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Jungle Tryndamere: Gank Domination






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Spells:
Smite
Ghost
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction

Credits go to skaule @DeviantART for this picture
Hai everyone. Welcome to my first guide on Mobafire.
This guide will teach you how to effectively jungle with Tryndamere as an AD melee carry.
I build Tryndamere pretty glass-canony and rely on out-DPSing the opponent to win fights. His ultimate also privileges a less tanky and more DPS build.
Please read the entire guide before voting/criticizing.
Thanks! And enjoy!
Advantages of JUNGLING:
- His E skill allows him to close the gap between him and his target, as well as its ability to jump over walls for surprise ganks.
- His W skill slows enemy champions, allowing him and his teammate to get extra hits on the opponent. The AD reduction gives you the upper-hand if your enemy decides to fight.
- His base 320 movement speed is higher than most champions, thus giving him an edge when chasing/escaping. Mobility is essential to junglers since they are constantly moving between each camp and lanes.
- Red buff really benefits Tryndamere, for the same reasons as mentioned above.
- Allows 2 solo lanes (if your team doesn't have a jungler)
- Tryndamere is a strong 1v1 fighter due to his passive and Q heal, giving him an edge if you happen to fight enemy jungler in any jungle.
Disadvantages of LANING:
- As a melee champion, Tryndamere will easily get harassed in lane and will not be able to last hit. He might also get zoned out by some aggressive harassers.
- Less opportunity to gank other lanes since you have to hold your own lane.
- May require a more defensive starting item to counter harassment, which hinders his ability to carry.
- If duo laning, you will get less XP and Gold than jungling.
9x

9x

9x

3x

Total of 31.26% Attack speed and 12.69 Armor.
I've tried Crit Chance runes over Attack Speed runes, and I've noticed that AS runes make jungling faster. This is most likely due to the fact that I tend to stay as low HP as possible to make use of his passive which allows me to reach a high enough crit chance. In this case, the extra AS benefits more than the extra crit chance.
Armor seals are great for any jungler and it lets Tryn stay at low HP while jungling.






Other spells are not worth mentioning.



On your first trip back, get










Options

















R>Q>W>E
Prioritize your Q first since it gives you extra AD and crit dmg. The heal is very nice for jungling.
W should be maxed before E since the AD reduction and slow % is better than the extra Magic Damage from leveling Spinning Slash.
And obviously, level you ultimate whenever you can.
Twin golems => Wraiths => Wolves => Blue golem => Recall => Twin golems => Red lizard => (gank) => Wraiths => (gank) => Wolves => (gank) => Recall
I start at twin golems since Tryndamere does not really need the blue buff as he has no mana and CDR is pretty useless at this point. In order to gank successfully, you need your E and W skill and Red buff really helps too.
Please watch my tutorial video for more details.
Since this is my first guide, I am open to criticism and ways to improve my guide. If you have any question or comment, please leave them below.
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