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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
"Kill. Consume. Adapt."
―Kha'Zix
Pros
+High Burst
+Fairly low CD on High damage abilities
+Very Strong Harass as it scales well through the game
+OP gap closer/escape with a reset
+Evolution allows him to scale better than most through the game
+Has the best skin EVER
Cons
-Has a weak early game
-Skills require a large amount of mana early game
-Ultimate doesn't actually damage
-Squishy and very easily killed If caught out of position
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 150 / 160 / 170 / 180 / 190 (+ 50% AP) bonus magic damage and slow by 25% for 2 seconds.Unseen Threat lasts until consumed and has no internal cooldown.
A strong passive that is very useful when picking off solo targets as it has a nice chunk of bonus damage but also a very useful slow.
Taste Their Fear:
Passive: Kha'Zix marks enemies that are isolated from their allies.
Active: Kha'Zix slashes, dealing physical damage to a single target. Damage against isolated targets increases the damage by 45%.
this is Kha'Zix bread and butter this skill provides a huge single target nuke on a very low cd the only drawback is it doesn't proc on hit effects
evolved enlarged claws:
Increases range of Taste Their Fear and autoattacks by 50. Additionally, Taste Their Fear now deals an additional 8% of the target's missing health as bonus damage (max 200 vs monsters). Against isolated targets this damage is increased by 45% to 11.6% of missing health.
this is generally a good skill with the recent buffs its become quite a good execution spell and the extra autoattack range is not bad at all!(I forgot to mention how powerful of an execute it is late game it is just as strong as Elise's.....almost :P)
Void Spike:
Active: Kha'Zix fires spikes in a line that explode on contact with an enemy, dealing physical damage to all nearby enemies and slowing them by 20% for 2 seconds. Kha'Zix is healed if he is within the explosion radius.
this is strong harass early game and its an ability that scales very well after getting some armor shred, it also offers Kha'Zix to be part of a poke comp if you build towards it
evolved spike racks:
Enhances Void Spike to fire three spikes in a cone.
although it has been slightly nerfed and therefore some people question whether to evolve this anymore but its still an AMAZING farming tool,great for wave clear and can be very useful in team fights as it offers very powerful poke to your capabilities
Leap:
Active: Kha'Zix leaps to an area, dealing physical damage to nearby enemies upon landing.
this is a very useful gap close and escape although use it wisely as in the early game it has quite a high cooldown so don't dive into someone with it unless you no the enemy jungler isn't nearby
evolved wings:
Increases Leap's range by 300 and causes kills and assists to refresh Leap's cooldown.
this is when Kha'Zix start to become a bit OP :P, no but seriously a 900 range gap close/escape that has a fairly low cooldown when maxed out but the most notable thing is the reset, every kill AND assist causes the cooldown to be reset. when you evolve this you'll be leapfrogging around the map getting pentakill after pentakill....hopefully
Void Assault:
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed while stealth. Leaving enemy vision grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.
a good skill in general the passive allows Kha'Zix to scale immensely throughout the game and the active provides a 2 consecutive stealth
evolved active camouflage:
Allows Void Assault to be cast up to three times. Kha'Zix takes 50% reduced damage while in stealth.
this isn't a bad skill as it provides you with an extra stealth which will reset your passive and it adds damage reduction onto your stealth's but over all the other skills I wouldn't recommend this
Runes
NOTE: I don't think its worth buying the runes until you can buy the tear 3 runes
The flat AD marks come in handy with early game trades and can really help in level 1 engages. Flat armour seals are a must as Kha'Zix is a melee champion in the mid lane not only can it help against ranged auto attacks but it can also be useful against other ad casters/assassins and help win early lane dominance against them. In my opinion the scaling magic resist glyphs are better than the flat magic resist for one reason, ap mids usually scale well to late game and that is when the scaling mr glyphs become much more effective than the flat mr glyphs so just like Kha'Zix they scale well throughout the game. Flat AD quintessence's are pretty self explanatory on an assassin, more damage=more kills which then snowballs the game into your liking
this start I must admit is a very strange start for Kha'Zix but I like to stay in lane and farm up until I have enough for a Tear of the Goddess, that and the blue buff makes the early game so much more easier for Kha'Zix as you can spam your Void Spike which will also give you health sustain
these items should be the first items you build as they all round off Kha'Zix very nicely Tear of the Goddess gives him more spammability with his spells and upgrades nicely into a Manamune. The Brutalizer will give you much more of a lane presence the CDR and armour pen will rip through your lane opponent this works well with your Void Spike and Taste Their Fear combo. just like all assassins Kha'Zix needs mobility and picking up Boots meets those requirements nicely, you wont realise it but when chasing somebody down but that extra 25 movement speed can really show when your chasing somebody like a Sona who forgot to buy boots. Hexdrinker is a good choice when playing Kha'Zix it provides him with mr, ad and a great shield that can save your life countless times, not to mention it will upgrade into a great lategame item
these two items for me really spike his damage in general with the combo of these two you get mana, extra ad, percentage amour pen and extra mana regeneration, this is exactly what Kha'Zix needs to start getting the kills that will snowball him into the late game terror that he is.
NOTE: you wont realise how good the Muramana active actually is when combined with Last Whisper, you'll realise this around the time you get your full build and your doing over 1000 damage with 1 Taste Their Fear on the enemy carry
These are what I recommend to be the core items for Kha'Zix there are a few other options that I will add a brief explanation for
these will allow you to spam out your Void Spike more often increasing your usefulness in a poke comp
if there is no ap in the enemy team then you wont need your Hexdrinker so...what do you build instead? well, you can start by buying an early Vampiric Scepter and can eventually upgrade it onto Bloodthirster which will gove you a nice spike of ad as well as life steal(NOTE: before Maw of Malmortius recent buffs I never really considered it so if your fed I recommend you sell Maw of Malmortius and buy Bloodthirster as you get the bonus ad at the start of the fight rather than when you're low
if you're losing your lane or you feel that you could help other lanes if you have already won your lane, get these and use them to look for kills to put the enemy lanes behind
The Final Item - The Defensive Item
the final part of Kha'Zix build is a defensive item I will go through the best ones below
Randuin's Omen is good vs an all AD comp as it will make you a harder target to stick to and it also provides a nice slow to activate in team fights which could change the way it is going
Warmog's Armor this is a very good option for when you are ahead as it will make you a lot tankier and a lot scarier to the enemy team as well as having the ultimate health regeneration if you have the baron buff as well
Banshee's Veil offers a great mix of stats as well as a spell shield which can completely counter team comps that rely on one engage a few champions who are countered by this are Blitzcrank, Thresh, Volibear, Malphite, Kennen and most notoriously Shen and his infamous Shadow Dash
last but definitely not least the all mighty Guardian Angel this is a very solid item as it gives you very nice defensive stats but most notably it gives you a second chance at life on the fields of justice so if you dive in and manage to kill the adc but are unable to get back out when you hit 0 health this will activate making you invincible for a second and then restores 30% of your maximum health and mana so you can either jump onto someone else or get out of the fight with your life intact unfortunately this thing has a 5 minute cooldown, late game however after you have your full build when you use your Guardian Angel a popular thing to do is go back to base and buy another one as you wont have to be careful of engages for the next 5 minutes. this is the item you should pick up 99% of the time as it offers you some of the best defensive statistics.
NOTE: when you get to late game one thing you need to make sure you do is buy all the consumable pots these are the Oracle's Elixir, Elixir of Brilliance and Elixir of Fortitude
as soon as you hit 6, evolve your Taste Their Fear as after the recent buffs to it, it has become a lane dominating skill, due to its low cd you can use it to cs and with he upgraded Taste Their Fear you can start dominating the lane(don't forget to pick up every creep though :P). It doesn't matter if you're winning or losing your lane as your jungler should hopefully give you the blue buff which will allow you to roam constantly in-between siege minion waves9you always want to go back for that wave s it gives a nice bit of gold IF however your jungler is very mana dependent like Amumu or Elise tell them that they can have it what you want to do is stay in lane to you get a Manamune before romancing as you will need the extra mana sustain also if you don't have the blue buff don't spam your abilities to clear the waves just Void Spike the wave to clear it and usually you want to keep pushing the wave so you can eventually go back to buy your Manamune without the worry of losing your tower hopefully by this point your winning your lane what you want to do is push out the wave as quick as possible and start to roam, sight ward and Vision Ward help a lot to cover yourself and you can use them to safely harass the enemy jungler with your roam you want to either help me a turret push for a lane that's winning or you want to help a lane to win their lane.
if by mid game you are still in the laning phase this is where you will excel as you will be able to farm efficiently with your Void Spike and harass the enmy from a safe distance then when they are low enough try and bait them in or removing vision on one side of the lane so you can Leap to them Void Spike, Taste Their Fear and proc your Unseen Threat and Ignite this should be enough to kill them If not it will force them to go back to base which will give you 1-2 waves of free farm, you can use this to get ahead in cs but if you want to get even further ahead you can ask your jungler for a gank or even bait your laner to duel with your jungler and then you can jump out of the nearest brush Taste Their Fear them and you should be able to walk back into lane with an aura of dominance about you next time they come into lane
Against a tanky laner who you wont be able to kill this provides the best sustain and farming so later you might be able to kill them:
- At level 6 evolve your Void Spike for greatly improves harass, outstanding farming and a nice AoE slow.
- At level 11 evolve your Leap as it gives extra mobility and a nice reset for every kill/assist.
- At level 16 evolve your Taste Their Fear as it provides an extra 50 range for auto attacks and the skill itself and turns into a nice execution as it now deals as bonus damage 85 of their missing health and isolated targets will receive 12% of their missing health.
as for evolving Void Assault its a good skill but just not good enough to spend an evolution point on, maybe if riot buffed it in coming patches but at the moment a third stealth and 50% damage reduction doesn't cut it
Alternatively if you're against a squishier laner and one that can be easily nuked:
- At level 6 evolve your Taste Their Fear as it is a great low cd nuke/execute and due to the low mana costs you can even use it to clear the creep waves and the jungle camps
- At level 11 evolve your Leap as it gives you a nice reset if you're involved in a kill allowing you to more easily tower dive, it allows you to escape ganks and jump over walls, but the best thing is it allows you to roam better allowing you to jump over walls to dodge wards and due to the reset it will be off cd as soon as you gank the lane(providing you actually kill someone :P)
- At level 16 evolve your Void Spike for greatly improves harass, outstanding farming and a nice AoE slow. the reason I put it lower down the order for this sequence is your going to be focusing more on kills and roaming rather than farming, poking and laning in general.
- 26/08/2013 after the recent buffs to Maw of Malmortius I've decided to swap it into the core build and take Bloodthirster out
- 26/08/2013 I've changed the skill sequence to a more roaming assassin like order
PS. if I get enough people wanting me to I will add in a section about matchups against ALL champions and I might even think about doing a guide for top and jungle Kha'Zix but that's only if people want it
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