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Choose Champion Build:
-
Standard
-
Jungle Carry
-
Top Lane / Mid
Introduction & Lore
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
''The actions of one may sunder the world, but the efforts of many may rebuild it.''
-- Lee Sin
Pros
Cons
- Looks like a BAWS!
- Extremely Mobile
- Overpower Early Game
- Very Effective Ganker
- Can Counter Most Junglers
- You Can Make Epic Plays :3
Cons
- Hard To Master
- Hitting
Sonic Wave / Resonating Strike Is Everything!
- No Hard CC
- Weak Late Game
- Often Banned
- High Skill Cap

I really suggest that you take



Greater Mark of Armor Penetration
It is pretty much obvious that nowadays Armor Penetration is much more useful than Flat AD runes. I recommend that you would take Armor Penetration Marks because




This is pretty much a must nowadays. This reduces the damage that jugnle creeps and minions in Early Game deal. It also helps your ganking since you can take less damage from the enemy champions (which will no doubt use Flat AD runes). Excellent choise for every jungler in the game. You may want to take Flat Armor Seals instead of



This is an alternative choise for greater quintessence of armor penetration. I personally use Flat AD Quintessences but I'm highly aware that the Armor Penetration Quints would be a lot useful. I take these because it helps you take out jungle creeps faster early on. If you are confident in your skills I recommend that you would take greater quintessence of armor penetration instead because they scale better to the Late Game.
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Wriggle's Lantern
1800

Mercury's Treads
1250

Sunfire Aegis
2700

Warmog's Armor
3100

Maw of Malmortius
3100

Last Whisper
1450

Guardian Angel
3200

Elixir of Fortitude
350

Elixir of Brilliance
250

Oracle's Elixir
400
Buy




Early Game



Mid Game
Buy a







Late Game
Late Game is pretty hard for












Situational Items
In this section I'll go through some items that didn't make it to my final build and I tell you why I didn't pick it or when it is suitable to choose.

This is overall a very good pick for a jungler. It gives pretty much everything you need while jungling. Some armor, CDR, Health regeneration and this nice active. Why didn't it make it to my build? Mainly due to the fact that I personally can't use it too well and in my opinion the shield it provides isn't that good. Of course the more shield you can provide the merrier but I think that you can replace this item with a better pick. Don't get this wrong the item itself is very very good and I recommend using it. Switch



This is another good pick for pretty much everyone who feels like going offensive tank. It gives you nice amount of AD, some MR and very good active. The reason I don't always take this item is because it is extremely expensive.




Thornmail is another good pick but it is rarely needed. Pick this item when you are facing hard AD team or if your enemy team's carry is fed. Good pick but extremely situational.

Another good Armor item. I recommend building this if you're going more or less tanky. It gives you nice amount of armor, some health and decent active. Excellent pick againts hard AD team.

Yet again another great pick for any offensive AD tank. It gives you nice amount of HP, some damage and just awesome passive. I usually take this while laning BUT this item works just as well in jungle too. The passive can make ganking even easier and the HP and AD is just a nice bonus. Very good pick overall!

This item is weird. It costs very much and it only provides decent amount of little bit everything. This item is very balanced and some people tend to buy this if playing


Nice damage item overall for


This is good item to pick if you're playing support but I don't recommend playing










This one is pretty obvious isn't it?



Another great pick for Offensive Tank jungler. It gives you nice amount of HP, some Armor and nice passive. You should never underestimate the damage that




This is pretty much always a good choise for










I personally love




Another good choise if you're looking for some Damage. It gives you decent amount of AD and huge amount of Armor Penetration. I simply love this item! Build this ALWAYS when your enemies are building Armor.

This item is a MUST! This item can change the flow of a teamfight.





This item is overall so so so underrated. This will help you clear out jungle camps insanely fast when combined with














Good Summoner Spells






Bad Summoner Spells
























Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.9) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Cost 50 Energy / 30 Energy, Range 1000 units.


Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.
Cost 50 Energy / 30 Energy, Range 700 units.


Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.
Cost 50 Energy / 30 Energy, Range 350 units.


Cost: No Cost, Range 375 units.
There are many ways to attack with
Lee Sin. In this section I'll go through the basic skill sequences.
Standard Combo: QQEEW;
Sonic Wave / Resonating Strike,
Tempest / Cripple,
Safeguard / Iron Will -- This is the basic combo that you can see most
Lee Sins use. This combo is extremely lethal in Early Game but if you miss the Q
Sonic Wave / Resonating Strike you rarely get another chance to get your opponent down.
Ganking Combo: WWEEQQ;
Safeguard / Iron Will,
Tempest / Cripple,
Sonic Wave / Resonating Strike -- This is a lot better combo when ganking lanes. First you need to wait your enemy / enemies to go near your own creep OR let your teammate attack the enemy and then
Safeguard / Iron Will and immediately
Tempest / Cripple. After this you still have
Sonic Wave / Resonating Strike if the enemy decides to flash away.
Diving Combo: EEWWQRQ;
Tempest / Cripple,
Safeguard / Iron Will,
Sonic Wave,
Dragon's Rage,
Resonating Strike -- This is extremely efficient way of taking your enemy but you have to be sure that you can take him / her down. When performed correctly you can take out a full hp champion under his / her turret! Start off by running at your enemy and casting
Tempest / Cripple followed by
Safeguard / Iron Will. Be sure to hit two basic attacks after each ability to maximize your damage output. Then you should use
Sonic Wave to mark your enemy,
Dragon's Rage him / her out of the turret range and follow up with the
Resonating Strike. This may sound, and it truly is, extremely hard but when done correctly,
Lee Sin truly earns the title of OVERPOWER .

Standard Combo: QQEEW;





Ganking Combo: WWEEQQ;






Diving Combo: EEWWQRQ;











As a jungler your objective is to gank lanes or counterjungle in order to get you & your teammates some kills. Since
Lee Sin is extremely mobile champion and he has stunning clearing speed, you should gank lanes whenever possible. If you feel like there is nothing to do in the jungle, you are doing something wrong.
(Note that this is only an example.) Start off by running to either your red/blue buff or the enemy's red/blue buff ( which means that you are invading ). Usually you may want to have a teammate(s) to help you out and give you smiteless because this will greatly increase your jungle clearing speed during the first round. First clear out either wolves or wraiths depending on which buff you are taking first, red or blue. Do NOT give any experience to your teammates because this will prevent you from getting a level up. Upon reaching level 2 you can do early gank or continue your way to wolves/wraiths. Smite the big wolf/wraith and clear the rest little creeps with
Tempest / Cripple. After that you should head to another lesser camp. After clearing it you either take your blue buff yourself or give it to your mid laner. Now is your time to make a play. You can now gank Mid, Bot or Top or counterjungle. If you don't feel like ganking or you are more or less low on health you may want to countinue your way to Golem camp and smite the big golem. After this you can choose if you want to make another round in jungle, gank a lane or head back to base in order to get new items.

Short version: For example; Wolves --> Blue Buff --> Wraiths --> Golems --> Red Buff --> Make your play
Now is your time to shine as
Lee Sin. At this point your goal is to assist your team in every possible way. Give your blue buff to your AP carry and give your red buff to your AD carry but never stop farming. If you stop farming now you won't be able to catch up later since Late Game is
Lee Sin's weakest zone. At this point you should be buying a lot of wards in order to dominate the map by your vision. Buy a
Vision Ward to both Baron and Dragon so that you know exactly when they respawn or when your enemies are going for them. In Mid Game your job is to secure Dragon so that you or your team can kill it. Every gold helps your team. As
Lee Sin you should rarely die so buying an
Oracle's Elixir may prove useful. In teamfights your goal should be taking down their Attack Damage Carry (ADC) and slowing their whole team's Attack Speed with your
Tempest / Cripple. If you have even a decent amount of kills you may realize that your damage is huge even if you would have not built any damage at all. This is due to the fact that
Lee Sin's skills have pretty good base damage. If your squishy carry gets caught you should
Safeguard / Iron Will at him
Tempest / Cripple and kick your enemies away with
Dragon's Rage. You should RARELY use
Dragon's Rage as a finishing move. If performed poorly you end up saving the enemy instead of securing the kill.
Short version: Map Control, Ganking, Dragon & Baron Secured
Late Game is
Lee Sin's nightmare. At this point your damage starts getting smaller and smaller and your
Safeguard / Iron Will will no longer be able to save your teammates that easily. In teamfights you can nevertheless be useful.
Lee Sin's ultimate move
Dragon's Rage is a great way of taking down low health carries hiding behind their tanks. The trick is to get your enemies in line so that you can use
Dragon's Rage (which deals pretty nice damage) in order to enemies bounce into each others. Other than that you should focus on warding the map, defending turrets that are still standing and killing dragon whenever possible. When it comes to teamfights you should be the initiator. Just either run at your enemies or
Flash,
Tempest / Cripple and
Safeguard / Iron Will to your teammates. After this you can either let your team attack or harras the enemy team more by using
Dragon's Rage. For a one man, this does pretty damn much damage to whole enemy team. At this point your job is pretty much done and your carries should be able to win the game. Good luck.

Early Game
(Note that this is only an example.) Start off by running to either your red/blue buff or the enemy's red/blue buff ( which means that you are invading ). Usually you may want to have a teammate(s) to help you out and give you smiteless because this will greatly increase your jungle clearing speed during the first round. First clear out either wolves or wraiths depending on which buff you are taking first, red or blue. Do NOT give any experience to your teammates because this will prevent you from getting a level up. Upon reaching level 2 you can do early gank or continue your way to wolves/wraiths. Smite the big wolf/wraith and clear the rest little creeps with


Short version: For example; Wolves --> Blue Buff --> Wraiths --> Golems --> Red Buff --> Make your play
Mid Game
Now is your time to shine as











Short version: Map Control, Ganking, Dragon & Baron Secured
Late Game
Late Game is









Since
Lee Sin has a huge skill cap it is pretty obvious that his skills require some... skill. In this section I'll go through some basic Tips & Tricks you should know while playing as
Lee Sin.
-->
-->
Some
Lee Sins use
Dragon's Rage as a finisher but it isn't wise unless you are 100% sure that it will kill your enemy. In the worst case you might only save that poor guy's life. This trick will make securing kill easier. First cast
Sonic Wave to mark your enemy. Then
Dragon's Rage him away and if he/she didn't die follow up with
Resonating Strike.
-->
-->
OR
-->
--> sight ward -->
This trick requires quick reflexes but if done correctly you can go through three walls in a row and NO ONE is able to follow you. Not even
Kassadin the Tentacle Man. First one is a bit easier. First off cast a
Sonic Wave to an enemy creep or neutral monster in a jungle camp. Then dash at the enemy with your
Resonating Strike. Next you cast
Safeguard at your friendly minion OR to your sight ward that you have putted over a wall. Lastly you can either
Flash if you still have it or just run away.


sight ward -->
This is a very basic thing that you should know when using
Lee Sin. This will provide you with "extra"
Flash. You can quickly throw a sight ward over a wall and land to it with your
Safeguard. If your enemy follows up with a
Flash you can still escape by using your
Flash. You can make some epic plays with this.

This is a very basic thing that you should know when using








Some








OR



This trick requires quick reflexes but if done correctly you can go through three walls in a row and NO ONE is able to follow you. Not even





How To Survive Divers With Lee Sin
How Mastered Lee Sin Will Escape
Is Ravenous Hydra viable for Lee Sin?
In my opinion it is. Although some people may think it unnecessary since




MORE COMING ASAP!


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First time I played this game I wanted to buy

Thank you for reading this guide and be sure to leave a comment!
- CMB BRKR <3
Thanks for everyone who have read this guide and thank you jhoihjoi for making a guide how to make a guide.
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