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Recommended Items
Runes:
Inspiration
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Emergency Response
Flash
Teleport
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Champion Build Guide
Yo, PhoenixianSlayer here with another support guide. While I normally do more off-meta picks or builds, I decided to do a guide on my current favorite Sona build. Also, congrats on finding this guide out of the many guides (most duplicative) for Sona on this site.
What makes this build different than other builds is the Kleptomancy keystone. I prefer it because it helps Sona bring late game early by buying items way quicker than other supports or laners. You can protect everyone better with the extra items instead of just one person with other builds. Also, this build gives much more sustain with potions and free wards. Kleptomancy just makes all your supporting tasks much easier.
What makes this build different than other builds is the Kleptomancy keystone. I prefer it because it helps Sona bring late game early by buying items way quicker than other supports or laners. You can protect everyone better with the extra items instead of just one person with other builds. Also, this build gives much more sustain with potions and free wards. Kleptomancy just makes all your supporting tasks much easier.
Sona is a powerful support because she has both damage and healing. With Sona, you don't have to choose between damage and heals because her heal and damage both scale with AP. In addition, her spells are targeted, so all her damage (both aura empowered autos and her q) will always hit whether they dodge or not. She also has heals that are targeted so they will hit. Finally, she has AOE speed boosts, shielding, and auto attack empowerment. However, she is squishy because she is a mage. In team fights or against assassins, being targeted can mean instant death. Sona on her own is not a threat until late-game. However, she can escape if she survives the initial burst. What Sona lacks in own impact she has in team buffing and team fight extending. She can take an unfavorable teamfight and extend it until they can win.
When playing Sona, you want to poke whenever you can/have a support item stack. Generally you want to go for Hymn of Valor into two auto attacks whenever possible. This will net you either 43 or 76 gold with max support item stacks. Do this safely though, you don't want to get all-in or seriously damaged. When healing or protecting your ADC after some poke, follow up with some autos kiting backward. However, only do this if you feel it is safe to do so. Kiting something like a Draven is a bad idea since his DPA (Damage Per Auto) is MUCH higher than yours. The same concept can be applied to a Song of Celerity proc, although you generally use this to escape in lane from something that can kill you, so you're a lot less likely to want to try to kite if you're trying to escape death.
Sona is champ that can dish damage and live to tell the tale. She is super strong right now and can be a real asset in a team fight with all her buffs and debuffs. She is an amazing support and great in almost any matchup.
"With perfect tempo."
Warding - Under Construction
Working on a map for my next update :)
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