Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

It's time for the Midseason 11 Guide Contest! Create or update guides in the following 4 weeks for the chance to win up to $200 in prizes!

Malzahar Build Guide by Jnewbringspain

Middle Jnew's In-Depthy Mid Lane Malzahar Guide!

Middle Jnew's In-Depthy Mid Lane Malzahar Guide!

Updated on July 5, 2021
9.2
125
Votes
14
Vote Vote
gold
League of Legends Build Guide Author Jnewbringspain Build Guide By Jnewbringspain 125 14 2,440,970 Views 78 Comments
125 14 2,440,970 Views 78 Comments League of Legends Build Guide Author Jnewbringspain Malzahar Build Guide By Jnewbringspain Updated on July 5, 2021
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Sorcery
Summon Aery
Manaflow Band
Transcendence
Gathering Storm

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #3 in
Middle Lane
Win 52%
Get More Stats
Middle Lane Ranked #3 in
Middle Lane
Win 52%
More Malzahar Runes
>

Introduction

















Hello & welcome to my Malzahar guide! I'm JnewFTW. I'm a Platinum tier mid-laner. Mid lane is my best role and I have learned a lot on my way up to Platinum and hope to share it with you.



+ Very powerful mage. Deals a lot of damage.
+ Ultimate has suppress. Can NOT be cleansed.
+ Malefic Visions gives you decent mana return.
+ Can take out a high-valued target out of the fight.
+ Fantastic farming/lane pushing ability.
+ Not easy to counterpick.
+ Passive gives a better version of Banshee's Veil.
+ Can 100-0 an enemy if you land the proper combo.

- No escapes, easy to gank.
- Requires a few items to be successful.
- Immobile. Can't help other lanes easily.
- Heavily countered by Quicksilver Sash.
- Can struggle against quick gap closers.
- Can't build Banshee's Veil effectively.
- DoT damage makes it hard to secure a kill in teamfights, a lot of your kills will be stolen.



Flash

This is an absolute must with Malzahar. This is your only escape, and you will also need Flash to catch & combo enemies.

Ignite

Also a must in my opinion. Incredibly useful to do the damage needed while channeling
Nether Grasp.


Malzahar really only needs Flash & Ignite. I see no other summoner spell benefiting Malzahar more than these two.





I take Summon Aery. I don't think
Malzahar benefits from sorcery keystones as much as other mages do, but I believe this to be the best option. If you use Malefic Visions + Call of the Void properly, you can get Aery to proc twice.

Take Manaflow Band next. This is an easy choice, as the other options here are bad. Malzahar suffers from mana problems early in laning phase and this will help a bit.

Grab Transcendence next, it easily beats out the other options. There is no cap on ability haste, and although Malzahar doesn't need ability haste as much as most other mages, it still helps and the level 11 passive it gives is also nice.

Lastly I take Gathering Storm. You could also go Scorch here, but the damage is pretty insignificant, particularly in late game. Gathering Storm will easily pay off by the 20 minute mark, and it vastly dwarfs
Scorch further into the game.
I take Presence of Mind because you are likely to run into mana problems early. This rune allows you to harass a little bit better while still maintaining your mana.

The final rune I take is Coup de Grace. You will find yourself in a lot of situations where the extra damage on low health enemies is really helpful.

Take Diamond, here. Malzahar doesn't need ability haste as much as a typical mage does, I find the extra damage to be more helpful.

Also, always take Diamond in this slot. Easily beats out a little armor or magic resist.

Take Circle if your enemy is AP, take Shield if your enemy is AD.


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18









Void Shift (Passive) - This passive is a free Banshee's Veil on steroids. Because of this passive, you do not have to build much HP and you can focus more on AP. During late game, the cooldown on this passive is very short (Only 6 seconds at lvl 18) and should be abused.




Q - Call of the Void gets maxed 2nd. This skill is fairly easy to land with practice, and the damage/silence is nice as well. It also refreshes Malefic Visions duration. This skill is fantastic for long distance poke.



W - Void Swarm is maxed last. The voidlings prioritize enemies that have Malefic Visions on them, so these skills go hand in hand. Make sure to not just blindly use this skill, as they will easily die to AoE attacks. Try to wait for the enemy laner to use their AoE abilities before using Malefic Visions + Void Swarm on a minion wave. Make sure this skill is on quick cast, as the minions will spawn right on your feet anyway.


E - Malefic Visions is maxed 1st. When an enemy has Malefic Visions on them and they die, you get some mana return for every enemy it bounces to. It can now be refreshed if you land Call of the Void or Nether Grasp while the ability is going. Using this skill + Void Swarm on minions will allow you to push wave pretty easily after building Lost Chapter.


R - Nether Grasp like any ultimate should be maxed ASAP. This is your only reliable crowd control ability and can render almost any enemy useless as you suck the life out of them. *Be careful NOT to ult if your opponent built Quicksilver Sash or is Gangplank, Alistar, Rengar, Tryndamere, or Olaf*



Doran's Ring is the standard starting item for most mages, if not all. I take this and x2 Health Potion in every situation. Grab Stealth Ward for your trinket.


Your first item goal is Lost Chapter. This will help with the most important early game stats; mana, cooldown, and ability power. Always grab your Control Ward as early as possible. I like to place it in red or blue jungle entrance. Always build Sorcerer's Shoes, usually after you complete Liandry's Anguish.


Liandry's Anguish should always be your primary item. There is no other mythic that comes close to this. The damage over time goes perfect with your Malefic Visions. Rabadon's Deathcap is my next item. For a while, I went with Demonic Embrace as my 2nd item. After much testing, I have realized it is too redundant to build after Liandry's Anguish. It does not provide much of a power spike. Deathcap is superior. You will want to build these two items every single game regardless of matchup.


I usually build Void Staff next. This is particularly helpful with Liandry's Anguish and your high AP values from Rabadon's Deathcap. If you are dealing with an enemy that heals a lot, pick up Oblivion Orb. You don't want to finish Morellonomicon until you've finished all other items though. If your lane enemy is AD, consider going Rylai's Crystal Scepter or Zhonya's Hourglass next. Rylai's Crystal Scepter helps you survive a little longer with the HP boosts, and will help stop enemies from escaping due to the slow. I will say I find myself building this item less and less. Usually with the items you've built before this, the slow is redundant, as you can usually kill your target with Nether Grasp before they get a chance to try to escape anyway.


Most games you'll build at least one situational item. Abyssal Mask is a decent option, as long as your lane opponent uses ability power. This item works well with your ultimate, helping finish off low health enemies over time. Take Zhonya's Hourglass against Zed, or heavy AD enemy comp. Build Demonic Embrace if you are going against an unusually tanky team comp. The extra percentage hp damage will help. If you make it this far into the game, you'll always take Elixir of Sorcery after your final item is built.

Here's an example of an end game build for a standard game. PLEASE REMEMBER, most games you will replace 1 or 2 of these items based on your lane opponent, enemy team composition, and how well you yourself are doing. Don't be afraid to grab an item of two off the situational list if you need to.




These matchups are based on my experiences against these champions. I did not listen to what the general population thinks is a counter or a difficult matchup. If a champion was not listed, I did not play against them enough to make a decent judgement. I will be adding video/.GIF examples periodically showing how to play against these champions.


5/5 DIFFICULT MATCHUPS

Spoiler: Click to view

Spoiler: Click to view


4/5 HARD MATCHUPS

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view


3/5 MEDIUM DIFFICULTY MATCHUPS

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view

Spoiler: Click to view


2/5 EASY MATCHUPS

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view


1/5 EZPZ MATCHUPS

Spoiler: Click to view

Spoiler: Click to view



Generally speaking, Malzahar benefits from long-lasting crowd control since he doesn't have the means to easily engage a fight.
Spoiler: Click to view
Spoiler: Click to view

Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view



I wasn't going to include this section, but then realized that farming with Malzahar takes more practice than your usual champion. Although Malzahar has great farming ability, it can be difficult to master. You will have to account for Malefic Visions + Void Swarm damage. It will take practice knowing when to auto attack to finish off a minion, and it's not a perfect science. You should always assume that Malefic Visions will not kill the minion, so you should always try to last hit if possible. Remember that Void Swarm will prioritize enemies that have Malefic Visions on them.

When you want to hard-push the lane, make sure you land Call of the Void on every minion to help push faster. This can be achieved by stepping to the side of the wave before casting. See example below.




Warding is important for all champions, but I think it could be argued that it is even more important for Malz, since he is immobile and has no escapes other than Flash. Get a control ward whenever you have an extra 75 gold (Unless you already have one on the map). I like to place my control ward at red buff jungle entrance. This will help you, your jungle, and your top/bottom lane with vision. It also gives you a clear roaming route, since you know the enemy can't have vision in that spot. Here's a map of where I typically place my wards.



Of course, ward placement changes based on how the game goes. If you are winning and pushed pretty far towards the enemies' side of the map, you'll probably be warding deeper into their jungle, or vice versa.


At level one, don't even worry about using Malefic Visions on minions. Even if you use it while auto attacking the minions, it probably won't die. You are better off using it against the enemy champion, or just saving your mana until level 2. Once you hit level 2, you can use [malefic visions + Call of the Void together if needed. It is recommended that you use this combo on your enemy, not the minions. At level 3, you can start using Malefic Visions + Void Swarm to help clear our minion waves. Generally speaking, you will want to wait for your lane opponent to throw out their strongest skill before using Void Swarm. They are very easily taken out, even by AoE skills, so you will want to be careful about when you use it.


As you continue to gain levels, you should try to occasionally hit the enemy. You can use Malefic Visions followed by an autoattack for some extra damage. Use Call of the Void when Malefic Visions is 75% done. This will still land in time to refresh the duration, ensuring maximum damage. Generally if you can get the enemy champion to 50% health by level 6-7, you will be able to go for the kill if you have the mana. If you get them low, but they are playing it safe, go for the Flash > Malefic Visions > Nether Grasp > Ignite combo. You should be able to get that combo off before they have time to react. Keep in mind that you CAN use Ignite while using Nether Grasp without it interrupting as long as it's in range. If they are too far away, Nether Grasp will be cancelled so be careful.


If your opponent starts getting aggressive with you, just back off and use Malefic Visions > auto attack > Call of the Void as soon as they turn around. This will almost always prove to be an even trade.


For the most part your opponent will have to stay in lane due to your lane pushing ability. In the case that your opponent leaves lane, it is often more helpful to just push to the turret and make sure you do your MIA call. If the path is decently warded, it may be possible to just follow. You are better off using a different route than your enemy is taking though, Malzahar has no mobility so if you get caught in the jungle between their mid-laner and jungler you are probably dead.


Malzahar especially excels mid-game. As you gain levels and have an item or two built, you will wear down your opponent with your constant lane-pushing and mana sustain. Stay on the offensive mid-game. Make your opponent sit under their tower and punish them anytime they are out of position. Just make sure you ward up.



Malzahar also does quite well in team fights if positioned well. During team fights, it is more important to be able to land Call of the Void on multiple opponents. When team fights start, you should be quite powerful and Call of the Void should be able to really chunk squishies.


It is often a good idea to SAVE your ultimate during team fights as it is easily interrupted, but it depends on the opposing team's comp. For example, if the enemy team has a Wukong, or an Alistar, I would definitely save your ultimate.


Another strategy is to disrupt the enemy team's main engage. For example, if you see Jax twirling his stupid stick running at your team, you can Nether Grasp him before he can jump, or it will at least stop his jump halfway. You can do the same thing to Lee Sin mid jump, and other engaging champions.


Remember... most of the time you want to save your ultimate until most of the crowd control abilities have been used. The end of the team fight is when Malzahar thrives. At this point most of your enemies will be low and your Malefic Visions will finish them off. You may even get lucky and it will kill an enemy, bounce to another, and kill them too!


Lastly, Malzahar is very strong helping kill dragon/baron, or grabbing blue buff without needing any help from your jungler. The damage from Void Swarm is great against dragon/baron. Your Void Swarm allows you to grab blue buff without taking much damage at all from it.



Always use Call of the Void when you are at fountain to get Void Swarm stacks. Furthermore, you will want to keep those two stacks up at all times. When you come back to lane with 2 stacks, make sure you drop Void Swarm before using your other abilities to push the wave. By doing it in this order, you will have two stacks more often.




My favorite trick to do with Malzahar is to wait for Malefic Visions to bounce to the caster minions, then use Call of the Void on them if the enemy champion is nearby. If you have a enough AP, it will clear the entire caster minion wave and your Malefic Visions will automatically bounce to the champion.




Void Swarm helps kill turrets if you time the skill correctly. Turrets will prioritize your voidlings first, so make sure you use the skill after it starts attacking a cannon minion. If there is no cannon minion, wait for it to attack a melee minion.




Another thing to keep in mind is that you don't necessarily have to use Malefic Visions directly on an opponent to do your combo. If your Malefic Visions have traveled to the caster minions and there's 2 or less of them and your opponent is near them, you could then Call of the Void > Void Swarm > Nether Grasp > Ignite. Malefic Visions will probably kill the two minions before Nether Grasp is done channeling and will bounce to your enemy at the last second. There are many ways to manipulate Malefic Visions, so feel free to experiment.



Thank you to everyone who checked out my guide! I hope you found it useful. Comments & votes are greatly appreciated and help me a lot!


Spoiler: Click to view
League of Legends Build Guide Author Jnewbringspain
Jnewbringspain Malzahar Guide
Vote Vote

League of Legends Champions:

Teamfight Tactics Guide