Lux Build Guide by katt5
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+12 Attack Damage or +20 Ability Power, Adaptive
Example Full Build
Katt5's personal favorite build :3
Threats to Lux with this build
Hi guys! I'm katt5. Hope you guys are enjoying preseason! I know I'm super hyped to try out the new Rune/Mastery overhaul, and I've updated the guide with the runepage I've hashed out so far.
My main account got permabanned because I called somebody bad (literally) :(
Right now I mainly play on my alt which I fortunately had pre-prepared, WBGMaverick. I went through placements and got Silver II, so I'm pretty pleased with myself! Anyways, if you want to play, add that account- katt5 is dead n gone :/
I am not in any way claiming that my way of playing Lux support is the only or even the best. However, it is my favorite playstyle, which I want to share with you. There are many other ways to play Lux (most of which are illustrated in other guides) and I would encourage you to give them all a try!
Also, remember, NOT EVERY GAME IS A LUX SUPPORT GAME! Team comp matters. If your team has only one tank (or none) then it might be better to pick up a beefier support (my personal suggestion would be Leona ^_^) instead!
Why Lux Support?
Some supports can stun,
Some supports can grab,
like Thresh and Blitz.
Some support can peel,
like Braum and Janna.
Some supports differ,
And then, there is Lux.
Lux is not the best support in the game. If I were going duo Q and I were ADC, I would want Leona support over Lux, every time.
However, in low Elo, in solo Q, I pick Lux support every time. But why?
Lux's one defining advantage is that she can carry. Many times I have taken my beloved Leona support only to discover that my ADC is completely incompetent in lane and can't pick up kills on people I stun. Then, in teamfights, if I initiate and my team doesn't follow up, I'm dead. And if my team is so far behind they can't follow in on an initiation, there's very little I can do about it, as Leona doesn't deal enough damage to kill anybody on the opponent's team without enough assistance.
Lux can contribute to teamfights without putting herself in significant danger.
If you know how to kite, how to position, and you use your wards effectively, you can throw out shields, snares, slows, and a giant damaging LAZOR from a safe distance. Did your team win the fight thanks to your contribution? Great, go take objectives. Did they die? Back off, and defend base.
Lux can also build support but deal massive damage.
This build focuses on damage so that she can 100/0 squishy opponents (usually the enemy ADC) with her full kit, CDR so she can spam her skills to her heart's desire, and movement speed so she can more easily kite the opponent's team.
I don't consider Lux support a very situational pick as you can win almost any matchup by adjusting your playstyle and knowing when to harass and when to just play for peel.
In any case, why Lux Support? Why not Lux mid?
-Mid is a highly sought-after position. Might as well let a teammate take it and make them happy (plus less likely to flame!) when you can play Lux support just as effectively!
-It's a lot, lot, lot easier to get support than mid. Plus with the new Queue system picking support and fill as preferences means a lot less time waiting to get in a game!
-Playing botlane gives you the chance to impact two opposing players, the enemy support and the enemy ADC, as opposed to midlane, where you have to roam and gank if you want to put more than one opposing player behind.
In my experience, Lux Support, when played well, can impact games in low elos so much it's almost to the point that she can solo-carry. If you want a ranged support that can win games while staying safe, Lux is your lady.
My Playstyle vs. Other Playstyles
I've already talked a bit about playstyle, so a bit of clarification:
I prefer to play Lux extremely reactively, and I focus a lot more on peeling than I do on harassing.
However, it is also possible to play Lux aggressively, and focus on harassing to get a kill at 6 or as early as possible.
Whether you like playing passively or aggressively, there's no one right way, and I believe that you can play Lux multiple ways that are viable and effective!
Pros & Cons
|+ Long Range
+ She has a snare, a slow and a shield
+ Her ult can snipe kills from a very long range
+ Her E can be used as a very temporary longer-ranged ward to avoid going into bushes blind
|- Very squishy
- No blink/escape spell
- High mana costs
- All skills are skillshots
Illumination: // Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark consume the mark, dealing 18 - 154 (based on level) (+ 20% AP) magic damage.
After you land an ability on somebody, auto attack them to pop your passive and deal even more damage! Be careful, though, because if you can auto the opponent's ADC, they can auto you- and depending on who their support is the trade might not be worth it!
While it's a shame only you can proc the passive, if you can safely auto it still makes Q-E do a lot more damage when you auto between each skill (Q-auto-E-auto).
- // If you want to proc illumination for extra damage do it while the opponent's ADC is going for cs. They will be forced to choose between last hitting or avoiding getting hit by you. Be sure to watch out for the opp's support though!
Light Binding: // ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
SECOND TARGET MAGIC DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
MISSILE SPEED: 1200
This is a fantastic peel ability because it can hit two opponents making it very difficult for the opposing team's support/adc or adc/jungler etc to gang up on you. It's a skillshot so make sure that you land it!
- // Light binding travels in a straight line and snares two opponents. Try to master snaring opposing champions by casting it at a minion they are standing behind, because they are less likely to expect it to hit and might not try to dodge.
- // At level 1 when you cast light binding blindly into a bush, look at your gold. If you get +5 gold from the Spelltheif's edge that means it hit. This technique allows you to check bushes for enemies at level 1 without needing Lucent Singularity or a ward!
Prismatic Barrier: // ACTIVE: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 3 seconds.
Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself.
「 SHIELD STRENGTH: 50 / 65 / 80 / 95 / 110 (+ 20% AP) 」
Prismatic Barrier will immediately shield Lux upon activation.
Hitting an allied champion a second time will stack the shield.
If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
The projectile decelerates on the way out and accelerates on the way back.
This shield is stronger than it may seem because it can hit your teammate twice (once when throwing out once when it is returning). If you aim it well enough you can hit multiple teammates mitigating a lot of damage in teamfights. Every little bit helps!
- // NEVER FORGET your shield! Always have some mana set aside from it, if an ally is about to die it can be a lifesaver, literally.
- // If you somehow miss your ally with the shield try to position yourself so it will hit them on the way back.
Lucent Singularity: //
ACTIVE: Lux sends an anomaly of twisted light to the target area, slowing nearby enemies and granting Sight icon sight of the area around it for up to 5 seconds.
At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.
SLOW: 20 / 24 / 28 / 32 / 36%
MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
Lux can re-cast Lucent Singularity in flight to detonate on arrival.
Lucent Singularity grants sight while in flight and while on the ground.
The slow lingers for 0.25 seconds after leaving the area of effect and after detonation.
If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
This is your bread-and-butter ability. You can use it to check bushes, harass your opponent's laners, secure kills that are still in range, and slow opponents.
- // Use this to check brushes.
- // Use this to slow opponents.
- // If you go full CDR you will be able to spam it fairly often, so it's pretty good for clearing minion waves lategame.
Final Spark: //
ACTIVE: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly Sight icon reveals them and the surrounding area.
MAGIC DAMAGE: 300 / 400 / 500 (+ 75% AP)
Your ult, which does a ridiculous amount of damage, procs your illumination passive, and re-applies it. Use this to snipe anybody trying to escape, to snipe baron, to snipe their blue buff to really piss off the opponents jungler, to snipe dragon... the list goes on and on.
Late game at full CDR the ult on this is ridiculously short. As in, around 24 seconds or so. Don't be scared to use it. DURING TEAMFIGHTS, USE IT AS SOON AS YOU CAN HIT AS MANY AS THEIR PLAYERS AS POSSIBLE. Saving it to snipe kills is stupid as it is 10x better if you use it to chunk the opponent's team and thus allow your team to pick up the kills.
- // SNIPE ALL THE OBJECTIVES!
- // SNIPE ALL THE OPPONENTS!
- // If you need vision on an area to avoid blindshotting and don't have wards on ya, then use your E to get vision and then aim... fire!
I personally recommend always starting with Q. If you want to start with E for early harass at least wait until you are done leashing your jungler before putting the point in so that you don't get caught without your snare during an invade.
If you do start with Q take a point in E second, unless you are getting harassed very hard and need to keep your health as high as possible, in which case you could consider getting a point in W.
Get whatever ability you don't have yet third.
After that, ALWAYS max E-Q-W taking a point in R whenever you can.
Q-E: The easiest combo. Snare them, throw E at them, re-activate E to damage them some more. Use very conservatively in lane since you generally want to save your Q for when your opponent tries to start a fight and your E has a pretty high mana cost.
Q-Auto-E-Auto: As mentioned in the ability section, this combo is an extension of the Q-E combo that does a lot more damage. If you can pull it off, go for it, as getting your opponent low can set up a kill with your full ult combo once you reach 6!
Q-R: Don't underestimate the damage this does lategame! Q makes sure the opponent stays in place and your ult finishes them off.
E-R: Use E to gain vision of your opponent and then try and snipe them off with R!
Q-E(don't re-activate)-R-(reactivate E): This is your full combo, and once you have full build it deals more than enough damage to kill any squishy on the opponent's team. Don't be afraid to bust it out in teamfights either; aim it at the largest group of opponents to maximize the overall damage!
Basic Item Choices
|Many would recommend Sorcerer's Shoes as Lux's tier 2 boots of choice, and objectively, they certainly have a point. They increase Lux's damage by giving her magic penetration. However, there are a few alternative boot choices I'll discuss below.|
|Ever since they removed Frost Queen's this is the only option left. That being said it's a great item, sightstone with AP, mana regen, and cdr-|
|A very solid item overall that gives you a lot of AP, some extra movespeed,
and improves your waveclear/AoE. Since the AP item rework it now also gives you 10% CDR and some mana, so it's definitely earned its spot as a core item on Lux.
|This item gives you a huge amount of AP, making it an auto-include on Lux.[/b]|
|Because who doesn't want more magic penetration?|
|Yeah, it doesn't have the mana regen and CDR we all grew to love, but it's still a great item and worth a slot. That being said I wouldn't rush it anymore.|
Situational Item Choices
|A really interesting item, once fully stacked it gives you a huge ms and AP burst for 4 seconds, so throw in the active sometime during your combo if you really want to kill somebody. [/b]|
|discussed in-depth later in the guide! tl;dr version though: good if you don't die, bad if you do.|
Other Boot Options
|Take this against teams that have a lot of AD. The extra armor makes you a little bit less squishy and hard to kill.|
To Mejai's or not to Mejai's?
+20 ability power
UNIQUE – DREAD: Grants +5 ability power per stack of Glory. Grants +10% movement speed at 15 Glory.
UNIQUE – DO OR DIE: Grants 4 Glory (+20 AP) for a champion kill and 2 Glory (+10 AP) for an assist, up to 25 Glory (+125 AP). Upon death, lose 10 Glory stacks (-50 AP).
Mejai's Soulstealer is an item which I had as a core item in this guide for a long time. While I still love the item and would highly recommend building it, I also recognize that it's not the item for everybody, especially if you find yourself dying often.
Ultimately, whether you build it or not is up to you. Taking Luden's or Void Staff instead is a much safer choice and will give you reliable damage. However, if you think you're able to avoid dying and want to get as much AP as possible, I'd highly recommend building Mejai's. It's highly rewarding if you can keep it at max stats!
Runes, runes, runes!
This is a tentative rune page I threw together after updates. Keep in mind that Riot is going to be tweaking the new runes throughout preseason, so mess around as much as you want until it gets finalized! With that little disclaimer out of the way:
Primary Tree - Sorcery:
-After messing around a lot I eventually settled on Summon Aery for my keystone. It's better than Comet since Comet is only guaranteed to land when you Q somebody and in a lot of cases you want to save Q to peel rather than use it to poke.
-Manaflow Band is another great rune for Lux. Occasional free mana means that you get to poke more in lane!
-Transcendence gives you CDR and transforms excess CDR into AP. Great rune overall that makes it so you don't have to obsessively calculate how much CDR you have when buying items.
-Finally, Scorch is my pick for the last rune in our main tree. It makes early game poke a lot more effective and you really shouldn't be throwing out Es too constantly anyways (it'll leave you at no mana!) so it'll pretty much always be live laning phase. If you're more late-game oriented, Gathering Storm is also a decent option!
Secondary Tree - Inspiration:
-Cosmic Insight gives you more CDR. With this and Transcendence you'll have 15% CDR at level ten, and once you buy Morell, you'll have 35%!
-Magical Footwear Gives you some free boots. I used to take Perfect Timing but it's been nerfed so now you get the stopwatch at 10 minutes, at which point you could just pick it up if you really need it. That being said any other rune could go here, Magical Footwear is sort of a personal pick.
When you spawn pick your starting items up and head to bot lane. Plop your vision ward down wherever you feel is best (more on that later!) If your jungler starts bot (a lot of junglers in low elo haven't got the always-start-side-bot-is-on memo yet though so they might not) help them, throw Q on the jungle camp and auto a few times. Once the camp is low enough that your jungler can smite it (if they haven't already) head to lane.
Time to Camp Bushes!
Sit in the bush closer to your tower, although you can sit on your opponent's side if you feel uber confident and uber aggressive (it does work out on occasion). Ward the bush closer to the opponent's side and when they go to ward the bush you are in throw a Q and an auto for some free harass. Once you get level 2 you can start throwing E's sparingly as well, be sure not to run OOM (out of mana). your aim in lane is to keep the opponent's adc from farming as well as protecting your ADC from the opponents support and adc.
By the way, when I say throw E's sparingly, I mean SPARINGLY. In fact, I would recommend only using it when you land Q and are able to Q > Auto > E > Auto your opponent relatively safely. One of the reasons I don't like playing Lux as an aggressive support is her mana costs are high early game. Although that's eased a bit later in the game through Morellonomicon, you won't have that during the early game!
Throw some Combo!
If their adc/support gets out of position, you can do this combo: Throw Q, proc passive with auto, throw E, proc passive (now re-applied) with auto. This will do plenty of damage, even more if your ADC joins in. If you do not have time to throw autos then when you land a Q just throw E in there as well if you have the mana to spare.
You can maybe afford to be a bit more rambo than usual early game, since with your low heatlh pool your healing potions should be enough to cover the health you lose.. but avoid this!
If you harass your opponents enough they might have to go back or risk getting killed by you and your ADC at level 6.
If you cannot harass and are being zoned, make sure you always have vision of the enemy support. You do not have to worry about jungle vision as much if you are pushed under tower unless you and your ADC are both low enough that a 3-person dive could be fatal. Just play passively, shield your ADC when he is being harassed, if your opponents try to initiate onto you or your adc then just throw Q on them and an E for good measure.
Note: Always have enough mana in reserve for a rotation of your Q, W, and E! If you see that you're getting low, lay of harassing for a bit, or try to just harass with autos if possible ^_^
Try to stay in lane until level 6. Let your opponents push (unless they are suspicious and try and freeze the lane) then get your jungler to come down. Use your snare, and pick up a couple kills. With the assist gold, you should be able to get a sightstone and the dark seal/boots at first back, and you can start really putting down the wards to avoid a possible revenge-gank from the opponent's mid laner or jungler.
At mid game low Elo players have two mains strategies:
1) extend the laning phase and splitpush like mad
2) (the most common one) "All mid and finish!"
Just support your team.
If they fight, do the Q-E-R-E combo at as many members of the opponents team (try to hit at least 2 of them with your ult) to chunk them. IF YOU SEE AN OPPORTUNITY TO GET OFF A GOOD ULT THEN JUST DO IT, DO NOT SAVE IT FOR TAKING KILLS!
Teamfight?!? What do I do?!?
In fights, stand way in the back. Look at where your tank is. If you could theoretically hit your tank with Q, you are far enough away. Stay in the backlines and wait until somebody starts the fight, then throw your combo. Keep track of opposing players. One might sneak back to try and have a shot at you or your ADC. If you are in an area with multiple ways to get to you (like in the jungle) ward the entrances around you if you have the spare wards.
WHATEVER YOU DO, DO NOT GO ALONE, ESPECIALLY IF YOU PUSH.
Even if you have a ton of wards if you push hard the opponents team can EASILY get behind you and trap you between them and your base. I would even advise not pushing with just your ADC because neither of you are tanky. If you are both super fed, though, splitpushing may be viable assuming you and your adc can 2v3 at best, 2v4-5 at worst the opponent's team (believe it or not some games you might get ahead enough this can realistically happen!)
Try and encourage your team to do the "ALL MID! WIN!" strategy because your range makes you pretty good in sieges, if you catch somebody in your Q and throw the Q-E-R-E combo you can do some serious damage while taking nothing back in return. If you push hard enough it also keeps opponents who are winning lanes from pushing further since they'll have to go back and defend or risk a bad trade since 4-5 can usually push harder and faster than 1.
Late game is when both teams have tried and failed at pushing each other down.
You know you are at late game when everybody is at near-full build and more than two people dying can cost you the game. Stick to your team like GLUE and tell your team to stick to each other. If you have a splitpusher, let him do his job, but if one of your team goes to splitpush the rest need to go to another lane and pressure it so the opponent's team has to stop the splitpusher and the rest of your team. This is very effective if your splitpusher (for example tryndamere) can easily 1v1 anybody they send up there forcing them to send 2 or more to deal with the split push.
YOU MUST STAY ALIVE.
Once you get to late game your death timer will be long enough that more than 2 or 3 players on your side dying can spell defeat.
Don't be one of those dead players. Never facecheck bushes (encourage your team to do the same) and exercise the appropriate amount of caution depending on what champs your opponents are playing (if they have a champion like Blitz or Leona be extra careful at all times).
Try to provoke a teamfight.
Once the opponents team is clumped, do your combo and chunk them (also, since you will be near full build, if you catch their carry you can kill 'em!). Hopefully by this point your team can clean up.
Win the game or grab Baron.
Don't get baron tunnel vision. If you can end the game, end the game. That being said, if you haven't pushed hard enough to be able to end even after an ace, grabbing Baron and then taking inhibs is a good strategy.
Warding! Warding! Warding!
Now we finally get to where to place your vision ward.
There are two places I like to put it: in the tribush or in the bush you are camping in bot lane. Putting it in the tribush is good because it's hard for the opponent's support to get to, meaning it will sit there warning you of opposing junglers all day. Putting it in the bush you're camping is a bit more risky but it does mean that when they ward your bush you can kill their ward and keep them in suspense (is she still there? did she go back?!?)
Beyond that, always keep Dragon warded early and Baron AND Dragon warded late. It's also a good idea to save wards for a Baron attempt so you can ward the entrances towards Baron/Dragon so you have advance warning of the opposing team moving in to try and contest it.
I once saw a Xin Zhao on my team walk right by a blast cone while running away, ignore it, and proceed to flash over wolves. The person chasing him used the blast cone to jump right on top of him.
If you are running away from somebody, hit the blast cone and send yourself flying away from them and them flying away from you.
Scryer's bloom is a free way to check out baron/dragon pit, or any of the surrounding area, without actually facechecking said pits. USE IT.
Tips for Climbing in Bronze
Sad to say, I've been in Bronze for a long while. That being said, I've also climbed quite a lot at low elo. Here are some tips to help you climb too.
The first, most imperative, most important tip I can give for climbing in Bronze:
DON’T FLAME. FOR GOD’S SAKE, DON’T FLAME.
I’m not an angel myself when it comes to this. I recently got a 2-week ban for flaming, and my next penalty means a permanent ban- a ban on an account I’ve put countless hours and a lot of RP into. Keep in mind that flaming doesn't just mean swearing somebody out- as I found, simply calling somebody out on their k/d/a and calling their ganks bad is enough to warrant a ban (my main is now Perma'd).
First off, League has been really cracking down on flaming recently. I don’t completely agree with all of it- I’ve been hit with chat suspensions for saying some pretty inoffensive, vanilla stuff- but that’s the reality of the situation. Back when I started in EU, you had to try really hard to get penalized (or maybe people just didn’t report as much and had thicker skins. I dunno.
Second off, and most importantly, it doesn’t help. You’re spending time typing instead of concentrating on playing, and it just tilts your teammates. If a teammate makes a mistake, politely point it out. If they ignore you, there’s nothing more you can do. Flaming them will only mean that they will continue to make the same mistake and maybe even intentionally feed. Then you’ll get hit with a suspension or ban after that, which feels terrible. This leads me into another tip:
USE THE MUTE BUTTON.
If a teammate is being rude, the best thing to do is mute them. Continuing to chat with them will only distract and tilt you. There have been games where I’ve muted my entire team, and the opponent’s team as well.
Ever since I started doing this and stopped flaming, I started having a much more enjoyable experience and also started winning more games.
DON’T PLAY WHAT YOU WANT EVERY GAME.
I mentioned this in the beginning of the guide, and I’ll mention it again: Lux is not the right pick for every game. If your team doesn’t have a tank, suck it up and play Leona or whatever tanky support you prefer. I don’t like picking Leo sometimes because I don’t feel like I can carry games as hard as her as I can on Lux, but sometimes you have to put trust in your team and hope that if you get your ADC fed (assuming your ADC is competent enough to take advantage of your play) it will be enough to win the game. There’s a lot of stuff that can go wrong but if you don’t have a tank the game will definitely not go your way. Also, your ADC might be tilted by your pick (it’s very rare, but I’ve seen it from time to time). Sometimes it’s better to just suck it up, work with them, and pick something else.
HAVE A DECENT CHAMP POOL.
This sort of goes hand in hand with not picking Lux every game. Having a large pool of champions you are skilled with means when you have to pick something else, you’ll have somebody at the ready. For support, I can play Lux, Leona and Morg very well. If you can try to have a couple champs you are proficient with in other lanes in case you get autofilled and the support doesn’t want to swap. I play Akali mid and top and Miss Fortune bot.
If you’re able to use discord, I’d highly recommend inviting people to voice that with you. Most of the time hearing another voice and being reminded other players are human keeps you from flaming and also keeps your teammates, whichever of them join, from flaming you. It also lets you plan out plays and help the team make split-second decisions a lot easier.
TAKE A BREAK.
Playing a ton of League isn’t helpful or healthy. If you start to lose multiple games in a row, it’s time to stop for the day and go do something else.
If you follow these tips I can guarantee you’ll start to see an improvement in your own gameplay and will probably have a much more enjoyable experience playing the game as a whole. I know I did.
As much as I would love to stream games for you guys, my wifi is far too ****ty.
That being said, if you ever want to duo Q, hit me up! I'm on the NA server, and my username is WBGMaverick. I play most in the afternoon/evening (central time) although whether I'm on or not depends on my schedule and how much work I have (two writing classes in one term... probably not the best idea >_>)
Also, I do have a discord, feel free to join! https://discord.gg/e6Ep48D
Thanks jhoijhoi for the making a guide guide! The coding helped a lot! Check it out here:
Thanks to Nerfplz.com for the article on masteries, one of the trees which I shamelessly stole for this guide. The site's article for S6 masteries is here: http://www.nerfplz.com/2015/11/which-season-6-masteries-should-you-use.html
Thanks to Owen for the awesome banner! Check out his graphic shop if you want him to make something for you: http://www.mobafire.com/league-of-legends/forum/artists-corner/owens-graphic-shop-36657
Thanks to jokersprank for poem (see comments)
Thanks also goes to theyouiporit who helped me out a lot in comments with advice on items/masteries/etc