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Hello
Hello folks;this is my first guide i'm a bit nervous; yet i hope you'll like this guide. First things first,YOU MUST LOOK ALL BUILDS AND CHANGE THEM ON SITUATIONS. I'll try to explain when to build what. Vayne is a really item dependant champion so whatever you build will effect the early mid and late game. This guide will change much;think of this as a sample with core information about

The most important feature that vayne provides to her players is constant repositioning mechanism with high damage. That makes vayne probably the most fun to play adc. I've been playing vayne like 8 months and i can say i made her my main. Her ridicule cc and being able to duel almost anyone around makes him a viable choice despite his bad early game. |








Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
"Not all shadows are to be feared. At least, if Vayne has her way."











DEFENSIVE TREE




Pretty much classic adc runes masteries.The reason why i pick




Runes





















Itemization will change your dueling potential.You can even duel a



To decently build look other teams comp.You saw a leblanc? go for banshee to tolerate the burst.You saw a fizz use your QSS to break


If they lack cc go for my BOTRK,TRINY,IE build.This build will give almost everything you need.If they're tanky with low cc then build



I'll try to explain when to use each item and why:
What

*Probably the highest damage potential.
*Adds you extra kiting ability
*Every time you tumble you gain passive of trinity.
What

*Makes you an excellent dueler.
*Gives Vayne the early attack speed she needs.
*Lifesteal makes vayne stay longer in lane;and vayne needs farm.
What

*Adds survivabilty from summoners such as


*Lets you survive from heavy cc like annie's stun;nasus's slow,fiddle's

*Lets you survive the high damaged spells that are activated later(zed's


What

*Extra movement speed with

*Adds decent amount of damage and increases dps with

What

*Survival from most of mages which combo's their spells like orianna's ulti combo,annie's tibber combo etc.
What

*Adds tenacity lowers stuns silence fears.And vayne shouldnt get cc'ed too long.
*Gives extra attack damage at early level rather then crit.So in early levels it increases vayne's dps more.
What

*Helps you peel down tanks.If they dont have tanks you may actually skip this and go for a

What

*Mix this with

What

*Probably adds the most dps if you have some basic attack speed.
*Gets synced with



What

*Lets your team too to damage better heavy armored targets.
*Procs with your high attack speed which all of your builds need.
What

*Helps against ad mids.
*Helps at dueling with adc.
What

*The one you hit once cant escape because of your high attack speed.
*Gives a little bit tankiness.
What

*You can take down some heavy cc or heavy damage skills with you and make the opponents wait for your revive.





Your laning must be at your turret and the first lower bush if you're getting outranged.The simple tactic for last hitting the creeps is let the turret hit melee minions twice and last hit it. For the range minions hit once wait till turret hits and use your aa to finish and get the creep.
[coloumns]

Your basic poke mechanism as vayne is really hard yet it exists for low range targets. You should time your opponents last hit;aa and



This is the time where you should aim your strikes.This image will change since i'm too far away with sivir in this occasion yet you should get the idea.



When to go golem?
When you have a hard lane and when you go base if the lane is pushed to opponents turret,you'll probably have problems at cs. At those times go for the golem till the wave comes under your turret so you can stay at safe range.In this situation look annie and count her as caitlyn.She would've shoot you till you reach your turret and under your turret you have more chance to cs.So dont miss the opportunity for extra exp and gold from golem.
Keeping your advantage

If you think your lane is won and team is winning the game you may prolong the game by only last hitting and not pushing the turret.Taking the turret down will make you a gank target where you actually in closer to enemy jungle's path.

So lets come to main part.
+High risk high reward support(no hook=gg wrong inition=gg)(




+Medium risk support (skillshot and requires positioning) (



+Low risk support(has heals and no skillshots) (




You'll make your lane strategy with your supports. With high risk supports; you may want to push with his lane presence. With medium risk supports; depending on their poke and your hp you may go either initiate or fall back.With low risk supports; you probably end up being under your turret and wait for an opportunity.(sona is an exception for being both safe and makes decent poke without skillshots)

What will this provide:
You'll pull a guy to your lane makes it 4v4 and you get away with your extra farm that is provided from splitpush.
As i said when you splitpush you're basically free farming when others dont.Vayne does need a lot of farm.
If you pull 2 guys than you'll constantly tell your team to initiate its 4v3 makes you win a probable teamfight. Then this'll probably lead a turret or objective letting your team in adventagous situation.
I'LL SHOW YOU 2 BAD 1 GOOD SPLITPUSH ATTEMPT
In this photo my team was at first at jungle and was near turret.I really dont know its a mistake or not yet i saw 5 pushing we had 4 under turret.I decided to splitpush.Before i even go for a couple of creeps to push trynd died and my team was still in jungle.We lost 2 turrets and an inhibitor for my attempt

In the second one jinx was trying to splitpush without no vision at all.And didnt knew my team was coming from our jungle.So she died.

And here i show a correct splitpushing example.I first pushed the lane from our upper golem side to our second turret first and go in a bush to persuade people i'm not there and not to pull people.Some of enemies were still dead and our team straightly go dragon there which is a good think to do after the baron.

I was pinging my team to fall back since all of the enemies just revived and if you dont count me they cant 4v5 them.Yet something that i didnt expect happened.Enemy team did send 2 guys in front and get caught so 2 died.And we had the baron 3 were defending their inner turret.




This is a perfect example for how you kite.It'll probably take dosens of practice and skill to kite like this yet its the rewarding part of vayne.You probably know the video of doublelift senpai:








-ADDED NEW CONTENT TO LANING PART.
-ADDED NEW CONTENT TO KITING PART.
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