around half health (if this is not the case, then don't engage --






Enemies that I find hard to fight as Irelia are champions like















Teamfights
In teamfights, your role is something of a mix between off-tank and assassin, primarily the former due to your build. Once the engagement begins, you want to use






You will need to alter your playstyle depending on the enemy team composition. For example, if an enemy


Apart from this strategy, general team-fight rules are to keep your


And try to avoid stealing kills from your carry. It's hideously easy with

I hope you enjoyed my guide. I look forward to comments on how to improve it! Also, infinite thanks to jhoijhoi for her brilliant guide to making a guide!
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