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Choose Champion Build:
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AD Carry
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Stat Check (Full Build)
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AoE Crit
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Introduction
So, for my first ACTUAL guide, I'm going to explain how I, personally, play Jinx.
Feedback is appreciated, and I would enjoy hearing your opinion, but please refrain from being rude.
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High base damage
AoE Crits
High AD scaling
Eats Towers
Bullies most lanes
Has great cc for kiting
Can snowball due to her strong early game
Really easy time farming
Really nice poke
Infinite laugh
Cons:
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No actual escape
Can fall off a little if she has a bad early game
Early mana problems
Snare has an arm time
ZAP! is single target
Low base movespeed
Runes





Quints:
2 Lifesteal: I get the lifesteal quints for a bit of lane sustain. It really helps, especially if you don't grab a doran's blade, because it makes you deceptively sustainable.
1 AD: For obvious reasons.
Seals:
9 Armour: It helps you in the early game and a little in the late. I get them because the extra armour helps sustainability, and helps the enemy carry hurt me less. you CAN go with offensive, but they give so much less than offensive reds.
Marks:
9 AD: This one is really variable. You can mix and match, like maybe get 5 AD and 4 Crit chance. Who knows. I just go AD because it's the most reliable. if not AD, i go armour pen. (armour pen works if you know you're going to be against a tanky team, with people like Leona or Rammus.)
Glyphs:
9 Scaling MR: Again, you can get offensive blues if you WANT, I just prefer these because it helps me survive a bit more, and it's more effective for the cost.
Item Sequence










My first full item is an






Next I build into my

After that, I build into





My next offensive item is usually a




You can also get

I usually get a

My final offensive item is usually



If the game gets on to this point, I do the normal thing, and sell my boots for a

1.






2.






3.




4.





5.



NOTE: These supports aren't the only supports that work with Jinx, they are just the ones I've had the best experience with.
ANOTHER NOTE: Please refrain from being rude to the supports, even if they're feeding. It's best to focus on the good they've done, as compliments really improve performance. (Seriously. When I get complimented, I play better just because it makes me happy that someone is noticing the good I did.)



When harassing, it's really great to just poke at them with

Fighting:




Usually, when I fight in lane, I switch to Fishbones, so I can do a bit more damage, and stay further away from the enemies than I would be if I were using Pow-Pow, but this does decrease your single-target dps a bit. If I'm against one enemy, I use Pow-Pow, because it has more single-target dps than Fishbones. The only time I use Fishbones in a 1v1 situation is if they outrange me when I'm using Pow-Pow.
Your Ult:
People save her ult a lot, which is really a bad idea. While using it at bad times is also bad, it's not as bad as saving it for cross-map snipes and such. Her ult has a really low cooldown, (60 seconds at rank 3!) so, while missing it isn't good, it's not as bad as not putting out that extra damage.
Some good times to use your ult include:
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1. When your snare, or your support's snare, is active on someone. (It can be better to use it when they try to escape.)
2. When someone is staying in lane at low health. (Your ult does more damage the lower their health is. If they're around 1/4 health, maybe even a LITTLE higher, you can fire it to punish them for thinking they can stay at low health)
3. When your team initiates a fight/is initiated on when you're not there. (The splash damage can EASILY turn 4v5 fights in your favour, due to the fact that the rocket has massive scaling, (if the rocket travels for more than one second, the base damage doubles, and the AD scaling goes up to 100%) and the fact that it does more damage the lower the enemy's health is make it great for situations like this. It's good to watch the health of your teammates, and if someone's health gets uncomfortably low, it means an enemy PROBABLY also has uncomfortably low health, and you can use the rocket to finish them off, which will give you the movespeed to get into the fight.)
4. To snipe an enemy in another lane, who's recalling under tower. (This is a great way to secure kills. If your laner backs off because they don't want to towerdive, and you know where the enemy laner is recalling, (or even if you don't. It's better to try, the cooldown is so short.) you can help your laner out (assist gold) and help yourself out, (kill gold) making you able to snowball your other lanes without ever leaving your own lane.)
5. To check objectives. (If the enemy team is trying to rush baron, or take dragon, you can fire your ult into the pit, potentially killing anyone that may be low, or even stealing the monster (the splash damage DOES affect monsters, the rocket just doesn't explode on contact with them.))
DO NOT INITIATE FIGHTS WITH YOUR ULT. Your ult does more damage the lower the targets health is, and lacks CC. It's an execute, not an initiate. You aren't Ashe.
When fighting, I usually start by throwing my



When running, from anyone at all, it's best to throw your




This build takes advantage of Jinx's AoE critting ability, and uses a

How to use:
At the start of a teamfight, switch to Fishbones. Because of the fact that










Thanks for reading! :D
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