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Spells:
Flash
Smite
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction
Of course Karthus is better in the midlane, because there he gets a lot more farm and can use his power best. But jungle Karthus has also a lot advantages (See "Why jungle Karthus?" chapter).
So you ask why to play
Karthus as a jungler?
Cons![]() |
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What kind of team do I need to pick Karthus?
- A not mana dependent midlaner
- AD heavy team
- Someone who takes an advantage of your
Will of the Ancients
- Some hard CC










"Ohh you have chosen
Flash and
Smite, this is so common!"
Right! But it is the best choice for nearly every jungler, except




Other Viable choices











Non viable choices











I always max this skill first. This skill is


It´s a really nice skill. An AoE slow with magic resistance reduction. While ganking you can chase enemies easily and deal more damage. Just place the wall directly on them. In teamfights you will need to put the wall either between your team and the enemy team, if you are retreating or behind them, if you are chasing. Or simply into the middle of their team, when the fight starts.

Aoe damage. Not much in early game, but even more in lategame. The passives helps you to stay longer in the jungle. I don´t recommend to use it without blue buff, because the mana costs are too high.

Karthus ultimate is very strong and as every ultimate I max it as fast as possible. In a teamfight you shouldn´t use it before you are dead, because every hard CC cancels it.
Ok, time to talk about the general playstyle and tipps & tricks of jungle
Karthus.

Earlygame
- Get every blue as soon as possible
- Don´t use your
Defile for creep camps, if you are low on mana.
Lay Waste deals more damage
- Hit as much creeps with
Lay Waste as possible. At your first blue it could be useful to attack only the big golem, to take him down more quickly.
- Your
Wall of Pain does not lower the magic resistance of creeps.!
- Don´t gank if it is not absoluetly necessary. It is more important to farm fast and get into lategame, where you will rule like a boss.
Midgame
- If one of your laners has to go back then hold his lane and farm
- Always look if some enemies are low. In that case: Ult!
- Farm!
- Always have baron and dragon warded. If enemies are trying to kill them and don´t have much health, you can perhaps pick up some kills with your
Requiem
Endgame
- Don´t bother about dieing in a teamfight. Your
Death Defied will let you deal enough damage, if your position is good. Therefore it can be good to flash in the middle of the enemy team, if you know, that you will die
- Only use your ultimate, when you are dead. Every hard CC can stop it.
- Don´t take blue buff if you have no mana problems. You will most likely die in teamfights and therefore other members of your team can have the buff if they need it.
- Don´t forget to use your
Zhonya's Hourglass in fights!
Core
Earlygame
General


There are not many options to start in the jungle. This is not optimal, but you don´t have any other choice.

You absolutely need boots. You can travel faster from camp to camp and your ganks are much better.
Philosopher's Stone
A really great item. You will need to sell it later, but it compensates the little amount of gold you get from jungling. The life and mana regeneration helps you in earlygame. Sell it if you need the slot. If this happens it made already at least 600 gold and was worth it (600 + 238 = 838 > 800 and don´t forget the earlygame sustain!).
Catalyst the Protector
Good earlygame sustain.

The best shoes for Karthus. Increase your damage a lot.

You need the spellvamp. This item will be built into a

Other options

Another option for Philosopher's Stone. You get AP and mana regeneration, but you will miss some gold.
Midgame
General

This item increases your defense a lot while offering good offensive stats.

The first item you want to get in midgame. Your damage output will be incredible with


Very useful item. You benefit a lot from it and WotA helps your team.
Other options

It is really cost efficient, because you can buy Kage's Lucky Pick very early and win much gold. The active effect is really strong. After the recent nerf I don´t recommend this item.
Lategame
General

This item is essentiell for




With

Situational

If you are getting focussed too often and need more defense.

It is very useful against



The spellshield can save lifes.

A counter against heavy AD teams.

A counter against heavy AP/CC teams.
Blue Buff Route

This is the most common route. You don´t have many options with Karthus, because jungling without Blue Buff is not possible:
Start at wolves. Let your teammates do damage, but they shouldn`t get experience, otherwise you wouldn´t be level 4 after the route. Don´t use smite!
Head over to Blue Golem at 1:55. Let midlane pull and, if possible deal some damage. Use Smite. After you cleared the whole camp put a skill point into


Champions
General




Jungle
Every champion, who is a strong duelist or counterjungler. If you meet

Items



All these items can save them from your ultimate.
Mechanics


Champions that Karthus counters
To be honest Karthus does not really counter anyone. He is good against squishy targets.
Your life in the jungle will be easy, if the enemy is a slow jungler, like


Counters taken from lolcounter.com
v1.0.0.146 - 2012-08-29
•Wall of Pain◦No longer reduces Armor
◦Magic Resist reduction adjusted to 15% instead of flat 15/20/25/30/35
v1.0.0.142 - 2012-07-0
•Requiem◦Cooldown increased to 200/180/160 seconds from 180/150/120 seconds
v1.0.0.130 - 2011-11-29
•Wall of Pain ◦Wall duration reduced to 5 seconds from 7
◦Now only affects a target once (instead of reapplying every pass through)
•Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus
v1.0.0.126 - 2011-10-05
•Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied
v1.0.0.105 - 2010-11-15
•Clarified Wall of Pain's tooltip slightly to emphasize that target movement speeds are restored over time
v1.0.0.103 - 2010-10-18
•Lay Waste mana cost reduced to 20/26/32/38/44 from 20/28/36/44/52
•Wall of Pain cooldown reduced to 18 from 22
•Death Defied now allows all spells to be free to cast while defying death
•Fixed several usability bugs with Death Defied
v1.0.0.101 - 2010-09-21
•Death Defied (passive) has been remade to fix some of the bugs and usability issues
•Death Defied now also grants 20% death timer reduction to compensate for the 8 seconds Karthus is active after dying
v1.0.0.100 - 2010-09-08
•Wall of Pain's level up tooltip now correctly states the increased slow amount
v1.0.0.99 - 2010-08-24
•Requiem mana cost reduced to 150/175/200 from 200/300/400
v1.0.0.86 - 2010-06-01
•Fixed a bug with the tooltip for Lay Waste to display the correct Ability Power coefficient
v1.0.0.75 - 2010-02-24
•Updated the icon for Death Defied
v1.0.0.70 - 2010-01-13
•Lay Waste Range increased to 875 from 825
•Lay Waste Mana cost decreased to 20/28/36/44/52 from 24/32/40/48/54
•Base Armor Per Level increased to 3.5 from 3.0
v1.0.0.63 - 2009-12-17
• Requiem no longer reveals Karthus to enemies when cast
• Basic Attack Projectile Speed increased to 1200 from 800
• Lay Waste Ability Power coefficient increased to .3/.6 from .25/.5
• Lay Waste Damage increased to 40/60/80/100/120 (x2) from 35/55/75/95/115
• Defile Ability Power coefficient increased to .25 from .2
v1.0.0.61 - 2009-12-02
•Lay Waste Ability Power ratio increased to .25/.5 from .2/.4
v1.0.0.52 - 2009-11-11
• Lay Waste Ability Power Ration is now correct
• Fixed a bug with Wall of Pain where it was slowing units 2 second after the particle had faded
Source: lol-patch.com
•Wall of Pain◦No longer reduces Armor
◦Magic Resist reduction adjusted to 15% instead of flat 15/20/25/30/35
v1.0.0.142 - 2012-07-0
•Requiem◦Cooldown increased to 200/180/160 seconds from 180/150/120 seconds
v1.0.0.130 - 2011-11-29
•Wall of Pain ◦Wall duration reduced to 5 seconds from 7
◦Now only affects a target once (instead of reapplying every pass through)
•Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus
v1.0.0.126 - 2011-10-05
•Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied
v1.0.0.105 - 2010-11-15
•Clarified Wall of Pain's tooltip slightly to emphasize that target movement speeds are restored over time
v1.0.0.103 - 2010-10-18
•Lay Waste mana cost reduced to 20/26/32/38/44 from 20/28/36/44/52
•Wall of Pain cooldown reduced to 18 from 22
•Death Defied now allows all spells to be free to cast while defying death
•Fixed several usability bugs with Death Defied
v1.0.0.101 - 2010-09-21
•Death Defied (passive) has been remade to fix some of the bugs and usability issues
•Death Defied now also grants 20% death timer reduction to compensate for the 8 seconds Karthus is active after dying
v1.0.0.100 - 2010-09-08
•Wall of Pain's level up tooltip now correctly states the increased slow amount
v1.0.0.99 - 2010-08-24
•Requiem mana cost reduced to 150/175/200 from 200/300/400
v1.0.0.86 - 2010-06-01
•Fixed a bug with the tooltip for Lay Waste to display the correct Ability Power coefficient
v1.0.0.75 - 2010-02-24
•Updated the icon for Death Defied
v1.0.0.70 - 2010-01-13
•Lay Waste Range increased to 875 from 825
•Lay Waste Mana cost decreased to 20/28/36/44/52 from 24/32/40/48/54
•Base Armor Per Level increased to 3.5 from 3.0
v1.0.0.63 - 2009-12-17
• Requiem no longer reveals Karthus to enemies when cast
• Basic Attack Projectile Speed increased to 1200 from 800
• Lay Waste Ability Power coefficient increased to .3/.6 from .25/.5
• Lay Waste Damage increased to 40/60/80/100/120 (x2) from 35/55/75/95/115
• Defile Ability Power coefficient increased to .25 from .2
v1.0.0.61 - 2009-12-02
•Lay Waste Ability Power ratio increased to .25/.5 from .2/.4
v1.0.0.52 - 2009-11-11
• Lay Waste Ability Power Ration is now correct
• Fixed a bug with Wall of Pain where it was slowing units 2 second after the particle had faded
Source: lol-patch.com
Do you think Karthus is OP?
No. He is very strong, but not overpowered. He got nerfed a lot and can be countered easily, in Lane and in the Jungle.
I am constantly loosing with Karthus
You need to play Karthus as much as possible to master him completely. Hitting an enemy with

What champions are you playing beside Karthus?
Will you create guides for playing them?
I am always jungling.




Who is the best jungler?
At the moment there is no single dominationg jungler.




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