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Choose Champion Build:
-
Solo Top
-
Jungle Lee
Spells



Q:





Q:



W:






W:



E:





E:



R:


(+2.0 Per Bonus Attack Damage) Cost: No cost Knockback Distance: 1200
For solo top
Lee Sin, you always max your
Sonic Wave /
Resonating Strike first.
Tempest /
Cripple should be generally maxed second, but it depends on the situation. If you are laning with champions with high sustain such as
Zac or
Vladimir,
Safeguard /
Iron Will should be maxed second in order for lifesteal and sustain ability. Take points on
Dragon's Rage on levels 6, 11, and 16.
For Jungle
Lee Sin, you should generally max your
Tempest /
Cripple first. This allows for better ganking power with
Cripple and to clear camps faster with
Tempest.
Sonic Wave /
Resonating Strike should be maxed second followed by
Safeguard /
Iron Will. Of course, always take points on
Dragon's Rage on levels 6, 11, 16.










For Jungle










Solo Top Tips:
-Take early points in
Safeguard and
Iron Will if you are up against a high sustain champions. Champions that include
Zac or
Vladimir.
-Using your
Sonic Wave,
Dragon's Rage, then
Resonating Strike is a good way to 1v1 someone.
-BUY WARDS. As a solo laner, you must be aware that the enemy jungler will gank you a lot.
-Your strengths are in the early game to mid game phases. Be aware that you will gradually fall off in the end game.
-Make sure to be creative with
Lee Sin
Jungle
Lee Sin Tips:
-Start out Hunters Machete and 5 pots in order for high sustain and for clearing camps efficiently.
-Max your
Tempest first in order for high ganking power and for clearing camps faster.
-Try to
Safeguard onto the closest minion to the enemy and immediately activate Tempest/Cripple. Use your
Sonic Wave followed up by
Resonating Strike when the enemy is isolated.
-Your strengths are in the early game to mid game phases. Be aware that you will gradually fall off in the end game.
-As a tank, you must let your team get most of the kills. (Especially your ADC, because you will fall off late game and your ADC usually won't.)
-When starting your first gank, be aware that bottom lane is probably warded due to the enemy support.
-Try to hold 'Tab' and see which lanes bought and which didn't.
-Make sure to be creative with
Lee Sin
Jungle Route:
I like to start at red, but it really depends on what you want to do. I choose red our blue, because that means my team's mid champ will have blue buff faster. Overall, it's really up to you.
-Take early points in




-Using your



-BUY WARDS. As a solo laner, you must be aware that the enemy jungler will gank you a lot.
-Your strengths are in the early game to mid game phases. Be aware that you will gradually fall off in the end game.
-Make sure to be creative with

Jungle

-Start out Hunters Machete and 5 pots in order for high sustain and for clearing camps efficiently.
-Max your

-Try to



-Your strengths are in the early game to mid game phases. Be aware that you will gradually fall off in the end game.
-As a tank, you must let your team get most of the kills. (Especially your ADC, because you will fall off late game and your ADC usually won't.)
-When starting your first gank, be aware that bottom lane is probably warded due to the enemy support.
-Try to hold 'Tab' and see which lanes bought and which didn't.
-Make sure to be creative with

Jungle Route:
I like to start at red, but it really depends on what you want to do. I choose red our blue, because that means my team's mid champ will have blue buff faster. Overall, it's really up to you.
Your starting items should generally be
Hunter's Machete and 5
Health Potion. This will allow
Lee Sin to clear the jungle camps much more faster.
Red Buff Route: Starting at wraiths to red buff is what I do. The pros of getting red instead of blue at first is that you will be able to give your mid the blue buff much quicker. This gives your mid laner a huge advantage in lane and could possibly win the lane. Red buff works well with
Cripple.
Blue Buff Route:
Lee Sin can also start at blue buff. If he does,
Lee Sin can then clear camps much faster with extra cool down reduction. You could also gank with double buff which is really strong. However, you cannot die and give away your double buff. If you lose your buffs, your laner will have a tough time. Also, your mid laner will be getting blue buff probably later in the game until blue buff respawns. This gives your mid laner not much of an advantage early on, especially if the enemy mid has a blue buff.



Red Buff Route: Starting at wraiths to red buff is what I do. The pros of getting red instead of blue at first is that you will be able to give your mid the blue buff much quicker. This gives your mid laner a huge advantage in lane and could possibly win the lane. Red buff works well with

Blue Buff Route:


I like to go 21/9 for top
Lee Sin because
Lee Sin has a surprising amount of damage potential. I take 2 points in
Sorcery instead of
Lethality and
Frenzy
, because I believe that cooldown reduction on Lee Sin's abilities are far more important than
Lethality and
Frenzy
. Also, the cooldown reduction makes
Lee Sin spam abilities quicker which activates
Flurry which also refunds some energy back to
Lee Sin.
For jungle
Lee Sin, 9/21 masteries work well with jungle
Lee Sin. The extra armor for clearing out the jungle camps is well needed for
Lee Sin. You could also see that I get full points on
Tenacious
than
Juggernaut
, this is because it makes it easier for
Lee Sin to escape dangerous situations with the reduction of crowd control.










For jungle






I use 3 armor pen. marks and 6 attack damage marks for a reason. First of all, you need to have a good amount of armor pen. if you want to perform better late game.
Lee Sin lacks late game strength, and enemies will be tanky such as
Garen or
Shen. You need to be able to do damage to those champions who get so hard to kill late game. The armor is needed, because you have to be able to survive teamfights while the enemy ADC will be doing plenty of damage to you. Magic resist to be able to survive huge bursts that AP champions have such as
Fizz or
Veigar. The attack damage quints give
Lee Sin a more powerful early game which you have to take advantage of.
Lee Sin has very powerful early game and adding attack damage quints add to that.

























For solo top
Lee Sin I like to go more as a heavy damage dealer. I've seen many people go more tanky as
Lee Sin top lane, but I prefer damage because
Lee Sin won't be as bad late game if he has enough damage potential by late game.
Bloodthirster and
Ravenous Hydra are both good core items on
Lee Sin. However i believe the
Ravenous Hydra is better, due to it's 75 attack damage and it's unique passive has good AOE effect in teamfights.
Frozen Mallet is also key for
Lee Sin, because of it's 700 health and the passive slow make's it almost impossible to escape against
Lee Sin especially when he has
Sonic Wave,
Resonating Strike,
Tempest, and
Cripple.
Mercurial Scimitar and
Maw of Malmortius are great items for
Lee Sin if the enemy mage is fed. Building tanky with items such as
Warmog's Armor and
Runic Bulwark are also core items for
Lee Sin. He needs to be able to survive late teamfights and not be as squishy since he will be in the teamfights headfirst.
For Jungling
Lee Sin, starting out
Hunter's Machete and 5
Health Potion are going to be your best choice. This gives
Lee Sin lots of sustain in the jungle as well as clearing out camps fast. Buying Sight Ward is key, because you will need to ward your red or blue buff so that the enemies don't try to steal your buffs. Or you can play more offensive and place Sight Ward in the enemies' jungle and go counter jungle and steal their buffs.
Sightstone is a very good item on
Lee Sin because of it's extra health and wards it gives to
Safeguard onto them. The
Wriggle's Lantern should be one of your first items on
Lee Sin because of it's armor in the jungle, lifesteal, and wards. You can now start building tanky such as
Warmog's Armor,
Frozen Mallet,
Runic Bulwark, etc. The
Last Whisper is a key item on
Lee Sin if you are looking so armor pen. If not,
Bloodthirster or the
Ravenous Hydra are good items as well.




















For Jungling
















Pros:
-
Lee Sin has great early game to mid game damage.
-Has
Iron Will for extra life steal.
-Has great escapes with
Safeguard and
Dragon's Rage
Cons:
-
Lee Sin falls off late game
-
Lee Sin missing his
Sonic Wave is a useless
Lee Sin
-
Dragon's Rage can knock enemies away from your team if you misclick.
-

-Has

-Has great escapes with


Cons:
-

-



-

-Using
Sonic Wave,
Dragon's Rage, then
Resonating Strike is very useful when you are 1v1.
-Using
Dragon's Rage when the whole enemy team is grouped up is a great initiation tool.
-To deny farm for the enemy, you can use
Safeguard when they try to last hit, then activate
Tempest for quick harass.
-Placing down a ward in front of you and using
Safeguard on it is a great chasing tool and escaping tool.
-If you are getting chased in the jungle, you could use
Sonic Wave onto a monster such as
Baron Nashor and follow up on
Resonating Strike to escape.
-If an enemy flashs before you use
Resonating Strike on them, you can flash in front and activate it.
-Try to activate
Resonating Strike later after you used
Sonic Wave because it does 8 percent more damage based on their missing health.
-Try to auto attack in between abilities as your passive will create more attack speed and refund some energy back.



-Using

-To deny farm for the enemy, you can use


-Placing down a ward in front of you and using

-If you are getting chased in the jungle, you could use



-If an enemy flashs before you use

-Try to activate


-Try to auto attack in between abilities as your passive will create more attack speed and refund some energy back.
I've played
Lee Sin since season 2, and I've learned a lot about his mechanics.
Lee Sin never gets boring to use! There are so much combo and juking potential with him. I first played him when he was on free week, and my first game with him was not the best, but he was really fun to play as. I started to play him more and did well my first week. Luckily, I had enough IP to buy him afterwards. I've studied
Lee Sin over the months and learned a lot from him! I've also found myself learning more about League of Legends. This made me become better as a player as well!
Lee Sin not only made me better as a player, but also made me enjoy this game much more!




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