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Twitch Build Guide by SubSequence


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League of Legends Build Guide Author SubSequence

ItsJustSub's Guide to Twitch Jungle! [Updated to Patch 7.16]

SubSequence Last updated on August 20, 2017
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[Update Notes]

I will always Tweet out when an update will be posted as well as when my stream begins, I stream on Twitch.

8/20/17


5/17/17
4/25/17
  • Added link to Xayah Jungle guide in introduction

3/23/17
  • Updated title to match new Summoner Name

3/20/17
  • Updated the Items section a little bit (Finally)

3/4/17
  • Removed AP Section.
  • Changed Items
  • Changed Build
  • Changed Runes
  • Changed Masteries
  • Changed "Invade" Section
Cloggy Updates


Old Updates


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Introduction/Shoutout

During the production of this guide, I am also actively playing Twitch to find favorable matchups, as well as doing numerous tests to figure out optimal builds for carrying in solo queue. I will update this guide as I go, and I hope you all enjoy the journey as I update and optimize this guide and make it the best and most descriptive Twitch Jungle Guide on Mobafire!

The first off-meta jungler I played was Twitch back in Season 4, right after the Visual Update, so he's always gonna hold a special place on my roster and, honestly, he is a load of fun to play!

This guide is pretty much inspired by Aqua Dragon 33, who pretty much gave me the confidence to go out and do off-meta picks. Shout out to Jay, check out his stream, he's a great player and a really nice guy. Go give him some love!

AquaDragon's Twitch

AquaDragon's MobaFire Guides

Also, a smaller shout out to Rat IRL, who helped with a few pointers on this guide as well. He may have given a little sarcasm and deleted me after my mini-interview, but it was still helpful. Love!

I also have started to right another guide for Xayah Jungle! Be sure to check it out, I'm updating it as I go along.


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Rattata

Coming in second place for League's favorite Pokemon is Rattat--- I mean, Twitch. Typically played in the botlane as a Marksman, Twitch gets most of his power from his ability to shoot people and make his opponents smell like Aunt Juanita.

Before, this section had a huge explanation of why lethality is good. However, it is not good anymore. Lethality Twitch, honestly, wasn't good to start with, I just had some success with it and eventually it started to not workout. However, good old Auto Attack Twitch works just as well as it used to. In this guide I will be showing a little more on that and letting you guys know ganking strategies and other ways to snowball your lanes as well as yourself to a victory.


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Runes

Runes

Greater Glyph of Attack Speed
9

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Quintessence of Attack Speed
3

The Attack Speed makes your Fervor of Battle stack very fast, flat AD makes you have more damage early game, making your ganks more effective. There's not much to say about this section to be honest, it's pretty straight forward.


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1

So, I'm trash and the Mastery section was super cringe before ACTUALLY testing anything instead of going on speculation. Fervor of Battle is insanely broken on Twitch. He's an auto-attack reliant champion, and that's okay, while he's not one-shotting everybody on the Rift, he can still get the jump on them and get a few hits in before they can respond, then burst them out with his Contaminate.


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Items

You're gonna focus on the general AD Carry build for Twitch jungle, I know at the dawn of re-writing this guide, I said Lethality was your best option, further research and flatout stats has shown that Lethality is not good on Twitch at all right now. There is too much benefit from Crit/Attack Speed with Fervor of Battle getting buffed in 7.4.

  • Enchantment: Bloodrazor: This item is probably the core of the build. The bonus damage based on health is very deadly, and the attack speed is great. It helps with clears and it makes everything easier. On another note, I do like using the Tracker's Knife - Bloodrazor because wards are the most important thing. Vision wins games, my friends.
  • Phantom Dancer: The extra mobility, the 30% critical chance, the damage reduction. Everything about this item is good, the 12% Damage Reduction is very strong when used with Skirmisher's Sabre, bringing you up to 29% damage reduction and making you very tanky without building tanky. Also, I've just been a fan of this item. I love it.
  • Ninja Tabi: This item is insanely broken right now, the flux of AD Assassin Junglers makes this item's value skyrocket. 12% reduced damage from auto-attacks and 30 armor makes the enemy invasions much easier to deal with. You can swap this build for Mercury's Treads if the enemy AP is ahead.
  • Mercurial Scimitar: This item is just nearly perfect defense to CC, even if you take the damage the abilities dealt to you, you get a decent amount of Life Steal . Not to mention the fairly high amount of damage you get from this, being a defensive item.
  • Blade of the Ruined King: After the rework in patch 7.5, this item is a crazy tool that I could almost suggest building instead of Infinity Edge because of the increased Life Steal it has now, the flat damage. The decreased attack speed is okay, you don't really need it anyway since you're already building attack speed with your Bloodrazor and you Hurricane.
  • Runaan's Hurricane: This is possibly my favorite item for Twitch, either making him a monster in team fights when ahead, or an extremely efficient split pusher when the team needs pressure, this item never fails me for efficiency. The synergy with Spray and Pray is astounding, making quick work in teamfights, or even cutting off and catching out multiple enemies that thought they escaped.
  • Lord Dominik's Regards: If for some reason tanks are giving you a hard time, you can slap this onto your build and reduce their Bonus Armor by almost half, as well as doing insane bonus damage. Overly, its a situational item, but very strong.
  • Farsight Alteration: This trinket is possibly the best trinket for Ranged champions, assassins, split pushers, all the like. Being able to scope out bushes, objectives, lanes, etc. The item is just good. If nobody on your team has built it yet, definitely build it yourself. Vision wins games.
  • Oracle's Lens: Much like providing vision, denying vision is just as good and helpful for your team. Its also a counter to invisible champs, its just a very helpful item for you and your team.
  • Guardian Angel: I shouldn't have to explain this. Guardian Angel saves lives, literally.
  • Duskblade of Draktharr: This item is horrific on Twitch. You get to proc it every single time you fight, and you're not missing out on anything by building it. It gives you everything you need to make an Assassin. Definitely a strong item to start off with after building your Bloodrazor.


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Jungling

The typical clear path for Twitch Jungle that I use is as follows:
For Level 2 Gank:
Red Buff -> Gank -> Blue Buff -> Gank -> Farm

Not suitable laners for Level 2 Gank:
Top-Side Buff -> Enemy Top-Side Buff ( Smite) -> Gank from behind if your team is pushed in / Fight enemy jungler.

Neither of the above apply to your game or are learning Twitch Jungle? Then simply do this clear

Bottom-Side Buff -> Wolf Camp -> Top-Side Buff ( Smite) -> Look for gank.

Twitch's jungle route is pretty basic.


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Which Smite should I buy?

Generally, most champs have a Smite upgrade that is fairly staple, unfortunately League of Legends is not so dynamic. Your Smite depends on how you or your team is sitting. I will go over these, and the reasoning for each one when applied to Twitch.

Challenging Smite
If the enemy team is slightly more fed than yours, and you don't think it will be easy to come back from, this is the way to go. You get damage reduction and the ability to deal bonus damage. The main thing here is that it gives you 20% damage reduction. This item has synergy with Phantom Dancer, making you take 29% reduced damage (% Damage Reduction is multiplicative). If you go for the Psuedo-Tank build, this could be very good for you. It increases your survival ability and with help your team.

Chilling Smite
This item would be more for if you are ahead, but your team is even. The extra slow on ganks helps your teammates get more damage in, which could inevitably get them fed, or at the very least make the enemy leave lane. This allows for more aggressive plays and makes your lanes' time easier.

Tracker's Knife
I know, this isn't a Smite upgrade, but if you got your team about 2-4 kills in the first few minutes, definitely grab this item. Being able to maintain vision is going to help your team even more, on top of your obsessive ganking. The other reasoning why you could build this is if your team is behind just enough, and you need more vision. Basically, if you need more vision. If you're playing against a mid or top that can roam without hesitation, Tracker's Knife. If you're playing against a really aggressive jungler who can gank more than you, Tracker's Knife. Keep your river and enemy jungle warded. Lately, I've been focusing on building this over anything else, my play style has changed from how it was when I started writing this guide, also vision is power. The more vision you have, the more likely you are to win your game because you're going to be able to track the enemy jungler as well as light up your map. In solo queue you're going to have maybe 1 person on your team warding, might as well ward yourself so you can control the game into your favor and carry.


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Item Sequence

Your general Item pathing will go as followed:
Enchantment: Bloodrazor > Berserker's Greaves > Runaan's Hurricane > Duskblade of Draktharr

After Bloodrazor, you should be able to do insane amounts of damage, the Hurricane tweak in Patch 7.9 makes it better in my opinion to rush over a damage item. Increasing the Bolt AD Ratio from 25% to 40% makes his early game team fighting very strong. Between your Ult and Runaan's, your AOE damage is going to be insane. Building Duskblade will make your mid game even stronger, you can easily assassinate anybody split pushing, hang out in the enemy jungle, it can also just make deleting the enemy back line so much easier. I've found going Razor - Duskblade - Hurricane - Infinity Edge - Statikk as the offensive Items is the most efficient for team fight flanking.


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Skill Sequence

Level 2 Gank

(Red Buff Start)
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

The reason you don't get your Venom Cask at level 2 when you go in for your gank is because you're already going to have the slow from your Red Buff, making it redundant, plus, the burst you get off from Contaminate is insane at level 2. You pretty much guarantee either First Blood or at least the Flash of the enemy laner.

Level 2 Gank

(Red Side Blue Buff Start)
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This is the alternative start for ganking bot lane when starting on the Red Side of the map. If you have a support with good Level 1 CC, you can combine Venom Cask with whatever CC to keep the bot lane closer to your team. Much more likely to burn Heal than anything, but it still makes a returning gank much more simple.


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Team Fights

Important things to remember:

  • For the first few seconds of a team fight, you have 850 range for your auto-attacks, use this wisely to ensure the most damage gets applied to the enemy carries, keeping them from fighting.
  • Wait for a hard initiation, don't ult instantly just because someone gets hit with an ability, or hooked by someone. If they initiate on your team, use your ult to peck the back line as your tanks defend you from their tanks.
  • Don't forget the reset! Your Ambush resets if somebody dies while affected by your Deadly Venom! Use this for re-engages, escapes, or chases!
  • Try to line your empowered auto attacks up with their team, hitting as many targets as possible!


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Pros / Cons

Pros

  • Astounding early pressure
  • Doesn't need much to start helping
  • Ranged Assassin. Easy to kite and orbwalk with.
  • Contaminate offers insane and unexpected damage.
  • Extremely powerful ganks post-6.
  • Makes Return Ganks easy, and can cause an enemy team to tilt.

Cons

  • Control Wards.
  • Very susceptible to invades early.
  • Very squishy, I mean, you're a rat after all.
  • No real escapes. Ambush can be used but if you're taking damage from a Deathfire Touch or any other Damage-over-time effect, you probably won't be going invisible and you'll most likely die.


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Ganking Tips

Generally, your first gank is going to be immediately after taking your Red. Just walk up to brush, hit your Ambush and sneak on up. Slowing your victim with your buff, you and your teammate should be able to secure a kill, or pop Summoners. The first lane you should look to gank depends on who has the worst escape. Tanky top lane? Gank. Non-mobile mid lane? Gank. Non-mobile bot lane? Gank. 100% of your games you should be ganking right after taking Red buff, as well as any opportunity to punish pushing. Twitch's ability to just show up in a lane with a slow and high damage output from range makes him a pretty scary assassin.

Your gank path is:
Red Side Gank

Red > Top > Mid > Blue > Farm

Blue Side Gank
Red > Mid > Top > Blue > Return Gank Top > Farm

Generally when you gank you either want to be coming behind the enemy lanes, usually from behind tower, with the exception of ganking Red-Side bottom, and Blue-Side Top, UNLESS your lane is pushed up.

Teammate Synergy


Generally, anytime you can have a teammate with some sort of snare or high damage output, its gonna be good for you. Here are a couple examples of champions that have the most potential to start a snowball for either them or yourself.
  • Jhin: Ganking for a Jihn is amazingly easy. You walk up, throw your Venom Cask, he uses Deadly Flourish, plus any CC your Support might have. Makes it crazy to snowball either yourself or Jihn.
  • Cassiopeia: Your poison counts for her Twin Fang bonuses, so after you drop the slow, she can start spamming it on them. Her Miasma makes it a little harder for the enemy to escape and after 6 everything gets crazy.
  • Vel'Koz: CC and Burst make everything easier. True Damage on top of that makes for insane early damage, after Vel'Koz gets level 2, your ganks are smooth and easy. This counts for him being Mid or Support.
  • Blitzcrank: He can keep an enemy still for 1.5 seconds, and silence them. Totally, between him and your ADC, you should be able to score a simple kill.

Return Ganking is also a thing that Twitch excels at. The ability to stealth in with your Ambush makes it a breeze since they will never know you're back again. Here's a clip showing the technique of return ganking as Twitch:


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Invading: Who To Look Out For

Invading with Twitch is a little tricky, considering the fact he is very squishy, the only times you're going to be available to invade as Twitch is if you either know the enemy Jungler will not be in the area, or if they are low on a camp. Vision is important, keep the enemy jungle warded as often as possible, if the match up is favorable. Now, honestly there aren't too many junglers you can out duel mostly because Twitch's design does not allow for him to duel junglers that are even with him. Most junglers have stats that allow for quick clearing and sustain, while Twitch does not. Most matchups will be hard for you if you're not keeping track.

Champions you need to look out for early are:

  • Rengar: Rengar has ridiculous amounts of damage early, and he can easily one shot you at level 3. Look out for invades and ward your jungle obsessively.
  • Vi: The same reasons as Rengar, Vi has insane damage with no items because of her armor shred and CC. Ward up and play safe.
  • Lee Sin: Common trend here. You, Twitch, you are squishy. Lee Sin, he is also squishy. However, he has stupid high damage and, unless he manages to miss his Sonic Wave, you're gonna find yourself playing grey screen simulator.
  • Graves: His damage is ridiculous early, if you can't get your positioning right, he will destroy you with no effort. He's very strong on an invade and can easily beat your buffs out of you, if he doesn't have mana, however, he is an easy kill.
  • Hecarim: Literally impossible to escape when he's gotten on top of you, you're going to lose most engagements unless your team comes to the rescue.
  • Shyvana: She has way too much movespeed and constant damage for you to reliably escape from her, fighting her is damn near impossible if you don't have a team nearby or at least a Blade of the Ruined King. She is too tanky to reliably fight early.

These are only a few examples of poor match ups, but in most cases if your opposing jungler has high early damage, you're gonna want to buy wards and play safe and try to avoid any 1v1 situations unless your team is close to fall back on.