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Hello
Hello folks;this is my first guide i'm a bit nervous; yet i hope you'll like this guide. First things first,YOU MUST LOOK ALL BUILDS AND CHANGE THEM ON SITUATIONS. I'll try to explain when to build what. Vayne is a really item dependant champion so whatever you build will effect the early mid and late game. This guide will change much;think of this as a sample with core information about Vayne
The most important feature that vayne provides to her players is constant repositioning mechanism with high damage. That makes vayne probably the most fun to play adc. I've been playing vayne like 8 months and i can say i made her my main. Her ridicule cc and being able to duel almost anyone around makes him a viable choice despite his bad early game. |
Flash:
Barrier:
Cleanse:
Teleport:
Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
"Not all shadows are to be feared. At least, if Vayne has her way."
Fury :Will help you proc your Silver Bolts.
Butcher :Helps your cs and early game.
Deadliness :Who doesnt want extra +12 ad.
Destruction :Helps splitpushing a lot.
Weapon Expertise :Helps you slice through heavy armored opponents.
Lethality :Will effect your damage really well since critic means %250 damage with ie.and means extra %12.5 ad per crit
Frenzy :Will give you a dagger for every time you crit.
Sunder :More arp means more damage,helps your damage output and fits your anti tank personality.
Executioner :Helps you finish your targets easier.
DEFENSIVE TREE
Durability :Lets you survive 1 more attack and this means a lot if you're adc.
Hardiness :Will help your trades against their carry.
Resistance :Will help you trade against support and mid.You may change this mastery if your lane opponent has lesser poke and max the hardiness.
Veteran's Scars :Will help you survive in early game.
Pretty much classic adc runes masteries.The reason why i pick Butcher and Destruction is about the playstyle.Vayne's skillset allows her to split push well,and those masteries help him more than Havoc in my opinion.It can be changed if you wish though it makes around 6 damage for 300 ad which is pretty much low.Also Butcher will help you last hitting in early game.
Runes
Tumble: Lets you roll for a new position and your next attack will deal higher damage. Lower cd and higher damage percent if you max it first.(like 2 seconds)Probably your characters bread and butter if you can use the attack reset by aa first and press the tumble to make two attacks quick proccing your Silver Bolts
Silver bolts: That skill gives you extra attack damage per hit. Gives +55 attack at its last level and most importantly deals %hp as true damage. This skill with Blade of the Ruined King and Last Whisper will make you an anti tank carry.
Condemn: Knocks back the opponent and if there is a wall behind it at low range makes it stunned for 1.5 seconds. Really hard to master,wrong usage might lead your opponent to survive.
Final hour Lets you go all in.Extra damage and triples the ms bonus of your night hunter. You may use it on team objectives like dragon or baron nashor . And also gives your Tumble invisibility for a short duration which makes you take 1 less auto attack or creating chaos on teamfights.
Itemization will change your dueling potential.You can even duel a Zed if you're building Quicksilver Sash.Or even if you get feared 4 secs for fear by a wild Fiddlesticks you can end up with a penta kill.
To decently build look other teams comp.You saw a leblanc? go for banshee to tolerate the burst.You saw a fizz use your QSS to break Chum the Waters tumble away or go Guardian Angel.
If they lack cc go for my BOTRK,TRINY,IE build.This build will give almost everything you need.If they're tanky with low cc then build Last Whisper before going Trinity Force and Infinity Edge.That build will probably outdps the PE,IE build.
I'll try to explain when to use each item and why:
What Trinity Force provide
*Probably the highest damage potential.
*Adds you extra kiting ability
*Every time you tumble you gain passive of trinity.
What Blade of the Ruined King provide
*Makes you an excellent dueler.
*Gives Vayne the early attack speed she needs.
*Lifesteal makes vayne stay longer in lane;and vayne needs farm.
What Quicksilver Sash provide
*Adds survivabilty from summoners such as Ignite and Exhaust.
*Lets you survive from heavy cc like annie's stun;nasus's slow,fiddle's fear .
*Lets you survive the high damaged spells that are activated later(zed's Death Mark,fizz' Chum the Waters).
What Phantom Dancer provide
*Extra movement speed with Night Hunter.
*Adds decent amount of damage and increases dps with Silver Bolts extra damage.
What Banshee's Veil provide
*Survival from most of mages which combo's their spells like orianna's ulti combo,annie's tibber combo etc.
What Zephyr provide
*Adds tenacity lowers stuns silence fears.And vayne shouldnt get cc'ed too long.
*Gives extra attack damage at early level rather then crit.So in early levels it increases vayne's dps more.
What Last Whisper provide
*Helps you peel down tanks.If they dont have tanks you may actually skip this and go for a Bloodthirster
What Sword of the Divine provide
*Mix this with Infinity Edge and click the item.You'll 3 hit most of the ap and ad carries.
What Infinity Edge provide
*Probably adds the most dps if you have some basic attack speed.
*Gets synced with Phantom Dancer, Trinity Force, Sword of the Divine.
What Black Cleaver provide
*Lets your team too to damage better heavy armored targets.
*Procs with your high attack speed which all of your builds need.
What Randuin's Omen provide
*Helps against ad mids.
*Helps at dueling with adc.
What Frozen Mallet provide
*The one you hit once cant escape because of your high attack speed.
*Gives a little bit tankiness.
What Guardian Angel provide
*You can take down some heavy cc or heavy damage skills with you and make the opponents wait for your revive.
Your laning must be at your turret and the first lower bush if you're getting outranged.The simple tactic for last hitting the creeps is let the turret hit melee minions twice and last hit it. For the range minions hit once wait till turret hits and use your aa to finish and get the creep.
[coloumns]
Your basic poke mechanism as vayne is really hard yet it exists for low range targets. You should time your opponents last hit;aa and Tumble instantly for 2 hit, you may go for condemn to proc Silver Bolts and make the third hit which deals loads of damage.
This is the time where you should aim your strikes.This image will change since i'm too far away with sivir in this occasion yet you should get the idea.
With the advantage sivir let me by hitting for the last hit i landed my auto attack and tumble in instant at a different time on this game. And after that take a look where i position myself. You should always think the line that i draw. In this situation i done a condemn to the wall and completed my 3 hit combo.Then it was easy to kill her while she's pinned down to wall.
When to go golem?
When you have a hard lane and when you go base if the lane is pushed to opponents turret,you'll probably have problems at cs. At those times go for the golem till the wave comes under your turret so you can stay at safe range.In this situation look annie and count her as caitlyn.She would've shoot you till you reach your turret and under your turret you have more chance to cs.So dont miss the opportunity for extra exp and gold from golem.
Keeping your advantage
If you think your lane is won and team is winning the game you may prolong the game by only last hitting and not pushing the turret.Taking the turret down will make you a gank target where you actually in closer to enemy jungle's path.
So lets come to main part.
+High risk high reward support(no hook=gg wrong inition=gg)( Blitzcrank, Thresh, Alistar, Leona )
+Medium risk support (skillshot and requires positioning) ( Zyra, Lulu, Nami )
+Low risk support(has heals and no skillshots) ( Soraka, Taric, Janna, Sona )
You'll make your lane strategy with your supports. With high risk supports; you may want to push with his lane presence. With medium risk supports; depending on their poke and your hp you may go either initiate or fall back.With low risk supports; you probably end up being under your turret and wait for an opportunity.(sona is an exception for being both safe and makes decent poke without skillshots)
What will this provide:
You'll pull a guy to your lane makes it 4v4 and you get away with your extra farm that is provided from splitpush.
As i said when you splitpush you're basically free farming when others dont.Vayne does need a lot of farm.
If you pull 2 guys than you'll constantly tell your team to initiate its 4v3 makes you win a probable teamfight. Then this'll probably lead a turret or objective letting your team in adventagous situation.
I'LL SHOW YOU 2 BAD 1 GOOD SPLITPUSH ATTEMPT
In this photo my team was at first at jungle and was near turret.I really dont know its a mistake or not yet i saw 5 pushing we had 4 under turret.I decided to splitpush.Before i even go for a couple of creeps to push trynd died and my team was still in jungle.We lost 2 turrets and an inhibitor for my attempt
In the second one jinx was trying to splitpush without no vision at all.And didnt knew my team was coming from our jungle.So she died.
And here i show a correct splitpushing example.I first pushed the lane from our upper golem side to our second turret first and go in a bush to persuade people i'm not there and not to pull people.Some of enemies were still dead and our team straightly go dragon there which is a good think to do after the baron.
I was pinging my team to fall back since all of the enemies just revived and if you dont count me they cant 4v5 them.Yet something that i didnt expect happened.Enemy team did send 2 guys in front and get caught so 2 died.And we had the baron 3 were defending their inner turret.
This is a perfect example for how you kite.It'll probably take dosens of practice and skill to kite like this yet its the rewarding part of vayne.You probably know the video of doublelift senpai:
Tumble is the second thing when kiting. If your opponent comes to you depending on his skill range Tumble back to avoid. If an opponent tries for skillshot you can Tumble to sides. And remember you cant dps while you're dead.Survive as much as you can so you can deal more damage.In baron or dragon if you use tumble to a wall it'll make a lesser hop and aa so you'll decrease the interval with your auto attack and tumble combo.So you increase your damage.
-ADDED NEW CONTENT TO LANING PART.
-ADDED NEW CONTENT TO KITING PART.
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