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Spells:
Clarity
Teleport
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Chapter 1
Introduction
Hey, it's RestfulSHADOZ, and this is my


Credits to jhoijhoi for the template, which you can find here.
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Pros/Cons
Pros
![]() +Amazing burst damage rotation +Best initiator with ![]() +AoE ult ![]() +Can be an AP Mage, AP Tank, or off support +His "E" ![]() |
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Cons
![]() -Mana starved early game -Long cool downs |
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Masteries
With




Or if you feel that more mana and mana regen is need this page should work with a focus on


Runes
Runes




Greater Mark of Magic Penetration: Magic Penetration is useful for all of Maokai's skills sense they are based off of AP and work well with
Arcane Knowledge .
Greater Seal of Scaling Mana Regeneration: The per level mana regeneration is more effective then the flat because at level 6 the regeneration rate is the same and between
Clarity/
Mana Potion there should be no trouble reaching level 6.
Greater Glyph of Ability Powerand
Greater Quintessence of Ability Power are used to have a very good damage out put for excellent farm and harass with
Sapling Toss
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Summoner Spells
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Ability Explanation
-
Sap Magic: His passive allows
Maokai to restore HP on the next auto attack after 5 spells have been cast near him. This might not be the best passive but over time it does help keep him in lane.
- Arcane SmashArcane Smash(Q) briefly knocks up enemies close to
Maokai and sends a wave forward damaging/slowing all in the path.
-
Twisted Advance(W) is what makes
Maokai a tank by allowing him to "root" target enemy in place.
-
Sapling Toss(E) will be the main damage for
Maokai. With a range of 1100 it provides harass/farming from a safe distance while also acting as a ward for 35 seconds till an enemy approaches, chasing for up to 2.5 seconds before exploding.
-
Vengeful Maelstorm(R) reduces non-tower damage to all allied champions in the area up to 20% and when the effect ends energy absorbed will damage all enemies with in making his ult a really good game changer when used properly.
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Ability Sequence Order
Maxing out


Burst Rotation
1)
2)

*auto-attack
3)Finish with arcane smash to add extra damage along with slowing target to again keep them with in range of the Sapling
*auto-attack till slow has warn off.
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Ideal End Game Items
Item Sequence






Rod of Ages
2600

Tear of the Goddess
400

Rabadon's Deathcap
3600

Rylai's Crystal Scepter
2600

Archangel's Staff
2900

Zhonya's Hourglass
3250
Opening Items
Item Sequence






Health Potion
50

Mana Potion
0
- I never start with a
Doran's Shield or
Doran's Ring.
- Early boot will give him early mobility sense
Maokai is really slow to begin with.
- Now depending on the other team and if I am soloing or not varies on how many
Health Potion and
Mana Potion to get. I tend to get two health pots when soloing and two mana Pots when not.
- Change to your style of play, passive maybe get
Health Potion and more aggressive get
Mana Potion. Now your probability thinking why not the other way around? Well its actually very simple. With the HUGE range
Sapling Toss is this allows for easy harass ie: mana pots = more saplings and health pots = lane sustainability
Early Game Items
Item Sequence






Sorcerer's Shoes
1100

Mercury's Treads
1250

Rod of Ages
2600

Tear of the Goddess
400

Rylai's Crystal Scepter
2600
-
:
Maokai has really long cool downs this helps with being able to harass and every seconds does count to save a team mate or trying to chase an enemy down with
Twisted Advanceand Arcane Smash.
-
Now if you feel that extra damage is needed or the enemy is playing fairly passive I will sometimes take
Sorcerer's Shoes because extra cool down reduction will not help as much as that extra damage will.
-
: If for some reason the other team has a ton of CC and are unable to get an effective
Twisted Advance then hopefully some Tenacity will help that issue.
-
: Building for RoA is the most important early item for
Maokai. Its passive keeps him in lane longer and provides very good health, mana, and AP. Also it takes up to 10 minutes to receive all the bonus stacks.
**This is where some people will want to vary the build between one of two items** -
: For a lot of extra mana to play around with or if you are not good with mana management this will be a very good investment.
-
:For the people who feel that mana is no longer a big issue this item will improve not only Mao's sustainability and damage but will also slow enemy's, which is very useful as a tank to allow your team to engage.
Mid to Late Game Items
Here is where any build you look at can vary because at this point is when you learn how you have to finish 
**Note that the order does not matter(unless you are thinking of getting

AP Mage
Item Sequence






Rylai's Crystal Scepter
2600

Rabadon's Deathcap
3600

Abyssal Mask
2650

Zhonya's Hourglass
3250
-
: If you opted for
Tear of the Goddess then this will add a lot of AP to the finish build once the stacks reach a high level.
-
: Again if you opted for
Tear of the Goddess you should try to work in this item just because the stats are still very useful.
-
: Infinity Edge of casters, need I say more?
-
: This will help with over all damage from the AP given along with reducing MR of nearby enemy champions by 20.
Abyssal Mask also gives 57 MR which makes
Maokai more tanky.
-
: Is just another power item granting 100AP, 50 Armor, and with an awesome passive to keep the enemy from just flat out nuking you before a proper rotation can be done or keeping you alive long enough to let your team come to help by putting you in a stasis for 2 seconds.
AP Tank
As AP Tank you will really have to look and see how the game has been going, who are your biggest threats, and how to help your AD and AP carries.
Item Sequence






Abyssal Mask
2650

Guardian Angel
3200

Frozen Heart
2500

Force of Nature
2800

Banshee's Veil
3000

Warmog's Armor
3100

Zhonya's Hourglass
3250
-
: Still a very useful item for the HP,AP, and slow.
**More AD heavy team** -
: If you feel that you are getting focused to hard Guardian Angle should hopefully take some pressure off of you, if not then the other team will have wasted most of there CD's allowing you and your team to still be fresh for a fight.
-
: This item has many good uses, 99 Armor, 500 mana, 20% CD reduction, and the most important reason for this item pick is for its 20% reduced attack speed of all nearby enemy champs.
-
: I would choose this over Guardian Angle if you still want descent damage but also feel that you don't get nuked as bad and just need the passive as more of a last resort.
-
: If you just feel like having a ton of HP to just make it hard to kill you go for it, I personally would almost never take
Warmog's Armor but like I've said adapt to the other team and you teams needs you are a tank first, mage second.
**More AP heavy team** -
: This will still give you good AP along with helping your AP carries.
-
: good HP and mana boost along with being able to block one negative spell enabling
Maokai to not get shut down right at the start of a fight by letting him get
Twisted Advance off.
-
: This will provide good HP regen, slight movement speed boost, and has the best MR in the whole game.
Full Tank
I personalty would not play
Maokai as a full tank but can be done never the less. Items listed I feel speak for them self as to why they were chosen. Again adjust to the other teams carries and your teams needs.

**More AD heavy team**
Item Sequence






Sunfire Aegis
2700

Frozen Heart
2500

Guardian Angel
3200

Thornmail
2450

Zhonya's Hourglass
3250
**More AP heavy team**
Item Sequence






Banshee's Veil
3000

Abyssal Mask
2650

Force of Nature
2800

Guardian Angel
3200
Off Support/Tank
As a support remember to try and let the carry farm and to get the gold per 10 second items or **if you are unable to farm for any reason**
Item Sequence






Nomad's Medallion
850

Frostfang
400
As a support the items listed should sill benefit the team while maintaining that good tank initiator roll needed.
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In teamfights
Maokai is meant to get right into the thick of things using
Twisted Advance to single out a focus target. Then as the fight takes place make sure to use
Vengeful Maelstrom along with using
Sapling Toss to either cut off an escape route or to extra damage during the fight. In the middle of a fight don't forget to use arcane smash for it will knock up the other giving you the slight damage lead and will also slow the focus target making them unable to run.
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Maokai is a really fun and versatile champion to play. He does take some time getting use to managing mana, harass, and when to do burst damage. If you have any comments or questions feel free to ask.
Upvote if you liked the guide, and only downvote if you feel it is absolutely necessary. If you do downvote, please inform me of why, and perhaps I can fix any mistakes I have made.
I will also be streaming at: http://www.own3d.tv/RestfulShadoz and will be trying to get more videos up on youtube at: http://www.youtube.com/user/RestfulShadoz?feature=mhee
-RestfulSHADOZ
Made: 11/19/11
Edit: 11/20/11
Item Sequence






Banshee's Veil
3000

Randuin's Omen
2700

Timeworn Talisman of Ascension
2200

Sunfire Aegis
2700

Guardian Angel
3200

Frozen Heart
2500
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Teamfights
In teamfights




_______________________________________________________________________________________________
Summary

Upvote if you liked the guide, and only downvote if you feel it is absolutely necessary. If you do downvote, please inform me of why, and perhaps I can fix any mistakes I have made.
I will also be streaming at: http://www.own3d.tv/RestfulShadoz and will be trying to get more videos up on youtube at: http://www.youtube.com/user/RestfulShadoz?feature=mhee
-RestfulSHADOZ
Made: 11/19/11
Edit: 11/20/11
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