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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Caitlyn
Probably the most difficult pick to play against. Her constant harass from long range auto attacks and q will make it difficult to use Iron Man for surviving lane and farming. On top of that, her traps force you to either step on them and take more damage or try to maneuver around them with your low mobility while avoiding taking damage. To make matters worse, she has a decent escape which also slows you. To win lane or even survive it, make sure you have a sustain support that can pressure the lane or take an all in support and try to get to level two first. If you fall behind or mess up a trade early it becomes difficult to come back.
Introduction
I have seen other guides for Mordekaiser, but I didn't agree with some of them so I decided to make my own with my input on how to play him. Feel free to leave any comments on your own opinions of the guide and what should be changed.
There are TL;DR's for items, masteries, and runes just in case the in-depth guide is too long to read (while in loading screen, trying to learn Mordekaiser).
(The guide is now complete and will be updated on patch day for any changes made to Mordekaiser)
- Extremely high amounts of damage with Mace of Spades
- Relatively tanky
- Iron Man passive negates a lot of damage
- Low cool-downs
- Pet Dragon
- Gets the same amount of experience as a solo laner even when laning with a support.
Cons
- Mordekaiser is immobile and easy to hit
- Has no escape
- Iron Man shield is easy to take down for non-spell casters
- Without a hard cc support it is easy to peel from Mordekaiser
- Can be easy to kite
- Ghosts are a bit clunky and deal a set amount of damage.
- Falling behind usually means you stay behind
Pros Summary



















Cons Summary
Of course no champion is perfect and







A common summoner spell for most champions. Since



Another common spell, especially for an ADC.


Optional Spells

Unlike





Personally, I don't like taking this but if the support takes








Flat AD Marks are standard for any ADC. It adds damage for trades, helps with last hitting and pushing wave faster. Another option is the Greater Mark of Armor Penetration. These aren't as great as they used to be, especially the flat marks because it does not help much against champions stacking armor.

Another common rune for any role in the bot lane.



This can be swapped with AP/AD Glyphs, cool-down reduction Glyphs or Armor Glyphs. I wouldn't recommend the CDR because of his already short cool-downs, and more of the AP/AD Glyphs for damage. The Armor Glyphs should really only be for going against an all AD comp, but even then having the Magic Resist would help reducing the damage from annoying supports like



This is where I differ from other guides. Regardless of the ADC I am playing, I will always take 3


Offensive Tree- Row 1









Offensive Tree- Row 2
Starting from the right, I took a point in Feast for sustainability. In lane you will take a lot of damage and lose health from spells so any sort of health restore is welcome. The points invested in






Offensive Tree- Row 3
Going from right to left,









Offensive Tree- Row 4







Offense Tree- Rows 5&6






Defense Tree
I won't go into this as much as the other tree because most of it is standard.








The Skill Sequence is as follow:
Levels 1-3

The short cool-down and AOE damage helps to push the lane early or farm from a distance at level 1. Pushing the lane will get you to level 2 faster (although it is already faster than a typical laner with the extra experience gain). This also stacks the shield for


Taking




It's the last basic skill to take and is extremely convenient to have. Level 3 trades are usually what define the lane until one of the lanes back to get items. If the support catches one person from the other duo lane,

Skill Sequence Max
Max






Starting Items



Every




IF AND ONLY IF you happen to have a





Items to Rush












I left the






Offensive Items


The order of which you build these two items is preference. If you need the life-steal and immediate slow then









Defensive Items





One of the great things about








Playing

In Lane
Try to shove out the lane early so you hit level 2 faster than your opponent (regardless you will but pushing will shorten the amount of time it takes by 30 seconds). Once hitting level 2 be patient and wait for your support to do the same. If it is possible, try to trade because you will out damage the other ADC. Upon both you and your support hitting level 3, trading and shoving the lane should go without difficulty. Make sure to keep ward coverage so you don't get ganked because getting out with both you and your support is not very easy. One important thing to remember is DO NOT BE AFRAID TO TAKE DAMAGE. If you are a player that plays passive to avoid taking damage,


Remember that Dragon control is important and if you secure it, it will guarantee the first outer tier turret. You do have to hit the dragon at least once and your team has to get it, however. Once you hit level 6, make sure to use your ultimate before you kill someone, and try not to misclick the support. Also do not forget to use

In Team-Fights
Although you have a lot of health, don't let that fool you. If you build full damage, you will melt and do nothing in fights. Try to wait out at least 2 cc spells before going all-in and use the ultimate on someone useful (like a tank or ADC). Try to keep





Important Things to Remember
Do not get caught by yourself. Even if you are full build early, going 1v5 is not something you should do. At least have someone with you when you roam around the map or when taking an objective.
Do not waste

Do not overestimate


-Dkims
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