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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Disclaimer

Hello fellow summoners! My Summoner name is Scorched Heavens and I hit Gold III in Season 3. I'm pretty much a no name guy. Just an average LoL player who just wants to share his take on playing
Zed, the Master of Shadows. This is a guide solely focused on mid lane
Zed! That is all for introductions.


A very standard setup of runes. AD marks and quints for more damage and easier farming. Armor runes to reduce damage from AAs, physical damage, and minion and turret aggro. Magic resist glyphs to reduce magic damage since most mid laners are magic damage-based champions.
Other rune options:
You can take MS quints if you would like more ms which has become an important stat in LoL. You can take scaling magic resist glyphs if you only need the MR later on in the game. You can take life steal quints if you think you'll have a hard time staying in lane without them.
Other rune options:
You can take MS quints if you would like more ms which has become an important stat in LoL. You can take scaling magic resist glyphs if you only need the MR later on in the game. You can take life steal quints if you think you'll have a hard time staying in lane without them.
Most of the items have notes next to them, and do not need a more elaborate explanation. In the next two chapters, I will cover offensive and defensive options when building
Zed.


Get this if there is a ton of cc on the enemy team, need the extra MR, or the enemy team has suppression ultis focused on you such as



If you are snowballing and don't need defense, get this. It gives the most flat AD when fully stacked, and gives you more life steal. Honestly I would build a



A great item that builds out of


The situation to get this is similar to that of



Get this only if you are completely annihilating the enemy team. Doing crits when


Like


If you need health and/or to keep the enemy from running away, this is the item to get.

If you need armor and health or if the enemy adc is fed, get this item. It will do wonders and the slow is great for keeping the enemy's in range of you abilities.

If you need MR and health get this. I prefer


If the enemy already has penetration and/or true damage, you are better off getting flat health.

Get this if you need the MR and health. The spell shield is a great bonus. As stated before, I prefer this over


I love this item, and it's great for a good balance of defensive stats. The few seconds of invulnerability you get from reviving can also get you a kill(s) or save your life.

If the enemy team is mostly AD or if the enemy ADC is fed, please consider getting this item. The passive damage also contributes to


Get this if the enemy has a lot of CC, or if they have suppression ultis such as




Maxing




If you have energy management problems you can max

If you are having problems clearing waves because of the enemy or something you can max


Basic level 2 harass
Living Shadow->
Razor Shuriken
Basic level 3 harass
Living Shadow->
Shadow Slash ->
Razor Shuriken
Landing your
Shadow Slash first will slow down the enemy and increase the chances of hitting him or her with
Razor Shuriken.
Level 3 melee harass
Living Shadow->
Shadow Slash->
Razor Shuriken-> AA->
Living Shadow
You are in melee range of the enemy champ. Place your
Living Shadow either behind you or anywhere away from the enemy. Then
Shadow Slash immediately followed by
Razor Shuriken. AA then press W to transfer positions with your
Living Shadow. This will allow a quick burst and get you out of there quickly to avoid taking damage. It is best to position your
Living Shadow so that you can hit multiple enemies and get some energy returned.
Going for the kill
Death Mark->
Living Shadow->
Bilgewater Cutlass or
Blade of the Ruined King->
Shadow Slash->
Razor Shuriken->
Ignite
This is one of many variations to going for the kill, but this is a standard sequence. The other variations will depend on the situation and your positioning. Since the
Death Mark shadow spawns at your starting point, use
Living Shadow to position it near the enemy and use
Shadow Slash to get an increased slow.
Ignite is used at the end because using it too early won't help. Enemy heals usually come near the end of your combo to minimize the effect of
Death Mark so
Ignite is crucial at that point.


Basic level 3 harass



Landing your


Level 3 melee harass




You are in melee range of the enemy champ. Place your





Going for the kill







This is one of many variations to going for the kill, but this is a standard sequence. The other variations will depend on the situation and your positioning. Since the






- Harass the enemy when you can with the spell combos mentioned in the previous chapter.
- Kill the enemy when you can. Early kills are important! If you aren't getting any early on, focus on farming and getting kills later on in teamfights.
- Farm with your skills and harass at the same time if possible. It's all about positioning!
- Roam and gank other lanes if you have bullied out the enemy mid. You need to help out your teammates so that they can snowball or recover in lane. Even if you are super fed, if your teammates get melted instantly in teamfights you can't do much against 5 people if they are all full health and about as fed as you.
- Split push when possible.
Zed is amazing at split pushing, and this will help not only your cs but also your teammates if you get a turret. It can also open up opportunities for your teammates to kill dragon as the enemy team focused on you.
- In teamfights, focus the enemy ADC or APC depending on whoever is more fed or is closest to you. Or focus the most fed and dangerous person to your team.
- Manage your energy properly! You will need it to escape or get kills. Watching a 50hp
Teemo getting away, because you managed your energy poorly is frustrating especially if he laughs as he runs.
- Wards please. Even if you have a trinket, you still need to help out your team by warding the map. Your trinket active will not be up all the time, so one or two wards are needed every now and then.
Well that's about it for the guide. A single guide can't help you completely master
Zed as it takes time and experience, but I hope it gave you some help in playing him. Goodbye.

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