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Shaco Build Guide by XGrindillX

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League of Legends Build Guide Author XGrindillX

Jungle Shaco

XGrindillX Last updated on September 29, 2012
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Shaco-I'm fed/AP I'm fed


Shaco-not so fed/AP not so fed

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Hello fellow League of Legends players! XGrindillX here, bringing you my first guide on Mobafire. Bare with me in any mistakes I have made, once again, it is my first guide. Positive criticism is welcomed, a down vote without a reason is not! All up votes are more than welcomed. I've been playing LoL for almost a year now and I have fallen in love with jungling, I hope to make more guides about my favorite junglers in the future. Shaco was the very first champion I ever bought, and he has been my go to guy since the beginning. He is my favorite champions in the game. What is better than a dagger-weilding, smiling, demonic clown!? NOTHING is right! Anyone think of Killjoy??? He has unique abilities and excellent ganking potential. I will do my best to show you everything I know about Shaco in this guide. Please enjoy.

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Lore, Quotes, and Spotlight

Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.

Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.

Whatever you do, don't tell him you missed the punch line.

Shaco's quotes are:

  • "How about a magic trick?"(this is said upon selection)
  • "Why so serious?" This is Shaco's taunt.
  • "For my next trick I'll make you disapear!" *laughs* This is Shaco's joke.
  • "Here we go!"
  • "Just a little bit closer"
  • "Look...behind you"
  • "March, march, march, march!"
  • "Now you see me, now you don't!"
  • "The joke's on you!"
  • "This will be fun"

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Pros and Cons

  • Great damage capability
  • Ganks are amazing with Deceive
  • Free mini wards with Jack In The Box
  • Does the worm!
  • Skins are simply remarkable!
  • Squishy
  • Requires champion kills to maximize early game potential
  • Early game Blue Buff dependent
  • Often banned
  • As a jungler, you will be blamed for losing.

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Most champions require a leash when starting atblue buff (or red buff for that matter) however, Shaco does not require a leash because of his Jack In The Box ability. I recommend taking this spell first when jungling. If you intend to do a level two gank then take Deceive next, if not, take Two-Shiv Poison. I recommend following this skill order pretty closely.

Shaco deals 20% bonus damage when striking a unit from behind.
A good Shaco will constantly make use of his passive. Whether that be when taking buffs, dragon, or ganking, always try to attack from behind. Use your Jack In The Box to make this easier. By placing a Jack In The Box and waiting until the enemy or neutral monster is aggroed by it to attack will allow you to make use of your passive.

  • Use Deceive to get behind your enemy to maximize damage output.
  • Use your ultimate when fighting dragon or enemy champions, try standing still and controlling your clone to get the enemy to attack the fake you, then attack the enemy from behind.

Deceive "Now you see me, now you dont!"
Shaco becomes invisible and teleports to target location. His next attack is guaranteed to critically strike.
This is Shaco (Q) ability. This should be maxed after Two-Shiv Poison but before Jack In The Box. This ability is what makes Shaco so unique. This is a fantastic ganking ability that allows you to get behind the enemy and place a Jack In The Box before he even knew what happened. Beware of Oracle's Elixir however. Also be aware that this spell is your only escape mechanic and gap closer. So choose wisely whether or not to enter the fight with it or escape the fight when it goes horribly wrong. Ghost is a viable summoner spell that allows for an escape plan if you Deceive into the fight.

  • You can use Deceive to jump over walls, the range is greater than that of Flash, use this to surprise an enemy or when escaping.
  • Juke your opponent by making it look like you are running in a certain direction or toward a certain place and then using Deceive and going in a completely different direction.
  • Using Deceive from brush to gank an opponent can often result in a kill.
Jack In The Box
Shaco creates an animated Jack-in-the-box at target location, which will wait, invisible, to Fear nearby units and attack them when some come nearby.
Shaco (W) ability. Once again another spell that makes Shaco so unique. Not only will they do damage to an enemy but they will also fear them allowing Shaco to easily make use of his passive dealing even more damage. Don't be afraid to place these all over the map, serving as mini wards, escapes, and a great ganking tool. These can also be used if Shaco is being chased and needs a way to escape while his Deceive is on cooldown.

  • Placing these behind a neutral monster while jungling and waiting to attack until the monster attacks the Box can allow for longer sustain and increased damage.
  • Place your Jack In The Box in brush all around the map for free mini wards, these can also save your life if you get ganked or something goes wrong.
  • Jack In The Box can be stacked on top of one another, doing this might make your opponent think there is only one of them there instead of 5-6, this can drastically change 1v1 fights in the jungle.

Two-Shiv Poison
Shaco Shivs passively poison targets on hit, slowing them and applying a miss chance to minions. He can throw his Shivs to deal damage and poison the target.
This is Shaco (E) ability. This is his only ranged skill. Use this to poke then enemy champions prior to big team fights or to finish off that enemy who might get away with 100 health otherwise.

  • Use this skill directly after your opponent uses Flash to prevent them from escaping.
  • When being chased, throw a shiv at your attacker to slow them down.

Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies.
This Ultimate is amazing when you figure out how to use it properly. The clone is controllable using the Alt key or just by pressing (R) and right clicking. This ability has so many uses. You can split push a lane with it(allowing for twice as fast clear times of minions or turrets). It is an amazing one-v-one ability making any fight into a two-v-one really quickly. Hallucinate is also a great escape tool. Hallucinate allows you to easily solo dragon at level 6, just make sure the dragon focuses your clone and not the actual you.

  • If a fight has gone wrong, activate this ability and direct your clone one direction while you run the other to split the enemy group apart and hopefully successfully get away.
  • Popping your ultimate can negate damage if timed correctly, such as, Requiem, that last tick of Ignite, Ace in the Hole, or any other single target or AoE ability.

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Greater Mark of Lethality

Greater Mark of Attack Damage

Greater Quintessence of Attack Damage

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist
I take 6 greater mark of desolation because this combo of Marks will allow for greater damage and equal armor pen.
I take 3 Greater Mark of Attack Damage while Jungling with Shaco because it allows for better early game ganks and more damage while in the jungle.
I take Greater Seal of Armor For the extra armor. This allows for better sustain in the jungle so you do not have to teleport home so much.
I take Greater Glyph of Scaling Magic Resist for the magic resist it provides(I choose the per level ones as opposed to the flat MR ones for a better mid to late game.
I take Greater Quintessence of Attack Damagefor the extra damage they provide. These plus the 3 marks will give you more AD than if you just took 9 AD marks.


greater mark of desolation Take these if you want a little more armor penetration as opposed to a little more damage(you would switch the damage marks for armor pen marks and the armor pen Quints for damage Quints.)
Greater Mark of Attack Speed Take these if your item build doesn't provide you with enough attack speed. Ex. You take wriggles lantern instead of Madred's Bloodrazor or you replace The Black Cleaver with another item lacking attack speed.
Greater Seal of Attack Speed These are the only only Seals I can see someone using on AD Shaco. You would really be lacking in the armor catagory however, unless you are replacing other runes for armor runes.
Greater Glyph of Armor If you don't much care for the Magic Resistance or the other team is lacking in magic damage, you can easily replace the MR/level glyphs with armor ones.
Greater Glyph of Cooldown Reduction Shaco has long cooldowns, especially on his only escape ability(deceive), if the other team is lacking in magic damage, you can also replace the MR/level glyphs with these cooldown reduction ones.*NOTE* If you are going to use Greater Seal of Attack Speed you will want to have the Greater Glyph of Armor but if you are keeping the Greater Seal of Armor then you could easily take Greater Glyph of Cooldown Reduction.
Greater Quintessence of Attack Damage You could use these if you are not going to use Greater Mark of Attack Damage.
Greater Quintessence of Armor You could use these if you decide not to take any armor with your other runes, this however, is NOT recommended.
Please note that these are just my suggestions for runes and viable replacements. Use what you are comfortable with, if you would rather stack a lot of armor or a lot or damage then so be it, I am just trying to provide the best possible mix of runes that maximize our use as Shaco.

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Summoner Spells

I primarily use Ignite and Smite while jungling on Shaco. He has a built in Flash, so that is not necessarily needed. Smite is an absolute MUST if you are jungling. You may run into players who will tell you that Shaco does not need Smite. They have been deceived. Every jungler needs to use Smite, here are the benefits.
  • Faster time through out the jungle.
  • the ability to easily steal enemy buffs.
  • To secure dragon or baron.
For my second spell I choose Ignite I cannot tell you how many champions I have killed because I have ignited them, they will Flash away and you will watch Ignite do the work for you.
  • Ghost I will often see Shaco running this spell instead of Ignite. This allows you to chase down opponents you might get away otherwise, and it also provides you with an escape tool if you decided to use Deceiveto enter the fight.
  • Flash This is an extremely useful spell for any champion. Shaco has a built in Flash so it really isn't needed. But if you can't go without it, take it.
  • Exhaust This spell will lock your opponents in lane and allow for either you or your teammate to secure the kill. Shaco has a built in slow with Two-Shiv Poison, take this spell if no one else on your team selected it.

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Summoner's Wrath This will come in handy if you took Ignite, Ghost, or Exhaust.
Brute Force Gives you extra damage to speed up your jungle route.
Alacrity Shaco likes attack speed.
Weapon Expertise The armor penetration is really nice in the jungle and when ganking.
Deadliness We need to take the points in this to obtain Lethality . The extra damage doesn't hurt though.
Lethality Shaco is mainly an attack speed and critical strike champion, so the more crits the better!
Vampirism The life steal is nice in the jungle.
Sunder Extra armor penetration makes jungling easier as well as ganking.
Executioner This is of course what we have been building up towards. Increased damage to low health targets is a wonderful thing to behold.
Expanded Mind Shaco uses a lot of mana, so the more the better.
Improved Recall We take this because we need another point in the utility tree to get to our other skills. The shorter recall time isn't a bad thing either.
Swiftness Enhanced movement speed on a jungler is always a plus.
rune affinity The increased duration of bothblue and red buffs can do wonderful things for you.

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Always start with wiki=boots of speed color="brown] and x3 Health Potion. Shaco is dependent on his movement for successful ganks, early ganks without boots might just get you killed. If you do not have runes or very many masteries then I recommend you take Cloth Armor and x5 Health Potion to start.

You will want to be able to buy your Madred's Razors the first time you go back home. This item will allow for much faster clear times due to the extra damage proc if gives. If you have a successful early game also pick up your Berserker's Greaves on your first back. Either way, these should be your next item.

WHAT HAPPENED TO Boots of Mobility!? You might be asking. These boots are amazing for a jungle Shaco. I simply just prefer the attack speed. Take them if you so choose too, but I recommend the extra attack speed.

Here is where I vary from most Shaco players. Instead of picking up that Wriggle's Lantern I choose to get Madred's Bloodrazor instead. This item will simply destroy your enemies when you gank if you get it second. You might be saying, but there is no built in sustain in that item and I don't want to constantly have to use my gold to buy Health Potion. I often pick up a Vampiric Scepter when I grab my Madred's Razors. Next you will want to pick up a B. F. Sword and build that into The Black Cleaver which provides damage and attack speed along with a great armor shredding passive. You will want to follow this up with Trinity Force being sure to take Sheen as the first item in the build. Follow this up with a Phantom Dancer and an Infinity Edge if the game lasts that long.

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AP Shaco

Here I will attempt to cover everything you need to know about AP Shaco. AP Shaco involves a much different play style as opposed to AD Shaco. This build involves bush baiting, Two-Shiv Poison+{wiki=deathfire grasp color]"purple"] active. Patience is required for this build. I don't recommend this build if your team mates are sub-par, as AP Shaco won't really be able to carry a game due to the cool downs he has. It isn't impossible to carry, just improbable.

Start off in the jungle just like you would if you were AD Shaco, same route throwing in a few ganks. You will be a little bit slower in the jungle due to not having Madred's Razors proc. Once you get your Deathfire Grasp you will have excellent ganks, easily taking more than have the enemies HP with just two attacks.

A good AP Shaco will be able to bait an enemy into a bush where he has set up several Jack In The Box and easily get a kill. To do this, either send out your clone and direct him back into the bush when he has taken considerable damage, generally an unaware enemy will chase you thinking he can kill you, only finding out they are about to get DESTROYED!
Try setting up box traps in bushes that you think will be used often by the enemy team. Such as important bushes used for ganking, and bushes coming into your jungle to prevent counter-jungling. If you have enough boxes down and enough AP, you might even score yourself a kill without even being there!
AP Shaco can do a high ammount of burst damage with the right items. A Deathfire Grasp and your Two-Shiv Poison will almost always take away more than half your opponents health unless he has built considerable magic resistance. When your clone expires or gets killed it will explode, dealing considerable magic damage, which scales with the ammount of AP you have. Spam your clone every time it is available to poke at your enemy and rack up a nice creep score.
Please, please remember to have fun in any circumstance when playing League of Legends. AP Shaco is no exception. I primarily use AP Shaco when I want to have fun and mess around. *CAUTION* AP Shaco might induce rage on the enemy team and force their numbers to dwindle. *CAUTION*

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The above is the typical "safe" Shaco route before level three. This gives you your blue buff, your red buff, and level 3. Now after level three it is up to you and your discretion to decide if you should be in the jungle killing creeps or ganking a lane. ALWAYS look for a ganking opportunity. If a lane is pushed to your tower, gank. If an enemy is playing aggressive, gank. You are Shaco, gank, gank, gank! Generally you will want to Deceive into the lane and place a Jack In The Box behind your enemy before you become visible, then be sure to try and proc your passive to deal more damage. be sure to let your teammate know you are going to gank with a ping or in team chat. If the enemy is pushed to your tower you might not have to use Deceive to enter the fight, just run to the middle of the lane and throw a box down. Remember if you get the enemy to Flash the gank was successful(As long as none of your teammates die). Just be sure to gank that lane again within 3 minutes before their Flash is back up.
Shaco isn't the faster jungler, BUT he is, in my opinion, the faster jungler to hit level two. Counter jungling is always risky, but with his mobility you will want to make yourself present in the enemies jungle. If going for an enemy buff, be sure to have your Smite off of cooldown. You do NOT want the enemy jungle to steal his own buff from you with Smite and then proceed to destroy you when his teammates show up. Counter Jungling is a risky business. be aware of where the enemy laners are. Try and get your teammates to push them into their turrets just before you counter jungle, so that they cannot come and help their jungler deal with you because they have a turret to defend.
You will want to keep track of when your blue, and red buffs respawn along with the enemy blue and red buffs. You will also want to be sure to keep track of the respawn times of the Dragon and Baron Nashor. Remember, the blue and red buffs have a 5 minute respawn time, Dragon is 6 minutes, and Baron is 7 minutes. Type these in your team chat for a quick reference as to when they will appear back on the map so you and your team can position themselves correctly.

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Generally there will be a jungler on the enemy team, when there isn't, well, have a field day in the jungle. Knowing your opponent and how he works plays a major role in whether or not you succeed.

Alistar will be ganking as much and as early as you will be ganking. Be prepared to counter gank when you see him on the other team. Before Alistar gets his ultimate he is fairly easy to kill, as he has long cool downs. It might be better to play it safe and stick to smaller camps when counter jungling this big guy, if he catches you he has enough CC to pin you down until his team mates come for back up.
Amumu will clear his jungle much faster than you will and he will generally have higher health than you will. Be aware of him counter-jungling you, make sure you are communicating with your team mates to ensure a kill if he tries. Counter-jungle the same way as with Alistar, take small camps and escape quickly.
Cho'Gath will clear his jungle about as fast as you will. You should be able to take him on in a 1v1 fight pretty easily. Focus on ganking rather than counter-jungling as his ganks are lacking. Once Cho'Gath hits level 6 be cautious of him counter-jungling you with his Smite and Feast combo.
Diana has about an equal if not slightly slower clear speed than you. She is weak before level six. Take advantage of that because after level six she is going to be nothing but trouble for you. Counter-jungle her as much as you can before she gets her ultimate. You should be able to take her on in a 1v1 fight. You will want to counter-gank every lane she ganks however, she can hurt a lot and you will need to even out the lane after she finishes.
Dr. Mundo will clear his camps much faster than you and will be running around your jungle often because Mundo "goes where he pleases." You will most certainly want to take Ignite if you see a Mundo on the other team. Dodge his Infected Cleaver and you should be fine. If you are going to counter-jungle him do it early, because the later the game gets the more tanky he gets, and there is no way you will beat him 1v1 once he gets his ultimate.
Evelynn is extremely squishy so counter-jungle her often. A level two red buff counter isn't a bad option at all. Be careful though because Evelynn is an excellent scout and she could be watching you counter-jungler her waiting for her team mates to show up. You will beat her if she tries to 1v1 you. She has zero sustain as well.
Fiddlesticks is slower than you at clearing camps, but he can beat you in an early 1v1 fight so avoid counter jungling him early on. You will want to take Ignite when playing against a Fiddlesticks. Your Jack In The Box will cancel his Drain and his Crowstorm.
Gangplank has roughly the same speed at clearing his camps, and will most likely be ganking just as much as you and just as early. Taking his red buff early will be an effective way of shutting him down. be prepared to counter-gank often when you see a Gangplank on the other team.
Hecarim has faster clear times than you and has faster movement speed. Counter-jungle him early before he gets his items to prevent him from taking your jungle over. his speed will allow him to counter-jungle you so communicate with your team mates to shut him down. his ganks are great and quick so be on the ball if you seea Hecarim on the other team.
Jarvan IV has slow clear times but has great ganks. Be prepared to counter-gank often. Counter-jungle before level 6 as to get in and get out without being trapped. Save Deceive for when he uses his ultimate on you if you run into each other in the jungle.
Kha'Zix is extremely weak early game. He is also pretty slow before his evolutions. Counter-jungle him early and often. I recommend setting up a trap near his red buff to secure a kill and his buff. his ganks are pretty good so be ready to counter-gank.
Lee Sin has fast clear times and excellent ganks. He will dominate you 1v1 making counter-jungling difficult. He can reveal stealth and has sustain. The simple solution to this: BAN him.
Malphite has medium speed clear times and isn't much of a threat until he gets his ultimate. He will gank often post-level six so be prepared to counter-gank. Pre-level six I recommend forcing him out of the jungle by ganking a lot, as malaphite is squishy before he gets his items.
Maokai is very weak early game, I think along the same lines as Kha'zix. An early red buff gank isn't a bad idea. Don't worry about rushing to a lane he ganks pre-level six as he cannot get a lot accomplished until then. You should be able to walk all over him and have no issues if you run into him in the jungle.
Master Yi has very fast clear times, but very poor ganks. Expect him to jungle and farm most of the game. A well farmed Master Yi late game as you all know is just a menace. Focus on ganking a lot as this will force him out of his jungle and away from his farm. Steal what you can, be sure to know where the enemy team is if you counter-jungle, get in and get out.
Nautilus has relatively quick clear times but his ganks are out of this world good. He has so much CC it can also be a big risk trying to counter-jungle him. I would focus on ganking often and quickly, and maybe going for an early red buff steal if anything.
Nocturne has pretty quick clear times and can't gank very well until level 6. Stealing his red buff will shut down any pre-level 6 ganks for sure. Do not 1v1 him as he will destroy you if he lands his skills. If you do get caught, slow him and run away.
Nunu doesn't have the faster clear times, but remains highly sustained in the jungle. He has a devastating slow as well as a team buff that can be deadly when ganking. be cautious of when he ganks and try to counter-gank. I'd recommend trying to quickly steal his red buff then avoid being in his jungle to much has he can just eat any monster you are trying to take from him.
Olaf is fairly easy to counter-jungle due to the fact that in order for him to clear camps fast he has to be at low health, his ganks aren't very good so he will be focused on clearing his camps as fast as he can, meaning he will be at low health often, a red buff gank around 3:00 or a little after isn't a bad idea at all as he will be prime for killing.
Rammus is slower than you at clearing camps. Taking his red buff will destroy any hope he has at early ganks or even a successful jungle. Warding for team mates lanes and always trying to steal his red buff will completely shut him down the entire game. Be cautious of 1v1s however, as he might just keep you there long enough for a team mate to come help him.
Rengar Will clear his jungle slightly faster than you will and due to the fact that there is a lot of bushes in the jungle you need to be highly cautious. If he jumps on you from the bush its over. Constant warding will shut him down from ganking your team mates. I would not recommend trying to 1v1 him unless you clearly have the advantage.
Sejuani is slow in the jungle and cannot 1v1 you, so make your presence known in her jungle. She has strong ganks due to her hard CC. You should be able to walk all over her if you constantly counter-jungle and ward for your team mates.
Shen clears slow but stays sustained. I recommend focusing on constant ganking as pre-level 6 he is not a very good counter-ganker. Some counter-jungling is fine but I seriously recommend just constantly ganking as often as you can driving him into lane.
Shyvana will clear her camps very quickly and can beat you in a 1v1 early levels. So be aware of counter-jungling. She won't have an escape until she hits level 6 so if you have the advantage on her jump on it as you most likely won't have an advantage on her very often.
Skarner has quick clear times but cannot gank pre-level 6. So focus on ganking before then. Try to avoid 1v1s against him as he is a strong duelist. Stealing his red buff isn't a bad idea, but be cautious as he can stall you in his jungle just long enough for his team mates to show up.
Trundle has moderately slow clear times, ganks aren't that great pre-level six. The only thing to be cautious about is 1v1s. His attack steriod bite can really ruin you. If you are going to counter-jungle him do it fast. Focus on ganking before he hits level 6 as this will force him into lane and out of the jungle where you can then proceed to counter-jungle him.
Udyr has very fast clear times and is an excellent duelist. I would avoid trying to steal his red buff. he can be kited easily and with no gap closer is easy to escape from. You can try to counter-jungle him a lot but he is super fast so be careful.
Warwick won't gank pre-level 6. At least, not unless you force him too. Which is exactly what you want to do. Constant ganks early game will force him out of the jungle and away from his farm. He stays fairly sustained in the jungle but is slower than you at clearing camps. Stealing his red buff will deny him any ganking possibilities before he gets his ultimate. A Jack In The Box will disrupt his ultimate and allow you or your team mates to escape unharmed.

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  • 9/29/2012- changed rune page. Went from 9 greater marks of strength to 3, and added 6 greater marks of desolation. Then removed the 3 greater quintessences of desolation and added 3 greater quintessences of strength. I would like to thank hobopoor for this suggestion.

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So now you have learnt everything you need to know on how to effectively play AD jungle Shaco. I would like to thank Jhoijhoi for her guide on how to make a guide. Without that I wouldn't have been able to do this.