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Runes: GLACIAL AUGMENT
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order SKILL ORDER
Absolution (PASSIVE)
Senna Passive Ability
Threats & Synergies
Nautilus
His Dredge Line bends space and time and Depth Charge is the perfect ability to screw you over.
Miss Fortune
It should be illegal to have this much CC and damage.
Miss Fortune
It should be illegal to have this much CC and damage.
Champion Build Guide



I'll update this guy every now and then as new strategies and builds are discovered.
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-Think of Senna's slow basic attacks as another low damage cooldown ability, always paying attention of wether you need to attack an enemy to finish them off or apply ![]() -Any two instances of damage from ![]() ![]() -You can leave Mist from fallen minions on the ground to quickly reduce the cooldown of ![]() |
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-If you both deal damage to an enemy and heal an ally with this ability ![]() -You can hit plants from the jungle but only if you have vision of them. -Use fallen Mist to target distant enemies. -Dropping a ward to extend the range of ![]() ![]() |
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-You can flash during the animation to change the direction of the abilty mid cast to catch enemies off guard. Flash forward for a suprise engage or to the side to hit someone hiding behind their ally. -This ability has the lowest cast time out of all your kit so using it at the beggining of a combo, if you know that its going to hit, is almost always preffered. Example. |
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-Never use it in the middle of a fight, wasting time trying to cammouflage your ally who will break it inmediately by attacking, when that time can be better used for attacking the enemy and killing them or reducing the cooldown of ![]() |
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-If you have trouble using this ability to help your teammates (especially during laning phase) use this method: 1)Look at your teammate's icons on top of the minimap while you are in a safe position 2)If they are on low health move your camera to wherever they are 3)If there is an enemy nearby and they are also in low health then be prepared to ult them -Always press the spacebar after using ![]() |







RUNES



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In my opinion every rune in this last part... sucks, but personally ![]() |
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Lots of aggresion going on in botlane, especially for Senna who needs to harass the enemy if she wants to get the most out of her kit. Take ![]() |
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Ok i really changed my mind about this rune. ![]() |
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As for the stat shards: usually you will go double Adaptive Force + Armor as the most cookie cutter option, but best used against weaker opponents that you can kill or seriously injure. However switching them for 1 Adaptive Force + Double Armor (or even Armor + Magic Resistance) if the enemy has a more threatening all-in than you or, when taking the enemy jungler's ganks into account, leaves them with a lot of physical or magic damage, is a good option to keep in mind.
Oh and you can run a more typical enchanter rune setup with


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Supports are the ones that do the heavy lifting when it comes to vision control, so it's important to pick the right item and get wards as soon as possible. ![]() ![]() |
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Every boot is useful in some situations. ![]() ![]() ![]() ![]() ![]() |
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Honorable mentions for ![]() ![]() |
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BUT ALWAYS STAY AWAY FROM THESE ITEMS











EARLY GAME

Move to one of the marked spots in the map, according to your side of the map, in order to guard for any potential invade (and its soloQ, EVERYONE invades wether its a bad idea or not so always be prepared). Don't put any points into your abilities yet as if that invade does happen you'll want to take

Once on the lane, the fun begins. Position yourself right outside the enemy ADCs' attack range and go for basic attacks and



After level 2, you can push the lane even more if you have a combo that can harass under turret really well like




Once you get your support item upgrade and wards, swap to


When you have


MID GAME
When the Outer Turrets fall people tend to get lost as to what to do next(even me). For the most part Senna now wants to stick around teammates to siege and poke away at the next set of turrets, still fishing for basic attack+


Your role during teamfights is akin to any other Marksman: stay safely at your maximum range while dealing as much damage as possible. If you can choose a priority target over someone less important, great! If not, then always keep hitting something. Important to consider too wether you use


With your



LATE GAME
Same as mid game, but with more tension due to increased death timers. Just stay calm and avoid facechecking bushes, ESPECIALLY those leading to Baron and Dragon. Consider using



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