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Recommended Items
Runes: SOUL HARVESTER
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Irelia
Despite playing jungle, I'll generally always ban Irelia as her Q one shots your ghouls. f you did not ban Irelia you messed up. Irelia Q oneshots ur cats which makes it impossible to lane vs a good Irelia.

Taliyah
Yorick wall into Taliyah shuffle.
Synergies

Taliyah
Yorick wall into Taliyah shuffle.
• MELTS OBJECTIVES
• SNOWBALLS HARD
• VERY SAFE GAMEPLAY
• LITERALLY CAPABLE OF PUSHING 3 LANES AND SOLOING BARON NASHOR AT THE SAME TIME
• GREAT COMBATANT - CAPABLE OF 1V3 IN THE LATE GAME
• UNIQUE PLAYSTYLE
• IMMOBILE
• NO HARD CC
• COUNTERED BY HIGH MOBILITY & DASHES
• WEAK WHEN BEHIND
• SEMI-RELIANT ON MAIDEN
• SEMI-RELIANT ON LANDING MOURNING MIST (E) SKILLSHOT
• UNIQUE PLAYSTYLE
• HAS QUITE A FEW BUGS (LIST OF BUGS)
"You might ask yourself: Who plays Yorick?... in the Jungle?... Certainly not I, but I fear the man who does." - Albert Einstein

DOMINATION
Domination grants access to
SORCERY
Sorcery grants access to
RUNE SHARDS
Slots 1 & 2 are reserved for
Adaptive Force shards in order to maximize damage output with ghouls.Slot 3 is reserved for
Health againt mixed teams and for late game scaling,
Armor against AD threats (helps with early dueling!), or
Magic Resist against AP threats (helps with early dueling!) Think about what will happen over the course of the game and pick accordingly. If the enemy Top and Jungler picked the same damage type consider, picking the corresponding rune and play for topside dominance.
ITEMIZATION
With the right build, Yorick can easliy instakill enemies (try hiding in a bush!). 
HOW TO PLAY: This build sacrifices the damage from
SORCERY
The Sorcery Tree grants us
DOMINATION
Domination grants
RUNE SHARDS
Slot 1 is generally reservecd for
Adaptive Force in order to increase ghoul damage. However, in you may want to swap this for Slot 2 will generally go to Adaptive Force to further increase damage. However, Slot 2 can be swapped for ARMOR or MAGIC RESIST if against a heavy AD/AP comp or a difficult enemy jungler like Hecarim or Jax.
Slot 3 - Ask Yourself: "Who are the champions that are likely to be the biggest threat this game?" Slot
Health for general survivibility & early game dueling,
Armor for AD threats, or
Magic Resist for AP threats.
PRECISION &
DOMINATION
This build uses This playstle for this build is build is based on being a solo powerhouse able to shred tanks, duel effectively, and push objectives. Great against more effective when played against immobile champions and tanks but is capable of dealing with most bruisers, casters, and marksmen.
this build is inneffective against poke comps as you don't have the mobility to effectively gap close. (instead play
Attack Speed through
RUNE SHARDS
Slot 1 is generally reserved for
Attack Speed for increased clear and dueling potential against tankier targets though it can be swapped for
Adaptive Force if you don't think you'll be able to auto attack much in duels such as when against Jax.Slot 2 will generally go to
Adaptive Force to further increase damage. However, Slot 2 can be swapped for
Armor or
Magic Resist respectively if the enemy has stacked a a specific damage type.Slot 3 - Ask Yourself: "Who are the champions that are likely to be the biggest threat this game?" Slot
Health for general survivibility & early game dueling,
Armor for AD threats, or
Magic Resist for AP threats.
ITEMIZATION
Honoroable Mentions
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HOWEVER, by building this you are forgoing ghoul damage from |
Clearing the jungle with Yorick can be quite difficult if you're inexperienced with manipulating his ghouls. Once you get the hang of it, he actually has quite a good clear speed which scales heavily into the late game being able to E -> Q a camp and walk away for the ghouls to finish.

JUNGLE PATHING - BLUE SIDE
Blue -> Top Scuttle -> Gank Top/Mid (Optional) or Contest Bot Scuttle (Optional) -> Contest Bot Scuttle, Gank, Invade, Recall -> Dragon.Yorick favors staring red buff. Start at red and do a normal 5 camp clear into Top Scuttle. Then you'll generally have one of 4 optiosn.
-
• TAKE BOT SCUTTLE
• GANK TOP
• GANK MID
• INVADE ENEMY JG
be set up to finish herald if you do two full clears. You can easily full clear twice to get power to drop a herald in a lane for a huge advantage at Herald or Dragon.
Sometimes someone may be overextended or you see the enemy jungler on the oppsite side of the map. As the game changes you'll have to adapt your clear. Keep in mind you'll want to prioritize OBJECTIVES.

JUNGLE PATHING - RED SIDE
Yorick favors staring red buff. Start at red and do a normal 5 camp clear into Top Scuttle. Then you'll generally have one of 4 optiosn.
-
• TAKE BOT SCUTTLE
• GANK TOP
• GANK MID
• INVADE ENEMY JG
Ravenous Hydra + Eclipse + Plated Steelcaps = SOLO BARON
FLASH Q
AUTO-Q
LEVEL 4 DRAGON
Split-Pushing: You get 100% of the gold/exp from minions and monsters which the cats or Maiden kill.































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