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Choose Champion Build:
-
AP Tank
-
AP Damage Tank/Snowball
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
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Pros![]() +Massive AoE damage +Large amount of CC +Quick clear time +Efficient ganks +Tanky but has high damage +Powerful Ultimate ![]() |
filler |
Cons![]() -Squishy early game -Susceptible to counter jungling - ![]() -Needs Blue Buff early game -Must stay close to the enemy -Cries even when your doing well |
Runes




Unlike other builds that take







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Like all Champions your ultimate





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On









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When jungling



philosopher's stone |
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I usually try and Build a philosopher's stone and a


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At this point, your items start to really depend on what kind of team you are going up against and how much damage you are taking. I believe


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If you are still too slow, then I suggest either building




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Now, I tend to finish my


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At this point it really depends on what you need in order to survive team fights and help lead your team to victory. You will most likely be lacking some magic resist at this point so i suggest either




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At this point it is all situational. if you need armor and health build a




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Now your build should be full, but you can always sell your



A Typical end game build should look like this |
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When playing
Amumu it is best to not invade because you will get far behind if you do not get blue buff at level 1. My typical path with
Amumu is: Wolves, Blue, Wraiths, Red, (Gank)
It usually depends on the champions in lane as well as their escape mechanisms and if our solo lane is playing against a counter when i determine where to gank first. Typically though, if I am the purple team I gank top or mid (only mid if pushed) and if I am the blue team I gank Bot, or mid (only mid if pushed). From there I typically like staying in the jungle and ganking whenever the opportunity arises until I hit 700 gold then I go back for my philosopher's stone. If i have to go back sooner than that, I build the ingredients for philosopher's stone then head back to the jungle.
It is hard to counter jungle efficiently with
Amumu but if their jungle is behind of you know where he is, it would be a good idea to go into his jungle and steal some of his important camps in order to make him less of a threat.


It usually depends on the champions in lane as well as their escape mechanisms and if our solo lane is playing against a counter when i determine where to gank first. Typically though, if I am the purple team I gank top or mid (only mid if pushed) and if I am the blue team I gank Bot, or mid (only mid if pushed). From there I typically like staying in the jungle and ganking whenever the opportunity arises until I hit 700 gold then I go back for my philosopher's stone. If i have to go back sooner than that, I build the ingredients for philosopher's stone then head back to the jungle.
It is hard to counter jungle efficiently with

Since
Amumu has some great cc abilities, he can benefit greatly from some good team work. Whenever you are ganking lanes or about to go into a fight make sure that your teammates are with you are ready to go in. Many
Amumu players fail because they go into a team fight and land their abilities very well but their whole team is either too far away to do anything, or you caught them off guard and they get to the fight too late. Watch how your teammates react to your play, just like you would watch your enemy, in order to determine how well they would be able to follow you and pick up kills on your ganks. It is important to make use of your "targeting" pings as well as your "back" pings in order to let your team know what you are thinking about doing in a fight. A quick "Targeting" ping will let your team know that you want to go in and fight and will target who you want to kill first and a good "back" ping will let your team know that you do not want to fight and they should probably not jump into a fight because you are not in position to help them. Overall, this is a game of team work and when playing
Amumu good team work translates into good ultimate's
Curse of the Sad Mummy where your team has time to dps the enemies down while you make sure they cant move.




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