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Choose Champion Build:
Spells:
Smite
Exhaust
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction

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Runes





greater mark of desolation
Useful on any champion that is AD. Armor penetration runes are the best choice to increase your damage although they are less efficient early and most efficient later on.

Great if you want a big boost in your damage early. I take a few of these because



These runes provide a decent amount of armor and they are quite important to have on any jungler. In the very early levels (say before lvl 4), you will need these runes if you want to have enough health to gank after clearing camps. If you dont take these runes for some reason, a



Since you will need to be tanky in team fights, magic resist runes are obviously a good pick. I don't go with flat magic resist runes since you won't be fighting any magical damage dealers except for mid. Flat magic resist would be alright too if the enemy jungler is AP (ex.


Similar to the

~~~~~~ | Note: I will only explain the important choices. With common sense, you should be able to figure out why I put most of the points in whichever skill | ~~~~~~ |
Agressive
21-9-0 This is good if your looking for damage and don't need to be tanky for your team
Defensive
build 2.
9-21-0 I personally like this mastery tree more since you still get the important 10% armor penetration but remain tanky.

Bellow are the viable summoner spells for Lee. All the other ones suck, nuff said.

Essential for any jungler. This helps you clear the jungle faster and stops your stuff from getting stolen from the smart people who took smite.

My personal favorite secondary spell as it provides a very strong slow on single targets which can greatly increase your ganking capability. Also handy if you're dueling the other jungler.


This also increases your ganking capability although I dont like it because it only affects you.


A great summoner spell on almost any champion except


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Flurry


Sonic Wave/ Resonating Strike







Safeguard/ Iron Will





Tempest/ Cripple



Dragon's Rage





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Note: I will only cover the items I usually buy on ![]() |
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When playing as






Boots
Mercury's Treads


Ninja Tabi


Attack Damage
Doran's Blade

Unlike with most junglers, I like to get



Wriggle's Lantern

An overall great item for jungling that provides AD, armor, lifesteal and a ward every 3 minutes. The ward can be usefull for dragon control or to just jump onto with


Frozen Mallet

When buying this item, I always get

Maw of Malmorius

A good item which give you both magic resist and damage which


Bloodthirster

More of a late game item that provides a hefty amount of AD and lifesteal. Great if you want to go more aggressive or if you are really ahead. Only get this once you have your


Last Whisper

This provides a ton of armor penetration so it is very good for the aggressive



Trinity Force

Basically a more offensive version of frozen mallet. I personally don't like it as much because the



Defense
Warmog's Armor

Best item in game for health and essential on a tanky


Atma's Impaler

A very good item for anyone getting a lot of hp as it provides a ton of AD. At 4000 hp, which is what a tanky

Guardian Angel

One of my favorite items in the game because of the passive. It allows you be right in the middle of a teamfight and still end up fine with the revive active (assuming you had your team). A definite pick if you're getting focused.
Force of Nature

Gives the most magic resist for a single item so it's good against teams with heavy magical damage.
Quicksilver Sash

Best item to get if the enemy has a suppression ultimates or


Randuin's Omen

Provides a good chunk of armor with a slowing active. If you want to get this item consider buying

Aegis of the Legion

Good item on any champion but it is more useful for


Jungling
Jungling is probably the most difficult job in a normal 5v5 game. It requires the player to manage their camps and help out their lanes WHILE fighting the enemy jungler. The first clear is very important as you do not have all your skills yet, but unlike others,



Items
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Jungle Routes:
To level 2
1. With your teammates' DPS, kill the wraith camp
2. With a leash from mid kill the lizard elder and get red buff
3. Gank
To level 3 - Double Buff
1. With your teammates' DPS, kill the wraith camp
2. With a leash from mid kill the lizard elder and get red buff
3. Take point in you

4. If you have above 1/2 health (which you should if you had a good leash) either gank or try and counter jungle
5. If you have less than 1/2 health, clear the smaller camps then go back to base. Note this might be dangerous if there if a strong counter jungler on the enemy team like

To level 3 - Small Camps
1. With your teammates' DPS, kill the wraith camp
2. With a leash from mid kill the lizard elder and get red buff
3. Take a point in

4. Kill wraiths again to get to level 3
Make sure to check out Stonewall008's jungle videos as they are extremely helpful:
Ganking

Below level 6
1.


2.

3. Auto attack and spam your abilities
1. Walk up to them and use

2. Use your

After level 6
1.


2.

3. Walk in front of them and

1. Immediately

2.

3. Use your

Burst
1. Sonic Wave but don't use Resonating Strike
2.

3. Use

4. Now use Resonating Strike to finish them off
Stonewall008's ganking video:
Now that you have read my AMAZING MLG GUIDE, you should know how to wreck face with
Lee Sin. Take advantage of his early power and you'll be set. Although I've laid out a quite specific set of items and jungle routes, feel free to improvise as this is a guide and not a build after all. Thanks for reading, now go own some noobs!

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