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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
About me

Hello everyone, my name is Benzire and I'm an European support player. This will be my first attempt at a guide so it won't be perfect. I just achieved Diamond V and will take a small break from ranked to play some games with my friends. During my ranked games I played Janna whenever I could. I will try to share my knowledge about Janna with you now.

I am not the most impressive player in the League. My top lane is horrible, my mid lane probably just about average. My ADC is okayish and I can jungle decent but support is where I shine.
I mostly play
Archived this build because it's outdated again and since nobody either read or commented on it I cba to update it.
03-01-2013
Recently I've been trying around with masteries starting items and such and decided to optimalize my build a little more. Not that anyone actually reads or reviews this guide.
- New masteries
- New starting items / build.
28-04-2013
Reworked quite a bit.
- Some new text
- New masteries + additional masteries.
- New runes + additional runepages
While
credits/shout-outs
Credits to jhoijhoi I would have never been able to create this guide without her templates, which you can find here. I used quite a bit of it since this is my first guide.
Edit 28-04-2013
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Pros
+ Great passive + 3 CC's + High movespeed / mobility + Great mid / late game. + Hard to master |
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Cons
- Undeniably squishy - 'Weakish' early game - Monsoon is hard to use - Hard to master |
Yeah, I put hard to master as a pro and a con ^^. To me it's fun to master Janna but if you are the 'mid or feed' kind of player that only wants to support when nothing else is left Janna might just not be for you.

Greater Quintessence of Gold: You don't last hit so you need the gold.
Greater Mark of Armor: Minions and enemy ADC mostly deal attack damage. You are squishy and need the defense
Greater Glyph of Magic Resist: I run flat magic resist because most bot lanes have some degree of magic damage. With scaling magic resist it would take untill level 9 before it evens out but since Janna's late game is pretty strong anyway due to high moblity you need the flat magic resist in lane phase. Also if you are doing remotely well you will be ganked by the enemy mid lane making flat magic resist the better choice.
Greater Seal of Gold: Money money money!

This is the page I used to run. I only run this now when playing against untraditional kill lanes that heavily rely on physical damage and making kills early. Something I pick this up against
Change:

I only use this page against
Change:

Defense
Utility
Changes
Before I did not play with

A second mastery page that I don't pick up often. Consider picking it up against lanes that really harras you like
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Philosopher's stoneThis item let's you sustain in lane and generates additional gold. A must have.
There seems to be a huge discussion among people whether to get
I put Aegis back in core over
The boots largely depend on the amount of hard CC the enemies have, amount of magic damage, amount of auto attack based champions etc. Against
I'm starting to use
This item is really good. It's relatively cheap and provides incredible survivability for it's cost. 420 health is huge and it also provides 35 armor and 10% cooldown reduction. I would almost add this item to the core but I wanted to keep my core cheap because after all, this is a situational game.
Like Zeke's Herald
Lost a bit of it's charm with the removal of attack speed on it. It's still good to get when your team heavily relies on attack damage.
Provides a cleanse to your ad carry + heal (or to anyone else in your team actually). Using this item properly can win you the game. Definitely worth picking up against teams that heavily relies on CC.
This item is still good to engage / disengage, but I don't find myself buying it a lot. As
This item builds from Kage's lucky pick which is fortunate because it helps you generate the hard needed gold. This item is incredible, in team fights you use it on your ad carry to help him kite bruisers chasing him, but don't be afraid to use it on a Many guides and many people will tell you not to pick the second level of your ultimate on level 11. The reason why I do pick it at level 11 is because I want the cooldown reduction on it. The healing is a nice bonus. First skill to max is
This passive is one of the best passives in game. Never underestimate the importance of movespeed
This is your first hard CC. I highly suggest you to smartcast this since you will be required to have superb reflexes with this skill. Great at interrupting enemies or providing an escape to allieds. In the next chapter i'll give some additional pointers for each skill.
Ah Zephyr, one of the things that makes Janna good mid / late game. With the passive movespeed increase you can often afford to sit on tier 1 boots longer than most other champions. Keep in mind that the passive move speed is no longer applied when the ability is on cooldown. You will also no longer be able to walk through minions if it's on cooldown.
Most people say that Monsoon seperates the bad
Monsoon, this is seriously one of the hardest skills to use in game. Using it poorly can quickly result in you losing the game. Can't say that I mastered this skill myself personally, it takes alot of practice.
- This is your primary hard CC so make sure you know what you want to achieve when casting it.
- The longer it charges, the more damage it does and the further it goes. Most of the time you will want to instantly release it for the cc effect.
- Don't waste it, you and your carry can be left vulnerable if you randomly use this.
- Try to hit as many people as possible.
- As described in the match-up section, when
Taric shoots
Dazzle to you or your allied carry CC them before it hits. Same applies for
Leona with
Zenith Blade
- In team fights try to use this on bruisers that are chasing your ad carry.
- The speed bonus will no longer be applied when used and you won't be able to walk through minions. Consider this when escaping.
- In lane it's not always the best idea to use this on the enemy ad carry in trades. Sometimes slowing down an enemy melee support can be more effective.
- When an enemy auto attack or skill is flying towards your ad carry use this before it hits him. Reflexes are very important.
- When your ad carry shoots an auto attack towards the enemy carry or support you can also shield them before the bullet hits, the extra damage adds up.
- In teamfights it's very tempting to use this on the first frontline that takes damage. Most of the time however you should be using it on your ad carry instead, even if he doesn't take any damage. 50 extra attack damage on each of his hits is almost guaranteed to do more.
- Smartcasting is a must.
- You can cancel this skill almost instantly after casting making it act as knockback only.
- When your team is doing Baron and the enemy jungler is comming in for the steal you can use Monsoon to CC him and he won't be able to smite. Obviously same applies to Dragon.
- This skill has a lot of utility, try to get the hang of it.
If you are looking for warding information you might want to click this
There is one general rule I'd like to share with you though that helped me a great deal. As amount of wards you should carry try to always have
- Buy wards, a lot of them. Yes, warding isn't only a supports task but guess what, most of the games you are going to have to do it anyway.
- You are supposed to be watching at your lane and the minimap almost all the time. This is what makes supporting rather hard. As soon as the jungler is in sight you ping him, no matter if it's top mid or bot lane.
- You call the ss in your lane for your carry.
- You don't rage, ever. As support try to keep your team as rage-free as possible, even if you get blamed without reason.
- As
Janna you are good at protecting. Protecting your ad-carry always takes priority over protecting the rest of the team. - If your lane is getting pushed ask for a gank.
- If top lane is getting stomped consider if it's worth to swap lanes.
- Always say the timers of objectives. Red / Blue buff have a 5 minute respawn, dragon 6 and baron 7. Activate time stamps in options. When dragon dies at 12;06 you say 18;06 d.
- Tell your team 1 minute before an objective spawns.
- Tell your jungler where wards are, if you see top warding when watching the minimap also point that out.
Quite a bit to do right? I bet I haven't even mentioned half of them though..
Ugh. Disgusting champion. Janna is extremely squishy early game and if you get grabbed once before level 6 you have a good chance you will die. if you die once the game can snowball out of control so fast it's not even funny. If you however make it to level 6-7 without dying and your allied ad carry didn't fall behind too much in cs it's a pretty won lane.Start with
Difficulty: 10/10
This guy scales in late game just as well as you do due to HOWEVER, when Nunu is combined with
Be wary with your CC usage in this lane. If you use both
Difficulty 6-10
Often matched with Difficulty 5/10
Often matched with Difficulty 6/10
uff, if Difficulty 7-8 / 10
If you have good reflexes you can use Difficulty 6/10
I kinda just mentioned Difficulty 8/10
Hm, Difficulty 6/10
His trades with Difficulty 7/10
Kind of easy, her way of harassing is auto attack + Difficulty 5/10






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