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Maokai Build Guide by Ragnarson
Maokai-The Devoted Partner(Offtank and Spell Pen)By Ragnarson | Updated on August 15, 2011
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Maokai. i will remind you here that Offtank is merely a Tank that isnt quite as strong defensively, and can deal great damage! basically, a tank thats a very real threat. the biggest things you want as of masteries here is Tenacity , Awareness , and Veteran Scars . the combination of all 3 of these gives Maokai a clear and strong advantage while laning!
Archaic Knowledge , Quickness , and Intelligence
EDIT:the masteries have changed for each build. it is listed at the top for your convenience.
Greater Mark of Magic Penetration: This gives you a good bit more punch early game. as Maokai, this mostly helps you out when you use your Sapling Toss, as this adds damage to both the landing and the explosion.
Greater Seal of Armor: the armor here allows you to lane much more effectively. staying longer=more gold. GOLD IS YOUR FRIEND.
Greater Glyph of Magic Resist: This works the same way as the armor, just that it helps against caster's.
Greater Quintessence of Health: the health here adds significant survivability early game, allowing you to again lane and harass longer and more effectively.
Greater Mark of Magic Penetration: as stated above, magic penetration is great for your abilities! in particular, Sapling Toss benefits greatly because on the 1-2 punch it has.
Greater Glyph of Cooldown Reduction: YOUR COOLDOWNS ARE YOUR FRIENDS!! you have lots of friends as a Maokai player, but this is one you definately want to keep! your harassment through this is IMMENSE! your Sapling Toss and arcane smash will have your foes running scared!
Greater Seal of Armor Greater Seal of Magic Resist: these 2 seals will keep yourself in one piece far longer than most other mages! your passive, Sap Magic gives you the health you need, while these reduce the damage!
Greater Quintessence of Magic Penetration: yet again, its magic penetration for the win!
Flash is a handy summoner spell in general to get used to
using. i dont useit a whole lot, but that doesnt mean itsnot effective!
i like Ghost more than Flash for the
simple reason that it is easier to
handle and is very versatile.
another spell i like for its versatility.
Teleport ganks are still effective
and you can jump quickly to contested areas.
arcane smash: this is another great ability for several reasons!
- Great CC
- Area slow
- IDEAL for both chasing and escaping!
: another good one here!
- Great for initiating!
- Gives your team a target
- Annoys the heck out of the enemy
: this is your signature ability!
- Excellent harassment!
- 1-2 hit combo!
- FREE WARDS!!!
Laning-for laning, your have plenty of options. you can go into any lane available, but you usually want to stay away from mid as Mage burst damage, such as Annie can focus you down too much early game through the stun. i usually solo top, or act as tank in bot. as of your abilities, your main thing is harassment. Don't be afraid to throw around your Sapling Toss!! if you feel a gank coming, use them to ward the bushes!one of my favorite moves is to ward the gank push on top or bot, then use Twisted Advance to run straight through them as soon as i see them! works very well because the last thing they expect is for you to run towards the ganker!
Team Fights-as the offtank, you initiate. use Twisted Advance to jump into the middle, then use your arcane smash to slow/damage/CC multiple enemies at once. this gives your team an easy target with the wrap up, then stuns multiple enemies. your biggest thing here though, is your ULTIMATE. wait for the teamfight to go into full effect to get the most out of it.
Laning-here its pretty much the same thing as the Offtank build. be wary of your mana and be a bit safer until you get the full damage capabilities for your abilities( i usually start really pushing when i get Moonflair Spellblade).
Team Fights-you do not want to initiate the combat. while you can, you no longer have the survivability needed to do it as effectively. the biggest thing you want to watch for is enemies out of position. you can take them down with ease, using Twisted Advance followed by arcane smash this puts out a lot of damage, and then it slows them so that your team mates can follow through if you cant finish them (you shouldnt have a problem). the other big thing is to use your Sapling Toss to cut off enemy escape routes. that way, you can funnel your enemy into your team, or force them to take heavy damage trying to escape the slaughter!
There are 2 combos with Maokai that ive seen or used myself.
- Sapling Toss-> Twisted Advance-> arcane smash->CHASE SCENE!!!
The Biggest thing with this combo is timing. if you are new to maokai, i wouldnt recommend this combo until you get the Sapling Toss timing down and are used to it.
- Twisted Advance-> Sapling Toss-> arcane smash->CHASE!!!
this is a much easier combo. i would recommend this to first time users, or those who are like me and not the best at timing. this way, you get at the least the initial damage from the Sapling Toss hitting the ground/
WARDING: here im gonna list the spots you want wards in order of priority.
- BARON NASHOR (after 15 minutes):use a sight ward
- DRAGON (after 7 minutes): use a sight ward
- GANK PUSHES IN TOP/BOT/MID LANES: here use a Vision Ward unless the other team has stealth.
- BLUE BUFF/RED BUFF BUSHES: a Vision Ward should be all you need.
- ANYWHERE THE OPPONENTS SEEM TO BE COMING FROM: this is usually the bushes and jungle openings right by turrets. just use a Vision Ward.
Im sorry for not having a map, im currently working on that(sorry, im a low tech kind of guy. its a miracle i learned code).