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Junglin' Rumblin' (Jungle Rumble) (video included)

Junglin' Rumblin' (Jungle Rumble) (video included)

Updated on May 6, 2011
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League of Legends Build Guide Author Goblinized Build Guide By Goblinized 10,033 Views 7 Comments
10,033 Views 7 Comments League of Legends Build Guide Author Goblinized Build Guide By Goblinized Updated on May 6, 2011
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Introduction

Well it came to me in a dream - one where rumble is in the jungle. Then I woke up and pondered my dream. Then I ate my chocolate Easter bunny (thanks Easter temmo!) and in my chocolate induced sugar rush - I started to jungle. And it works! Enough of my tall tale - let's get jungling!


P.S. You have to have some sort of basic idea about jungling - go jungle with ww a little to get the hang of it if you're new. Also - Rumble has can-openers on his legs for a reason ;)

Also - I'm still trying out new things and if I find a better way/patch destroys rumble I'll let you know.

Oh, and I don't like to build too much AP on him due to the fact that only half the AP is transferred to his abilities. That's why I build tankish.
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Changes made to guide

May 3 - Wow. Not only did I mess up on my runes but I also put a Elixir of Fortitude as my first item. Changed that to the Health Potion.
- Will upload jungling video.
- Also will update jungle path seeing as how it is possible to kill the red lizard without your face getting whacked off.
- And changed the masteries due to some better thinking.
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Runes

Eh - I just use my tank/jungle runes for this. Which are:

Greater Quint of Fortitude - Flat HP is great - no reason to mess with these imo.

Greater Mark of Desolation Great Mark of Desolation - Armor Penetration, another nice thing to have while jungling

Greater Seal of Resilience - Armor so the minions don't bash in your skull

Greater Glyph of Warding - Magic resist. I don't care what goes here, this is what I used for my Lee Sin build lal.
EDIT: Now I'm switching these out for armor glyphs, and it's working just fine.
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Masteries

Tank build with Jungle Flavor

1-21-8

Offensive =
1 in Plentiful Bounty

Defensive =
1 in Resistance,
3 in Hardiness,
4 in Evasion,
2 in Defensive Mastery,
3 in Harden Skin
4 in Veteran's Scars
3 in Ardor,
1 in Tenacity

Utility =
1 in Ghost,
3 in Perseverance,
4 in Awareness
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Items

Starting Off:
Cloth Armor and 5x Health Potions

Trip 2:
Try and Build Warden's Mail and just sell the cloth armor unless you won't gain anything by selling it

Trip 3:
Get some boots and if you have the money, build them into something. There are no set boots that are good for everything.

If you want speed to chase down enemies, so Boots of Swiftness.

If you need more magic resistance/less stun time go with the Mercury's Treads.

If you don't want to waste that cloth armor you bought in the beginning go with Ninja Tabi.

Trip Whatever:

Just start trying to build your Rylai's Scepter and your

Just build whatever for your last item, most likely your Sunfire Cape.
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Skill Sequence

Flamespitter
Normally you would max this out. It gets you in the danger zone nicely by itself, it deals a nice cone of damage and deals really nice damage. Great for killing all those bunched up creeps.

NOTE: IT won't kill Temmo's mushroom

Scrap Shield
Nice shield - keeps you from dieing (normally), improves your movement speed. Improved speed and sheildness while in the Danger zone. Just a great spell to have. This one to max out after flamespitter

Electro-Harpoon
While this does deal nice damage and slows, it has a horrible range (the animation is off - it's actually less), the slow is only iffy, and the cooldown is really bad - not allowing you to get in the danger zone on it alone. But the double shot can be shot even while you're silenced from over-heat. But that isn't good enough for jungling so I just max is out dead last.

The Equalizer
I think my pants just became shorter. This is one sexy spell. Slow + acute damage + chronic damage + incredible range + incredible maneuverability + amazing cooldown = YES. This allows you to catch up to people to use your on them, allow you to take out an entire team, it even helps you jungle :P. It does just about everything that you need.

KNOWN PROBLEMS
It will not go over Jarvin's Ult

It will sometimes not fire and still be on Cooldown

The colors are inveted. The enemy's Equalizer is green, while yours is Red.

Nevertheless it's still an awesome spell. No wait, I'm sorry. It's THE awesome spell.
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Summoner Spells

Ghost is just an all-around good spell. Helps to escape, to chase down peeps, to run through some pesky minions that won't get away. Just good.

Smite = jungle. Guess what, you're jungling.
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Creeping / Jungling

Allright I'm tired of talking about all those other things. I don't want to type anymore about that. I'm here to teach you jungling and that's what I'm going to do.

IMPORTANT - Make sure you're in the Danger Zone when you're jungling - it helps a TON. And don't be afraid to overheat - it adds enough damage to your attack to make it worth your while.

K let's go,

1 - Start at Golem (you better be in danger zone by spamming your flamespitter at the air)

2 - Go kill the nice little wolves

3 - go to the wraiths and focus the big one first, save your smite for the lizard

4 - get dat lizard (try not to wet yourself). AND MAKE SURE YOU HAVE YOUR SMITE!

5 - Two little golems.

6 - go try and gank somepeople, it doesn't matter if you do or not, you're helping out your team and scaring the opposition. BUT ONLY IF YOU THINK YOU WON'T DIE. IF you think you will, just go back.

6-8 something . . . (have to play a couple games to figure out what goes here)

9 - go back and get your

10 - KILL

11 - I stop writing this guide and go get some sleep.

12 - I get back up and make this video because I love all of you:
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League of Legends Build Guide Author Goblinized
Goblinized Guide
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Junglin' Rumblin' (Jungle Rumble) (video included)

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