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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Malzahar, The Prophet of the Void

Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.
He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees. League of Legends. Now infused with the power of the void itself, Malzahar set off to the north to seek his fate.


Some say he is overpowered with both a suppress and a silence, and the ability to dish out large amounts of damage on top of it. While that is true, I believe that


Don't be upset if you can't do well with him right away. He is a champion that takes tons of of practice to do well with. Personally, I still need to work on developing my skills with him, every day.

- Great early game harassment
- Incredible AoE
- Excellent Farmer
- High AP Ratios
- Deals TONS of damage
- Silence + Suppresion
- Kind of a badass..
- Squishy
- Difficult to learn
- Mana Intensive
- No escape Mechanism
- Susceptible to CC
- Easily countered by
Quicksilver Sash and
Banshee's Veil
For example: I would rather use the


Mark's usually provide the best: attack and penetration runes.
Seal's typically provide the best: mana, health and defense runes.
Glyph's often provide the best: ability power, and magic resist runes.
That being said I get the best runes for a caster in each category (in my opinion at least):


Each rune gives .95 magic penetration, which gives us a total of 8.55 magic penetration.
Greater Seal of Replenishment x 9 - The mana regeneration makes early game easier
Each rune gives .41 mana regeneration per 5 seconds, which gives us a total of 3.69 magic regeneration per 5 seconds.


Each rune gives .99 ability power, which gives us a total of 8.91 ability power.
Now onto Quintessences...
I use:


Each quintessence gives 4.95 ability power, which gives us a total of 9.9 ability power.


Each quintessence gives 1.89 magic penetration, which gives us a total of 1.89 magic penetration.
Alternative:
Greater Quintessence of Regeneration x 1 - The extra mana regeneration makes early game ability spamming just that much easier.
Each quintessence gives 1.25 magic regeneration per 5 seconds, which gives us a total of 1.25 magic regeneration per 5 seconds.
You can if you wish replace the

Totals:
Ability Power:


Magic Penetration:


Mana Regeneration:
Greater Glyph of Regeneration x 9 = 3.69 Mana Regen. ~ 3.7 Mana Regen.
If you're using Greater Quintessence of Regeneration instead of then here are the totals.
Totals:
Ability Power:


Magic Penetration:

Mana Regeneration:
Greater Glyph of Regeneration x 9 + Greater Quintessence of Regeneration x 1 = 4.94 Mana Regen. ~ 4.9 Mana Regen.

I go 21 0 9, it allows

Offense
-
Summoner's Wrath x 1: Improve's
Exhaust,
Ignite,
Surge, and
Ghost.
Ignite gets a nice 5 AP + 5 AD bonus when used. If you decide to use
Ghost, it also increases the speed bonus to 35% from _.
-
Mental Force x 4: Give's
Malzahar a nice extra 4 AP, which ends up totaling to about 22 AP at the start of the game.
Sorcery x 4: Give's
Malzahar 4% Cooldown Reduction, which shortens his long cooldown's just a tad.
-
Arcane Knowledge x 1: Give's
Malzahar 10% Magic Pen., all this Magic Penetration ends up being deadly.
-
Havoc x 2: Give's
Malzahar an extra 1% damage, making his moves just a tad bit stronger.
-
Blast x 4: Give's
Malzahar 1 AP per level, more and more AP, making
Malzahar quite deadly, even at an early stage.
-
Archmage x 4: Give's
Malzahar 5% extra AP, the more the merrier.
-
Executioner x 1: Give's
Malzahar an extra 6% damage when the enemy has below 40% health. Think about it this way;
Ignite +
Malefic Visions combo on a player with low health becomes just THAT much more deadly.
-
Summoner's Insight x 1: Improve's
Teleport,
Promote,
Flash,
Clarity, and
Clairvoyance.
Flash's cooldown is shortened by 15 seconds from _ to _. If you decided to use
Teleport, it has its teleport time reduced by one second.
Clarity also has the mana restored increased by 20% to_.
-
Expanded Mind x 3: Give's
Malzahar 12 mana per level, a slightly bigger mana pool makes it a bit easier to cast more spells.
-
Meditation x 3: Give's
Malzahar 3 mana regeneration per 5 seconds, this combined with the runes gives a nice 6.7/7.9 mana regeneration per 5 seconds.
-
Swiftness x 1: Give's
Malzahar .5 speed buff, while it isn't much,
Malzahar does need all the speed he can get.
-
Runic Affinity x 1: Give's [[Malzahar] a 20% buff extension, which is quite nice when combined with the blue buff.
This should clarify my reasoning for going a little bit more aggressive.
Flash: Flash allows
Malzahar the ability to get in and get out of situations with ease. He has no method of escape, and flash allows him to make-up for that. If you're doing well enough with
Malzahar, you can also use it to land a
Malefic Visions or a
Nether Grasp, or both on a champion with low healh.
Ignite: Ignite synthesizes very well with
Malzahar's combo. It gives him some extra damage, and is able to be put on an enemy while is using
Nether Grasp. When used on a champion with low health in synthesis with
Malefic Visions, it is devastating for the enemy.
Ghost: Ghost gives
Malzahar a nice speed boost to escape or catch up to enemies. It helps him to escape and catch up to enemies when need be.
Teleport: Teleport is typically useful during mid. If you're the kind of person who uses Teleport often enough, then be my guest.
Clarity: When you're just learning him it can be helpful to make sure you don't run out of mana. But with the 9x Greater Seal of Replenshiment and masteries, it just isn't needed.
Cleanse: If you're a strong supporter of this, be my guest, but otherwise, I never use it. I do recognize that it can be quite helpful especially because
Malzahar does get focused quite a lot.
Garrison: We're not on Dominion...
Smite: Why would you even need this?
Exhaust:
Malzahar already has a silence, a suppression, and with
Rylai's Crystal Scepter a slow. This move simply isn't necessary.
Clairvoyance:
Malzahar doesn't really have much use of the extra vision, nor is he a support champ, so I find this to be a waste.
Surge: The extra ability power is nice, but he has no use of the attack speed so why bother?
Promote:
Summon Voidling already gives you minion(s), why would you need another one?
Heal:
Malzahar just wont ever need this. He isn't a support mage.
Revive: Serves no real purpose to
Malzahar.

Summon Voidling: After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds.
Statistics:
Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage. They grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Summary:




In fact, you can spam spells to the point where you can have 2 or more voidlings around you. Double the voidlings, double the damage. Most of the time you end up ignoring

The passive is incredibly useful, and has often saved me from having to finish the enemy champion off by myself. When used in unison with


It's also great for destroying tanks. Early game, some tanks might only have armor or magic resist, the


The only thing to be wary of is that it gives away your position in bushes as it can often just stick out, making it tons easier to find you.

Call of the Void: Malzahar opens up two portals to the void. After a short delay, they fire projectiles that deal magic damage and silence enemy champions.
Statistics:


Summary:










Because of




Null Zone: Malzahar creates a zone of negative energy which damages enemies that stand in it.
Statistics:

Summary:

Enemy champions will avoid it when you cast it underneath or nearby them, that being said there is no use in using the ability unless you know you can keep them still. Using a












I, as should you, max out


Malefic Visions - Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. Malzahar's Voidlings are attracted to affected units.
Statistics:


Summary:
Oh


Casting



Always auto-attack the minion that


Remember that



Don't use



A great counter to









Nether Grasp - Malzahar channels the essence of the Void to suppress his target and deal damage each second.
Statistics:


Summary:
The ultimate move that everybody seems to hate but you. I adore this move. It's always a pleasure to cast this and melt peoples faces off.
You CANNOT move, or cast an abilities while using


However you can cast Summoner Spells like




Now what do you do when it comes to towers? There are two times when you can use





Sometimes, if you are being charged at by enemy champions while using





Quicksilver's Sash. Oh god no. You must have killed that player enough to go out and buy this scary item. Quicksilver's Sash completely shuts down


Take points in

Rod of Ages:
Malzahar requires health and mana early game. [Taking Catalyst the Protector as soon as possible can ensure an easy time of defending mid. Being a tanky caster,
Malzahar needs health and ability power, and
Rod of Ages does just that. Its passive is also very useful in that you can slowly gain more health and mana.
Rylai's Crystal Scepter: This item works on
Malzahar quite well. Not only does it give him a large amount of ability power, but it also gives him a good deal of health as well. In being a tanky caster, this item is essential to your build. In addition, it helps
Malzahar a ton by giving him a way to escape. If you throw down
Null Zone when you have
Rylai's Crystal Scepter and are being followed, those who step into the
Null Zone are automatically slowed, making it far easier for
Malzahar to defend himself from faster enemies. The
Null Zone +
Rylai's Crystal Scepter combo can also be used in the reverse, and slow down enemies he's chasing to make securing a kill just that much easier.
Rabadon's Deathcap: Tanky casters in particular suffer a lack of Ability Power. Adding
Rabadon's Deathcap gives any caster, especially tanky ones, a lot of the power they need to deal significant amounts of damage.
Will of the Ancients: A lot people find
Will of the Ancients to be an accessory item, and that it should only be used on occasion.
Malzahar uses his spells often enough that spell vamp on him work to be quite well.I find that it gives
Malzahar a lot of sustainability in lane.
Null Zone is your chief source of health regeneration. It gives you loads of health when placed underneath a mob wave or a group of enemy champions.
Zhonya's Hourglass: This item is incredibly useful. Not only does it give a squishy champion like
Malzahar extra defense, and ability power, it also has the ability to turn the tide of the battle. The active on
Zhonya's Hourglass is incredibly useful, when activated, you stay put, but also don't take any damage. If you time it correctly, you might be able to save yourself from enemies charging onto you in a teamfight.
Archangel's Staff: When I began playing
Malzahar I always used to get this item first. The seemingly infinite amounts of mana I generated were nice, but I wasn't as tanky, nor did I do enough damage. I recommend beginner players to get
Archangel's Staff first, then
Rod of Ages as you begin to become comfortable with
Malzahar's small mana pool.
Banshee's Veil: I never take this item unless in dire circumstances. If I am facing a team with heavy amounts of abilty power, and I'm being destroyed mid, by the time I have Catalyst the Protector, I get
Banshee's Veil. While it vastly reduced your damage output, you have the ability to not only block large amounts of magic damage, but to stop incoming spells while the shield is activated. It can and should help you get an advantage over your AP intensive enemies.


















This list will be updated as I play against other characters mid.
Early Game:
Buy your




When you level up to level 2, put a point in






When you do recall, take a






Mid Game:
You're now level 7, you should have Sorcerer's Boots. Depending on how well you're doing, you should have Catalyst the Protector, Needlessly Larger Rod and/or Blasting Wand]. At level 7, take a point in [[Call of the Void
At this point your team and the enemies should begin ganking or traveling mid. You need to play it smart, and be aware of your surroundings. Pay attention to mias, and check on other lanes when you can. If you do happen to kill
Late Game:

Malefic Visions + Minion
Malefic Visions Jump
Call of the Void Vision
This section will be updated when I am able to acquire all the proper footage.

Basic Combo
Minion Tower Push
Tower Defense
This section will be updated when I am able to acquire all the proper footage.


Deadly DoT
Destruction
Flash-Ulting
Skilled Tower Diving
Advanced Tower Defense
This section will be updated when I am able to acquire all the proper footage.

Thank you for reading my guide. I hope it helped your development toward becoming a professional Malzahar! Please feel free give me any positive feedback, correct any errors, or whatever you think could possibly improve this guide. I'm open to all your opinions.
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