Kassadin Build Guide by Fadedreformed
Kassadin In-depth guide Matchups/Runes/Builds broken downBy Fadedreformed | Updated on October 6, 2020
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Runes: Classic Kassadin Runes
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Normal Pathing
Threats & Synergies
While this may seem hard for most players its actually easy after you get level 6 you might have a chance to kill him pre 6 with the help of your jungler. If the Aatrox knows his champ he won't let you play the game
Really easy matchup, dodge her charm and you should win trades easily. Care for her level 6 because it can get a little bit tricky and if she hits her e you are actually dead
Not hard to deal with you can bully her perma q early game unless she plays with fleet. Do not try to 1 v 1 her unless you are 100% sure you win the trade, she can do some ninja shit and burst you down in an instant. Care for her level 6 because if she jumps on you, you are pretty much dead unless you dodge her second r.
Not hard you can always outrade her just care for her wall before 6 since she can just w + q you and set easy ganks for her allies
Pretty easy matchup do not over push the wave since she can allow her jungler to come whenever with the pointclick cc she has. Also care for her e when you go for the all in since she can absorb a lot of your damage
Haven't played it too many times since it's not in the meta anymore pretty easy matchup you insta win after 6
One of the most free matchups for Kassadin you just outscale him as the game goes on
Just don't get hit by his q and you win automatically. I highly suggest you to take Electro and smash his face
Could possibly be the worst matchup for Kassadin she outroams you , dives you and you really can't do anything about it. I always pick Camille when they take him from me and it's just an instant win. Whenever you see it just dodge it it's unplayable
Skill matchup. Try outplaying her q's by doing weird movements you can actually get out of her miasma if you are quick enough. Dodge her ult and you will be fine
Pretty sad to play against he perma slows you and you can't press r because of the silence. Should be pretty easy if your jungler actually listens to your pings.
Really easy matchup you outrade him and since his auto attacks are hybrid you don't take that much damage but care for his package which can be very disgusting
Pretty even if you don't die pre 6 then you just outscale her. Do not be greedy about cs at the start since she can chunk quite a bit of your hp with her combo if she hits q on you.
I have actually seen people playing this in my games and it's not fun. Do not go for cs and call for your jungler. Take exhaust or barrier or you are doomed
Free lane you outrade , outscale and outroam him. He never wins trades because of your q shield you can actually go after him in his roams and get ahead from them
Pretty bad matchup because she can outheal your damage, take ignite in this matchup or you will be unable to do anything in the game.
Fizz is a little weird, if he knows how to play he will just get fed by roaming you because he knows he can't kill you. If he decides to fight you just win lane automatically. If their jungler is annoying you never push the wave because they can dive you easily if he gets ahead
Even matchup , he can be quite annoying at fights since he can just shield everyone. You can win him 1 v 1 after some items or if he uses his aftershock
Quite annoying perma stacking grasp on you. First back take armguard or else you won't survive the lane. You win him after completing one item
Annoying, you win him after 6 don't ever try to fight him just e+q him whenever and don't let him get healed by his passive
Pretty easy matchup care for his combo he does an insane amount of damage and you won't be expecting it
Easy matchup don't die pre 6 and he is just unable to do anything. Avoid getting hit by his e because his turrets are gonna chunk you for a huge amount
Skill matchup you can win her by getting w lvl 1 and then just outscale her. Care for her 5 stacks cuz she can shred you really easily. Don't get hit by her e and you should be fine. After level 6 don't let her hit any ability or else she is gonna all in you even in the tower.
Unplayable. You can't do anything. Just sit under your tower and prey for ganks until you hit 6
This matchup is so bad for you he can bully you and all in you whenever if you do a mistake take scaling runes and outscale him
I firstly encountered this in my euw unranked to grandmaster. You can't move at all she can harass you while farming and all in you whenever she wants. She can also dive you with enemy jungler. Highly recommended to dodge this unless you are duoq with jungler
Haven't played this yet but since karthus mid is meta now... Just juke his q's you can also cancel his r with your q
Pretty easy to deal with since she doesn't do that much damage. Wait for her shield to run up before trading
The matchup is in your favor unless she starts with longshord, she can actually kill you early levels with longsword if you do a mistake. But should be pretty free unless she goes bot and gets a triple kill :)
Pretty annoying with his stuns, just take mercury's and win him you also outscale him so should be free
Hard lane since he can dash twice, dodge his q or else you are either gonna die or get lose the 90% of your life. Care after his 6 since he can dive you whenever with Skarl
This isn't gonna be a fun lane after he takes Rylai's you are gonna be vulnerable to ganks for the whole game with the insane amount of slow he has. Try roaming and get yourself ahead or try helping other lanes since he is gonna be playing away from you for the whole game
Pretty easy matchup, if she takes first item doran's blade let her be till you get level 6 since she can just harass you. After 6 care for her chain if you get chained once you will be chained twice..
Despite the fact that she doesn't have any kill pressure on you but she can be an amazing assister to the her team with this cc. Even if you get ahead she will always be more useful than you, so try one shotting her with flash before the fight starts. (take mercury's or tenacity runes at all costs)
For the most experienced this should be easy. Take double armor runes run ignite or exhaust (up to you) play with electro and kill him after 6. Armguard tabis and shall be a free lane
easy matchup dodge her q's and you outrade/outscale her
very easy q when he q's and outrade him with your e
Pretty easy you outrade him, you can actually cancel his ult if you time it correctly, you can also e his voidlings to kill them all.
This is unplayable highly recommend you to dodge, he can dive you lvl 2 unless you have exhaust or barrier and after cutclass your arent able to play the game
Pretty even if you dont die pre 6 avoid getting hit by his e or else you are probably gonna die . Short trades with q w e just to prock electrocute are optimal
Pretty annoying (take cleanse tenacity runes)
you might wanna take d shield for that since she can go on hit neeko and it's not fun to play against. you outscale her tho
extremely hard, if you get hit by his q and you dont leap away you are gonna die in a snap of a second. Don't try to trade him its impossible unless your jungler camps you, take exhaust and scale or dodge the game
Nunu & Willump
kassadin is a counter to this actually, lean towards enemy tower to prevent him one shotting your wave with his snowball. Pretty easy since you can cancel both his snowball and ultimate with your q
dodge this, if he hits 1 axe you are dead and lane is over
if an orianna is good she won't let you play the game take anything you want to outsustain her, if she is bad must be a free lane for you. After she get's ludens care she can one shot you
Take d-shield/armor/corrupting its up to you just don't die or do anything stupid. You do 1 mistake and lane's over he is gonna influence all lanes if he gets ahead in kills take tp/exhaust to catchup with him in his roams after 6. You will outscale him after some point
Take sword trades with your autpo+ w q/e to win them. If you see him trying to q you can q before he lands a hook so it gets canceled. Try juking his e or leaping away from it since he can chunk quite a bit of your hp
If she hasn't started with refillable and has a long sword you can try to 1 v 1 her lvl 1 starting with w. Highly recommended to take d-shield and smash her in lane. If she roams you and gets fed by your team then good luck :D
Kinda cringe to play against, d-shield and armguard are optional. Don't ever try to trade her before 6 since she can melt you down after she gets cutclass
I preferably love this matchup, start w first go d-shield with electrocute. If he starts with w it's worse for you but still can win it if you ignite him before he pressed empowered ability(take double armor)
This lane is so bad, you can't even move out of lane she can literally outroam you and is pretty hard to deal with. Stay near tower and hope someone roams to help you
Skill matchup, dodge all his e's and you are good to go. Mercury's is a must on this ( don't underestimate his ultimate)
He can do quite a bit of damage early game if he times your shield correctly try trading him after you get two points into your q to absorb most of the damage. The lane must be easy to play since he doesn't have a roam threat. You can also cancel his r with your q to prevent him from escaping/roaming
HA HA HA. Seriously now tell your jungler to set a tent to your lane before he gets level 6. If he gets level 6 he can cancel your ult animation with his ult and there's no escape then. Once he gets cutclass you insta lose. Consider dodging
Pretty even. He can try cheesing you with his jungler anytime and the health he gets from his ult is kinda disgusting. Try taking short trades poking him out slowly till you all in him
One of the easiest matchups for Kassadin, does he try to trade you you shall win by playing close to your tower. After he goes for an all in ignite him the second you see his w animation and kill him. After this lane should be really easy
Pretty even , try avoiding getting hit by her q's but the major concern here is to not get hit by her e or else she is gonna chunk your hp . Mercury's is good here also if you want to win the lane, you outscale so don't worry
No one play's taliyah mid anymore but should be easy. You cancel her q with yours, just don't get hit by her w and you should be fine. You can also cancel her ultimate with your q.
Pretty hard to deal with, even if he is 0/5 he still can one shot you with his ultimate for no reason at all. Fight him when his ignite is down, or cheese him lvl 1 with w
Easy matchup. Block his q with yours and should be free win. Really annoying though
Double armor is a must, take exhaust survive the lane and outscale her
Don't die pre 6 and you shoud be fine, barrier works in this exhaust as well. Try juking his w by leaning forward to him.
Pretty easy lane he never outrades you nor outscales you, but he can be quite a good tool when getting ganked with his pointclick cc
Dodge, unplayable unless you play with exhaust/barrier and make your jungler your little buddy and perma camp you which is something that won't happen
One of the easiest matchups for Kassadin. You have a free lane counter his e with your ultimate and can absorb a lot of his damage with your q, you also outdamage him so it's pretty easy
Pretty hard matchup, he will always outrange you, you will have trouble poking or getting close to him to actually damage. After somepoing he will q + ult you so care about his powerspike. Dance like a Michael Jackson and you shall be fine
Pretty easy matchup. Only played it twice but he really can't do anything since you outroam him and outrade him , after hitting 6 this should be free
Pretty even, even though Kassadin is considered a counter to vlad he can actually be beaten if you do some common mistakes such as trading his empowred q with yours. Care for his flash all in combo since it will be really quick and won't respond to it on time. Should be free by the time you hit 6. Try chunking him a bit and then combine flash + r onto him for an easy kill.
This is so bad to play against, if you missplace the wave you are never gonna play the game ever again or be 4 levels below him. He outrades you after he gets his w so try killing him level 1 with w first
Not a big threat, just don't stand next to wave when you see him charging up his q, this will make him decide if he wants to have a good wave or poke you. After 6 ult e q and retreat back, avoid getting hit by his e or he is gonna chunk you for a good percentage of your hp
You can try killing him level 1 with w and d shield, or just play the lane passively till you get 6. After he takes his boots do not try approaching , since he is good at taking last longing fights
Same with Yasuo, skill matchup try to win him pre 6 he is quite weak early so try taking advantage of that, rush armguard.
This is a skill matchup as well, while most of them are terrifying if you notice that he isn't playing with conqueror try trading him lvl 1 with your w, and then try flashing your combo and he should die to ignite. If he has conqueror concede the lane a bit and rush zhonyas(no joke)
Pretty easy, avoid his q's kill him at level 6 and snowball
Very easy to play against, can be annoying and probably be diving you permanently with his jungler so care for that. His wave pushing is insane.
Don't get hit by her e's and you should be fine. Try timing her q with your ultimate for a good easy trade
Nobody play this anymore, but should be pretty free to play against if you don't greed for minions
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. Though once a notorious adventurer, he had chosen to live anonymously and raise a family among the nomad tribes of Shurima—until the day his daughter was claimed by the Void. Kassadin vowed to bring her back, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. His precautions were not enough, however, and these devices now only serve to slow the insidious corruption that ravages his body... but he will gladly pay that price, if only he can save her...
Hi, I'm Faded, a 16 years old player that's been playing since mid season 2. During that time I've hit Master tier as a mid lane main in season 7, as a jungle main in season 8, and Grandmaster in season 9 playing a mix of mid jungle and support. I can play every role to a very high level and have a very good understanding of the general aspects of the game on top of that. You can watch me streaming every day at https://www.twitch.tv/fadedreformd .
I made a very easy guide that everyone can follow and climb with. I'll add more and more details as time flows + update the guide for you guys.
Kassadin is like the mage version of a hypercarry: while many think that kassadin's early game is weak im here to prove them wrong,even if you missplay early game he will progressively scale up and become one of the most broken late game champions.He is probably going to be the strongest champion on the map. His mobility from his ultimate is extremely effective for both aggression and defense, and it makes him very hard to lock down and shut down once he has enough CDR and mana. His early-game can be frustrating to get through, but the reward for it is getting to play one of the most fun champions in the game in mid-late game.
Pretty Similar with the last rune page with a slight difference.
This runepage is mainly played against ap matchups that poke a lot so you can get through out the lane without dying.
That's the normal ability order for Kassadin making it easier for him to roam by Riftwalking once and then Force Pulseing to clear almost whole wave. Obviously if you are against ap matchups it would be more ideal to max Null Sphere , but Force Pulse is better for roaming and ad matchups.
And '' Kassadin takes 15% reduced magic damage" means that Kassadin takes 15% reduced magic damage. Which helps make his laning phase against mages a lot safer. Also neat!
Void Stone and Null Sphere's shield together make Kassadin far better in lane against AP champions than AD champions, so if possible try to avoid picking Kassadin into AD matchups. But you will be able to win ad matchups easily with the help of this guide so thank me later:).
Often you'll need to use this spell to last-hit minions rather than just solely harassing your enemy. While Kassadin has very little kill pressure in early levels anyway many players underestimate his damage and you can pick early kills by slowly poking your enemy down and finishing them with Flash Electrocute and Ignite.
The active is a spell that is very important for you both in laning phase and out of it. In laning phase it's very good for helping you last-hit under tower, especially when used as an auto-attack reset, but most importantly, by spamming it on minions every chance you get you're going to be getting a ton of mana back from it, which will sustain your playstyle of spamming Null Sphere on your opponent as well as often using it to last-hit.
Outside of laning phase, it becomes a huge nuke when combined with Lich Bane, and the mana restore will start to restore massive amounts of mana, making it hugely beneficial to manage to hit anyone with Nether Blade, given Kassadin's massive mana costs on Riftwalk.
It's better to upgrade Nether Blade against ad matchups such as Zed or Qiyana, you can try harrasing them whenever they go to last hit and also outdamage them with the passive of Nether Blade resulting in an easy early kill and then snowballing the game.
It's common to start putting points in this spell after you level up your Null Sphere twice to start giving you some wave-clear, and end up maxing it before Null Sphere.
It can also become a great tool to prock Electrocute and trade safely from a distance.T he amount of slow it gives you is very important during fights and trying to get away from enemies too.
During fights or all ins you should always have the 400 or 800 mana Riftwalk by stacking it 3 or 4 times. Combine your max stacked Riftwalk with your flash to oneshot enemy carries and single handly win the fight.
Riftwalk -> Force Pulse -> Null Sphere
The combo for when you're not in range for Nether Blade after Riftwalk. This combo needs explaining because the order of the spells is important. Casting Force Pulse before Null Sphere may sound like such a tiny and pointless detail, but it can actually make a huge difference in a large number of situations. The speed of the combo is the same no matter which order you use, but you want Force Pulse to hit first because:
1. It has a smaller range than Null Sphere; if you cast Null Sphere first the enemy may not be in range for Force Pulse anymore by the time you cast it. You have a slightly more limited window to land this than Null Sphere, so you want to get it through ASAP.
2. If the enemy Flashes away after the first spell, you'll have slapped them with a slow to help you chase them and possibly allow you to get close enough for Null Sphere without even having to cast an extra Riftwalk. If you're casting Null Sphere first, here's what happens instead: you Riftwalk in, cast Null Sphere, they Flash away, then you Force Pulse the air... Which isn't even a possibility with the reverse because Null Sphere is point and click, meaning it's impossible to waste a spell with that combo.
3. Slightly less important but can still potentially have a big impact in rare situations: You generally want to get Force Pulse on CD ASAP so the rest of your spells (as well as the enemy spells) begin charging it up for the next cast. If you cast Null Sphere before Force Pulse that's one charge you're guaranteed to miss out on, and you could potentially miss out on more from other champions' spells during the short time you're casting Null Sphere.
Riftwalk -> Nether Blade -> Force Pulse -> Null Sphere
The combo for when you are in range for Nether Blade after Riftwalk! Again the order is important. When I was new to Kassadin I would just spam my spells in any random order every time I went for this kind of combo, not really knowing what I was doing, but as always there's an order that's most efficient and important to follow for those occasions when it'll be the difference in getting a kill or not.
The logic for Force Pulse before Null Sphere is the same as before. The reason you want to use Nether Blade first is that it's your only melee range spell; it's the only spell that becomes impossible to immediately land if an enemy dashes or blinks away from you. Both Force Pulse and Null Sphere can often still reach an enemy that dashes/blinks away from you if you were in melee range of them. Additionally, since Nether Blade is the hardest spell to get in range for, it's important to get its damage through while you can rather than risk an enemy managing to get too far away for you to land it while you're busy casting your other spells. And finally, Nether Blade can restore you a ****load (800+) of mana; if you're going to need to Riftwalk again any number of times, it's important to be absolutely sure you land Nether Blade to ensure you can cast Riftwalk as many times as you can.
Riftwalk -> Flash
Riftwalk is one of many spells that allow you to Flash during the spell's cast time. All this basically means is that this is a harder to react to version of Flash -> Riftwalk, since if you Flash first then begin casting Riftwalk the enemy has a chance to react to it between the Flash and the Riftwalk, but if you do Riftwalk -> Flash, the Flash and the Riftwalk will occur at almost the same time, giving them much less time to react.
This is an especially important combo for when you want to burst down a far-away enemy while landing the damage of Riftwalk (and Nether Blade), rather than using it just as a gap closer for your Force Pulse and Null Sphere. A late-game Riftwalk can do up to 800+ damage, so being able to land it is a huge deal for bursting enemies down.
While we're on the topic, Force Pulse is also another spell that allows you to Flash during the cast time. This ls not as important to talk about because Flash -> Force Pulse is extremely hard to react to anyway, but once you're aware of it, there's no reason not to use Force Pulse -> Flash just to get a combo slightly harder to react to. It'll almost never make a difference, but it's worth it just for the rare occasions it does net you a kill.