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Lee Sin Build Guide by Combo Breaker

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League of Legends Build Guide Author Combo Breaker

JungLee Sin || Comprehensive Guide || UNDER CONSTRUCTION

Combo Breaker Last updated on April 1, 2013
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 9


Utility: 12

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Introduction & Lore

Hey I'm CMB BRKR (which stands for Combo Breaker, my love <3) and this is my first guide in Mobafire so all feedback is more than appreciated! Nowadays I mainly play with Lee Sin, Zed or Kha'Zix because I'm really into these high mobility assassin champions. Why should you play Lee Sin you may ask and the blunt answer would be that because when mastered, he is nearly immortal. Lee Sin can gank lanes when he reaches level 2, he can dive nearly full hp champions under their turrets, he can easily escape tricky situations with well placed Q and W. When you succesfully combine Q, W and Flash you can never be caught. NEVER. It is like three flashes in a row! When you're playing solo queue or 5v5 premades, Lee Sin is always a good pick. He can jungle (and absolutely dominate it), he can go solo top or counter mid (yes Lee Sin will tear Kassadin apart). I'm currently playing in Silver Division IV in Solo Queue mainly due to the fact that I had extremely bad beginning in ranked but I've been doing pretty well in my opinion and my goal is to reach Gold Division V before Season 4.

Lee Sin: The Blind Monk

As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

''The actions of one may sunder the world, but the efforts of many may rebuild it.''
-- Lee Sin

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Pros / Cons


  • Looks like a BAWS!
  • Extremely Mobile
  • Overpower Early Game
  • Very Effective Ganker
  • Can Counter Most Junglers
  • You Can Make Epic Plays :3


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Greater Glyph of Magic Resist

Greater Mark of Lethality

Greater Seal of Armor

Greater Quintessence of Attack Damage
x9 -- When you reach level 6 it exceeds Flat MR Runes
Greater Mark of Armor Penetration x9 -- Exceeds Flat AD Runes anytime
x9 -- You need Flat Armor in Early Game ganks and jungling
x3 -- Helps you to clear camps faster

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Rune Explanation

I really suggest that you take Greater Glyph of Scaling Magic Resist instead of flat MR Glyphs. The reason is because you don't really need Magic Resist early on. In Early Game it's all about Armor since the AP of the enemy team isn't too high. When you reach level 6, which is pretty fast, it already exceeds Flat Greater Glyph of Magic Resist. It scales nicely to the Late Game which is Lee Sin's hardest part.

Greater Mark of Armor Penetration

It is pretty much obvious that nowadays Armor Penetration is much more useful than Flat AD runes. I recommend that you would take Armor Penetration Marks because Lee Sin doesn't really need Flat AD early on and since your enemies will be building Armor, Armor Penetration will strike through it. Scales nicely with Last Whisper and The Black Cleaver.

This is pretty much a must nowadays. This reduces the damage that jugnle creeps and minions in Early Game deal. It also helps your ganking since you can take less damage from the enemy champions (which will no doubt use Flat AD runes). Excellent choise for every jungler in the game. You may want to take Flat Armor Seals instead of Greater Seal of Scaling Armor because you really need Armor early on. Building Armor should always be easy for Lee Sin. Take these runes everytime you play.

This is an alternative choise for greater quintessence of armor penetration. I personally use Flat AD Quintessences but I'm highly aware that the Armor Penetration Quints would be a lot useful. I take these because it helps you take out jungle creeps faster early on. If you are confident in your skills I recommend that you would take greater quintessence of armor penetration instead because they scale better to the Late Game.

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I usually go 9/9/12 because this makes Lee Sin extremely balanced. You can go offensive, defensive or offensive tank. You get longer buff duration, greater movement speed, some nice early game sustain and some damage.You may want to try 9/21/0 masteries since it's pretty much a standard nowadays for Jungle Lee Sin.

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Item Sequence

Health Potion

Health Potion

Health Potion

Health Potion

Health Potion

Wriggle's Lantern

Mercury's Treads

Sunfire Cape

Warmog's Armor

Maw of Malmortius

Last Whisper

Guardian Angel

Elixir of Fortitude

Elixir of Brilliance

Oracle's Elixir

Buy Vision Ward and sight ward all the time! During the Late Game you may want to switch Wriggle's Lantern to Guardian Angel for more sustain. If you are facing hard CC team you may also want to consider taking Mercurial Scimitar.

Early Game

Hunter's Machete and Health Potion x5 is pretty much a standard starter for junglers nowadays. You should collect now enough gold for at least Madred's Razors before you head back to the base.

Mid Game

Buy a Hunter's Machete or Wriggle's Lantern if possible. You should also pick up Boots of Speed or even Mercury's Treads if your ganks were extremely succesful. Next you should build Warmog's Armor, Sunfire Cape or Ravenous Hydra depending on the role you are playing.

Late Game

Late Game is pretty hard for Lee Sin. You should get at least three of these: Maw of Malmortius, Last Whisper, Mercurial Scimitar or Guardian Angel. Guardian Angel is pretty much mandatory for Lee Sin since your goal is to go in the center of the teamfight, Tempest / Cripple and try to take out their squishy carries. If you are carrying with your Lee Sin you should build The Bloodthirster and Blade of the Ruined King / Last Whisper.

Situational Items

In this section I'll go through some items that didn't make it to my final build and I tell you why I didn't pick it or when it is suitable to choose.

This is overall a very good pick for a jungler. It gives pretty much everything you need while jungling. Some armor, CDR, Health regeneration and this nice active. Why didn't it make it to my build? Mainly due to the fact that I personally can't use it too well and in my opinion the shield it provides isn't that good. Of course the more shield you can provide the merrier but I think that you can replace this item with a better pick. Don't get this wrong the item itself is very very good and I recommend using it. Switch Sunfire Cape for Locket of the Iron Solari when needed.

This is another good pick for pretty much everyone who feels like going offensive tank. It gives you nice amount of AD, some MR and very good active. The reason I don't always take this item is because it is extremely expensive. Maw of Malmortius for example is little cheaper (500g) and I simply love its passive. You can easily bait your enemy dive you under the turret and you still have the passive and your Safeguard / Iron Will to protect you. Grab Mercurial Scimitar when you are facing hard CC & AP team. I take this item almost everytime.

Thornmail is another good pick but it is rarely needed. Pick this item when you are facing hard AD team or if your enemy team's carry is fed. Good pick but extremely situational.

Another good Armor item. I recommend building this if you're going more or less tanky. It gives you nice amount of armor, some health and decent active. Excellent pick againts hard AD team.

Yet again another great pick for any offensive AD tank. It gives you nice amount of HP, some damage and just awesome passive. I usually take this while laning BUT this item works just as well in jungle too. The passive can make ganking even easier and the HP and AD is just a nice bonus. Very good pick overall!

This item is weird. It costs very much and it only provides decent amount of little bit everything. This item is very balanced and some people tend to buy this if playing Lee Sin but I'm still trying it out.

Nice damage item overall for Lee Sin. It provides you with some HP, nice amount of AD and some Armor Penetration with nice passive. I recommend taking this if you are going offensive or the enemy is stacking a lot of armor. Overall a great offensive item for Lee Sin.

This is good item to pick if you're playing support but I don't recommend playing Lee Sin as a support. It might work but I think that Lee Sin would work better as an offensive tank. Every support should pick this item so that the ADC would get the aura most of the time. If you feel like going little supportive then you should take this item.

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Item Explanation

Mercury's Treads is an amazing choise for pretty much every Offensive Tank in the game. If you're having a hard time hitting your Sonic Wave you can also buy Boots of Mobility so that you can easily Safeguard at your minion and run to your enemy. In Late Game I recommend that you would switch them to Mercury's Treads because Merc's provide you Magic Resist and Tenacity which are extremely valuable. Mercury's Treads is always a good item to pick up.

This one is pretty obvious isn't it? Wriggle's Lantern gives you pretty much everything you need for jungling. Armor, Lifesteal, some Damage and superb passive and nice active. During the Late Game you may want to switch it for Guardian Angel.

Another great pick for Offensive Tank jungler. It gives you nice amount of HP, some Armor and nice passive. You should never underestimate the damage that Sunfire Cape provides. In Early Game / Mid Game it actually hurts pretty much and you can focus on big creeps in jungle while the damaging aura will clear the little creeps. Great pick for Lee Sin overall. You may want to switch this item Late Game when the passive is pretty much useless and Randuin's Omen for example provides you with more HP and Armor.

This is pretty much always a good choise for Lee Sin. NOTE that you should NOT always build Warmog's Armor. You may want to consider taking Frozen Mallet or Randuin's Omen instead since they provide you with more stats than just HP. I choose to take Warmog's Armor because it provides you with huge amount of HP and the passive (which you rarely even realize) is pretty much a counter Ignite when you have enough HP. Meaning that you cannot be taken down with Ignite that easily. Choosing whether take or not to take this item depends on the items that your enemies are building. Often Randuin's Omen and Frozen Mallet can be a better pick.

I personally love Maw of Malmortius. It provides you with decent amount of Damage, some Magic Resist and awesome passive for baiting enemies. Lee Sin itself is an amazing champion for baiting and when combined with the passive of Maw of Malmortius he can survive ridiculously long while on low HP. Good pick overall!

Another good choise if you're looking for some Damage. It gives you decent amount of AD and huge amount of Armor Penetration. I simply love this item! Build this ALWAYS when your enemies are building Armor.

This item is a MUST! This item can change the flow of a teamfight. Guardian Angel gives you nice amount of Armor, some Magic Resist and insane passive. This passive can counter Karthus ult Requiem. I build this item 100% of the time. Switch Wriggle's Lantern for this item during Late Game.

This item is overall so so so underrated. This will help you clear out jungle camps insanely fast when combined with Tempest / Cripple. Not only does Ravenous Hydra give you nice amount of Damage and Lifesteal but also Life Regeneration which works well with Warmog's Armor. People often say that The Bloodthirster is better pick for Lee Sin but IMO Ravenous Hydra is safe pick for Lee Sin overall. If you cant keep your The Bloodthirster's stacks up you may want to take Ravenous Hydra. If you are extremely confident with your skills you may want to take The Bloodthirster instead or just get both!

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Summoner Spells

Flash and Smite are standard Summoner Spells for a jungler. You may also switch Flash to Ignite if you want to be more aggressive ganker.

Good Summoner Spells

It is a must for jungler. Lee Sin is no exception. This will make your jungling a lot faster, you may secure buffs and/or steal your enemies' buffs.

Lee Sin is extremely mobile champion and combined with Flash he is just ridiculous. He can escape from almost every situation and catch an unwitting enemy champion just when he/she thinks he/she is safe.

If you want to be an aggressive ganker then you may consider taking Ignite instead of Flash but this rarely is a good idea.

Bad Summoner Spells

You don't have mana...

You are already extremely mobile champion. Ghost isn't a bad choice but it isn't really a good one either.

You restore from 90 to 345 hp on cast... Sounds bad? It is. You already have lifesteal from Safeguard / Iron Will.

You will most likely build a Mercurial Scimitar which has in built Cleanse. Why waste a summoner spell for it?

You are jungling. Nuff said.

You have the same effect on your (W) Safeguard / Iron Will. You don't need this.

Exhaust isn't really a bad choice for jungler but I think that Flash and Smite are much more important. Although using Exhaust might make your ganks more efficient.

It is like a ward that only works for 5 seconds. Simply amazing. Pick this if you want to waste your Summoner Spell.

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Lee Sin is a bit different from the other Champions in the game. Lee Sin has 3 abilities that each consist of 2 separate parts. For example: First "Q" cast will sends out a wave of sound which will mark the enemy on hit. Second "Q" cast will launch Lee Sin at this targeted enemy.

Flurry -- After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

Sonic Wave / Resonating Strike -- Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.9) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.9) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Cost 50 Energy / 30 Energy, Range 1000 units.

Safeguard / Iron Will -- Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+0.8) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.
Cost 50 Energy / 30 Energy, Range 700 units.

Tempest / Cripple -- Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1.0) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.
Cost 50 Energy / 30 Energy, Range 350 units.

Dragon's Rage -- Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+2.0) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Cost: No Cost, Range 375 units.

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Skill Sequence

There are many ways to attack with Lee Sin. In this section I'll go through the basic skill sequences.

Standard Combo: QQEEW; Sonic Wave / Resonating Strike, Tempest / Cripple, Safeguard / Iron Will -- This is the basic combo that you can see most Lee Sins use. This combo is extremely lethal in Early Game but if you miss the Q Sonic Wave / Resonating Strike you rarely get another chance to get your opponent down.

Ganking Combo: WWEEQQ; Safeguard / Iron Will, Tempest / Cripple, Sonic Wave / Resonating Strike -- This is a lot better combo when ganking lanes. First you need to wait your enemy / enemies to go near your own creep OR let your teammate attack the enemy and then Safeguard / Iron Will and immediately Tempest / Cripple. After this you still have Sonic Wave / Resonating Strike if the enemy decides to flash away.

Diving Combo: EEWWQRQ; Tempest / Cripple, Safeguard / Iron Will, Sonic Wave, Dragon's Rage, Resonating Strike -- This is extremely efficient way of taking your enemy but you have to be sure that you can take him / her down. When performed correctly you can take out a full hp champion under his / her turret! Start off by running at your enemy and casting Tempest / Cripple followed by Safeguard / Iron Will. Be sure to hit two basic attacks after each ability to maximize your damage output. Then you should use Sonic Wave to mark your enemy, Dragon's Rage him / her out of the turret range and follow up with the Resonating Strike. This may sound, and it truly is, extremely hard but when done correctly, Lee Sin truly earns the title of OVERPOWER .

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Objectives & Jungle Route

As a jungler your objective is to gank lanes or counterjungle in order to get you & your teammates some kills. Since Lee Sin is extremely mobile champion and he has stunning clearing speed, you should gank lanes whenever possible. If you feel like there is nothing to do in the jungle, you are doing something wrong.

Early Game

(Note that this is only an example.) Start off by running to either your red/blue buff or the enemy's red/blue buff ( which means that you are invading ). Usually you may want to have a teammate(s) to help you out and give you smiteless because this will greatly increase your jungle clearing speed during the first round. First clear out either wolves or wraiths depending on which buff you are taking first, red or blue. Do NOT give any experience to your teammates because this will prevent you from getting a level up. Upon reaching level 2 you can do early gank or continue your way to wolves/wraiths. Smite the big wolf/wraith and clear the rest little creeps with Tempest / Cripple. After that you should head to another lesser camp. After clearing it you either take your blue buff yourself or give it to your mid laner. Now is your time to make a play. You can now gank Mid, Bot or Top or counterjungle. If you don't feel like ganking or you are more or less low on health you may want to countinue your way to Golem camp and smite the big golem. After this you can choose if you want to make another round in jungle, gank a lane or head back to base in order to get new items.

Short version: For example; Wolves --> Blue Buff --> Wraiths --> Golems --> Red Buff --> Make your play

Mid Game

Now is your time to shine as Lee Sin. At this point your goal is to assist your team in every possible way. Give your blue buff to your AP carry and give your red buff to your AD carry but never stop farming. If you stop farming now you won't be able to catch up later since Late Game is Lee Sin's weakest zone. At this point you should be buying a lot of wards in order to dominate the map by your vision. Buy a Vision Ward to both Baron and Dragon so that you know exactly when they respawn or when your enemies are going for them. In Mid Game your job is to secure Dragon so that you or your team can kill it. Every gold helps your team. As Lee Sin you should rarely die so buying an Oracle's Elixir may prove useful. In teamfights your goal should be taking down their Attack Damage Carry (ADC) and slowing their whole team's Attack Speed with your Tempest / Cripple. If you have even a decent amount of kills you may realize that your damage is huge even if you would have not built any damage at all. This is due to the fact that Lee Sin's skills have pretty good base damage. If your squishy carry gets caught you should Safeguard / Iron Will at him Tempest / Cripple and kick your enemies away with Dragon's Rage. You should RARELY use Dragon's Rage as a finishing move. If performed poorly you end up saving the enemy instead of securing the kill.

Short version: Map Control, Ganking, Dragon & Baron Secured

Late Game

Late Game is Lee Sin's nightmare. At this point your damage starts getting smaller and smaller and your Safeguard / Iron Will will no longer be able to save your teammates that easily. In teamfights you can nevertheless be useful. Lee Sin's ultimate move Dragon's Rage is a great way of taking down low health carries hiding behind their tanks. The trick is to get your enemies in line so that you can use Dragon's Rage (which deals pretty nice damage) in order to enemies bounce into each others. Other than that you should focus on warding the map, defending turrets that are still standing and killing dragon whenever possible. When it comes to teamfights you should be the initiator. Just either run at your enemies or Flash, Tempest / Cripple and Safeguard / Iron Will to your teammates. After this you can either let your team attack or harras the enemy team more by using Dragon's Rage. For a one man, this does pretty damn much damage to whole enemy team. At this point your job is pretty much done and your carries should be able to win the game. Good luck.

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Tips & Tricks

Since Lee Sin has a huge skill cap it is pretty obvious that his skills require some... skill. In this section I'll go through some basic Tips & Tricks you should know while playing as Lee Sin.

sight ward -->

This is a very basic thing that you should know when using Lee Sin. This will provide you with "extra" Flash. You can quickly throw a sight ward over a wall and land to it with your Safeguard. If your enemy follows up with a Flash you can still escape by using your Flash. You can make some epic plays with this.

--> -->

Some Lee Sins use Dragon's Rage as a finisher but it isn't wise unless you are 100% sure that it will kill your enemy. In the worst case you might only save that poor guy's life. This trick will make securing kill easier. First cast Sonic Wave to mark your enemy. Then Dragon's Rage him away and if he/she didn't die follow up with Resonating Strike.

--> -->
--> --> sight ward -->

This trick requires quick reflexes but if done correctly you can go through three walls in a row and NO ONE is able to follow you. Not even Kassadin the Tentacle Man. First one is a bit easier. First off cast a Sonic Wave to an enemy creep or neutral monster in a jungle camp. Then dash at the enemy with your Resonating Strike. Next you cast Safeguard at your friendly minion OR to your sight ward that you have putted over a wall. Lastly you can either Flash if you still have it or just run away.

How To Survive Divers With Lee Sin

How Mastered Lee Sin Will Escape

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My Scores With This Build & Guide

Coming soon! Troubles with BBCoding...

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Is Ravenous Hydra viable for Lee Sin?

In my opinion it is. Although some people may think it unnecessary since The Bloodthirster offers them the Damage and the Lifesteal. If you are going offensive I suggest that you take both but if I have to pick one I would pick Ravenous Hydra because it is NEVER a bad pick. The Bloodthirster is only better if you can keep the stacks up. Ravenous Hydra will give you nice amount of Damage, Lifesteal and amazing passive & active. You can clear jungle camps in a second!


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Lee Sin is no doubt one of the best junlers in the whole game. He is viable both in Low Elo Leagues and all the way in the Challenger Tier. If you want to see someone playing Lee Sin like a GOD then please go watch Voyboy's channel!

First time I played this game I wanted to buy Lee Sin and I still haven't regretted it not even once. If you have any questions please leave it in the comments or send it to me directly. I'll try to answer it as soon as possible. All feedback is appreciated and if you leave vote down please tell me what should I improve. I'm green with BBCoding so please don't be so strict with the appearance. Some big appearance improves are coming ASAP!
Thank you for reading this guide and be sure to leave a comment!


Thanks for everyone who have read this guide and thank you jhoihjoi for making a guide how to make a guide.