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Spells:
Ignite
Flash
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
My name's John, known as Drake (or iDrake in-game) and i'm here to present you how i build my main character, hope you enjoy it.
I've played Kennen for a long time now, always loved the concept of energy in a champion, knowing you have to save or not for certain situations, imo it takes more intelligence than rather mana/-less champions (i'm not criticizing, just my point of view, cooldowns of certain skills also take tactic in mind, strategies, etc.)
Well, either that and you can harass without wasting too much, how convenient :3
P.S.: If you can, tell me what animal he is, i never quite understood :O
space |
Pros
> High mobility skill > Able to farm efficiently > Can poke from far enough > Tons of damage.. and stuns :D > Good sustain with spell vamp |
spaaaaaace |
Cons
< Energy runs out fast < No stun sucess on ganker(s) is dangerous. < Can be preety squishy early game < Most of the times, focused down. < ![]() ![]() |

Greater Seal of Vitality - I pick these because, as i said, he can be hell squishy in terms of health in the early levels, so i'd rather this over magic resist or armor.



Personal:


Options:






Well, the rest is for other roles. Except





You're going to want to max out ][Thundering shuriken] as soon as possible
- Try to know
Thundering Shuriken's range and speed, it helps alot when trying to predict the enemies movement.
- Try to land as many as you can consecutively. It really hurts.
- If you land
Thundering Shuriken and you're in range, both of your other skills will most likely guarantee a stun.

You're going to want to max out [Electrical Surge] second.
- If you're gonna jump on an enemy, or a teamfight is close, keep the passive up on the next auto attack.
Electrical Surge's active can help you detect invisible champions, because it sends a lightning bolt to where the champion is, if it has a mark.
- Try to save the skill for as many marks as possible, as it will influence your spell vamp too, if required. Can be a life saver sometimes.

You're going to want to max out [Lightning rush] last.
- When using
Lightning Rush to escape, if the champion is melee, it will probably get a mark. Use it in your advantage and stun him to guarantee an easier escape.
Lightning Rush is not only for mobility. Since it gives defense, use it when targeted in
Ace in the Hole or
Requiem. It will guarantee a slightly higher chance of survival.
Lightning Rush combined with
Electrical Surge can push lanes, or even add marks to several champions.

You're going to want to max out [Slicing Maelstrom] whenever you can. Respectively, at levels 6, 11 and 16
- Kennen needs positioning knowledge to do something for his team. Learn to position yourself if you want to be effective with
Slicing Maelstrom.
- This can be used offensively or defensively, remember it takes time to get all 3 marks if you don't use any other skills
- Try to know if the enemy has flash up. It can be really frustrating if your ult gets wasted when you can't even stun one person (mid duel for first blood, for example)
Early Game:
Out of base:
I only have two picks for this one:
Doran's Shield - I pick this for the extra health/-regen to stand up poking (especially against a solo top ad for the extra armor - Example
Gangplank)
Boots + 3
Health Potion - I don't usually bring this setup because
Lightning Rush already gives you some mobility to evade most of the attacks, but if you require it against certain champs like...
Karthus maybe. I don't know, pick it against low cooldown skill shooting/AoE champions
First trip to base:
On this one, I'm hoping you have enough gold for a



Second trip:
If you couldn't afford what i mentioned later, buy it now, and if you need sustain, get





When this is over, and you get

Mid Game:
Ah... Laning Phase is semi-over. Time to shine on teamfights.
I usually build

After that, time to get the awesome

Late Game:
The two last items are situational, probably i'll refer some optional ones later, but these two items aren't in order of preferency, but i believe being some of the best for kennen.





Last hitting is as important as every aspect in the game. It may look few gold for some but it can give you a better headstart, it only benefits you with your chances of winning. You are not a support so you can benefit even more of items than they do.
Check Shurelya's zoning guide, it helps quite alot in having control of your lane, so last-hitting can be much easier for you. Q also helps last hitting, as previous mentioned, aswell as E+W being able to push harder. If needed. Don't ever keep your lane pushed unless you really want to. Shortens ganking sucess in the enemy and might be easier for your jungler ^^
I did this just for fun, and to share a little bit of my tiny knowledge about kennen.
I'll be updating though, just started so there's still a lot to learn.
A BIG Thanks to jhoijhoi. Her guide is godlike.
Have a good day, everyone.
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