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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order

Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
"Kill. Consume. Adapt."
―Kha'Zix
Pros
+High Burst
+Fairly low CD on High damage abilities
+Very Strong Harass as it scales well through the game
+OP gap closer/escape with a reset
+Evolution allows him to scale better than most through the game
+Has the best skin EVER
Cons
-Has a weak early game
-Skills require a large amount of mana early game
-Ultimate doesn't actually damage
-Squishy and very easily killed If caught out of position
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 150 / 160 / 170 / 180 / 190 (+ 50% AP) bonus magic damage and slow by 25% for 2 seconds.Unseen Threat lasts until consumed and has no internal cooldown.
A strong passive that is very useful when picking off solo targets as it has a nice chunk of bonus damage but also a very useful slow.
Passive: Kha'Zix marks enemies that are isolated from their allies.
Active: Kha'Zix slashes, dealing physical damage to a single target. Damage against isolated targets increases the damage by 45%.
this is
evolved enlarged claws:
Increases range of Taste Their Fear and autoattacks by 50. Additionally, Taste Their Fear now deals an additional 8% of the target's missing health as bonus damage (max 200 vs monsters). Against isolated targets this damage is increased by 45% to 11.6% of missing health.
this is generally a good skill with the recent buffs its become quite a good execution spell and the extra autoattack range is not bad at all!(I forgot to mention how powerful of an execute it is late game it is just as strong as Elise's.....almost :P)
Active: Kha'Zix fires spikes in a line that explode on contact with an enemy, dealing physical damage to all nearby enemies and slowing them by 20% for 2 seconds. Kha'Zix is healed if he is within the explosion radius.
this is strong harass early game and its an ability that scales very well after getting some armor shred, it also offers
evolved spike racks:
Enhances Void Spike to fire three spikes in a cone.
although it has been slightly nerfed and therefore some people question whether to evolve this anymore but its still an AMAZING farming tool,great for wave clear and can be very useful in team fights as it offers very powerful poke to your capabilities
Active: Kha'Zix leaps to an area, dealing physical damage to nearby enemies upon landing.
this is a very useful gap close and escape although use it wisely as in the early game it has quite a high cooldown so don't dive into someone with it unless you no the enemy jungler isn't nearby
evolved wings:
Increases Leap's range by 300 and causes kills and assists to refresh Leap's cooldown.
this is when
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed while stealth. Leaving enemy vision grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.
a good skill in general the passive allows
evolved active camouflage:
Allows Void Assault to be cast up to three times. Kha'Zix takes 50% reduced damage while in stealth.
this isn't a bad skill as it provides you with an extra stealth which will reset your passive and it adds damage reduction onto your stealth's but over all the other skills I wouldn't recommend this
Runes
NOTE: I don't think its worth buying the runes until you can buy the tear 3 runes
The flat AD marks come in handy with early game trades and can really help in level 1 engages. Flat armour seals are a must as

this start I must admit is a very strange start for

these items should be the first items you build as they all round off

these two items for me really spike his damage in general with the combo of these two you get mana, extra ad, percentage amour pen and extra mana regeneration, this is exactly what
NOTE: you wont realise how good the

These are what I recommend to be the core items for
these will allow you to spam out your
if there is no ap in the enemy team then you wont need your
if you're losing your lane or you feel that you could help other lanes if you have already won your lane, get these and use them to look for kills to put the enemy lanes behind

The Final Item - The Defensive Item
the final part of
last but definitely not least the all mighty
NOTE: when you get to late game one thing you need to make sure you do is buy all the consumable pots these are the
as soon as you hit 6, evolve your
if by mid game you are still in the laning phase this is where you will excel as you will be able to farm efficiently with your
Against a tanky laner who you wont be able to kill this provides the best sustain and farming so later you might be able to kill them:
- At level 6 evolve your
- At level 11 evolve your
- At level 16 evolve your
as for evolving
Alternatively if you're against a squishier laner and one that can be easily nuked:
- At level 6 evolve your
- At level 11 evolve your
- At level 16 evolve your
- 26/08/2013 after the recent buffs to
- 26/08/2013 I've changed the skill sequence to a more roaming assassin like order
PS. if I get enough people wanting me to I will add in a section about matchups against ALL champions and I might even think about doing a guide for top and jungle






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