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Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction
Hey guys, I'm Brolong and this is my second guide on mobafire. I will be telling you how I personally play Xin Zhao jungle; one of the best jungle characters at the moment.
I've spent a bit of time on this guide, so I hope you enjoy it and rate it. Please don't downvote randomly, but I don't mind constructive criticism. :)
I take 0/21/9.
I take 21 in defense just to give me more tankyness. If you compare the different tiers of the tree to the corresponding tier in the offense tree, defense weighs out.
To me,taking 9 points in the offense tree is good, but if you take 9 in utility, you get mana regen from



Overall, this gives you more sustainability in the jungle (mana wise), Summoner spell cool downs, and 20% increased buff duration which is HUGE.
For Reds, I take flat AD runes. This gives me an edge to my damage that I do to not only monsters, but champs as well.
For Yellows, I take flat Armor. These are essential to being an efficient jungler. They reduce the amount of damage you take from monsters and champions by a huge amount.
For Blues, I take flat Magic Resist. These give me the ability to take less damage from spells when ganking, mid game, and late game.
For Quints, I take 2 movement speed % and 1 flat AD quint. The 2 movement speed is essential for ganking, and just getting from camp to camp faster. I take the 1 AD quint for again, an edge to my attacks.
First off I take


First time back, I get


After that, I get





I then finish my





I then buy the classic armor item:



Lastly, I finish my maw for a nice ammount of magic resist, and a great shield.
RECOMMENDED!






SITUATIONAL:



Replace





Here is the standard jungle path.





After this path, gank or recall.
Smiteless path:



After getting to level 3, you want to start ganking. (with double buff)
Your standard combo is to



For an over pushed mid (enemy minions at your tower) situation, come either on the top or bottom straight bush (entrance of river) and wait for your mid to initiate and jump in.
For a not pushed lane (enemy minions at own tower/middle), you can either do the above, or come from that area that leads the enemy towards its blue buff or red buff.
For top, just come from the river unless its warded, then you may want to gank from the tri-brush. You can also do lane ganks, where if your lane is super pushed, you come from the back and stand in the brush and bait the enemy to you. This is hard to do, but very rewarding.
Botlane is hard. Tell your support to pink ward the river so you can gank from the river. If your support refuses, then wait for bot to push and stand in your own tri-bush (if you are blue team) and come out and gank.
As a bruiser-tank, in team fights you usually want to place your infront of the important damage dealers on your team: the ADC or the APC. If the enemy initiates,
Audacious Charge into the enemy carry. (
Vayne,
Ashe,
Morgana) Your team will prolly engage after you do so just pop your shield from
Locket of the Iron Solari and just keep trying to kill the enemy carry. Always try to make your
Crescent Sweep hit atleast 2 targets.






I take





Of course take

Recommended
SPACESPACE |
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Smite gives you the ability to secure, steal and clear the jungle faster.
Ghost gives you the ability to gank 50x harder, and get in and out of fights.
Other Choices
SPACESPACE |
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Flash. This skill can save you, can get you a kill, or even steal your team a big objective like Baron or Dragon. This is a good summoner to take (replace ghost) if you want to get out of a bad situation instantly, but have worse ganks.
Exhaust can shut down a single target in teamfights, and can allow your team to destroy them before they can get away. Exhaust can also help you gank/ ensure an enmy is not gonna get away.
Teleport is a summoner spell I rarely get as Xin Zhao jungle. Though it is useful in lane ganking, and split pushing, I think it really takes away from your overall mobility which can suck at some moments. This would be a good Summoner Spell if you had a split push comp. (ex:



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