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Introduction
Karma is a Utility-Champion. She has a little bit of everything. She can realy hurt and slow with her Q, her W snares and she can give any champ on her team a shield combined with a very strong speedbuff. She can even speedup your Minions. Her Ultimate buffes the next ability she uses up. Her Q bursts and slows more, W heals and E buffs your entire team in a certain range! If you want an allrounder and you don`t need a tankjungler, she is your man! Ahhhh, woman. ^_^"
Ability Explanation
Basic Abilitys







Empowered Abilitys/Mantra Abilitys




Ability Sequence Order
How to use your skills
Basically... Always cast your Q in fights and in the jungle, when you can. You could wait to improve your positioning, but as your Q slows and reduces the cooldown on your Ult by two secs for every champion you hit, most of the time it is better to spam it. If your enemys are slowed, you can move in comparison more freely to get a free line for your Q to hit keytargets.
Snare with your W champions like Jax, Shyvana, Nasus or Riven, who will try to get on your Carrys. But keep in mind: Your Mantra-W heals yourself, so maybe it will be a good option to hold on to it. You must learn to predict when you will need the heal in your backhand and when not.
Use

Now we come to the hardest point... What ability is worth using Mantra on? Basically... Everyone. It depends heavely on the flow of the match which is your best option. If you had a good game, your








11/13/6. Get
Sorcery for the cooldownreduction and
Butcher
for the plus 2 damage on minions
Arcane Knowledge
gives you the 8% magicpen for your
Soulflare you will realy like to have.
Invest one point in
Summoner's Resolve
for the 10 Gold. It seems to be not much, but it realy stacks up. Also get
Tough Skin
for the reduced damage from Minion,
Veteran's Scars
for the health and
Hardiness
for the Armor. Also get
Relentless
, because
Karma has no gapcloser and neads to run up to her enemies.
Also take
Wanderer
and
Meditation
for your basic needs and roamingabilitys.




Invest one point in






Also take


Runes




Your Main-Spells
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Obviously you should use ![]() |
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Well, ![]() ![]() ![]() ![]() |
Core
![]() |
You can change your boots depending on your neads. When facing a lot of heavy cc, take ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
You will need the mana. Spamming your Q will burn through your reserves and always shielding your teammates doesn`t help, too. The AP wil be put to good use and the later version, ![]() |
![]() |
Now... You can realy abuse the active... When you use your Mantra-W you will get healed two times, first at the beginning and second after snaring. When you activate your Hourglass, you will damage the enemy over the time while being immun to every damage AND you will even get healed at the end, as long as your W hits for the full damage. If you are low, this will safe your life so many times. Combined with flash and your Manashield from your ![]() |
You are the jungler and come around more around the map then anyone else from your team. Always keep that in mind. It pretty much gives you the best opportunity to ward. Most wards can be easely set up by your Teammates, because they don`t have to go far from there lane to set them up, and as a result, the ward-pressure is pretty situational, but in case they don`t ward, you should know were to set Sight Ward`s up.

You should always have a ward, that covers dragon and the jungle entrance, baron and the jungle entrance, one in each tribush and two around the mid-lane, one in each small bush above and below the lane. This way you alway know, where enemies leave the jungle and when. It let`s you plan your next actions and where to gank.
It can be fatale, if you gank while the enemy-jungler is near your position or, what is even worth, if he surprises you. Therefor you can set wards up in the enemy-half of the jungle. But these wards have a lower priority, so only set wards there, if you have enough gold on you to buy these without ruining your game. And who know? Maybe you will be able to steal some buffs to even out the money you used for setting up these wards.
Finally there are the bonus-wards in the Top- and Bot-lane, which are pretty situational to be honest. Against champs like
Nidalee and
Blitzcrank you realy want them, so that you have enough time to dodge there skillshots, but against other champions they will only help you to a very small degree. But there is a reason, why there are listed in this jungle-guide, but not the other situational wards! You can use them for teleport, if you decided to take it, and gank from behind! If your team sets them up without beeing noticed, your enemies won`t even know, what will hit come to them!

*The bigger the wards are the higher, the priority to set them is.
Top priority:
You should always have a ward, that covers dragon and the jungle entrance, baron and the jungle entrance, one in each tribush and two around the mid-lane, one in each small bush above and below the lane. This way you alway know, where enemies leave the jungle and when. It let`s you plan your next actions and where to gank.
Low priority:
It can be fatale, if you gank while the enemy-jungler is near your position or, what is even worth, if he surprises you. Therefor you can set wards up in the enemy-half of the jungle. But these wards have a lower priority, so only set wards there, if you have enough gold on you to buy these without ruining your game. And who know? Maybe you will be able to steal some buffs to even out the money you used for setting up these wards.
Situational priority/Gank-wards:
Finally there are the bonus-wards in the Top- and Bot-lane, which are pretty situational to be honest. Against champs like


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