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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Kha'Zix
Hello everyone and welcome to my first guide on mobafire concerning
Kha'Zix.I hope u upvote this guide because i have spent a lot of time trying to put it together and teach you ways in which this insect can be devastating to enemy teams. This guide does not only emphasize on the build itself but goes beyond it so as to offer you an all rounded perspective about this new assasin that has recently joined the community







Pros
[*] Huge burst
[*] Good at farming
[*] high survivability
[*] extremely fun to play
[*] assasin
[*] not item dependant
[*] good at jungling as well
Cons
[*]not so much cc
[*]bad dance emote
[*]squishy early game
[*]a bit mana dependant again early game
this is something really easy to miss, but it's a huge advantage in lane. it lets you effectively deal damage via harass to champions that out range you, with the slow, and all you have to do to get it back is walk into a bush. big thing to keep in mind here is that the damage scales with AP, so while the damage is scary early game, late game its only noteworthy because of its slow; i should also say, this is where the mind games start.
This is your bread and butter in team fights. You should be using this primarily to farm up minions but once you have your
This is the ability you will be using late game to farm up and get your enemies off guard and who knows? maybe even a kill :)
Khazix's "E" is what seperates a good from a bad player. Knowing when and where to use
So you reached level 6 and its the time to decide which ability to evolve. Well, i go first for
Ability Sequence

Early Game
So the game starts and you choose the lane you wish to be either top or bot.
Mid Game
By now you should have got around 2-3 kills and why not more? :). So when you buy your next choice will be
Late Game
Your


SITUATIONAL ITEMS
If you beleive you can sustain your survivability
definitely a viable item that you can switch with a
This item has been troubling me lately because it can be very helpful for
these boots can save lifes if your opponents are full of ccs and i prefer taking them instead of
is another item you should consider buying in case your enemy team is stacking hp so you can melt them down much faster
many of you may ask me why not? the simple answer is that
A solid item with its AS and armor penetration
Dont be afraid to sacrifice a bit of ADC for survivability especially late game
First priority if enemy is building armor( same as guardian angel)
i dont think why anyone would take that for
ONLY when they have huge ap burstWARDS and more wards....
What peple fail to understand is the power that sight
can offer. They can help you gank,they can help you escape, they can help you arrange team fights and more.
ELIXIRS
Lets say you have 250 + extra money, you have
When to buy?
[*] Before Baron
[*] Before teamfight
[*] After complete build


0.95 Attack Damage Per Rune
Total of 8.55 Attack Damage
These runes are great for Kha'Zix because it allows him to cs especially combined with his high base AD. It also gives him better scaling on his passive
1.41 Armor per rune
Total of to 12.69 armor
It allows you to mitigate against early game harass at bot lane which the AD carry will auto attack to harass you. It also allows you to take some minion damage if you do happen to harass and draw minion aggro since minions are really strong early game
0.15 magic resist per level (2.7 at champion level 18) per rune[
Total of 24.3 Magic Resist at Level 18
These runes are used so you're not completely vulnerable to AP burst casters. It's scaling because they're not as effective early game as they are late game, not to mention your MR doesn't increase every level and these essentially give you a scaling. It may also help against harassing AD Carries/Supports with magic damage skills.
2.25 attack damage per rune
Rounded up to 7 Attack Damage
It gives a small amount of additional damage abilities, it allows early game harass and easier last hitting. Especially ocmbined with
ALWAYS REMEMBER THAT THESE RUNES ARE NOT THE ONLY SOLID RUNES TO GO WITH, THERE ARE ALTERNATIVES DEPENDING ON YOUR STYLE!!!!!


Offensive Masteries

Summoner's Wrath:This is the mastery that improves your Ignite, overall this is just something that the best in slot. Besides, if you use your Ignite, you get 5 AD instead of dealing 4 more damage to minions.
Brute Force: You gain 3 Attack Damage from this mastery at 4 point, it basically allows you to farm much better, it allows for more harass and some
Alacrity: This gives you 6% attack speed at 4 points, since Kha'zix]] benefits from it , why not?
Weapon Expertise: This is great for some late game damage, and all your physical damage including your abilities will utilize the 10% armor penetration.
Deadliness: This gives you .5 AD per level at 4 points, totaling to 9 AD at level 18, which is nice, it gives you some more Attack Damage on top of your runes and Brute Force + the base scaling.
Lethality: This gives you 10% more critical damage, it won't be effective early game simply because you don't rush critical strikes early game, but as the game progresses and you start buying your
Vampirism: This gives you 3% lifesteal at 3 points, which is nice, I mean you get some health just from auto attacking. This combined with Vampiric Sceptor + x2 Doran's Blade as i mentioned earlier can really help you in lane if you're damaged.
Sunder: This gives you +6 armor penetration at 3 points, which is nearly half of how much armor you receive from your runes. It allows for better harass and auto attacking the opposing AD carry.
Executioner: This increases your damage dealt by 6% when a target is below 40% health and this scales tremendously with your
General Explanation
Standard AD carry offensive masteries placement. The reason for that is you benefit from all the stats that are given. The other offensive masteries is damage intended for Ability Power champions, and
Defensive Masteries
Hardiness: This gives you 6 armor if you put 3 points in. This on top of your runes, passive, and high base armor? It makes trading with you even more difficult!
Resistance: This is just the best in slot giving 2 magic resist at level 1, better than taking less damage in minions or putting a point in something that improves a summoner spell you're not using.
Durability: This gives 6 health per level (108 health at level 18) at 4 points in. This combined with your armor/magic resistance can make you more tanky than other AD carry, and gives you more overall survivability.
Veteran Scars: If you place one point into this, you receive 30 health. 30 health is nice for the laning phase, again like Durability, combined with your passive can make you more tankier.
General Explanation
Why defensive mastieries? Because Kha'zix already had such an advantage in lane (harassment, innate tankyness), with your runes and masteries on top of this, it's very difficult to be forced out of lane.

together with ignite will secure you some easy kills early game. It will help you get away safely without getting into th risk of dying. Lets dont forget that as Alternative Choices
Not bad, Not bad at all if u consider that u can cahse own enemies while avoiding ganks together with your
Havent tried that to Kha' Zix but ithink it can be a life/turret saver at times
Definitely yea but in my opinion flash is more viable than exhaust BUT it is up to the way you decide to playI cant think about any other summoner spell to pair up with khazix except

[*] Try to land your
[*] Save your

[*] Farm, Farm and MORE farm. Thats the key word to a good game where you can slice down your opponents in seconds
[*]Use your
[*] your role is not to initiate, let the tank do that and then you are ready to assasinate squishies

Jungling as
+ relieve the pressure of your team mates in lanes
+ allow you to have more control over both blue and red buffs
+ helps you make ganks
+ and save teammates from dying

The basic outline of the jungle is illustrated above.
First of all we should decide which summoner spells to take. Definitely the first one will be
.Smite will allow you to kill faster minions in the jungle especially the blue buff early game and why not make some epic baron steals?. Your second summoner spell will be chosen depending on the style you want to play your wasp. I generally prefer to get
for increased survivability but if you see that the enemy team lacks the damage or you are confident enough why dont go for
so as to boost your ganks and get you some kills to buy your items? You can also choose to get Items for jungling.
First you should start up with
and most importantly kill the small ones first and THEN the buff itself to benefit from the extra damage

So once you take down blue down, move to the wolves and then if you have enough health and mana left, why not kill wraiths? On your first time back to base, get Madred’s Razors and then convert it to Wriggle’s Lantern as soon as possible (after upgrading your boots). Wriggle’s lantern will give you extra lifesteal and has a chance to do high damage on minions.Once you return to the jungle head to the red buff, by now you should be level 2-3. Take

So once you reach level 6 evolve your ulti and now you are set to go and gank. Prioritize the lanes where the enemies push or when there are 2 ore more enemies in a particular lane. So as you keep a balance between ganks and jungle , for each jungle route you make meaning
- Blue
- wolves
- wraiths
- red
- Golems
GANK and more gank.If you dont then its as if the game is 4v5, always keep that in mind.
Try to rush

FOR ABILITY SEQUENCE TRY
This ability is chosen and maxed first due to the damage it has to offer and most importantly remember that you have to kill the small minions first so as to deal increased damage to the big ones
Unlike when you are laning where you can use your
This is what we max last since as a jungler you dont need it that much early game but still it has a role to play since it can help you haras your opponents from a distance, help you farm but also slow enemies down as they try to run.Evolving your Ulti as a Jungler
You first evolve your
since this ability is your main weapon of dealing huge damage and also to be able to nuke the dragon at lvls 9-10 which is very difficult with any other champion. the 12% missing health bonus damage will also help you to finish off champions you see entering your jungle and help you gank.Secondly you evolve
. the increased range and reduced CD you get once you evolve this is unbelievable and can turn the game upside down with efficient ganks and knowing when and where to use it is the key.Lastly you should max
So as you can get a third use of your ulti and tunr you red so as you can slow even more runing opponents and to perform some nice jukes while trying to escape some nasty ganks that the enemy team can set up for you.Synopsis of jungling evolution
--->
--->
Baron Steals As you may already know smite is almost useless late game...or thats what people think?? :) Ward baron and in any case you think you can baron steal why not give it a go. You will both get the credits for your epic job and you and your team will have a powerful buff.


AS i mentioned above you should first evolve your
If you have actually read the lore,
your role in team fights is to sit back and wait for the right opportunity to strike so as you can score some easy kills for your team. just dont overextend and let your tank go in. It is not bad either to try and get some turrets down time to time since that will help you win the game in the long run. Here is my latest match history with khazix.

The numbers are not that clear but they can barely be seen

The numbers are not that clear but they can barely be seen
A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.

30/9/2012 --- build made
30/9/2012 Added 'situational items under item build
01/10/2012 Added jungling paths and item build and changed the name of the build to "The Way of the Wasp [Jungle / Lane] detailed*"
02/10/2012 Added more details about jungling but also added second build on jungling
03/10/12 Added overview of the item build in jungling and laning sections of the guide, but also overview of the runes and masteries







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