Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
Anyways, this is my guide to laning Irelia, the will of the blades. Irelia is an offtanky-dps champion, that relies mostly on her skills for high damage output. If a jungling quide is requested, I may make one in the future.
Greater Mark of DesolationGreater Mark of Desolation - I choose these because most of Irelia's damage output is physical damage, so the armor penetration works great.
Greater Seal of ReplenishmentGreater Seal of Replenishment - I choose these because Irelia has a lot of mana issues early game, even when you get a Philosopher's Stone. I don't choose to get the mana regeneration per level seals because generally all of her mana issues are early game. If you don't usually have mana issues, then you can go with
Greater Seal of Armor instead for the extra armor.
Greater Glyph of Celerity - I choose these because Irelia is a very skill based champion. The less cooldowns, the more you can use your skills. With this and your items, you will have 40% cooldown reduction at level 18. If you want to be more tanky, you can choose
Greater Glyph of Magic Resist magic resist glyphs instead.
Greater Quintessence of Fortitude - I choose these for the extra health early game, which makes a huge difference. If you don't like these hp quints, you may go with
Greater Quintessence of Movement Speed instead for extra move speed, which i don't think is necessary with the extra movement speed from the
Trinity Force and
Force of Nature. You can also go with Greater Quintessence of Desolation armor penetration quints for more damage, or if you want to go more tanky you can go with either
Greater Quintessence of Armor armor quints or
Greater Quintessence of Magic Resist magic resist quints.
Greater Seal of ReplenishmentGreater Seal of Replenishment - I choose these because Irelia has a lot of mana issues early game, even when you get a Philosopher's Stone. I don't choose to get the mana regeneration per level seals because generally all of her mana issues are early game. If you don't usually have mana issues, then you can go with











Other Options:






For masteries, i go with a 9-0-21 mastery page. Why 9-0-21? Alot of the point in the offensive mastery page are useless for Irelia. For example, Sunder ignores armor for your PHYSICAL ATTACKS, meaning your auto-attacks. Irelia is not an auto-attacking champion, and relies more on her skills. The critical damage from Lethality is useless since Irelia does not crit often. Instead, with 21 points in Utility, you can have more cooldown reduction along with mana regen, increased move speed, and a lower cooldown on flash.
Tier 1 - I put 3 points in Deadliness for more critical chance, and 1 point in Cripple to make your
Exhaust more effective.
Tier 2 - I put 4 points into Sorcery for increased cooldown reduction.
Tier 3 - I put 1 point into Archaic Knowledge because
Equilibrium Strike is magic damage.
Tier 1: I put 3 points into Good Hands and 1 point into Perseverence. Why choose Good Hands over Perseverence? Perseverence at level 3 is 4% increased regen. Meaning is you had 100 mana per 5, it would only increase it by 4 mana per 5, which isn't very useful. Good Hands will reduce your death timer by 10%, and late game that could take a good 6 or 7 seconds off of your death timer, which could just make a difference.
Tier 2: I put 4 points into awareness for increased exp gain, which is useful to outlevel those that dont have any points into the Utility tree.
Tier 3: I put 1 point into Greed for increased gold per 5. Why greed you ask? Greed gives you 1 extra gold per 5 seconds, which is an extra 12 gold per minute. In a 50 minute game, that's an extra 600 gold. I put 3 points into Meditation for increased mana regen since Irelia has alot of mana issues early game. I put 1 point into Utility Mastery because you need 1 more point to put into before the next tier of masteries. This could also be useful if you get a buff from killing someone and it'll just last a little bit longer.
Tier 4: I put 3 points into Quickness for more move speed, and 1 point into Blink of an Eye for reduced cooldown on
Flash.
Tier 5: I put 3 points into Intelligence for more cooldown reduction to use your abilities more often.
Tier 6: I put 1 point into Presence of the Master for less cooldown on your summoner spells.
Offense:
Tier 1 - I put 3 points in Deadliness for more critical chance, and 1 point in Cripple to make your

Tier 2 - I put 4 points into Sorcery for increased cooldown reduction.
Tier 3 - I put 1 point into Archaic Knowledge because

Utility:
Tier 1: I put 3 points into Good Hands and 1 point into Perseverence. Why choose Good Hands over Perseverence? Perseverence at level 3 is 4% increased regen. Meaning is you had 100 mana per 5, it would only increase it by 4 mana per 5, which isn't very useful. Good Hands will reduce your death timer by 10%, and late game that could take a good 6 or 7 seconds off of your death timer, which could just make a difference.
Tier 2: I put 4 points into awareness for increased exp gain, which is useful to outlevel those that dont have any points into the Utility tree.
Tier 3: I put 1 point into Greed for increased gold per 5. Why greed you ask? Greed gives you 1 extra gold per 5 seconds, which is an extra 12 gold per minute. In a 50 minute game, that's an extra 600 gold. I put 3 points into Meditation for increased mana regen since Irelia has alot of mana issues early game. I put 1 point into Utility Mastery because you need 1 more point to put into before the next tier of masteries. This could also be useful if you get a buff from killing someone and it'll just last a little bit longer.
Tier 4: I put 3 points into Quickness for more move speed, and 1 point into Blink of an Eye for reduced cooldown on

Tier 5: I put 3 points into Intelligence for more cooldown reduction to use your abilities more often.
Tier 6: I put 1 point into Presence of the Master for less cooldown on your summoner spells.
Regular BALANCED Build


















Optional:








What not to get:















Early Game
Your main harrassing combo early game is




Main Combo
Your main fighting combo is to










Teamfighting
In teamfights, you can use



You must be logged in to comment. Please login or register.