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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
The Build

Because you don't have any taunt for helping your team you will have to deal great damage in order to be a threat for your opponents.
Seals: Greater Seal of Vitality or

If you are instead going to jungle as Amumu the flat armor from the Greater Seals of Resilience together with the Cloth Armor will help for the first levels against the jungle minions.
Glyphs:


The Magic Resistance per level will be best if you are going to jungle because no Magic Resistance is needed for the first 4 levels, before you are going to gank.
Quintessences:

If you are going to stay laning in the early game it's best to go 9 points in offense to get the AP per level and the Magic Penetration. in additional you can improve Exhaust.
The rest will go in Defense, picking the tandard defensive mastery points. The choice is between extra Health Regeneration or some Dodge. I personally go for the Dodge, even if i do not take it for Seals.
If you are going to jungle you will for sure be picking the standard 9 points in the Utility mastery tree for extra Experience and minion buff duration.
Then you can choose between 20 points in Defense and 1 in Offense for improved Smite or 21 points in defense.
I personally prefear to go 1-18-11 as a jungler Amumu.



Ghost helps if you are maybe jungling and a lane is in trouble while you are far away, or when a Team Fight is taking place without you.

Last aviable Summoner Spells are the standards for tanks:


Every time it's possible you should go for "E" and picking "W" when it is not possible. Obviously "R" at levels 6;11;16.
While jungling your skills should be a mixture of "W" and "E", picking "W" first.
A single point in "Q" should be picked at level 4 when you will need your stun for ganking.
So:
LANING --- R > E > W > Q + (Q at LvL 1)
JUNGLING --- R > W and E > Q + (Q at LvL 4)
Builds Summary
while laning against a
Balanced Team:






High Attack Damage Team:






High Ability Power Team:






while jungling:






Builds description in depth
Balanced Team:
The main items are



The rest is up to your personal choice.
You will start with a Sapphyre Crystal because the extra mana helps while laning. Some health will come as soon as you level up thanks to the Seal Runes. With the first recall you will get Boots of Speed and hopefully Catalyst the Protector as well. This should help for the first minutes of game. Then instead of finishing Banshee's Vein you will get



After you get the


Otherways just get


High AD Team:
You can wait with your Sapphyre Crystan and not upgrade it to a Catalyst the Protector if you really don't need the Magic Resistance of

Normally you get




Before



After all of that finish your build with a


High AP Team:
I don't take





If the enemy team is pushing get a




Jungling:
If you are jungling you will need to mix the standard jungling items with the items needed against your enemies.
The main items for jungling are


If you feel that you need extra mana you can always get a

Start by buying a



Continue building an


The boots should be or


Finish your build buying items related to your opponents.
While playing in a 3v3 in Twisted Treeline Amumu will walways be starting at Bottom Lane, letting the Carry level fast at Top Lane.
It is important that since the very first minute of game you play very aggressively so that your lane will dominate. You will have no problems usying your high HP to take some damage while forcing your enemies to retreat a bit, not farming. If you put yourself between your enemies and your lane partner (as you should always do as a tank) u can easily protect your minions and your partner from skill shots or ranged attacks. If you are in a premade it is also easy to start pushing hard thanks to your

If you manage to get a kill or to make an enemy retreat to base for restoring HP your job as Amumu is to go and help top lane, even if there is no help needed.
If top lane is free from enemy champions you have to push, even usying some abilities, while their bot lane could resist much better. If there is an enemy in top lane you should instead try to gank him. You can use your


In a 3v3 once your carry champions are well fed you have an easy game. If you have done a good job you should have a lot of assists and maybe even some kills (and deaths), so gold should not be a real problem.
If an enemy turret is already destroyed your team can keep pushing both top and bot lane, while you gank as often as possible with wall jumps. If no turrats has been destroyed before like 15 or 20 minutes you should try to gank top and get the kill in order to push very very hard bot lane in a 2v3 so that you can finally get a turret.
In this situation you can get enough items for towerdiving without problems.
If you are not in a good situation and your team maybe fed a bit, Amumu is perfect for ganking single enemies even usying all of your stuns.


If you manage to get doen an enemy in the jungle while your team has a disvantage, it becomes much easier for you to counter the enemies.
5v5 Solo Laning:
While solo laning there is only one way to play. Passively.
Even if you have high HP thanks to the runes, you don't have any HP Regeneration. That's why you must pay attantion to every single health bar you have.
You must just wait until your jungler comes to help you. That's when you are going to need all of your health, for running into the enemies and maybe even tower-dive a few seconds to get the kill. Thanks to the HP per level Greater Seal of VitalitySeal Runes you don't really need HP items before the first recall.
So in solo lane you have to keep waiting until something happens. If an enemy turret is destroyed at bot lane for example, one of the bot laners and the jungler should come and help you pushing in a 2v3.
5v5 Dual Laning:
While dual laning in a 5v5 as Amumu (usually it will be a normal game / low ELO game) you will have to force the enemy carry to attack you by jumping in with

Pay attention to your mana bar, because even if you start with a Sapphyre Crystal, your abilities cost a lot and you will need them (specially

If you keep pushing hard together with your lane partner you will soon or late force an enemy to go back to base, letting you take control over the lane.
Always protect your allied champion with your stun, when the enemies are in a threating position. This is why Amumu is annoying in laning. Because if you hide into the bushes all the time the enemies will always be scared of checking where you are or of attacking your partner.
If you are in a premade with a champion that can jump on the enemy target like


Also, you can play passively, like any other tank, but it is not a good idea because a lot of minions would give you serious problems landing your

By the way it is always difficult to take back control over a lane.
5v5 Jungling:
Amumu is nothing unique while jungling.
As Amumu you will take the satndard jungling minions:
BuffGolem + Wolfs + Wraiths + BuffLizard + Golems + Base + Gank + Restart on BuffGolem.
But because Amumu has a lot of health and armor thanks to your jungle


For ganking your


Anyway, because Amumu doesn't deal much damage at low levels you will get easy kills if you gank together with champions that have a lot of CC.
TeamFights:
In Team Fights (TF) Amumu is a really important champion.
With even only 2 or 3 items you can stand with no problems against the enemy team while your allies are arriving to start the battle. Anyway it is not a good idea jumping in woth your


Because Amumu doesn't have any taunting ability you must use your stuns





Remember always to keep spamming




If you are in a small teamfight(like a 3v3 or a 3v4) you can instead jump in with




In conclusion you should always pay attention to the enemies and use your stuns




the best way of aiming is holding the mouse cursor far away from Amumu. In fact, if you are aiming like this it is much more difficult because every little movement of your hand will make the skill direction shake. If you aim with the cursor far away from the starting point of the bandage(far away from Amumu) the shot will be more steady and precise, even if you make some little movements.
Knowing this...
This spell is to be used for ganking, initiating any sort of fight for running into an enemy champion low on HP who is about to retreat and for saving lives.
For ganking and initiating fights is is easy because you just have to aim right into the enemy champion and wait for your team to come and begin the fight.
For running into enemy champions it is more difficult because they will know about your abilities and will maybe run in different directions and/or in bushes. What you need to know is that your




About saving lives with your

You can also save your own life by jumping on both neutral and non-neutral minions for having great advantages for running from enemies.
The best places from where you can jump as Amumu are the dragon in both 3v3 and 5v5(this puts a lot of distance between you and other champions); neutral minions in bottom jungle in 3v3(both for ganking and for escaping); normal neutral golems in 5v5(they are behind a very long wall).


With Despair and Tantrum you will be performing great in TFs.
Both of them are AOE spells.


They are a great combination together with other aura items like



A very good ultimate. It is bot a damaging AOE spell and an AOE stun with very large range.
You will obviously need to use it when as many enemies as possible are around you, but it has a very long CD so you have to be patient and not spam it as soon as you get into a new fight.
It is possible to use it for ganking single targets but this will only happen in 3v3 games or in early mid-game in 5v5.
If you are in a premade team you can use your

You can also use it if you are about to win a TF and you want nobody to get away from your carry.
In situations where the enemy is about to win you can use your

So in conclusion, the

You should try to get some gold yes, but never spam abilities for killing non-neutral minions.
You will need all the mana you have to help your laning partner(if you have one) when he is in trouble and you will have to go into the fight with all of your stuns when the jungler comes for ganking.
Anyways try to play aggrassively as Amumu, because that will help making your opponents unable to farm. Health should never be a problem, specially if you take


Mid Game:
At this point, when the laning phase is still not at all complete you will have to gank as much as you only can(when you don't have to defend your lane). You can still use your

In late Mid-Game you will also be able to tower dive without any special problem, maybe taking even 4 or 5 tower hits without having to worry about any


Late Game:
Now you should really never even think about looking at your

Because you can't escape very easily as Amumu you will never be going alone into the enemy jungle and you should always be checking the map even while you are into your own team's jungle. It is true that if you manage to get all the expensive items of this build you will be very hard to kill but it is still possible to get you down if well focused.
In TFs you should also be strong thanks to

Even if it looks like you are wasting a lot of gold you will have to buy both botions and wards, because your carries will be needing gold for their stuff.
I tried to introduce as much personal stuff as possible into this build because i didn't want to have only items runes and numbers into it.

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