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Spells:
Flash
Heal
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Introduction
This build is about

Pros and cons:
Pros:
A great ability that deals extra damage if you hit something first
Her

Her

Her

Her

Cons:
Low health (squishy)
She spends a lot of mana early and mid game
A bit fragile against burst assassins
Her passive

Her ultimate

Here I will talk about the items and the options.
You start with this item just because is great on any AD ranged, gives health and gives a bit of damage and lifesteal. This is a great item to get in the start, it's better than buying other items.
I LOVE this item in all carry's and AD's, just because the attack speed and, of course, the movement speed. I don't like
Mercury's Treads very much because I only use this item in tanks and if you are caught in CC, with your speed you can escape or if is only one try to fight.
OH MY GOD!! THE LEGENDARY ITEM!! THE DESTROYER!! It's true. This item is, not only GOD LIKE, but also... well, look to the passive. UNIQUE Passive: +50% critical strike damage. If you look with attention you will repair that say's "critical strike DAMAGE", that mean's that your critical hits now do 250% of critical damage and not anymore 200% of critical damage! A really good item.
This item is very good because it gives: 55% Attack Speed, 30% Critical Strike Chance, 15% Movement Speed Multiplier. This item it's so GOD LIKE with the
Infinity Edge because that is the item that gives more Critical Strike Chance, Attack Speed and Movement Speed Multiplier. The
Infinity Edge benefits a lot of
Phantom Dancer, not only for the Attack Speed to attack faster and do more hits, but also benefits from the Critical Chance and the Movement Speed Multiplier.
OH MY GOD!! ANOTHER LEGENDARY ITEM!!! It's true again. This item not only give lifesteal and physical damage, but also has a passive: Passive: Gain an additional 1 Physical Damage and 0.2% Lifesteal per kill. Maximum of +40 Damage and 8% Lifesteal. Bonuses are halved upon death. Is very good, but is only because of the high percentage of lifesteal, nothing special, but is worth it. Another thing is that you only lose half of the bonus upon death. It's better than the older patch, because formerly you lose all of the bonus.
I buy this item because the huge health that gives and the lovely passive: UNIQUE Passive: Physical attacks reduce your target's Movement Speed by 40% for 2.5 seconds (30% for ranged attacks). It's :( that it's only 30% slow but still worth it ;)
I only buy this item only for fill the inventory :P. Just kidding. It gives a lot of physical damage and Attack Speed. And the passive: UNIQUE Passive: Physical attacks reduce your target's Armor by 15 for 5 seconds, (maximum 3 stacks). It's really good for that annoying
Olaf.
This item is if you are like me, that don't like
Mercury's Treads buy this item if the other team has A LOT of CC. I recommend change this item with the
Phantom Dancer.
If you are crazy enough to buy this item, then buy. This item gives a bit of every thing. I recommend change this item with the
Berserker's Greaves.
If the another team have
Olaf,
Garen,
Dr. Mundo, this item is perfect to them. I recommend change this item with the
Black Cleaver.
Zeke's HeraldThis item is very useful if your team is basically Carry's and AD's. I recommend change this item with the
Black Cleaver or with the
Phantom Dancer.
If you have accounts for adjusting with the enemy
Kassadin is better to go with this item. Look to the passive: UNIQUE Passive: +1 Attack Damage for every 2.5% health missing. If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown. Very good if you always have low health. I recommend change with the
Black Cleaver.
I don't recommend this item for
Miss Fortune. If you have problems with the enemy tank like
Dr. Mundo you don't need to buy this item. Buy
Madred's Bloodrazor instead. It's better than
Executioner's Calling.
This is what i think how the items of
Miss Fortune must be: the order, the types, etc... Now let's see the Masteries ;)












Optional Items:










Zeke's HeraldThis item is very useful if your team is basically Carry's and AD's. I recommend change this item with the










This is what i think how the items of

Now let's talk a little more of
Miss Fortune masteries. I think this are the best masteries that she may have.
In this section, I don't need to talk much about the masteries. Go straight into the Offensive Tree in the AD, 1 point in
Summoner's Resolve
and in the Utility Treed, it's only the
Good Hands
to reduce the time spent dead, and the extra movement speed.

In this section, I don't need to talk much about the masteries. Go straight into the Offensive Tree in the AD, 1 point in


Now let's talk about the runes. I like this runes in
Miss Fortune just because of the extra bar of health, the magic resist and, of course, the extra damage. I prefer flat just because of the early, because in the late game I will have a lot of damage. Now let's see the runes.
Precision
Fleet Footwork
Phase Rush
I chose the
Greater Mark of Attack Damage for the attack damage. I don't go to attack damage per level just because you will have a lot of physical damage in the late game. Mana regen. in Seals if you are a little mana spender (don't look at me!! I spare my mana). Magic resist in Glyphs, because of this:
Kassadin,
Annie,
Malzahar,
Xerath, etc... Finally last but not least the
Greater Quintessence of Health, and I chose this rune because that extra bar of health that let you sustain in lane in early game. This are my thoughts about
Miss Fortune runes ;)

Runes




I chose the







Let's take a break and talk more about
Miss Fortune. She is very good at harassing against melee champions or ranged if they aren't burst assassins, very good at farm and great damage. Now let's talk MORE about her. In the next chapter's I will talk about her strategy and other, boring, things. Just kidding :P

How farm with
Miss Fortune? Good question.
When you go to lane in level 1, you need to farm, but at the same time you need to harass. If you are playing against
Garen or
Dr. Mundo it's hard to harass while they regen health. It's better to almost don't harass them and focus in farm minions. Of course you can jungling (what I am saying?), but would not go well. At closer range in towers at low levels it's very simple:
Caster minions: Do 1 hit before the tower and hit again after the tower;
Melee minions: Do 1 hit before the tower and hit again after the tower gave 2 hits.
More farming? Well you must keep in mind your
Impure Shots that gives you a considerable amount of damage that accumulates, and so you need to cont your damage with the damage of
Impure Shots, or you will lose many minions but you also get many minions. That is 1 of the cons of
Miss Fortune. And:Here's a tip, and a spear behind it! I recommend to you to go to mid lane. It's better then your team's mage go mid just because you need more then them. And you are a carry and you give way more damage to the tower then mages. Convince your allies to let you go mid. Then you can farm better, only 1 champion to harass you (the best part is that
Miss Fortune is very good against
Vladimir because of
Impure Shots that will reduce his healing, but I'm not saying to you to active
Impure Shots every time you want to harass him. Only when you will burst him), you count with yourself and you are not affected by the mistakes of the others and mid lane is the most close of the fountain, that means you can return to the lane pretty quickly and finally the other mid champion is mage and that means they need mana to cast and they are squishy. I'm done. In the summer of 2012 I will post a replay of MY STRATEGY WITH her. Please be patient ;)

When you go to lane in level 1, you need to farm, but at the same time you need to harass. If you are playing against


Caster minions: Do 1 hit before the tower and hit again after the tower;
Melee minions: Do 1 hit before the tower and hit again after the tower gave 2 hits.
More farming? Well you must keep in mind your







Let's see her abilities.
I love this ability! Not that I go marry her, of course not :P
Strut it's very good for several reasons. First you are the first to reach the lane. Second you can back at any time because you can back to lane very quickly (if you have
Boots you will have 423 of movement speed! You can back to your lane at any time at the speed of the light). Third is that with your
Strut it's easy to escape for the bursts or harass, it's just staying running. Fourth it's easier to you to farm with because you can reach the minions with no problems and move away to avoid harass. And this is only her passive!!
This ablility is awesome and let's see why... Miss Fortune fires a shot at an enemy target, dealing 25 / 60 / 95 / 130 / 165 (+0.75 per attack damage) physical damage and 120% of that damage to another enemy target behind the first. Both hits apply on-hit effects. The enemy champion will supplicate for mercy!! You will deal a lot of damage early game but spend the ability only until you reach half of your mana, or else... Great tool to farm minions as well, applies One-hit Effects (I love you lifesteal ;), what means that you will apply your
Impure Shots passive (so lovely). You will only use this in early and mid game. In late game is not very useful. That is all.
This ability is so good, not only for this: Passive: Miss Fortune deals 6 / 8 / 10 / 12 / 14 (+5% of ability power) magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target if no more than 5 seconds pass between each hit. This is very good when accumulated because in rank 5, in full stack, deals more damage than a
B. F. Sword, what that means is that you will do a considerable amount of damage in full stack. Now this: Active: Miss Fortune's attack speed is increased by 30 / 35 / 40 / 45 / 50 % for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 3 seconds. The other tank will call you so many names that you need to ignore him! It gives plenty of attack speed and reduces 50% of healing. Yes, the other carry's, tanks or assassins will be very angry (not hungry; some times I am but I prefer playing) with their lifesteal and spell vamp greatly reduced. Use it when attacking towers.
Sorry but I will sing: It's raining man! Aleluia it's raining men! I'm drunk? Of course not. Let's see more things before I freak out. I almost hate this ability just because it scale with AP, it's easy to dodge and do not give so much damage. That it's why I max it in last. If you want so much to max it, don´t max! It's a wast of points, it's better to put in Q or W but not in E please every thing except that!
I LOVE THIS ABILITY! IT'S THE GOD OF GODS!! This ability rocks everything. Imagine this: Your tower is under attack, your team mates are dead, the other team is all group to destroy the tower. Now you active your ultimate and aim it for the tower than BOOOOM! Everything disappears: The minions and the champions! Just awesome.
This are all of
Miss Fortune abilities. In general, they are very good for a AD carry, except for the E :P
They match very well with CC from your
Shen, always try to go with a tank/support/
Blitzcrank or else! So this is HER abilities ;)










This are all of

They match very well with CC from your


Still not noticed that everything is out of order? That is because I'm writing everything as I remember! It's hard to make a long guide, but I will do it! I'm determinate to do it! Let's see the Spells before I dfasdfasdzzzzzzzzzzzzzzzzzzzzzzz:
I prefer this ability just because when I was "noob" I only used
Ghost and
Heal. It was the only way for me to survive. This ability gives 35% of speed for 10 seconds and, because of this, it is my favorite ;)
I chose this ability because I like it in AD carry's. It gives health to sustain and a ranged carry has the vantage of: range, range, range, squishy. Alternatively, you can chose
Exhaust instead.
You chose this ability because
Miss Fortune is squishy and, as I don't like
Mercury's Treads I often, consider using this ability.
A great ability: Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds. It slows and reduces all of the upcoming damage of that target. Very good and very cool. Good for that
Fiora.
A very good tool and ability because: Teleports your champion toward your cursor's location. Very good because it can pass walls, champions or even to get more distance between you and the chaser. Very good to position you to use
Bullet Time.
Sorry for this but: I don't really like this ability. I can't use her properly, I forget to use, and it's terrible when I use it IN MINIONS! Don't think bad of me for because of that. But without it it's a very good ability to chase, kill and to negate healing like for that
Dr. Mundo. A very cool ability.
The list is very big! I don't want very much to say everything but here I go:
Are you a support? I guess not. Therefore you don't need this.
You don't need this! If you don't waste your
Double Up to much, your mana is always prepared to cast.
In Dominion, you use the same abilities, do not chose this. Does not worth it.
As I said, you are not a support, therefore you don't need this to push; you are the pusher.
Are you kidding me? This has a longer cooldown than when I'm eating! And revives you? Yes but in every 9 minutes. Don't worth it.
Are you a jungler? Never. Don't chose this.´
You don't need this. Yes it's good with
Impure Shots, but you already gain attack speed with it. Don't waste a Summoner Spell for this.
You are super fast. You don't need. Only need your passive.
Good choices:














Bad choices:
The list is very big! I don't want very much to say everything but here I go:










Team work is very important. The next game example is important:
You go bot lane with a support. Try to go with
Shen because he has that lovely heal and taunt. Next, the 2 try to get first blood with
Vorpal Blade and your physical damage of course. Fail or succeed, it's not very important because next
Shen will
Vorpal Blade many minions and you will regenerate amounts and amounts of health! Then your partner try to taunt enemy champions to both get a kill and a assist (You get the kill and him the assist). Then you destroy the tower, go gank, destroy more and win the game.
In a team fight, you will stand in the top of the team fight and use
Bullet Time to hit everyone and give amounts of damage. Then you will attack who has low health or the main dealers (Mages and AD ranged) to ensure the elimination of their damage and then you will help kill their tanks.
You go bot lane with a support. Try to go with




Team fight:
In a team fight, you will stand in the top of the team fight and use

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