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Spells:
Smite
Exhaust
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
About Kha'Zix
This build focuses mostly on being a tanky damage dealer for your team. It will offer you a ton of mobility in teamfights and allow you to be an asset for your team throughout the whole game.
Here are the pros and the cons for this build:
PRO
- Very fast jungle
- Lots of damage
- Very sustainable late game
- Good at counter-jungling
- Super fun to play
CON
- No hard CC
- Fairly weak ultimate
- Squishier early game
- Not an initiator*
*Lots of players expect several things from a jungler. One of those things that is more subconscious is that the jungler needs to be a good initiator for a team fight. Kha'Zix is not one of those junglers. Make sure that if you choose Kha in a match, that you have other great initiators like a support






The Utility masteries are also rather straightforward. As Kha'Zix, having such low cooldowns, you're going to be spending a decent amount of mana. The


This build doesn't include the point in








Running these two skills on Kha'Zix is important for some pretty obvious reasons.
You're jungle, you're taking

As for

Flash isn't going to do you a whole lot of good, and you really don't need it with your







Unseen Threat
This is an interesting passive. Whenever the entire enemy team loses sight of you, you gain a buff to your next auto attack. This buff doesn't have a timer, which is its real redeeming quality. The slow will help solidify your ganks and the damage is nice to help chunk away at the enemy's health before they can really make an escape. Sometimes, you can use this skill after getting into a small skirmish. Watch the enemies on your minimap and keep your position in mind. If the enemy disappears but you don't get your


Taste Their Fear
This skill is the one you want to take at level 1 and max as quickly as possible, because it will skyrocket your normal damage output. When in the jungle, you want to constantly use this skill. It resets your attack animation, so make sure you activate the skill immediately after you auto attack a creep. What makes this skill so amazing is that when you gank top or mid, there is a 90% chance they will always be "isolated," and will thus receive the giant nuke damage, as opposed to the smaller damage shown in the tooltip. Bot can easily become isolated provided your botlane has the right CC, but even if you don't, it still gives you lots of damage output.

Void Spike
Kha'Zix's W skill gives him a decent bit of sustain in the jungle, but more importantly provides him with some AoE damage. Many Kha players see the heal and AoE damage and think "wow, this should be the one I grab at level 1 and max as quickly as I can!", but this is dangerous. Taking a look at the damage plus cooldowns plus mana cost, and you can see why some players complain about Kha's manapool. The heal is decent, and the damage and range are very nice, but maxing this skill second, namely, AFTER


Leap
By itself, Leap is probably one of the weaker skills in Kha's kit and doesn't give him very much damage, but the mobility and terrain jumps it provides are quite nice. You will do a decent amount of damage when you land, but the main idea with this skill is to catch up to the enemy. I've found the best way to use this skill is not to begin a gank, but rather to get to the enemy after they have flashed or used some kind of escape skill. being able to anticipate where they will flash or whatever will help you be in range to land an auto attack with your


Void Assault
Void Assault, Kha's ultimate, is a big strange. It grants Kha'Zix brief invisibility, a movespeed buff, and gives Kha'Zix Unseen Threat. You might think "Well if he's invisible, shouldn't he get Unseen Threat anyway?" The answer is no. If the enemy has an Oracle's Elixir or if there is a


Another unique aspect to putting skill points into

Evolve Englarged Claws
improves Kha's bonus damage to isolated units and also increases his base attack andTaste Their Fear range. Nice.
Evolve Spike Racks
changes yourVoid Spike's single spike into a 3-pronged cone of spike missiles that explode and do very nice AoE damage. As an added bonus to the skill, using an evolved
Void Spike with
Unseen Threat will apply that bonus damage and slow to all units hit. Nice.
Evolve Wings
increases the range of yourLeap and also refreshes the cooldown for the skill on every kill or assist. Evolving this skill means tons more mobility and chasing power, plus the decent damage from the AoE where you land. Nice.
Evolve Active Camouflage
allows Kha to activateVoid Assault 3 times as opposed to the normal 3 and also gives him a very decent damage reduction while stealthed. Nice.
With all of these great choices, what shall we do?
At Level 6, Evolve Enlarged Claws
At Level 11, Evolve Wings
At Level 16, Evolve Spike Racks
Why do we want to buff our skills in this particular order? It's actually extremely simple to think about. Because Kha'Zix is going to be jungler in this instance, let's think about how he will be encountering enemies:
At first, he'll be ganking, or going in with the numbers on his side. In this situation, having better damage with


After that, toward mid-game, you'll notice that you will be taking on multiple enemies but not really getting into full 5v5 teamfight action. In this situation, enemy players are probably still a bit hesitant to get fully invested in a fight, and may try to run. Picking off players 1 by 1 as they try to run through the jungle or lane will continue refreshing your improved


Finally, when you have reached late game and 5v5 teamfights are happening, you now have the mobility to enter and leave the teamfight as you need to to do your damage or protect your carry, thanks to your evolved wings. Now, having a much larger range on your

So, why not Evolve Active Camouflage?
To put it simply, while 3 seconds of reduced damage is very nice, they are 3 divided seconds, and not 3 continuous seconds. Also, the damage and mobility you will be provided are, to be sure, very fancy and nice, but also easily provided by evolving your other 3 basic skills. In addition, because this is an offtank build focusing on taking some damage, you want to actually take damage and not disappear from the enemy's radar so that they can focus your carries harder.
Starting Items


Then Build


(If you don't have enough for both of these items on your first trip back, then prioritize



A Note about Boots
This guide lists




Start building your core




Complete your core



Why do we choose these items?
Armor penetration is Kha's best friend. As soon as you finish your

The next item is once again situational. Normally I like to compliment the shoes that I bought. If I went with




Although, if the enemy is running a VERY AP-heavy team, it is never a bad decision to pair Merc's with Hexdrinker. Likewise on an extremely AD-heavy team, Tabi and Phage should work well.
Obbviously, once we grab these items, we want to keep them and upgrade them. Everything in this part of the game is up to you. Do you want the slow from

Do you want to out DPS the enemy? Finish Ghostblade.
Get a luxury item!






Just joking. Don't buy

Mostly, you'll find that with your luxury items, going tankier is better than anything else. Randiun's Omen is a great choice. If you're jumping into a teamfight and focusing the carry, you'll likely take some of their damage, thereby reducing their DPS as a punishment to them.





2. Wolves
3. Wraiths
4. Red
5. Gank
(This order actually provides a much earlier gank at level 3, although some players will say that perhaps Wolves > Blue > Wraiths > Golems > Red will provide better gold and experience. Maybe so, but earlier ganks are much better for Kha.)
If all of the lanes are pushed and I can't gank, I either go back to Wolves, or, if I notice the enemy jungler is ganking, I will assist lanes or (assuming my teammates are doing just fine) go and counter jungle.
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